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mirror of https://github.com/minetest-mods/3d_armor.git synced 2024-12-27 11:10:39 +01:00

add support for inventory_enhanced

This commit is contained in:
leroux raphael 2015-04-25 18:45:59 +02:00
parent 1d1534b416
commit ebe159ac2c

View File

@ -80,6 +80,8 @@ elseif minetest.get_modpath("unified_inventory") then
return {formspec=formspec}
end,
})
elseif minetest.get_modpath("inventory_enhanced") then
inv_mod = "inventory_enhanced"
end
if minetest.get_modpath("skins") then
@ -277,7 +279,7 @@ end
armor.update_inventory = function(self, player)
local name = armor:get_valid_player(player, "[set_player_armor]")
if not name then
if not name or inv_mod == "inventory_enhanced" then
return
end
if inv_mod == "unified_inventory" then
@ -348,7 +350,7 @@ default.player_register_model("3d_armor_character.b3d", {
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
if not name then
if not name or inv_mod == "inventory_enhanced" then
return
end
if inv_mod == "inventory_plus" and fields.armor then