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resolve player object in async function again (different globalstep)
fixes #132
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@ -719,6 +719,8 @@ armor.unequip = function(self, player, armor_element)
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if self:get_element(stack:get_name()) == armor_element then
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armor_inv:set_stack("armor", i, "")
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minetest.after(0, function()
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-- resolve player object again in async function
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player = minetest.get_player_by_name(name)
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local inv = player:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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