Zweihorn
04f9123e98
improved load print patch
...
From the start my prior PR was aiming at compatibility with legacy clients and servers. If you scan the MT forum you will become aware that there seem to be quite many MT 0.4 servers around which are actively used by many players.
However, the best solution may be this example of a new piece of improved code, if I understand the MT Lua code correctly.
```
-- print to log after mod was loaded successfully
local load_message = "[MOD] XXX loaded"
if minetest.log then
minetest.log("info", load_message) -- aims at state of the art MT software
else
print (load_message) -- aims at legacy MT software used in the field
end
```
Hope this helps.
2022-12-21 19:20:04 +01:00
fluxionary
92d036c5a7
remove reference to smartshop image ( #88 )
2022-11-26 21:38:10 +01:00
fluxionary
bfa3a2b6d1
more exhaustive attempt to display a wielded item w/ wieldview ( #84 )
...
* more exhaustive attempt to display a wielded item w/ wieldview
2022-11-13 20:55:31 +01:00
bell07
38fc2cff2b
Fix typo in wieldview ( #56 )
...
* Fix typo in wieldview
fixes #55
2021-06-26 20:21:15 +02:00
Giov4
2d9b0066bf
Added the possibility to hide wielded items in-game ( #14 )
...
* Added the possibility to hide wielded items in-game
* Update wieldview/README.txt
Co-authored-by: David Leal <halfpacho@gmail.com >
2020-09-15 06:43:55 +02:00
BuckarooBanzay
0da0088889
Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor
2020-05-01 16:30:35 +02:00
BuckarooBanzay
f81cb10f20
add luacheck and integration test workflows / fix luacheck errors
...
partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
Panquesito7
e248752ee4
Use newer functions from MT/MTG 5.0.0+
...
These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
stujones11
47ecef46f7
Update licenses
2019-05-27 20:30:03 +01:00
stujones11
b4cfdac6f5
Update licenses to current year
2018-02-11 16:57:27 +00:00
AntumDeluge
38d79b91a1
Replace deprecated methods:
...
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
- 'setting_set' with 'settings:set'
2017-06-21 17:48:18 +01:00
stujones11
de2c47f334
More protection from un-initialized player crashes
2017-04-13 19:47:43 +01:00
stujones11
9ffcc19fd7
Improve player initialization and increase default delay
2017-04-11 19:34:06 +01:00
Wuzzy
7fde7c050d
Update wieldview README about dependencies
2017-03-31 17:42:22 +01:00
Wuzzy
45099ae25a
Mod-defined wield item transformation w/ group
2017-03-31 17:42:22 +01:00
Wuzzy
edebf13c1f
Remove unneeded default dependency from wieldview
2017-03-31 17:42:22 +01:00
stujones11
4b70580ce4
Update licensing information
2017-01-08 18:54:24 +00:00
stujones11
7408ebcd81
Add support for mod managers
2016-03-25 19:52:00 +00:00
stujones11
d95f494a94
Add some wieldview bug fixes from Carbone game by Calinou
2015-02-19 22:01:09 +00:00
stujones11
7eebc378a6
Fix crash if wielditem inventory image is nil
2014-06-25 21:10:35 +01:00
stujones11
0b3deea513
Improve player model hanlding and update to version 0.4.0
2013-11-12 21:22:52 +00:00
stujones11
5e52758216
Add texture transform support
2013-08-04 22:17:08 +01:00
stujones11
efea71a63e
Version update: 0.3.0
2013-06-22 19:31:57 +01:00
stujones11
a4414820ae
Add unified_skins and update for game changes.
2013-04-11 20:56:35 +01:00
stujones11
234d964549
Split into modpack and fixed armor inventory bug.
2013-03-26 20:54:01 +00:00