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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-07-13 22:00:22 +02:00
Commit Graph

25 Commits

Author SHA1 Message Date
04f9123e98 improved load print patch
From the start my prior PR was aiming at compatibility with legacy clients and servers. If you scan the MT forum you will become aware that there seem to be quite many MT 0.4 servers around which are actively used by many players.

However, the best solution may be this example of a new piece of improved code, if I understand the MT Lua code correctly.

```

-- print to log after mod was loaded successfully
local load_message = "[MOD] XXX loaded"
if minetest.log then
	minetest.log("info", load_message) -- aims at state of the art MT software
else
	print (load_message)  -- aims at legacy MT software used in the field
end

```

Hope this helps.
2022-12-21 19:20:04 +01:00
92d036c5a7 remove reference to smartshop image (#88) 2022-11-26 21:38:10 +01:00
bfa3a2b6d1 more exhaustive attempt to display a wielded item w/ wieldview (#84)
* more exhaustive attempt to display a wielded item w/ wieldview
2022-11-13 20:55:31 +01:00
38fc2cff2b Fix typo in wieldview (#56)
* Fix typo in wieldview
fixes #55
2021-06-26 20:21:15 +02:00
2d9b0066bf Added the possibility to hide wielded items in-game (#14)
* Added the possibility to hide wielded items in-game
* Update wieldview/README.txt

Co-authored-by: David Leal <halfpacho@gmail.com>
2020-09-15 06:43:55 +02:00
0da0088889 Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor 2020-05-01 16:30:35 +02:00
f81cb10f20 add luacheck and integration test workflows / fix luacheck errors
partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
e248752ee4 Use newer functions from MT/MTG 5.0.0+
These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
47ecef46f7 Update licenses 2019-05-27 20:30:03 +01:00
b4cfdac6f5 Update licenses to current year 2018-02-11 16:57:27 +00:00
38d79b91a1 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
- 'setting_set' with 'settings:set'
2017-06-21 17:48:18 +01:00
de2c47f334 More protection from un-initialized player crashes 2017-04-13 19:47:43 +01:00
9ffcc19fd7 Improve player initialization and increase default delay 2017-04-11 19:34:06 +01:00
7fde7c050d Update wieldview README about dependencies 2017-03-31 17:42:22 +01:00
45099ae25a Mod-defined wield item transformation w/ group 2017-03-31 17:42:22 +01:00
edebf13c1f Remove unneeded default dependency from wieldview 2017-03-31 17:42:22 +01:00
4b70580ce4 Update licensing information 2017-01-08 18:54:24 +00:00
7408ebcd81 Add support for mod managers 2016-03-25 19:52:00 +00:00
d95f494a94 Add some wieldview bug fixes from Carbone game by Calinou 2015-02-19 22:01:09 +00:00
7eebc378a6 Fix crash if wielditem inventory image is nil 2014-06-25 21:10:35 +01:00
0b3deea513 Improve player model hanlding and update to version 0.4.0 2013-11-12 21:22:52 +00:00
5e52758216 Add texture transform support 2013-08-04 22:17:08 +01:00
efea71a63e Version update: 0.3.0 2013-06-22 19:31:57 +01:00
a4414820ae Add unified_skins and update for game changes. 2013-04-11 20:56:35 +01:00
234d964549 Split into modpack and fixed armor inventory bug. 2013-03-26 20:54:01 +00:00