stujones11
b88f946929
Bump version to 0.4.7
2017-01-11 19:36:51 +00:00
stujones11
c63376b523
Improve hazmat-suit documentation, closes #72
2017-01-11 19:28:17 +00:00
stujones11
c070dfb19f
Include years of all licenses
2017-01-11 19:15:06 +00:00
stujones11
4b70580ce4
Update licensing information
2017-01-08 18:54:24 +00:00
stujones11
65b6d58580
Prevent armor damage when using /killme command
2016-12-07 19:24:00 +00:00
stujones11
98786fd8f7
Add killme command to replace old kill command
2016-11-27 17:18:08 +00:00
stujones11
9105e8403e
Merge pull request #62 from paly2/kill_chatcommand_privs
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Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
stujones11
6b2e3adc00
Bump version to 0.4.6
2016-11-27 16:22:29 +00:00
stujones11
c9001f9e53
Rebase armor model, armature and UV fixes
2016-11-27 16:11:51 +00:00
stujones11
cc25d6be13
Merge pull request #66 from diogo-gomes/develop
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Add table of contents to README.md
2016-08-21 17:52:03 +01:00
Diogo Gomes
f557c4d69e
Add table of contents to README.md
2016-07-25 14:48:52 +01:00
stujones11
456c84e93e
Merge pull request #65 from everamzah/fixbones
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Try harder to add armor to bones
2016-07-22 17:51:06 +01:00
James Stevenson
0157ebd683
Try harder to add armor to bones
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Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear. This is an attempt to address that.
2016-07-22 10:46:05 -04:00
Pierre-Adrien Langrognet
c39f838893
Fix a mistake in the kill chatcommand
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Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
paly2
862deff373
Add "ban" privilege for kill chatcommand
2016-06-17 16:08:50 +02:00
stujones11
ac414d3df3
Remove admin shield from creative inventory
2016-05-27 19:51:39 +01:00
stujones11
3cf6887abd
Fix undeclared global error in hazmat_suit
2016-05-18 19:42:37 +01:00
stujones11
b14db3c43c
Add missing placer param to locked armor stand, fixes #59
2016-05-11 22:19:13 +01:00
stujones11
8f8c6c6bfa
Merge pull request #56 from Thomas--S/patch-2
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Fix typo
2016-05-11 19:46:48 +01:00
Thomas--S
54ec4b3cef
Fix typo
2016-05-11 19:25:59 +02:00
stujones11
32e87ee543
More armor stand fixes
2016-05-04 18:27:21 +01:00
stujones11
d322a0f110
Modify helmet textures, fixes #49
2016-05-01 20:25:46 +01:00
number Zero
9cc2f3db02
Radiation protection support added
2016-05-01 17:09:07 +01:00
stujones11
ddd7f3786c
Fix disappearing armor stand entities, again...
2016-05-01 16:11:27 +01:00
stujones11
5c5359de4f
Restore armor stand entities when knocked-back by TNT
2016-04-27 18:48:06 +01:00
stujones11
1aa2b769d7
Rebase armor player model, fixes #54
2016-04-24 21:13:45 +01:00
stujones11
5421ce46da
Make armor stands 'blast-proof', fixes #55
2016-04-22 18:53:25 +01:00
stujones11
72cffbae17
Restore moved armor stand objects to original position when possible
2016-04-20 20:26:01 +01:00
stujones11
170ee39aed
Auto remove stray armor stand entities
2016-04-20 18:54:34 +01:00
stujones11
59bbc55b73
Fix armor stand entity duplication bug
2016-04-16 15:36:48 +01:00
stujones11
1dd904f5be
Merge pull request #50 from Thomas--S/patch-1
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Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11
9de8cc12bb
Fix disappearing entities when placing stands next to each other
2016-04-10 22:17:45 +01:00
Thomas--S
4e8cf05436
Add a locked armor stand
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This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11
b6a44057a6
Fix some tabulation
2016-04-09 01:19:32 +01:00
stujones11
ae33659168
Make cactus leggings inventory image more consistent
2016-04-08 21:35:56 +01:00
stujones11
fb29ce9150
Add a chest-like visible armor stand, closes #48
2016-04-08 20:17:28 +01:00
stujones11
7408ebcd81
Add support for mod managers
2016-03-25 19:52:00 +00:00
stujones11
36737441d4
Merge pull request #45 from tenplus1/patch-7
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Added insta-kill ability for tools/commands
2016-02-14 19:49:09 +00:00
tenplus1
5a112547e6
Added insta-kill ability for tools/commands
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Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor. Also added /kill command.
2016-02-08 19:05:32 +00:00
stujones11
0d5cf6d58a
Merge pull request #44 from proller/patch-1
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Dont rewrite inventory in creative mode
2016-02-08 03:54:28 +08:00
proller
f17a104ab1
Dont rewrite inventory in creative mode
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happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
stujones11
f83e7e9984
Merge pull request #43 from tenplus1/patch-6
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admin helmet lets you breathe underwater
2016-01-28 01:35:46 +08:00
stujones11
be1d353ec0
Merge pull request #42 from tenplus1/patch-5
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Add ability to breath underwater
2016-01-28 01:34:45 +08:00
tenplus1
241aa663f1
admin helmet lets you breathe underwater
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added armor_water=1 group to admin helmet so players can breathe underwater.
2016-01-25 14:48:23 +00:00
tenplus1
921e1ace24
Add ability to breath underwater
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Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11
0ec2dbfb36
Update default fire protection nodes, closes #41
2015-12-19 19:25:43 +00:00
stujones11
7fc991765c
Utilize player_on_hpchange callback
2015-12-09 21:03:45 +00:00
stujones11
991d2955e0
Simplify previous commit
2015-12-04 20:37:24 +00:00
stujones11
64ec3dcf93
Allow armor textures to be specified by the tool definition
2015-12-04 18:42:42 +00:00
stujones11
e1caf0ab0c
Bump version to 0.4.5
2015-11-15 22:56:53 +00:00