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1 Commits
armor-dama
...
player-api
Author | SHA1 | Date | |
---|---|---|---|
217926da58 |
6
.github/workflows/reference.yml
vendored
@ -11,15 +11,15 @@ jobs:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- name: Checkout
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- name: Checkout
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uses: actions/checkout@v3
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uses: actions/checkout@v2
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- name: Setup Lua
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- name: Setup Lua
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uses: leafo/gh-actions-lua@v10.0.0
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uses: leafo/gh-actions-lua@v8
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with:
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with:
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luaVersion: 5.4
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luaVersion: 5.4
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- name: Setup Lua Rocks
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- name: Setup Lua Rocks
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uses: leafo/gh-actions-luarocks@v4
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uses: leafo/gh-actions-luarocks@v4
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- name: Setup LDoc dependencies
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- name: Setup LDoc dependencies
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run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/ldoc/master/rockspecs/ldoc-1.5.0-1.rockspec
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run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec
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- name: Setup LDoc
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- name: Setup LDoc
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run: git clone --single-branch --branch=custom https://github.com/AntumDeluge/ldoc.git .ldoc/ldoc && chmod +x .ldoc/ldoc/ldoc.lua
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run: git clone --single-branch --branch=custom https://github.com/AntumDeluge/ldoc.git .ldoc/ldoc && chmod +x .ldoc/ldoc/ldoc.lua
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- name: Generate docs
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- name: Generate docs
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@ -1,39 +0,0 @@
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--- 3D Armor Crafting
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--
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-- @topic crafting
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--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
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--
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-- @craft armor
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-- @usage
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-- Key:
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-- - m: material
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-- - wood: group:wood
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-- - cactus: default:cactus
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-- - steel: default:steel_ingot
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-- - bronze: default:bronze_ingot
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-- - diamond: default:diamond
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-- - gold: default:gold_ingot
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-- - mithril: moreores:mithril_ingot
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-- - crystal: ethereal:crystal_ingot
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-- - nether: nether:nether_ingot
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--
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-- helmet: chestplate: leggings:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
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-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
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--
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-- boots: shield:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ │ │ │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ │ m │ │
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-- └───┴───┴───┘ └───┴───┴───┘
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@ -31,7 +31,7 @@ rm -rf "${d_export}"
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# generate items, settings, & crafts topics temp files
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# generate items, settings, & crafts topics temp files
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echo -e "\ngenerating temp files ..."
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echo -e "\ngenerating temp files ..."
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for script in src settings; do
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for script in "src" "settings" "crafts"; do
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script="${d_ldoc}/parse_${script}.py"
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script="${d_ldoc}/parse_${script}.py"
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if test ! -f "${script}"; then
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if test ! -f "${script}"; then
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echo "ERROR: script doesn't exist: ${script}"
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echo "ERROR: script doesn't exist: ${script}"
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@ -57,7 +57,7 @@ if test ${retval} -ne 0; then
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fi
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fi
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echo -e "\ncleaning temp files ..."
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echo -e "\ncleaning temp files ..."
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find "${d_ldoc}" -type f -name "*.luadoc" ! -name "crafting.luadoc" -exec rm -vf {} +
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rm -vf "${d_ldoc}/"*.luadoc
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# HACK: ldoc does not seem to like the "shields:" prefix
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# HACK: ldoc does not seem to like the "shields:" prefix
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echo -e "\ncompensating for LDoc's issue with \"shields:\" prefix ..."
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echo -e "\ncompensating for LDoc's issue with \"shields:\" prefix ..."
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@ -72,7 +72,7 @@ sed -i \
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printf "\ncopying textures ..."
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printf "\ncopying textures ..."
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mkdir -p "${d_data}"
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mkdir -p "${d_data}"
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texture_count=0
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texture_count=0
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for d_mod in armor_* shields; do
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for d_mod in "3d_armor" "shields"; do
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printf "\rcopying textures from ${d_mod} ...\n"
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printf "\rcopying textures from ${d_mod} ...\n"
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for png in $(find "${d_root}/${d_mod}/textures" -maxdepth 1 -type f -name "*.png"); do
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for png in $(find "${d_root}/${d_mod}/textures" -maxdepth 1 -type f -name "*.png"); do
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if test -f "${d_data}/$(basename ${png})"; then
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if test -f "${d_data}/$(basename ${png})"; then
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46
.ldoc/parse_crafts.py
Executable file
@ -0,0 +1,46 @@
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#!/usr/bin/env python
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# This script will parse source files for craft recipes.
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import sys, os, codecs, errno
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path = os.path.realpath(__file__)
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script = os.path.basename(path)
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d_root = os.path.dirname(os.path.dirname(path))
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d_ldoc = os.path.join(d_root, ".ldoc")
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craftfile = os.path.realpath(os.path.join(d_root, "3d_armor/armor.lua"))
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if not os.path.isfile(craftfile):
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print("ERROR: craft file does not exist for parsing: {}".format(craftfile))
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sys.exit(errnor.ENOENT)
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buffer = codecs.open(craftfile, "r", "utf-8")
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if not buffer:
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print("ERROR: could not open file for reading: {}".format(craftfile))
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sys.exit(errno.EIO)
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data_in = buffer.read()
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buffer.close()
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craft = ""
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data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
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for sect in data_in.split("\n---"):
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if "@craft armor" in sect:
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sect = "---{}".format(sect)
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for li in sect.split("\n"):
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if li.startswith("--"):
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craft = "{}\n{}".format(craft, li)
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outfile = os.path.join(d_ldoc, "crafting.luadoc")
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buffer = codecs.open(outfile, "w", "utf-8")
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if not buffer:
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print("ERROR: could not open file for writing: {}".format(outfile))
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sys.exit(errno.EIO)
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buffer.write("\n--- 3D Armor Crafting\n--\n-- @topic crafting\n\n{}\n".format(craft))
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buffer.close()
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print("crafts exported to\t{}".format(outfile))
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@ -254,7 +254,7 @@ The above allows armor to block/prevent new damage types but you also need to as
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## Groups used by 3d_Armor
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## Groups used by 3d_Armor
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3d_armor has many default groups already registered, these are categorized under 4 main headings
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3d_armor has many default groups already registered, these are categorized under 4 main headings
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- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
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- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
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- **Attributes:** armor_heal, armor_fire, armor_water, armor_feather
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- **Attributes:** armor_heal, armor_fire, armor_water
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- **Physics:** physics_jump, physics_speed, physics_gravity
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- **Physics:** physics_jump, physics_speed, physics_gravity
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- **Durability:** armor_use, flammable
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- **Durability:** armor_use, flammable
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@ -334,9 +334,6 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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})
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#### Armor_feather
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***"Armor_feather"*** will slow a player when falling. This only has one level or state, which is armor_feather=1
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### Physics
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### Physics
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The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
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The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
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@ -112,7 +112,7 @@ armor = {
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timer = 0,
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump", "speed", "gravity"},
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physics = {"jump", "speed", "gravity"},
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attributes = {"heal", "fire", "water", "feather"},
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attributes = {"heal", "fire", "water"},
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formspec = "image[2.5,0;2,4;armor_preview]"..
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formspec = "image[2.5,0;2,4;armor_preview]"..
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default.gui_bg..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_bg_img..
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@ -183,7 +183,6 @@ armor.config = {
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water_protect = true,
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water_protect = true,
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fire_protect = minetest.get_modpath("ethereal") ~= nil,
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fire_protect = minetest.get_modpath("ethereal") ~= nil,
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fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
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fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
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feather_fall = true,
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punch_damage = true,
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punch_damage = true,
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}
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}
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@ -491,13 +490,10 @@ armor.set_player_armor = function(self, player)
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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else
|
else
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-- Preserve immortal group (damage disabled for player)
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-- Preserve immortal group (damage disabled for player)
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local player_groups = player:get_armor_groups()
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local immortal = player:get_armor_groups().immortal
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local immortal = player_groups.immortal
|
|
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if immortal and immortal ~= 0 then
|
if immortal and immortal ~= 0 then
|
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groups.immortal = 1
|
groups.immortal = 1
|
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end
|
end
|
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-- Preserve fall_damage_add_percent group (fall damage modifier)
|
|
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groups.fall_damage_add_percent = player_groups.fall_damage_add_percent
|
|
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player:set_armor_groups(groups)
|
player:set_armor_groups(groups)
|
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end
|
end
|
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if use_player_monoids then
|
if use_player_monoids then
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@ -631,9 +627,6 @@ end
|
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armor.damage = function(self, player, index, stack, use)
|
armor.damage = function(self, player, index, stack, use)
|
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local old_stack = ItemStack(stack)
|
local old_stack = ItemStack(stack)
|
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local worn_armor = armor:get_weared_armor_elements(player)
|
local worn_armor = armor:get_weared_armor_elements(player)
|
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if not worn_armor then
|
|
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return
|
|
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end
|
|
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local armor_worn_cnt = 0
|
local armor_worn_cnt = 0
|
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for k,v in pairs(worn_armor) do
|
for k,v in pairs(worn_armor) do
|
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armor_worn_cnt = armor_worn_cnt + 1
|
armor_worn_cnt = armor_worn_cnt + 1
|
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@ -684,10 +677,6 @@ armor.equip = function(self, player, itemstack)
|
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for i=1, armor_inv:get_size("armor") do
|
for i=1, armor_inv:get_size("armor") do
|
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local stack = armor_inv:get_stack("armor", i)
|
local stack = armor_inv:get_stack("armor", i)
|
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if self:get_element(stack:get_name()) == armor_element then
|
if self:get_element(stack:get_name()) == armor_element then
|
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--prevents equiping an armor that would unequip a cursed armor.
|
|
||||||
if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
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index = i
|
index = i
|
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self:unequip(player, armor_element)
|
self:unequip(player, armor_element)
|
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break
|
break
|
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@ -940,10 +929,6 @@ armor.get_valid_player = function(self, player, msg)
|
|||||||
minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
|
minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
|
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return
|
return
|
||||||
end
|
end
|
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if type(player) ~= "userdata" then
|
|
||||||
-- Fake player, fail silently
|
|
||||||
return
|
|
||||||
end
|
|
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local name = player:get_player_name()
|
local name = player:get_player_name()
|
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if not name then
|
if not name then
|
||||||
minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
|
minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
|
||||||
|
1027
3d_armor/armor.lua
Normal file
9
3d_armor/depends.txt
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
default
|
||||||
|
player_monoids?
|
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|
armor_monoid?
|
||||||
|
pova?
|
||||||
|
fire?
|
||||||
|
ethereal?
|
||||||
|
bakedclay?
|
||||||
|
moreores?
|
||||||
|
nether?
|
1
3d_armor/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Adds craftable armor that is visible to other players.
|
@ -99,7 +99,17 @@ for _, mod in pairs(skin_mods) do
|
|||||||
armor.set_skin_mod(mod)
|
armor.set_skin_mod(mod)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if not minetest.get_modpath("moreores") then
|
||||||
|
armor.materials.mithril = nil
|
||||||
|
end
|
||||||
|
if not minetest.get_modpath("ethereal") then
|
||||||
|
armor.materials.crystal = nil
|
||||||
|
end
|
||||||
|
if not minetest.get_modpath("nether") then
|
||||||
|
armor.materials.nether = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
dofile(modpath.."/armor.lua")
|
||||||
|
|
||||||
-- Armor Initialization
|
-- Armor Initialization
|
||||||
|
|
||||||
@ -224,11 +234,6 @@ local function init_player_armor(initplayer)
|
|||||||
if player:get_player_name() ~= name then
|
if player:get_player_name() ~= name then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
--cursed items cannot be unequiped by the player
|
|
||||||
local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
|
|
||||||
if not minetest.is_creative_enabled(player) and is_cursed then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
return stack:get_count()
|
||||||
end,
|
end,
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
@ -308,10 +313,6 @@ player_api.register_model("3d_armor_character.b3d", {
|
|||||||
mine = {x=189, y=198},
|
mine = {x=189, y=198},
|
||||||
walk_mine = {x=200, y=219},
|
walk_mine = {x=200, y=219},
|
||||||
sit = {x=81, y=160},
|
sit = {x=81, y=160},
|
||||||
-- compatibility w/ the emote mod
|
|
||||||
wave = {x = 192, y = 196, override_local = true},
|
|
||||||
point = {x = 196, y = 196, override_local = true},
|
|
||||||
freeze = {x = 205, y = 205, override_local = true},
|
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -360,12 +361,9 @@ if armor.config.drop == true or armor.config.destroy == true then
|
|||||||
for i=1, armor_inv:get_size("armor") do
|
for i=1, armor_inv:get_size("armor") do
|
||||||
local stack = armor_inv:get_stack("armor", i)
|
local stack = armor_inv:get_stack("armor", i)
|
||||||
if stack:get_count() > 0 then
|
if stack:get_count() > 0 then
|
||||||
--soulbound armors remain equipped after death
|
table.insert(drop, stack)
|
||||||
if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
|
armor:run_callbacks("on_unequip", player, i, stack)
|
||||||
table.insert(drop, stack)
|
armor_inv:set_stack("armor", i, nil)
|
||||||
armor:run_callbacks("on_unequip", player, i, stack)
|
|
||||||
armor_inv:set_stack("armor", i, nil)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
armor:save_armor_inventory(player)
|
armor:save_armor_inventory(player)
|
||||||
@ -401,8 +399,8 @@ if armor.config.drop == true or armor.config.destroy == true then
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
else -- reset un-dropped armor and it's effects
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
-- reset un-dropped armor and it's effects
|
|
||||||
armor:set_player_armor(player)
|
armor:set_player_armor(player)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@ -422,48 +420,26 @@ if armor.config.punch_damage == true then
|
|||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||||
if not minetest.is_player(player) then
|
if player and reason.type ~= "drown" and reason.hunger == nil
|
||||||
return hp_change
|
and hp_change < 0 then
|
||||||
end
|
local name = player:get_player_name()
|
||||||
|
if name then
|
||||||
if reason.type == "drown" or reason.hunger or hp_change >= 0 then
|
local heal = armor.def[name].heal
|
||||||
return hp_change
|
if heal >= math.random(100) then
|
||||||
end
|
hp_change = 0
|
||||||
|
end
|
||||||
local name = player:get_player_name()
|
-- check if armor damage was handled by fire or on_punchplayer
|
||||||
local properties = player:get_properties()
|
local time = last_punch_time[name] or 0
|
||||||
local hp = player:get_hp()
|
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||||
if hp + hp_change < properties.hp_max then
|
armor:punch(player)
|
||||||
local heal = armor.def[name].heal
|
end
|
||||||
if heal >= math.random(100) then
|
|
||||||
hp_change = 0
|
|
||||||
end
|
|
||||||
-- check if armor damage was handled by fire or on_punchplayer
|
|
||||||
local time = last_punch_time[name] or 0
|
|
||||||
if time == 0 or time + 1 < minetest.get_gametime() then
|
|
||||||
armor:punch(player)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return hp_change
|
return hp_change
|
||||||
end, true)
|
end, true)
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
|
|
||||||
if armor.config.feather_fall == true then
|
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if armor.def[name].feather > 0 then
|
|
||||||
local vel_y = player:get_velocity().y
|
|
||||||
if vel_y < 0 and vel_y < 3 then
|
|
||||||
vel_y = -(vel_y * 0.05)
|
|
||||||
player:add_velocity({x = 0, y = vel_y, z = 0})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if timer <= armor.config.init_delay then
|
if timer <= armor.config.init_delay then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -473,7 +449,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
local remove = init_player_armor(player) == true
|
local remove = init_player_armor(player) == true
|
||||||
pending_players[player] = count + 1
|
pending_players[player] = count + 1
|
||||||
if remove == false and count > armor.config.init_times then
|
if remove == false and count > armor.config.init_times then
|
||||||
minetest.log("warning", "3d_armor: Failed to initialize player")
|
minetest.log("warning", S("3d_armor: Failed to initialize player"))
|
||||||
remove = true
|
remove = true
|
||||||
end
|
end
|
||||||
if remove == true then
|
if remove == true then
|
||||||
@ -493,14 +469,22 @@ minetest.register_globalstep(function(dtime)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- Fire Protection, added by TenPlus1.
|
||||||
if armor.config.fire_protect == true then
|
if armor.config.fire_protect == true then
|
||||||
|
-- override any hot nodes that do not already deal damage
|
||||||
|
for _, row in pairs(armor.fire_nodes) do
|
||||||
|
if minetest.registered_nodes[row[1]] then
|
||||||
|
local damage = minetest.registered_nodes[row[1]].damage_per_second
|
||||||
|
if not damage or damage == 0 then
|
||||||
|
minetest.override_item(row[1], {damage_per_second = row[3]})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
print ("[3d_armor] Fire Nodes disabled")
|
||||||
|
end
|
||||||
|
|
||||||
-- make torches hurt
|
if armor.config.fire_protect == true then
|
||||||
minetest.override_item("default:torch", {damage_per_second = 1})
|
|
||||||
minetest.override_item("default:torch_wall", {damage_per_second = 1})
|
|
||||||
minetest.override_item("default:torch_ceiling", {damage_per_second = 1})
|
|
||||||
|
|
||||||
-- check player damage for any hot nodes we may be protected against
|
|
||||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||||
|
|
||||||
if reason.type == "node_damage" and reason.node then
|
if reason.type == "node_damage" and reason.node then
|
||||||
@ -509,7 +493,9 @@ if armor.config.fire_protect == true then
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
for _,igniter in pairs(armor.fire_nodes) do
|
for _,igniter in pairs(armor.fire_nodes) do
|
||||||
if reason.node == igniter[1] then
|
if reason.node == igniter[1] then
|
||||||
if armor.def[name].fire >= igniter[2] then
|
if armor.def[name].fire < igniter[2] then
|
||||||
|
armor:punch(player, "fire")
|
||||||
|
else
|
||||||
hp_change = 0
|
hp_change = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,7 +1,62 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Strahlen
|
|
||||||
Level=Stufe
|
|
||||||
Heal=Heilen
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor : Abgetrennter Rüstungsbestand ist nicht gesetzt: @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor : Spielername ist nicht gesetzt: @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor : Spielerreferenz ist nicht gesetzt: @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=Adminstiefel
|
||||||
|
Admin Chestplate=Adminbrustplatte
|
||||||
|
Admin Helmet=Adminhelm
|
||||||
|
Admin Leggings=Adminhose
|
||||||
|
Bronze Boots=Bronzestiefel
|
||||||
|
Bronze Chestplate=Bronzebrustplatte
|
||||||
|
Bronze Helmet=Bronzehelm
|
||||||
|
Bronze Leggings=Bronzehose
|
||||||
|
Cactus Boots=Kaktusstiefel
|
||||||
|
Cactus Chestplate=Kaktusbrustplatte
|
||||||
|
Cactus Helmet=Kaktushelm
|
||||||
|
Cactus Leggings=Kaktushose
|
||||||
|
Crystal Boots=Kristallstiefel
|
||||||
|
Crystal Chestplate=Kristallbrustplatte
|
||||||
|
Crystal Helmet=Kristallhelm
|
||||||
|
Crystal Leggings=Kristallhose
|
||||||
|
Nether Boots=Netherstiefel
|
||||||
|
Nether Chestplate=Netherbrustplatte
|
||||||
|
Nether Helmet=Netherhelm
|
||||||
|
Nether Leggings=Netherhose
|
||||||
|
Diamond Boots=Diamantstiefel
|
||||||
|
Diamond Chestplate=Diamantbrustplatte
|
||||||
|
Diamond Helmet=Diamanthelm
|
||||||
|
Diamond Leggings=Diamanthose
|
||||||
|
Gold Boots=Goldstiefel
|
||||||
|
Gold Chestplate=Goldbrustplatte
|
||||||
|
Gold Helmet=Goldhelm
|
||||||
|
Gold Leggings=Goldhose
|
||||||
|
Mithril Boots=Mithrilstiefel
|
||||||
|
Mithril Chestplate=Mithrilbrustplatte
|
||||||
|
Mithril Helmet=Mithrilhelm
|
||||||
|
Mithril Leggings=Mithrilhose
|
||||||
|
Steel Boots=Stahlstiefel
|
||||||
|
Steel Chestplate=Stahlbrustplatte
|
||||||
|
Steel Helmet=Stahlhelm
|
||||||
|
Steel Leggings=Stahlhose
|
||||||
|
Wood Boots=Holzstiefel
|
||||||
|
Wood Chestplate=Holzbrustplatte
|
||||||
|
Wood Helmet=Holzhelm
|
||||||
|
Wood Leggings=Holzhose
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor : Initialisierung des Spielers fehlgeschlagen
|
||||||
Fire=Feuer
|
Fire=Feuer
|
||||||
Your @1 is almost broken!=Deine @1 ist fast kaputt!
|
Heal=Heilen
|
||||||
|
Level=Stufe
|
||||||
|
Radiation=Strahlen
|
||||||
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
||||||
|
Your @1 is almost broken!=Deine @1 ist fast kaputt!
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Feuer-Knoten deaktiviert
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
# textdomain: 3d_armor
|
|
||||||
Radiation=Radiado
|
|
||||||
Level=Nivelo
|
|
||||||
Heal=Sanigi
|
|
||||||
Fire=Fajro
|
|
||||||
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
|
|
||||||
Your @1 got destroyed!=Via @1 detruiĝis!
|
|
@ -1,7 +1,62 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiación
|
|
||||||
Level=Nivel
|
|
||||||
Heal=Salud
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor: La armadura desconectada es nula @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor: El nombre del jugador es nulo @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor: La referencia del jugador es nula @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=Botas de admin
|
||||||
|
Admin Chestplate=Peto de admin
|
||||||
|
Admin Helmet=Casco de admin
|
||||||
|
Admin Leggings=Grebas de admin
|
||||||
|
Bronze Boots=Botas de bronce
|
||||||
|
Bronze Chestplate=Peto de bronce
|
||||||
|
Bronze Helmet=Casco de bronce
|
||||||
|
Bronze Leggings=Grebas de bronce
|
||||||
|
Cactus Boots=Botas de cactus
|
||||||
|
Cactus Chestplate=Peto de cactus
|
||||||
|
Cactus Helmet=Casco de cactus
|
||||||
|
Cactus Leggings=Grebas de cactus
|
||||||
|
Crystal Boots=Botas de cristal
|
||||||
|
Crystal Chestplate=Peto de cristal
|
||||||
|
Crystal Helmet=Casco de cristal
|
||||||
|
Crystal Leggings=Grebas de cristal
|
||||||
|
Nether Boots=Botas de nether
|
||||||
|
Nether Chestplate=Peto de nether
|
||||||
|
Nether Helmet=Casco de nether
|
||||||
|
Nether Leggings=Grebas de nether
|
||||||
|
Diamond Boots=Botas de diamante
|
||||||
|
Diamond Chestplate=Peto de diamante
|
||||||
|
Diamond Helmet=Casco de diamante
|
||||||
|
Diamond Leggings=Grebas de diamante
|
||||||
|
Gold Boots=Botas de oro
|
||||||
|
Gold Chestplate=Peto de oro
|
||||||
|
Gold Helmet=Casco de oro
|
||||||
|
Gold Leggings=Grebas de oro
|
||||||
|
Mithril Boots=Botas de mitrilo
|
||||||
|
Mithril Chestplate=Peto de mitrilo
|
||||||
|
Mithril Helmet=Casco de mitrilo
|
||||||
|
Mithril Leggings=Grebas de mitrilo
|
||||||
|
Steel Boots=Botas de acero
|
||||||
|
Steel Chestplate=Peto de acero
|
||||||
|
Steel Helmet=Casco de acero
|
||||||
|
Steel Leggings=Grebas de acero
|
||||||
|
Wood Boots=Botas de madera
|
||||||
|
Wood Chestplate=Peto de madera
|
||||||
|
Wood Helmet=Casco de madera
|
||||||
|
Wood Leggings=Grebas de madera
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor: Fallo en la inicialización del jugador
|
||||||
Fire=Fuego
|
Fire=Fuego
|
||||||
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
|
Heal=Salud
|
||||||
|
Level=Nivel
|
||||||
|
Radiation=Radiación
|
||||||
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
||||||
|
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados
|
||||||
|
@ -1,7 +1,62 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiation
|
|
||||||
Level=Niveau
|
|
||||||
Heal=Soins
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor : Inventaire détaché pour l'armure non trouvé @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor : Nom du joueur non trouvé @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor : Référence au joueur non trouvée @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=Bottes d'admin
|
||||||
|
Admin Chestplate=Cuirasse d'admin
|
||||||
|
Admin Helmet=Casque d'admin
|
||||||
|
Admin Leggings=Jambières d'admin
|
||||||
|
Bronze Boots=Bottes en bronze
|
||||||
|
Bronze Chestplate=Cuirasse en bronze
|
||||||
|
Bronze Helmet=Casque en bronze
|
||||||
|
Bronze Leggings=Jambières en bronze
|
||||||
|
Cactus Boots=Bottes en cactus
|
||||||
|
Cactus Chestplate=Cuirasse en cactus
|
||||||
|
Cactus Helmet=Casque en cactus
|
||||||
|
Cactus Leggings=Jambières en cactus
|
||||||
|
Crystal Boots=Bottes en cristal
|
||||||
|
Crystal Chestplate=Cuirasse en cristal
|
||||||
|
Crystal Helmet=Casque en cristal
|
||||||
|
Crystal Leggings=Jambières en cristal
|
||||||
|
Nether Boots=Bottes en nether
|
||||||
|
Nether Chestplate=Cuirasse en nether
|
||||||
|
Nether Helmet=Casque en nether
|
||||||
|
Nether Leggings=Jambières en nether
|
||||||
|
Diamond Boots=Bottes en diamant
|
||||||
|
Diamond Chestplate=Cuirasse en diamant
|
||||||
|
Diamond Helmet=Casque en diamant
|
||||||
|
Diamond Leggings=Jambières en diamant
|
||||||
|
Gold Boots=Bottes en or
|
||||||
|
Gold Chestplate=Cuirasse en or
|
||||||
|
Gold Helmet=Casque en or
|
||||||
|
Gold Leggings=Jambières en or
|
||||||
|
Mithril Boots=Bottes en mithril
|
||||||
|
Mithril Chestplate=Cuirasse en mithril
|
||||||
|
Mithril Helmet=Casque en mithril
|
||||||
|
Mithril Leggings=Jambières en mithril
|
||||||
|
Steel Boots=Bottes en acier
|
||||||
|
Steel Chestplate=Cuirasse en acier
|
||||||
|
Steel Helmet=Casque en acier
|
||||||
|
Steel Leggings=Jambières en acier
|
||||||
|
Wood Boots=Bottes en bois
|
||||||
|
Wood Chestplate=Cuirasse en bois
|
||||||
|
Wood Helmet=Casque en bois
|
||||||
|
Wood Leggings=Jambières en bois
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor : Impossible d'initialiser le joueur
|
||||||
Fire=Fire
|
Fire=Fire
|
||||||
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
|
Heal=Soins
|
||||||
|
Level=Niveau
|
||||||
|
Radiation=Radiation
|
||||||
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
||||||
|
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Nœuds de type feu désactivés
|
||||||
|
@ -1,7 +1,90 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiazione
|
|
||||||
Level=Livello
|
|
||||||
Heal=Guarigione
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor: L'inventario separato dell'armatura è nullo @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor: Il nome dell'utente è nullo @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor: Il riferimento all'utente è nullo @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=Stivali dell'amministratrice/tore
|
||||||
|
Admin Chestplate=Corazza dell'amministratrice/tore
|
||||||
|
Admin Helmet=Elmo dell'amministratrice/tore
|
||||||
|
Admin Leggings=Gambali dell'amministratrice/tore
|
||||||
|
Bronze Boots=Stivali di bronzo
|
||||||
|
Bronze Chestplate=Corazza di bronzo
|
||||||
|
Bronze Helmet=Elmo di bronzo
|
||||||
|
Bronze Leggings=Gambali di bronzo
|
||||||
|
Cactus Boots=Stivali di cactus
|
||||||
|
Cactus Chestplate=Corazza di cactus
|
||||||
|
Cactus Helmet=Elmo di cactus
|
||||||
|
Cactus Leggings=Gambali di cactus
|
||||||
|
Crystal Boots=Stivali di cristallo
|
||||||
|
Crystal Chestplate=Corazza di cristallo
|
||||||
|
Crystal Helmet=Elmo di cristallo
|
||||||
|
Crystal Leggings=Gambali di cristallo
|
||||||
|
Nether Boots=Stivali di nether
|
||||||
|
Nether Chestplate=Corazza di nether
|
||||||
|
Nether Helmet=Elmo di nether
|
||||||
|
Nether Leggings=Gambali di nether
|
||||||
|
Diamond Boots=Stivali di diamante
|
||||||
|
Diamond Chestplate=Corazza di diamante
|
||||||
|
Diamond Helmet=Elmo di diamante
|
||||||
|
Diamond Leggings=Gambali di diamante
|
||||||
|
Gold Boots=Stivali d'oro
|
||||||
|
Gold Chestplate=Corazza d'oro
|
||||||
|
Gold Helmet=Elmo d'oro
|
||||||
|
Gold Leggings=Gambali d'oro
|
||||||
|
Mithril Boots=Stivali di mithril
|
||||||
|
Mithril Chestplate=Corazza di mithril
|
||||||
|
Mithril Helmet=Elmo di mithril
|
||||||
|
Mithril Leggings=Gambali di mithril
|
||||||
|
Steel Boots=Stivali d'acciaio
|
||||||
|
Steel Chestplate=Corazza d'acciaio
|
||||||
|
Steel Helmet=Elmo d'acciaio
|
||||||
|
Steel Leggings=Gambali d'acciaio
|
||||||
|
Wood Boots=Stivali di legno
|
||||||
|
Wood Chestplate=Corazza di legno
|
||||||
|
Wood Helmet=Elmo di legno
|
||||||
|
Wood Leggings=Gambali di legno
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor: Inizializzazione dell'utente fallita
|
||||||
Fire=Fuoco
|
Fire=Fuoco
|
||||||
Your @1 is almost broken!=@1 quasi in frantumi!
|
Heal=Guarigione
|
||||||
|
Level=Livello
|
||||||
|
Radiation=Radiazione
|
||||||
Your @1 got destroyed!=@1 in frantumi!
|
Your @1 got destroyed!=@1 in frantumi!
|
||||||
|
Your @1 is almost broken!=@1 quasi in frantumi!
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Nodi fuoco disabilitati
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod caricata ma inutilizzata.
|
||||||
|
Back=Indietro
|
||||||
|
Armor=Armatura
|
||||||
|
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod caricata ma inutilizzata.
|
||||||
|
Armor stand top=Parte superiore del supporto per armatura
|
||||||
|
Armor stand=Supporto per armatura
|
||||||
|
Armor Stand=Supporto per armatura
|
||||||
|
Locked Armor stand=Supporto per armatura chiuso a chiave
|
||||||
|
Armor Stand (owned by @1)=Supporto per armatura (di proprietà di @1)
|
||||||
|
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod caricata ma inutilizzata.
|
||||||
|
3d Armor=Armatura 3D
|
||||||
|
Armor not initialized!=Armatura non inizializzata!
|
||||||
|
Admin Shield=Scudo dell'amministratrice/tore
|
||||||
|
Wooden Shield=Scudo di legno
|
||||||
|
Enhanced Wood Shield=Scudo di legno migliorato
|
||||||
|
Cactus Shield=Scudo di cactus
|
||||||
|
Enhanced Cactus Shield=Scudo di cactus migliorato
|
||||||
|
Steel Shield=Scudo d'acciaio
|
||||||
|
Bronze Shield=Scudo di bronzo
|
||||||
|
Diamond Shield=Scudo di diamante
|
||||||
|
Gold Shield=Scudo d'oro
|
||||||
|
Mithril Shield=Scudo di mithril
|
||||||
|
Crystal Shield=Scudo di cristallo
|
||||||
|
Nether Shield=Scudo di nether
|
||||||
|
@ -1,7 +1,90 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiasi
|
|
||||||
Level=Tahap
|
|
||||||
Heal=Pulih
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventori perisai terpisah tiada nilai @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor: Nama pemain tiada nilai @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor: Rujukan pemain tiada nilai @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=But Pentadbir
|
||||||
|
Admin Chestplate=Perisai Dada Pentadbir
|
||||||
|
Admin Helmet=Helmet Pentadbir
|
||||||
|
Admin Leggings=Perisai Kaki Pentadbir
|
||||||
|
Bronze Boots=But Gangsa
|
||||||
|
Bronze Chestplate=Perisai Dada Gangsa
|
||||||
|
Bronze Helmet=Helmet Gangsa
|
||||||
|
Bronze Leggings=Perisai Kaki Gangsa
|
||||||
|
Cactus Boots=But Kaktus
|
||||||
|
Cactus Chestplate=Perisai Dada Kaktus
|
||||||
|
Cactus Helmet=Helmet Kaktus
|
||||||
|
Cactus Leggings=Perisai Kaki Kaktus
|
||||||
|
Crystal Boots=But Kristal
|
||||||
|
Crystal Chestplate=Perisai Dada Kristal
|
||||||
|
Crystal Helmet=Helmet Kristal
|
||||||
|
Crystal Leggings=Perisai Kaki Kristal
|
||||||
|
Nether Boots=But Nether
|
||||||
|
Nether Chestplate=Perisai Dada Nether
|
||||||
|
Nether Helmet=Helmet Nether
|
||||||
|
Nether Leggings=Perisai Kaki Nether
|
||||||
|
Diamond Boots=But Intan
|
||||||
|
Diamond Chestplate=Perisai Dada Intan
|
||||||
|
Diamond Helmet=Helmet Intan
|
||||||
|
Diamond Leggings=Perisai Kaki Intan
|
||||||
|
Gold Boots=But Emas
|
||||||
|
Gold Chestplate=Perisai Dada Emas
|
||||||
|
Gold Helmet=Helmet Emas
|
||||||
|
Gold Leggings=Perisai Kaki Emas
|
||||||
|
Mithril Boots=But Mithril
|
||||||
|
Mithril Chestplate=Perisai Dada Mithril
|
||||||
|
Mithril Helmet=Helmet Mithril
|
||||||
|
Mithril Leggings=Perisai Kaki Mithril
|
||||||
|
Steel Boots=But Keluli
|
||||||
|
Steel Chestplate=Perisai Dada Keluli
|
||||||
|
Steel Helmet=Helmet Keluli
|
||||||
|
Steel Leggings=Perisai Kaki Keluli
|
||||||
|
Wood Boots=But Kayu
|
||||||
|
Wood Chestplate=Perisai Dada Kayu
|
||||||
|
Wood Helmet=Helmet Kayu
|
||||||
|
Wood Leggings=Perisai Kaki Kayu
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor: Gagal mengasalkan pemain
|
||||||
Fire=Api
|
Fire=Api
|
||||||
Your @1 is almost broken!=
|
Heal=Pulih
|
||||||
|
Level=Tahap
|
||||||
|
Radiation=Radiasi
|
||||||
Your @1 got destroyed!=@1 anda telah musnah!
|
Your @1 got destroyed!=@1 anda telah musnah!
|
||||||
|
Your @1 is almost broken!=
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Nod-nod Api dilumpuhkan
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mods dimuatkan tetapi tidak digunakan.
|
||||||
|
Back=Kembali
|
||||||
|
Armor=Perisai
|
||||||
|
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan.
|
||||||
|
Armor stand top=Bhg atas dirian perisai
|
||||||
|
Armor stand=Dirian perisai
|
||||||
|
Armor Stand=Dirian Perisai
|
||||||
|
Locked Armor stand=Dirian perisai Berkunci
|
||||||
|
Armor Stand (owned by @1)=Dirian Perisai (milik @1)
|
||||||
|
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mods dimuatkan tetapi tidak digunakan.
|
||||||
|
3d Armor=Perisai 3d
|
||||||
|
Armor not initialized!=Perisai tidak diasalkan!
|
||||||
|
Admin Shield=Perisai Pegang Pentadbir
|
||||||
|
Wooden Shield=Perisai Pegang Kayu
|
||||||
|
Enhanced Wood Shield=Perisai Pegang Kayu Kukuh
|
||||||
|
Cactus Shield=Perisai Pegang Kaktus
|
||||||
|
Enhanced Cactus Shield=Perisai Pegang Kaktus Kukuh
|
||||||
|
Steel Shield=Perisai Pegang Keluli
|
||||||
|
Bronze Shield=Perisai Pegang Gangsa
|
||||||
|
Diamond Shield=Perisai Pegang Intan
|
||||||
|
Gold Shield=Perisai Pegang Emas
|
||||||
|
Mithril Shield=Perisai Pegang Mithril
|
||||||
|
Crystal Shield=Perisai Pegang Kristal
|
||||||
|
Nether Shield=Perisai Pegang Nether
|
||||||
|
@ -1,7 +1,90 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiação
|
|
||||||
Level=Nível
|
|
||||||
Heal=Saúde
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=Botas de Administrador
|
||||||
|
Admin Chestplate=Peitoral de Administrador
|
||||||
|
Admin Helmet=Capacete de Administrador
|
||||||
|
Admin Leggings=Calças de Administrador
|
||||||
|
Bronze Boots=Botas de Bronze
|
||||||
|
Bronze Chestplate=Peitoral de Bronze
|
||||||
|
Bronze Helmet=Capacete de Bronze
|
||||||
|
Bronze Leggings=Calças de Bronze
|
||||||
|
Cactus Boots=Botas de Madeira
|
||||||
|
Cactus Chestplate=Peitoral de Cacto
|
||||||
|
Cactus Helmet=Capacete de Cacto
|
||||||
|
Cactus Leggings=Calças de Cacto
|
||||||
|
Crystal Boots=Botas de Cristal
|
||||||
|
Crystal Chestplate=Peitoral de Cristal
|
||||||
|
Crystal Helmet=Capacete de Cristal
|
||||||
|
Crystal Leggings=Calças de Cristal
|
||||||
|
Nether Boots=Botas de Nether
|
||||||
|
Nether Chestplate=Peitoral de Nether
|
||||||
|
Nether Helmet=Capacete de Nether
|
||||||
|
Nether Leggings=Calças de Nether
|
||||||
|
Diamond Boots=Botas de Diamante
|
||||||
|
Diamond Chestplate=Peitoral de Diamante
|
||||||
|
Diamond Helmet=Capacete de Diamante
|
||||||
|
Diamond Leggings=Calças de Diamante
|
||||||
|
Gold Boots=Botas de Ouro
|
||||||
|
Gold Chestplate=Peitoral de Ouro
|
||||||
|
Gold Helmet=Capacete de Ouro
|
||||||
|
Gold Leggings=Calças de Ouro
|
||||||
|
Mithril Boots=Botas de Mithril
|
||||||
|
Mithril Chestplate=Peitoral de Mithril
|
||||||
|
Mithril Helmet=Capacete de Mithril
|
||||||
|
Mithril Leggings=Calças de Mithril
|
||||||
|
Steel Boots=Botas de Aço
|
||||||
|
Steel Chestplate=Peitoral de Aço
|
||||||
|
Steel Helmet=Capacete de Aço
|
||||||
|
Steel Leggings=Calças de Aço
|
||||||
|
Wood Boots=Botas de Madeira
|
||||||
|
Wood Chestplate=Peitoral de Madeira
|
||||||
|
Wood Helmet=Capacete de Madeira
|
||||||
|
Wood Leggings=Calças de Madeira
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||||
Fire=Fogo
|
Fire=Fogo
|
||||||
Your @1 is almost broken!=
|
Heal=Saúde
|
||||||
|
Level=Nível
|
||||||
|
Radiation=Radiação
|
||||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||||
|
Your @1 is almost broken!=
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||||
|
Back=Voltar
|
||||||
|
Armor=Armadura
|
||||||
|
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||||
|
Armor stand top=Topo de estande de armadura
|
||||||
|
Armor stand=Estande de armadura
|
||||||
|
Armor Stand=Estande de Armadura
|
||||||
|
Locked Armor stand=Estande de Armadura Trancada
|
||||||
|
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||||
|
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||||
|
3d Armor=3d Armor
|
||||||
|
Armor not initialized!=Armadura não inicializada!
|
||||||
|
Admin Shield=Escudo de Administrador
|
||||||
|
Wooden Shield=Escudo de Madeira
|
||||||
|
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||||
|
Cactus Shield=Escudo de Cacto
|
||||||
|
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||||
|
Steel Shield=Escudo de Aço
|
||||||
|
Bronze Shield=Escudo de Bronze
|
||||||
|
Diamond Shield=Escudo de Diamante
|
||||||
|
Gold Shield=Escudo de Ouro
|
||||||
|
Mithril Shield=Escudo de Mithril
|
||||||
|
Crystal Shield=Escudo de Cristal
|
||||||
|
Nether Shield=Escudo de Nether
|
||||||
|
@ -1,7 +1,90 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiação
|
|
||||||
Level=Nível
|
|
||||||
Heal=Saúde
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=Botas de Administrador
|
||||||
|
Admin Chestplate=Peitoral de Administrador
|
||||||
|
Admin Helmet=Capacete de Administrador
|
||||||
|
Admin Leggings=Calças de Administrador
|
||||||
|
Bronze Boots=Botas de Bronze
|
||||||
|
Bronze Chestplate=Peitoral de Bronze
|
||||||
|
Bronze Helmet=Capacete de Bronze
|
||||||
|
Bronze Leggings=Calças de Bronze
|
||||||
|
Cactus Boots=Botas de Madeira
|
||||||
|
Cactus Chestplate=Peitoral de Cacto
|
||||||
|
Cactus Helmet=Capacete de Cacto
|
||||||
|
Cactus Leggings=Calças de Cacto
|
||||||
|
Crystal Boots=Botas de Cristal
|
||||||
|
Crystal Chestplate=Peitoral de Cristal
|
||||||
|
Crystal Helmet=Capacete de Cristal
|
||||||
|
Crystal Leggings=Calças de Cristal
|
||||||
|
Nether Boots=Botas de Nether
|
||||||
|
Nether Chestplate=Peitoral de Nether
|
||||||
|
Nether Helmet=Capacete de Nether
|
||||||
|
Nether Leggings=Calças de Nether
|
||||||
|
Diamond Boots=Botas de Diamante
|
||||||
|
Diamond Chestplate=Peitoral de Diamante
|
||||||
|
Diamond Helmet=Capacete de Diamante
|
||||||
|
Diamond Leggings=Calças de Diamante
|
||||||
|
Gold Boots=Botas de Ouro
|
||||||
|
Gold Chestplate=Peitoral de Ouro
|
||||||
|
Gold Helmet=Capacete de Ouro
|
||||||
|
Gold Leggings=Calças de Ouro
|
||||||
|
Mithril Boots=Botas de Mithril
|
||||||
|
Mithril Chestplate=Peitoral de Mithril
|
||||||
|
Mithril Helmet=Capacete de Mithril
|
||||||
|
Mithril Leggings=Calças de Mithril
|
||||||
|
Steel Boots=Botas de Aço
|
||||||
|
Steel Chestplate=Peitoral de Aço
|
||||||
|
Steel Helmet=Capacete de Aço
|
||||||
|
Steel Leggings=Calças de Aço
|
||||||
|
Wood Boots=Botas de Madeira
|
||||||
|
Wood Chestplate=Peitoral de Madeira
|
||||||
|
Wood Helmet=Capacete de Madeira
|
||||||
|
Wood Leggings=Calças de Madeira
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||||
Fire=Fogo
|
Fire=Fogo
|
||||||
Your @1 is almost broken!=
|
Heal=Saúde
|
||||||
|
Level=Nível
|
||||||
|
Radiation=Radiação
|
||||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||||
|
Your @1 is almost broken!=
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||||
|
Back=Voltar
|
||||||
|
Armor=Armadura
|
||||||
|
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||||
|
Armor stand top=Topo de estande de armadura
|
||||||
|
Armor stand=Estande de armadura
|
||||||
|
Armor Stand=Estande de Armadura
|
||||||
|
Locked Armor stand=Estande de Armadura Trancada
|
||||||
|
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||||
|
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||||
|
3d Armor=3d Armor
|
||||||
|
Armor not initialized!=Armadura não inicializada!
|
||||||
|
Admin Shield=Escudo de Administrador
|
||||||
|
Wooden Shield=Escudo de Madeira
|
||||||
|
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||||
|
Cactus Shield=Escudo de Cacto
|
||||||
|
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||||
|
Steel Shield=Escudo de Aço
|
||||||
|
Bronze Shield=Escudo de Bronze
|
||||||
|
Diamond Shield=Escudo de Diamante
|
||||||
|
Gold Shield=Escudo de Ouro
|
||||||
|
Mithril Shield=Escudo de Mithril
|
||||||
|
Crystal Shield=Escudo de Cristal
|
||||||
|
Nether Shield=Escudo de Nether
|
||||||
|
@ -1,7 +1,85 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=излучение
|
|
||||||
Level=уровень
|
|
||||||
Heal=исцеление
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=3d_armor: Отдельный инвентарь брони является nil @1
|
||||||
|
3d_armor: Player name is nil @1=3d_armor: Имя игрока является nil @1
|
||||||
|
3d_armor: Player reference is nil @1=3d_armor: Ссылка игрока является nil @1
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=ботинки админа
|
||||||
|
Admin Chestplate=бронежилет админа
|
||||||
|
Admin Helmet=шлем админа
|
||||||
|
Admin Leggings=гамаши админа
|
||||||
|
Bronze Boots=бронзовые ботинки
|
||||||
|
Bronze Chestplate=бронзовый бронежилет
|
||||||
|
Bronze Helmet=бронзовый шлем
|
||||||
|
Bronze Leggings=бронзовые гамаши
|
||||||
|
Cactus Boots=кактусовые ботинки
|
||||||
|
Cactus Chestplate=кактусовый бронежилет
|
||||||
|
Cactus Helmet=кактусовый шлем
|
||||||
|
Cactus Leggings=кактусовые гамаши
|
||||||
|
Crystal Boots=кристалловые ботинки
|
||||||
|
Crystal Chestplate=кристалловый бронежилет
|
||||||
|
Crystal Helmet=кристалловый шлем
|
||||||
|
Crystal Leggings=кристалловые гамаши
|
||||||
|
Diamond Boots=алмазные ботинки
|
||||||
|
Diamond Chestplate=алмазный бронежилет
|
||||||
|
Diamond Helmet=алмазный шлем
|
||||||
|
Diamond Leggings=алмазные гамаши
|
||||||
|
Gold Boots=золотые ботинки
|
||||||
|
Gold Chestplate=золотой бронежилет
|
||||||
|
Gold Helmet=золотой шлем
|
||||||
|
Gold Leggings=золотые гамаши
|
||||||
|
Mithril Boots=мифриловые ботинки
|
||||||
|
Mithril Chestplate=мифриловый бронежилет
|
||||||
|
Mithril Helmet=мифриловый шлем
|
||||||
|
Mithril Leggings=мифриловые гамаши
|
||||||
|
Steel Boots=стальные ботинки
|
||||||
|
Steel Chestplate=стальной бронежилет
|
||||||
|
Steel Helmet=стальной шлем
|
||||||
|
Steel Leggings=стальные гамаши
|
||||||
|
Wood Boots=деревянные ботинки
|
||||||
|
Wood Chestplate=деревянный бронежилет
|
||||||
|
Wood Helmet=деревянный шлем
|
||||||
|
Wood Leggings=деревянные гамаши
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=3d_armor: не смог подготовить игрока
|
||||||
Fire=огонь
|
Fire=огонь
|
||||||
Your @1 is almost broken!=
|
Heal=исцеление
|
||||||
|
Level=уровень
|
||||||
|
Radiation=излучение
|
||||||
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||||
|
Your @1 is almost broken!=
|
||||||
|
[3d_armor] Fire Nodes disabled=[3d_armor] блоки огня отключены
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: мод загружен но не используется.
|
||||||
|
Back=назад
|
||||||
|
Armor=бронь
|
||||||
|
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: мод загружен но не используется.
|
||||||
|
Armor stand top=стойка для брони (верх)
|
||||||
|
Armor stand=стойка для брони
|
||||||
|
Armor Stand=стойка для брони
|
||||||
|
Locked Armor stand=защищенная стойка для брони
|
||||||
|
Armor Stand (owned by @1)=стойка для брони (принадлежит @1)
|
||||||
|
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: мод загружен но не используется.
|
||||||
|
3d Armor=3D бронь
|
||||||
|
Armor not initialized!=бронь не подготовлена!
|
||||||
|
Admin Shield=щит админа
|
||||||
|
Wooden Shield=деревянный щит
|
||||||
|
Enhanced Wood Shield=улучшенный деревянный щит
|
||||||
|
Cactus Shield=кактусный щит
|
||||||
|
Enhanced Cactus Shield=улучшенный кактусный щит
|
||||||
|
Steel Shield=стальной щит
|
||||||
|
Bronze Shield=бронзовый щит
|
||||||
|
Diamond Shield=алмазный щит
|
||||||
|
Gold Shield=золотой щит
|
||||||
|
Mithril Shield=мифриловый щит
|
||||||
|
Crystal Shield=кристалловый щит
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
# textdomain: 3d_armor
|
|
||||||
Radiation=Strålning
|
|
||||||
Level=Nivå
|
|
||||||
Heal=Läkning
|
|
||||||
Fire=Eld
|
|
||||||
Your @1 is almost broken!=Din @1 är nästan förstörd!
|
|
||||||
Your @1 got destroyed!=Din @1 blev förstörd!
|
|
@ -1,7 +1,62 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=
|
|
||||||
Level=
|
|
||||||
Heal=
|
### api.lua ###
|
||||||
|
|
||||||
|
3d_armor: Detached armor inventory is nil @1=
|
||||||
|
3d_armor: Player name is nil @1=
|
||||||
|
3d_armor: Player reference is nil @1=
|
||||||
|
|
||||||
|
### armor.lua ###
|
||||||
|
|
||||||
|
Admin Boots=
|
||||||
|
Admin Chestplate=
|
||||||
|
Admin Helmet=
|
||||||
|
Admin Leggings=
|
||||||
|
Bronze Boots=
|
||||||
|
Bronze Chestplate=
|
||||||
|
Bronze Helmet=
|
||||||
|
Bronze Leggings=
|
||||||
|
Cactus Boots=
|
||||||
|
Cactus Chestplate=
|
||||||
|
Cactus Helmet=
|
||||||
|
Cactus Leggings=
|
||||||
|
Crystal Boots=
|
||||||
|
Crystal Chestplate=
|
||||||
|
Crystal Helmet=
|
||||||
|
Crystal Leggings=
|
||||||
|
Nether Boots=
|
||||||
|
Nether Chestplate=
|
||||||
|
Nether Helmet=
|
||||||
|
Nether Leggings=
|
||||||
|
Diamond Boots=
|
||||||
|
Diamond Chestplate=
|
||||||
|
Diamond Helmet=
|
||||||
|
Diamond Leggings=
|
||||||
|
Gold Boots=
|
||||||
|
Gold Chestplate=
|
||||||
|
Gold Helmet=
|
||||||
|
Gold Leggings=
|
||||||
|
Mithril Boots=
|
||||||
|
Mithril Chestplate=
|
||||||
|
Mithril Helmet=
|
||||||
|
Mithril Leggings=
|
||||||
|
Steel Boots=
|
||||||
|
Steel Chestplate=
|
||||||
|
Steel Helmet=
|
||||||
|
Steel Leggings=
|
||||||
|
Wood Boots=
|
||||||
|
Wood Chestplate=
|
||||||
|
Wood Helmet=
|
||||||
|
Wood Leggings=
|
||||||
|
|
||||||
|
### init.lua ###
|
||||||
|
|
||||||
|
3d_armor: Failed to initialize player=
|
||||||
Fire=
|
Fire=
|
||||||
Your @1 is almost broken!=
|
Heal=
|
||||||
|
Level=
|
||||||
|
Radiation=
|
||||||
Your @1 got destroyed!=
|
Your @1 got destroyed!=
|
||||||
|
Your @1 is almost broken!=
|
||||||
|
[3d_armor] Fire Nodes disabled=
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
name = 3d_armor
|
name = 3d_armor
|
||||||
depends = default, player_api
|
depends = default, player_api
|
||||||
optional_depends = player_monoids, armor_monoid, pova, moreores
|
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, moreores, nether
|
||||||
description = Adds craftable armor that is visible to other players.
|
description = Adds craftable armor that is visible to other players.
|
||||||
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 253 B After Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 241 B After Width: | Height: | Size: 241 B |
Before Width: | Height: | Size: 252 B After Width: | Height: | Size: 252 B |
Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 226 B |
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 324 B |
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 233 B |
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 233 B |
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 409 B |
Before Width: | Height: | Size: 285 B After Width: | Height: | Size: 285 B |
Before Width: | Height: | Size: 396 B After Width: | Height: | Size: 396 B |
Before Width: | Height: | Size: 282 B After Width: | Height: | Size: 282 B |
Before Width: | Height: | Size: 393 B After Width: | Height: | Size: 393 B |
Before Width: | Height: | Size: 286 B After Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 289 B After Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 429 B After Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 290 B |
Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 402 B |
Before Width: | Height: | Size: 281 B After Width: | Height: | Size: 281 B |
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 416 B |
Before Width: | Height: | Size: 286 B After Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 581 B After Width: | Height: | Size: 581 B |
Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 384 B |
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 385 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 324 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 348 B After Width: | Height: | Size: 348 B |
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 337 B After Width: | Height: | Size: 337 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 325 B After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 350 B After Width: | Height: | Size: 350 B |
Before Width: | Height: | Size: 257 B After Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 338 B After Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 253 B After Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 525 B After Width: | Height: | Size: 525 B |
Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 354 B After Width: | Height: | Size: 354 B |
Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 327 B After Width: | Height: | Size: 327 B |
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 216 B After Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 207 B After Width: | Height: | Size: 207 B |
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 194 B |
Before Width: | Height: | Size: 217 B After Width: | Height: | Size: 217 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 202 B After Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 322 B After Width: | Height: | Size: 322 B |
Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 256 B |
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 256 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 386 B After Width: | Height: | Size: 386 B |