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10 Commits
code-quali
...
version-0.
Author | SHA1 | Date | |
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073206701a | |||
b4eebf604e | |||
0da0088889 | |||
dbc6ccf089 | |||
acd8b2647d | |||
a6b89e7929 | |||
c3a755518e | |||
4c99049600 | |||
4adc602704 | |||
e248752ee4 |
@ -316,6 +316,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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if not name then
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return
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end
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local set_state
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local set_count
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local state = 0
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local count = 0
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local recip = true
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@ -376,11 +378,17 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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end
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if damage == true then
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self:damage(player, i, stack, use)
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set_state = self.def[name].state
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set_count = self.def[name].count
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end
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state = state + stack:get_wear()
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count = count + 1
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end
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end
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if set_count and set_count ~= count then
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state = set_state or state
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count = set_count or count
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end
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self.def[name].state = state
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self.def[name].count = count
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end
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@ -470,7 +478,8 @@ end
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armor.load_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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if inv then
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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local meta = player:get_meta()
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local armor_list_string = meta:get_string("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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@ -482,7 +491,8 @@ end
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armor.save_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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if inv then
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player:set_attribute("3d_armor_inventory",
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local meta = player:get_meta()
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meta:set_string("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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end
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@ -523,7 +533,7 @@ armor.drop_armor = function(pos, stack)
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if node then
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local obj = minetest.add_item(pos, stack)
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if obj then
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
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end
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end
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@ -79,6 +79,19 @@ if armor.materials.wood then
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
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})
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local wood_armor_fuel = {
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helmet = 6,
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chestplate = 8,
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leggings = 7,
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boots = 5
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}
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for armor, burn in pairs(wood_armor_fuel) do
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minetest.register_craft({
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type = "fuel",
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recipe = "3d_armor:" .. armor .. "_wood",
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burntime = burn,
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})
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end
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end
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if armor.materials.cactus then
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@ -110,6 +123,19 @@ if armor.materials.cactus then
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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local cactus_armor_fuel = {
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helmet = 14,
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chestplate = 16,
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leggings = 15,
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boots = 13
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}
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for armor, burn in pairs(cactus_armor_fuel) do
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minetest.register_craft({
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type = "fuel",
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recipe = "3d_armor:" .. armor .. "_cactus",
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burntime = burn,
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})
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end
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end
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if armor.materials.steel then
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@ -128,7 +128,8 @@ local function validate_armor_inventory(player)
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return
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end
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local armor_prev = {}
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
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local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
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if armor_list_string then
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local armor_list = armor:deserialize_inventory_list(armor_list_string)
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for i, stack in ipairs(armor_list) do
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@ -392,8 +393,9 @@ if armor.config.punch_damage == true then
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end)
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end
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minetest.register_on_player_hpchange(function(player, hp_change)
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if player and hp_change < 0 then
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if player and reason.type ~= "drown" and reason.hunger == nil
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and hp_change < 0 then
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local name = player:get_player_name()
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if name then
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local heal = armor.def[name].heal
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@ -428,7 +430,7 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- Fire Protection and water breating, added by TenPlus1
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-- Fire Protection and water breathing, added by TenPlus1.
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if armor.config.fire_protect == true then
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-- override hot nodes so they do not hurt player anywhere but mod
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4
3d_armor/mod.conf
Normal file
@ -0,0 +1,4 @@
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name = 3d_armor
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depends = default
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
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description = Adds craftable armor that is visible to other players.
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