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armor-dama
Author | SHA1 | Date | |
---|---|---|---|
fed2087238 |
@ -48,7 +48,7 @@ done
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|||||||
echo
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echo
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||||||
|
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||||||
# generate new doc files
|
# generate new doc files
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||||||
"${cmd_ldoc}" --unsafe_no_sandbox -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
|
"${cmd_ldoc}" --UNSAFE_NO_SANDBOX -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
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||||||
|
|
||||||
# check exit status
|
# check exit status
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||||||
if test ${retval} -ne 0; then
|
if test ${retval} -ne 0; then
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||||||
|
26
3d_armor/LICENSE.txt
Normal file
26
3d_armor/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
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|||||||
|
[mod] 3d Armor [3d_armor]
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||||||
|
=========================
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||||||
|
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||||||
|
License Source Code
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||||||
|
-------------------
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||||||
|
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||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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||||||
|
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||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
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||||||
|
This program is distributed in the hope that it will be useful,
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||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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||||||
|
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||||||
|
License Textures
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||||||
|
----------------
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||||||
|
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||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -6,7 +6,7 @@
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|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
|
|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
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|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
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|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
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|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
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|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
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|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|
|- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
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|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
|
|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
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|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
|
|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
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|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
|
|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
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@ -19,7 +19,7 @@
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|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
|
|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
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|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
|
|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
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|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
|
|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
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||||||
| |||- - - [armor:update_skin](#armor-update_skin)
|
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
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||||||
|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
|
|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
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||||||
| |||- - - [Item callbacks](#item-callbacks)
|
| |||- - - [Item callbacks](#item-callbacks)
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||||||
| |||- - - [Global callbacks](#global-callbacks)
|
| |||- - - [Global callbacks](#global-callbacks)
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||||||
@ -60,6 +60,11 @@ Change the following default settings by going to Main Menu>>Settings(Tab)>>All
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|
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armor_init_delay = 2
|
armor_init_delay = 2
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|
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|
### Number of initialization attempts
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|
**Increase to prevent glitches - Use in conjunction with armor_init_delay if initialization problems persist.**
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||||||
|
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|
armor_init_times = 10
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|
|
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### Armor not in bones due to server lag
|
### Armor not in bones due to server lag
|
||||||
**Increase to help resolve**
|
**Increase to help resolve**
|
||||||
|
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|
@ -162,6 +162,7 @@ armor = {
|
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|
|
||||||
armor.config = {
|
armor.config = {
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init_delay = 2,
|
init_delay = 2,
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|
init_times = 10,
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bones_delay = 1,
|
bones_delay = 1,
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update_time = 1,
|
update_time = 1,
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drop = minetest.get_modpath("bones") ~= nil,
|
drop = minetest.get_modpath("bones") ~= nil,
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@ -352,7 +353,7 @@ armor.update_player_visuals = function(self, player)
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end
|
end
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local name = player:get_player_name()
|
local name = player:get_player_name()
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if self.textures[name] then
|
if self.textures[name] then
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player_api.set_textures(player, {
|
default.player_set_textures(player, {
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self.textures[name].skin,
|
self.textures[name].skin,
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self.textures[name].armor,
|
self.textures[name].armor,
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self.textures[name].wielditem,
|
self.textures[name].wielditem,
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@ -373,7 +374,7 @@ armor.set_player_armor = function(self, player)
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local state = 0
|
local state = 0
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local count = 0
|
local count = 0
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local preview = armor:get_preview(name)
|
local preview = armor:get_preview(name)
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local texture = "blank.png"
|
local texture = "3d_armor_trans.png"
|
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local physics = {}
|
local physics = {}
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||||||
local attributes = {}
|
local attributes = {}
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||||||
local levels = {}
|
local levels = {}
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@ -415,7 +416,7 @@ armor.set_player_armor = function(self, player)
|
|||||||
end
|
end
|
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-- DEPRECATED, use armor_groups instead
|
-- DEPRECATED, use armor_groups instead
|
||||||
if def.groups["armor_radiation"] and levels["radiation"] then
|
if def.groups["armor_radiation"] and levels["radiation"] then
|
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levels["radiation"] = levels["radiation"] + def.groups["armor_radiation"]
|
levels["radiation"] = def.groups["armor_radiation"]
|
||||||
end
|
end
|
||||||
end
|
end
|
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local item = stack:get_name()
|
local item = stack:get_name()
|
||||||
@ -694,9 +695,6 @@ armor.equip = function(self, player, itemstack)
|
|||||||
index = i
|
index = i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not index then -- armor inventory is full with other armor elements
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
local stack = itemstack:take_item()
|
local stack = itemstack:take_item()
|
||||||
armor_inv:set_stack("armor", index, stack)
|
armor_inv:set_stack("armor", index, stack)
|
||||||
self:run_callbacks("on_equip", player, index, stack)
|
self:run_callbacks("on_equip", player, index, stack)
|
||||||
@ -722,14 +720,11 @@ armor.unequip = function(self, player, armor_element)
|
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if self:get_element(stack:get_name()) == armor_element then
|
if self:get_element(stack:get_name()) == armor_element then
|
||||||
armor_inv:set_stack("armor", i, "")
|
armor_inv:set_stack("armor", i, "")
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minetest.after(0, function()
|
minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(name)
|
local inv = player:get_inventory()
|
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if pplayer then -- player is still online
|
|
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local inv = pplayer:get_inventory()
|
|
||||||
if inv:room_for_item("main", stack) then
|
if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
|
inv:add_item("main", stack)
|
||||||
else
|
else
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minetest.add_item(pplayer:get_pos(), stack)
|
minetest.add_item(player:get_pos(), stack)
|
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end
|
|
||||||
end
|
end
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end)
|
end)
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self:run_callbacks("on_unequip", player, i, stack)
|
self:run_callbacks("on_unequip", player, i, stack)
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@ -814,6 +809,9 @@ end
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|||||||
-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
|
-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
|
||||||
-- @treturn string Formspec formatted string.
|
-- @treturn string Formspec formatted string.
|
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armor.get_armor_formspec = function(self, name, listring)
|
armor.get_armor_formspec = function(self, name, listring)
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|
if armor.def[name].init_time == 0 then
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|
return "label[0,0;Armor not initialized!]"
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|
end
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local formspec = armor.formspec..
|
local formspec = armor.formspec..
|
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"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
||||||
if listring == true then
|
if listring == true then
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||||||
|
@ -35,6 +35,10 @@ ARMOR_FIRE_NODES = {
|
|||||||
-- Increase this if you get initialization glitches when a player first joins.
|
-- Increase this if you get initialization glitches when a player first joins.
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ARMOR_INIT_DELAY = 1
|
ARMOR_INIT_DELAY = 1
|
||||||
|
|
||||||
|
-- Number of initialization attempts.
|
||||||
|
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
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||||||
|
ARMOR_INIT_TIMES = 1
|
||||||
|
|
||||||
-- Increase this if armor is not getting into bones due to server lag.
|
-- Increase this if armor is not getting into bones due to server lag.
|
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ARMOR_BONES_DELAY = 1
|
ARMOR_BONES_DELAY = 1
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@ local modname = minetest.get_current_modname()
|
|||||||
local modpath = minetest.get_modpath(modname)
|
local modpath = minetest.get_modpath(modname)
|
||||||
local worldpath = minetest.get_worldpath()
|
local worldpath = minetest.get_worldpath()
|
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local last_punch_time = {}
|
local last_punch_time = {}
|
||||||
|
local pending_players = {}
|
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local timer = 0
|
local timer = 0
|
||||||
|
|
||||||
dofile(modpath.."/api.lua")
|
dofile(modpath.."/api.lua")
|
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@ -180,7 +181,11 @@ local function validate_armor_inventory(player)
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end
|
end
|
||||||
|
|
||||||
local function init_player_armor(initplayer)
|
local function init_player_armor(initplayer)
|
||||||
local name = assert(initplayer:get_player_name())
|
local name = initplayer:get_player_name()
|
||||||
|
local pos = initplayer:get_pos()
|
||||||
|
if not name or not pos then
|
||||||
|
return false
|
||||||
|
end
|
||||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||||
on_put = function(inv, listname, index, stack, player)
|
on_put = function(inv, listname, index, stack, player)
|
||||||
validate_armor_inventory(player)
|
validate_armor_inventory(player)
|
||||||
@ -251,6 +256,7 @@ local function init_player_armor(initplayer)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
armor.def[name] = {
|
armor.def[name] = {
|
||||||
|
init_time = minetest.get_gametime(),
|
||||||
level = 0,
|
level = 0,
|
||||||
state = 0,
|
state = 0,
|
||||||
count = 0,
|
count = 0,
|
||||||
@ -268,8 +274,8 @@ local function init_player_armor(initplayer)
|
|||||||
local skin = armor:get_player_skin(name)
|
local skin = armor:get_player_skin(name)
|
||||||
armor.textures[name] = {
|
armor.textures[name] = {
|
||||||
skin = skin,
|
skin = skin,
|
||||||
armor = "blank.png",
|
armor = "3d_armor_trans.png",
|
||||||
wielditem = "blank.png",
|
wielditem = "3d_armor_trans.png",
|
||||||
preview = armor.default_skin.."_preview.png",
|
preview = armor.default_skin.."_preview.png",
|
||||||
}
|
}
|
||||||
local texture_path = minetest.get_modpath("player_textures")
|
local texture_path = minetest.get_modpath("player_textures")
|
||||||
@ -283,6 +289,7 @@ local function init_player_armor(initplayer)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
armor:set_player_armor(initplayer)
|
armor:set_player_armor(initplayer)
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Armor Player Model
|
-- Armor Player Model
|
||||||
@ -291,26 +298,21 @@ player_api.register_model("3d_armor_character.b3d", {
|
|||||||
animation_speed = 30,
|
animation_speed = 30,
|
||||||
textures = {
|
textures = {
|
||||||
armor.default_skin..".png",
|
armor.default_skin..".png",
|
||||||
"blank.png",
|
"3d_armor_trans.png",
|
||||||
"blank.png",
|
"3d_armor_trans.png",
|
||||||
},
|
},
|
||||||
animations = {
|
animations = {
|
||||||
stand = {x=0, y=79},
|
stand = {x=0, y=79},
|
||||||
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
|
lay = {x=162, y=166},
|
||||||
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
|
||||||
walk = {x=168, y=187},
|
walk = {x=168, y=187},
|
||||||
mine = {x=189, y=198},
|
mine = {x=189, y=198},
|
||||||
walk_mine = {x=200, y=219},
|
walk_mine = {x=200, y=219},
|
||||||
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
|
sit = {x=81, y=160},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
|
|
||||||
-- compatibility w/ the emote mod
|
-- compatibility w/ the emote mod
|
||||||
wave = {x = 192, y = 196, override_local = true},
|
wave = {x = 192, y = 196, override_local = true},
|
||||||
point = {x = 196, y = 196, override_local = true},
|
point = {x = 196, y = 196, override_local = true},
|
||||||
freeze = {x = 205, y = 205, override_local = true},
|
freeze = {x = 205, y = 205, override_local = true},
|
||||||
},
|
},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
|
||||||
-- stepheight: use default
|
|
||||||
eye_height = 1.47,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
@ -327,8 +329,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
player_api.set_model(player, "3d_armor_character.b3d")
|
default.player_set_model(player, "3d_armor_character.b3d")
|
||||||
init_player_armor(player)
|
local player_name = player:get_player_name()
|
||||||
|
|
||||||
|
minetest.after(0, function()
|
||||||
|
-- TODO: Added in 7566ecc - What's the prupose?
|
||||||
|
local pplayer = minetest.get_player_by_name(player_name)
|
||||||
|
if pplayer and init_player_armor(pplayer) == false then
|
||||||
|
pending_players[pplayer] = 0
|
||||||
|
end
|
||||||
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
@ -337,6 +347,7 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
armor.def[name] = nil
|
armor.def[name] = nil
|
||||||
armor.textures[name] = nil
|
armor.textures[name] = nil
|
||||||
end
|
end
|
||||||
|
pending_players[player] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
if armor.config.drop == true or armor.config.destroy == true then
|
if armor.config.drop == true or armor.config.destroy == true then
|
||||||
@ -400,14 +411,10 @@ if armor.config.punch_damage == true then
|
|||||||
minetest.register_on_punchplayer(function(player, hitter,
|
minetest.register_on_punchplayer(function(player, hitter,
|
||||||
time_from_last_punch, tool_capabilities)
|
time_from_last_punch, tool_capabilities)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if hitter then
|
|
||||||
local hit_ip = hitter:is_player()
|
local hit_ip = hitter:is_player()
|
||||||
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
|
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
|
||||||
return
|
return
|
||||||
end
|
elseif name then
|
||||||
end
|
|
||||||
|
|
||||||
if name then
|
|
||||||
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
||||||
last_punch_time[name] = minetest.get_gametime()
|
last_punch_time[name] = minetest.get_gametime()
|
||||||
end
|
end
|
||||||
@ -449,7 +456,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if armor.def[name].feather > 0 then
|
if armor.def[name].feather > 0 then
|
||||||
local vel_y = player:get_velocity().y
|
local vel_y = player:get_velocity().y
|
||||||
if vel_y < -0.5 then
|
if vel_y < 0 and vel_y < 3 then
|
||||||
vel_y = -(vel_y * 0.05)
|
vel_y = -(vel_y * 0.05)
|
||||||
player:add_velocity({x = 0, y = vel_y, z = 0})
|
player:add_velocity({x = 0, y = vel_y, z = 0})
|
||||||
end
|
end
|
||||||
@ -462,6 +469,18 @@ minetest.register_globalstep(function(dtime)
|
|||||||
end
|
end
|
||||||
timer = 0
|
timer = 0
|
||||||
|
|
||||||
|
for player, count in pairs(pending_players) do
|
||||||
|
local remove = init_player_armor(player) == true
|
||||||
|
pending_players[player] = count + 1
|
||||||
|
if remove == false and count > armor.config.init_times then
|
||||||
|
minetest.log("warning", "3d_armor: Failed to initialize player")
|
||||||
|
remove = true
|
||||||
|
end
|
||||||
|
if remove == true then
|
||||||
|
pending_players[player] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- water breathing protection, added by TenPlus1
|
-- water breathing protection, added by TenPlus1
|
||||||
if armor.config.water_protect == true then
|
if armor.config.water_protect == true then
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Strahlung
|
Radiation=Strahlen
|
||||||
Level=Stufe
|
Level=Stufe
|
||||||
Heal=Heilung
|
Heal=Heilen
|
||||||
Fire=Feuer
|
Fire=Feuer
|
||||||
Your @1 is almost broken!=@1 ist fast kaputt!
|
Your @1 is almost broken!=Deine @1 ist fast kaputt!
|
||||||
Your @1 got destroyed!=@1 wurde zerstört!
|
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Radiado
|
Radiation=Radiado
|
||||||
Level=Nivelo
|
Level=Nivelo
|
||||||
Heal=Blokŝanco
|
Heal=Sanigi
|
||||||
Fire=Fajro
|
Fire=Fajro
|
||||||
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
|
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
|
||||||
Your @1 got destroyed!=Via @1 detruiĝis!
|
Your @1 got destroyed!=Via @1 detruiĝis!
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
# textdomain: 3d_armor
|
|
||||||
Radiation=Promieniowanie
|
|
||||||
Level=Poziom
|
|
||||||
Heal=Uzdrawianie
|
|
||||||
Fire=Ogień
|
|
||||||
Your @1 is almost broken!=Twój @1 jest prawie zepsuty!
|
|
||||||
Your @1 got destroyed!=Twój @1 został zniszczony!
|
|
@ -1,7 +1,7 @@
|
|||||||
# textdomain: 3d_armor
|
# textdomain: 3d_armor
|
||||||
Radiation=Излучение
|
Radiation=излучение
|
||||||
Level=Уровень
|
Level=уровень
|
||||||
Heal=Исцеление
|
Heal=исцеление
|
||||||
Fire=Пламя
|
Fire=огонь
|
||||||
Your @1 is almost broken!=Ваш предмет «@1» почти сломан!
|
Your @1 is almost broken!=
|
||||||
Your @1 got destroyed!=Ваш предмет «@1» был уничтожен!
|
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
# textdomain: 3d_armor
|
|
||||||
Radiation=Радіація
|
|
||||||
Level=Рівень
|
|
||||||
Heal=Зцілення
|
|
||||||
Fire=Вогонь
|
|
||||||
Your @1 is almost broken!=Ваш @1 майже зламаний!
|
|
||||||
Your @1 got destroyed!=Ваш(і) @1 був(ли) зламаний(і)!
|
|
@ -2,4 +2,3 @@ name = 3d_armor
|
|||||||
depends = default, player_api
|
depends = default, player_api
|
||||||
optional_depends = player_monoids, armor_monoid, pova, moreores
|
optional_depends = player_monoids, armor_monoid, pova, moreores
|
||||||
description = Adds craftable armor that is visible to other players.
|
description = Adds craftable armor that is visible to other players.
|
||||||
min_minetest_version = 5.0
|
|
||||||
|
BIN
3d_armor/textures/3d_armor_trans.png
Normal file
BIN
3d_armor/textures/3d_armor_trans.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 274 B |
18
3d_armor_ip/LICENSE.txt
Normal file
18
3d_armor_ip/LICENSE.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
|
||||||
|
==========================================================
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: 3d_armor_ip
|
|
||||||
Back=Zurück
|
|
||||||
Armor=Rüstung
|
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: 3d_armor_ip
|
# textdomain: 3d_armor_ip
|
||||||
Back=Dorso
|
Back=Dorso
|
||||||
Armor=Armaĵo
|
Armor=Kiraso
|
||||||
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: 3d_armor_ip
|
|
||||||
Back=Назад
|
|
||||||
Armor=Броня
|
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: 3d_armor_ip
|
|
||||||
Back=Назад
|
|
||||||
Armor=Броня
|
|
18
3d_armor_sfinv/LICENSE.txt
Normal file
18
3d_armor_sfinv/LICENSE.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
|
||||||
|
=================================================
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
@ -15,7 +15,7 @@ sfinv.register_page("3d_armor:armor", {
|
|||||||
end
|
end
|
||||||
})
|
})
|
||||||
armor:register_on_update(function(player)
|
armor:register_on_update(function(player)
|
||||||
if sfinv.enabled and sfinv.get_page(player) == "3d_armor:armor" then
|
if sfinv.enabled then
|
||||||
sfinv.set_player_inventory_formspec(player)
|
sfinv.set_player_inventory_formspec(player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain: 3d_armor_sfinv
|
|
||||||
Armor=Rüstung
|
|
@ -1,2 +1,2 @@
|
|||||||
# textdomain: 3d_armor_sfinv
|
# textdomain: 3d_armor_sfinv
|
||||||
Armor=Armaĵoj
|
Armor=Kiraso
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain: 3d_armor_sfinv
|
|
||||||
Armor=Броня
|
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain: 3d_armor_sfinv
|
|
||||||
Armor=Броня
|
|
43
3d_armor_stand/LICENSE.txt
Normal file
43
3d_armor_stand/LICENSE.txt
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
[mod] 3d Armor Stand [3d_armor_stand]
|
||||||
|
=====================================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
Lecense Models
|
||||||
|
--------------
|
||||||
|
|
||||||
|
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
|
||||||
|
|
||||||
|
UV model mapping by tobyplowy(aka toby109tt)
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
3d_armor_stand.png
|
||||||
|
3d_armor_stand_locked.png
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 tobyplowy - CC BY-SA 3.0
|
||||||
|
|
||||||
|
3d_armor_stand_feet.png
|
||||||
|
3d_armor_stand_head.png
|
||||||
|
3d_armor_stand_legs.png
|
||||||
|
3d_armor_stand_torso.png
|
||||||
|
|
||||||
|
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
|
@ -62,7 +62,7 @@ local function update_entity(pos)
|
|||||||
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||||
end
|
end
|
||||||
if object then
|
if object then
|
||||||
local texture = "blank.png"
|
local texture = "3d_armor_trans.png"
|
||||||
local textures = {}
|
local textures = {}
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
@ -144,9 +144,8 @@ minetest.register_node("3d_armor_stand:top", {
|
|||||||
buildable_to = false,
|
buildable_to = false,
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {not_in_creative_inventory = 1},
|
groups = {not_in_creative_inventory = 1},
|
||||||
is_ground_content = false,
|
|
||||||
on_blast = function() end,
|
on_blast = function() end,
|
||||||
tiles = {"blank.png"},
|
tiles = {"3d_armor_trans.png"},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||||
@ -166,7 +165,6 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||||
is_ground_content = false,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
@ -236,7 +234,6 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||||
is_ground_content = false,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
@ -302,107 +299,27 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
|
|||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("3d_armor_stand:shared_armor_stand", {
|
|
||||||
description = S("Shared Armor Stand"),
|
|
||||||
drawtype = "mesh",
|
|
||||||
mesh = "3d_armor_stand.obj",
|
|
||||||
tiles = {"3d_armor_stand_shared.png"},
|
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
walkable = false,
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
|
|
||||||
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
|
||||||
is_ground_content = false,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
on_construct = function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("formspec", armor_stand_formspec)
|
|
||||||
meta:set_string("infotext", S("Shared Armor Stand"))
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
for _, element in pairs(elements) do
|
|
||||||
inv:set_size("armor_"..element, 1)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
can_dig = function(pos, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
for _, element in pairs(elements) do
|
|
||||||
if not inv:is_empty("armor_"..element) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
after_place_node = function(pos, placer)
|
|
||||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("infotext", S("Shared Armor Stand"))
|
|
||||||
add_hidden_node(pos, placer)
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
local def = stack:get_definition() or {}
|
|
||||||
local groups = def.groups or {}
|
|
||||||
if groups[listname] then
|
|
||||||
return 1
|
|
||||||
end
|
|
||||||
return 0
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_move = function(pos)
|
|
||||||
return 0
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_put = function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_take = function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
end,
|
|
||||||
after_destruct = function(pos)
|
|
||||||
update_entity(pos)
|
|
||||||
remove_hidden_node(pos)
|
|
||||||
end,
|
|
||||||
on_blast = function(pos)
|
|
||||||
-- Not affected by TNT
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_entity("3d_armor_stand:armor_entity", {
|
minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||||
initial_properties = {
|
|
||||||
physical = true,
|
physical = true,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "3d_armor_entity.obj",
|
mesh = "3d_armor_entity.obj",
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
collisionbox = {0,0,0,0,0,0},
|
collisionbox = {0,0,0,0,0,0},
|
||||||
textures = {"blank.png"},
|
textures = {"3d_armor_trans.png"},
|
||||||
},
|
pos = nil,
|
||||||
_pos = nil,
|
timer = 0,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
if pos then
|
if pos then
|
||||||
self._pos = vector.round(pos)
|
self.pos = vector.round(pos)
|
||||||
update_entity(pos)
|
update_entity(pos)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_blast = function(self, damage)
|
on_blast = function(self, damage)
|
||||||
local drops = {}
|
local drops = {}
|
||||||
local node = minetest.get_node(self._pos)
|
local node = minetest.get_node(self.pos)
|
||||||
if node.name == "3d_armor_stand:armor_stand" then
|
if node.name == "3d_armor_stand:armor_stand" then
|
||||||
drop_armor(self._pos)
|
drop_armor(self.pos)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
return false, false, drops
|
return false, false, drops
|
||||||
@ -410,7 +327,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:shared_armor_stand", "3d_armor_stand:armor_stand"},
|
nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"},
|
||||||
interval = 15,
|
interval = 15,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
@ -436,10 +353,3 @@ minetest.register_craft({
|
|||||||
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
|
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "3d_armor_stand:shared_armor_stand",
|
|
||||||
recipe = {
|
|
||||||
{"3d_armor_stand:armor_stand", "default:copper_ingot"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: 3d_armor_stand
|
|
||||||
Armor Stand Top=Rüstungsständeroberseite
|
|
||||||
Armor Stand=Rüstungsständer
|
|
||||||
Locked Armor Stand=Abgeschlossener Rüstungsständer
|
|
||||||
Armor Stand (owned by @1)=Rüstungsständer (Eigentum von @1)
|
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: 3d_armor_stand
|
# textdomain: 3d_armor_stand
|
||||||
Armor Stand Top=Armaĵtenila Supro
|
Armor Stand Top=Kirasstando Supro
|
||||||
Armor Stand=Armaĵtenilo
|
Armor Stand=Kirasstando
|
||||||
Locked Armor Stand=Ŝlosita Armaĵtenilo
|
Locked Armor Stand=Ŝlosita Kirasstando
|
||||||
Armor Stand (owned by @1)=Ŝlosita Armaĵtenilo (posedata de @1)
|
Armor Stand (owned by @1)=Kirasstando (posedata de @1)
|
||||||
|
@ -1,6 +0,0 @@
|
|||||||
# textdomain: 3d_armor_stand
|
|
||||||
Armor Stand Top=
|
|
||||||
Armor Stand=Soporte de armadura
|
|
||||||
Locked Armor Stand=Soporte de armadura privado
|
|
||||||
Shared Armor Stand=Soporte de armadura compartido
|
|
||||||
Armor Stand (owned by @1)=Soporte de armadura (de @1)
|
|
@ -1,6 +0,0 @@
|
|||||||
# textdomain: 3d_armor_stand
|
|
||||||
Armor Stand Top=Верх Стойки для Брони
|
|
||||||
Armor Stand=Стойка для Брони
|
|
||||||
Locked Armor Stand=Заблокированная Стойка для Брони
|
|
||||||
Shared Armor Stand=Публичная Стойка для Брони
|
|
||||||
Armor Stand (owned by @1)=Стойка для Брони (владалец: @1)
|
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: 3d_armor_stand
|
|
||||||
Armor Stand Top=Верх Стійки для Броні
|
|
||||||
Armor Stand=Стійка для Броні
|
|
||||||
Locked Armor Stand=Закрита Стійка для Броні
|
|
||||||
Armor Stand (owned by @1)=Стійка для Броні (власник @1)
|
|
@ -2,5 +2,4 @@
|
|||||||
Armor Stand Top=
|
Armor Stand Top=
|
||||||
Armor Stand=
|
Armor Stand=
|
||||||
Locked Armor Stand=
|
Locked Armor Stand=
|
||||||
Shared Armor Stand=
|
|
||||||
Armor Stand (owned by @1)=
|
Armor Stand (owned by @1)=
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 1011 B |
18
3d_armor_ui/LICENSE.txt
Normal file
18
3d_armor_ui/LICENSE.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
[mod] 3d Armor integration to unified inventory [3d_armor_ui]
|
||||||
|
=============================================================
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
@ -33,6 +33,9 @@ unified_inventory.register_page("armor", {
|
|||||||
local gridy = 0.6
|
local gridy = 0.6
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
if armor.def[name].init_time == 0 then
|
||||||
|
return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
|
||||||
|
end
|
||||||
local formspec = perplayer_formspec.standard_inv_bg..
|
local formspec = perplayer_formspec.standard_inv_bg..
|
||||||
perplayer_formspec.standard_inv..
|
perplayer_formspec.standard_inv..
|
||||||
ui.make_inv_img_grid(gridx, gridy, 2, 3)..
|
ui.make_inv_img_grid(gridx, gridy, 2, 3)..
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: 3d_armor_ui
|
|
||||||
3D Armor=3D-Rüstung
|
|
||||||
Armor not initialized!=Rüstung ist nicht initialisiert!
|
|
||||||
Armor=Rüstung
|
|
||||||
Level=Stufe
|
|
||||||
Heal=Heilung
|
|
||||||
Fire=Feuer
|
|
||||||
Radiation=Strahlung
|
|
@ -1,7 +1,7 @@
|
|||||||
# textdomain: 3d_armor_ui
|
# textdomain: 3d_armor_ui
|
||||||
3D Armor=3D Armaĵoj
|
3D Armor=3D Kiraso
|
||||||
Armor not initialized!=Armaĵoj ne pretigitaj!
|
Armor not initialized!=Kiraso ne pravigita!
|
||||||
Armor=Armaĵo
|
Armor=Kiraso
|
||||||
Level=Nivelo
|
Level=Nivelo
|
||||||
Heal=Sanigi
|
Heal=Sanigi
|
||||||
Fire=Fajro
|
Fire=Fajro
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: 3d_armor_ui
|
|
||||||
3D Armor=3D Броня
|
|
||||||
Armor not initialized!=Броня не инициализирована!
|
|
||||||
Armor=Броня
|
|
||||||
Level=Уровень
|
|
||||||
Heal=Исцеление
|
|
||||||
Fire=Пламя
|
|
||||||
Radiation=Излучение
|
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: 3d_armor_ui
|
|
||||||
3D Armor=3D Броня
|
|
||||||
Armor not initialized!=Броня не ініціалізована!
|
|
||||||
Armor=Броня
|
|
||||||
Level=Рівень
|
|
||||||
Heal=Зцілення
|
|
||||||
Fire=Вогонь
|
|
||||||
Radiation=Радіація
|
|
26
armor_admin/LICENSE.txt
Normal file
26
armor_admin/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Admin Helmet
|
--- Admin Helmet
|
||||||
--
|
--
|
||||||
@ -41,7 +41,7 @@ armor:register_armor(":3d_armor:chestplate_admin", {
|
|||||||
description = S("Admin Chestplate"),
|
description = S("Admin Chestplate"),
|
||||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||||
armor_groups = {fleshy=100},
|
armor_groups = {fleshy=100},
|
||||||
groups = {armor_torso=1, armor_heal=100, armor_use=0, armor_water=1,
|
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
||||||
not_in_creative_inventory=1},
|
not_in_creative_inventory=1},
|
||||||
on_drop = function(itemstack, dropper, pos)
|
on_drop = function(itemstack, dropper, pos)
|
||||||
return
|
return
|
||||||
@ -61,7 +61,7 @@ armor:register_armor(":3d_armor:leggings_admin", {
|
|||||||
description = S("Admin Leggings"),
|
description = S("Admin Leggings"),
|
||||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||||
armor_groups = {fleshy=100},
|
armor_groups = {fleshy=100},
|
||||||
groups = {armor_legs=1, armor_heal=100, armor_use=0, armor_water=1,
|
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
||||||
not_in_creative_inventory=1},
|
not_in_creative_inventory=1},
|
||||||
on_drop = function(itemstack, dropper, pos)
|
on_drop = function(itemstack, dropper, pos)
|
||||||
return
|
return
|
||||||
@ -81,8 +81,8 @@ armor:register_armor(":3d_armor:boots_admin", {
|
|||||||
description = S("Admin Boots"),
|
description = S("Admin Boots"),
|
||||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||||
armor_groups = {fleshy=100},
|
armor_groups = {fleshy=100},
|
||||||
groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
|
groups = {armor_feet=1, armor_heal=100, armor_use=0,
|
||||||
armor_water=1, not_in_creative_inventory=1},
|
not_in_creative_inventory=1},
|
||||||
on_drop = function(itemstack, dropper, pos)
|
on_drop = function(itemstack, dropper, pos)
|
||||||
return
|
return
|
||||||
end,
|
end,
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_admin
|
# textdomain: armor_admin
|
||||||
Admin Helmet=Administra Kasko
|
Admin Helmet=Administra Kasko
|
||||||
Admin Chestplate=Administra Kiraso
|
Admin Chestplate=Administra Brustkiraso
|
||||||
Admin Leggings=Administra Pantalono
|
Admin Leggings=Administra Pantalono
|
||||||
Admin Boots=Administraj Botoj
|
Admin Boots=Administra Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_admin
|
# textdomain: armor_admin
|
||||||
Admin Helmet=Шлем Админа
|
Admin Helmet=шлем админа
|
||||||
Admin Chestplate=Нагрудник Админа
|
Admin Chestplate=бронежилет админа
|
||||||
Admin Leggings=Поножи Админа
|
Admin Leggings=гамаши админа
|
||||||
Admin Boots=Ботинки Админа
|
Admin Boots=ботинки админа
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_admin
|
|
||||||
Admin Helmet=Шолом адміна
|
|
||||||
Admin Chestplate=Броня адміна
|
|
||||||
Admin Leggings=Штани адміна
|
|
||||||
Admin Boots=Взуття адміна
|
|
26
armor_bronze/LICENSE.txt
Normal file
26
armor_bronze/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,8 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Bronze
|
--- Bronze
|
||||||
--
|
--
|
||||||
-- Requires setting `armor_material_bronze`.
|
-- Requires setting `armor_material_bronze`.
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_bronze
|
# textdomain: armor_bronze
|
||||||
Bronze Helmet=Bronza Kasko
|
Bronze Helmet=Bronza Kasko
|
||||||
Bronze Chestplate=Bronza Kiraso
|
Bronze Chestplate=Bronza Brustkiraso
|
||||||
Bronze Leggings=Bronza Pantalono
|
Bronze Leggings=Bronza Pantalono
|
||||||
Bronze Boots=Bronzaj Botoj
|
Bronze Boots=Bronza Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_bronze
|
# textdomain: armor_bronze
|
||||||
Bronze Helmet=Бронзовый Шлем
|
Bronze Helmet=бронзовый шлем
|
||||||
Bronze Chestplate=Бронзовый Нагрудник
|
Bronze Chestplate=бронзовый бронежилет
|
||||||
Bronze Leggings=Бронзовые Поножи
|
Bronze Leggings=бронзовые гамаши
|
||||||
Bronze Boots=Бронзовые Ботинки
|
Bronze Boots=бронзовые ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_bronze
|
|
||||||
Bronze Helmet=Бронзовий шолом
|
|
||||||
Bronze Chestplate=Бронзова броня
|
|
||||||
Bronze Leggings=Бронзові штани
|
|
||||||
Bronze Boots=Бронзове взуття
|
|
26
armor_cactus/LICENSE.txt
Normal file
26
armor_cactus/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Cactus
|
--- Cactus
|
||||||
--
|
--
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_cactus
|
# textdomain: armor_cactus
|
||||||
Cactus Helmet=Kakta Kasko
|
Cactus Helmet=Kakta Kasko
|
||||||
Cactus Chestplate=Kakta Kiraso
|
Cactus Chestplate=Kakta Brustkiraso
|
||||||
Cactus Leggings=Kakta Pantalono
|
Cactus Leggings=Kakta Pantalono
|
||||||
Cactus Boots=Kaktaj Botoj
|
Cactus Boots=Kakta Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_cactus
|
# textdomain: armor_cactus
|
||||||
Cactus Helmet=Кактусовый Шлем
|
Cactus Helmet=кактусовый шлем
|
||||||
Cactus Chestplate=Кактусовый Нагрудник
|
Cactus Chestplate=кактусовый бронежилет
|
||||||
Cactus Leggings=Кактусовые Поножи
|
Cactus Leggings=кактусовые гамаши
|
||||||
Cactus Boots=Кактусовые Ботинки
|
Cactus Boots=кактусовые ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_cactus
|
|
||||||
Cactus Helmet=Кактусовий шолом
|
|
||||||
Cactus Chestplate=Кактусова броня
|
|
||||||
Cactus Leggings=Кактусові штани
|
|
||||||
Cactus Boots=Кактусове взуття
|
|
26
armor_crystal/LICENSE.txt
Normal file
26
armor_crystal/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,8 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
|
|
||||||
--- Crystal
|
--- Crystal
|
||||||
--
|
--
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_crystal
|
# textdomain: armor_crystal
|
||||||
Crystal Helmet=Kristala Kasko
|
Crystal Helmet=Kristala Kasko
|
||||||
Crystal Chestplate=Kristala Kiraso
|
Crystal Chestplate=Kristala Brustkiraso
|
||||||
Crystal Leggings=Kristala Pantalono
|
Crystal Leggings=Kristala Pantalono
|
||||||
Crystal Boots=Kristalaj Botoj
|
Crystal Boots=Kristala Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_crystal
|
# textdomain: armor_crystal
|
||||||
Crystal Helmet=Кристальный Шлем
|
Crystal Helmet=кристалловый шлем
|
||||||
Crystal Chestplate=Кристальный Нагрудник
|
Crystal Chestplate=кристалловый бронежилет
|
||||||
Crystal Leggings=Кристальные Поножи
|
Crystal Leggings=кристалловые гамаши
|
||||||
Crystal Boots=Кристальные Ботинки
|
Crystal Boots=кристалловые ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_crystal
|
|
||||||
Crystal Helmet=Кришталевий шолом
|
|
||||||
Crystal Chestplate=Кришталева броня
|
|
||||||
Crystal Leggings=Кришталеві штани
|
|
||||||
Crystal Boots=Кришталеве взуття
|
|
26
armor_diamond/LICENSE.txt
Normal file
26
armor_diamond/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Diamond
|
--- Diamond
|
||||||
--
|
--
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_diamond
|
# textdomain: armor_diamond
|
||||||
Diamond Helmet=Diamanta Kasko
|
Diamond Helmet=Diamanta Kasko
|
||||||
Diamond Chestplate=Diamanta Kiraso
|
Diamond Chestplate=Diamanta Brustkiraso
|
||||||
Diamond Leggings=Diamanta Pantalono
|
Diamond Leggings=Diamanta Pantalono
|
||||||
Diamond Boots=Diamantaj Botoj
|
Diamond Boots=Diamanta Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_diamond
|
# textdomain: armor_diamond
|
||||||
Diamond Helmet=Алмазный Шлем
|
Diamond Helmet=алмазный шлем
|
||||||
Diamond Chestplate=Алмазный Нагрудник
|
Diamond Chestplate=алмазный бронежилет
|
||||||
Diamond Leggings=Алмазные Поножи
|
Diamond Leggings=алмазные гамаши
|
||||||
Diamond Boots=Алмазные Ботинки
|
Diamond Boots=алмазные ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_diamond
|
|
||||||
Diamond Helmet=Діамантовий шолом
|
|
||||||
Diamond Chestplate=Діамантова броня
|
|
||||||
Diamond Leggings=Діамантові штани
|
|
||||||
Diamond Boots=Діамантове взуття
|
|
26
armor_gold/LICENSE.txt
Normal file
26
armor_gold/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
|
|
||||||
--- Gold
|
--- Gold
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_gold
|
# textdomain: armor_gold
|
||||||
Gold Helmet=Ora Kasko
|
Gold Helmet=Ora Kasko
|
||||||
Gold Chestplate=Ora Kiraso
|
Gold Chestplate=Ora Brustkiraso
|
||||||
Gold Leggings=Ora Pantalono
|
Gold Leggings=Ora Pantalono
|
||||||
Gold Boots=Oraj Botoj
|
Gold Boots=Ora Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_gold
|
# textdomain: armor_gold
|
||||||
Gold Helmet=Золотой Шлем
|
Gold Helmet=золотой шлем
|
||||||
Gold Chestplate=Золотой Нагрудник
|
Gold Chestplate=золотой бронежилет
|
||||||
Gold Leggings=Золотые Поножи
|
Gold Leggings=золотые гамаши
|
||||||
Gold Boots=Золотые Ботинки
|
Gold Boots=золотые ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_gold
|
|
||||||
Gold Helmet=Золотий шолом
|
|
||||||
Gold Chestplate=Золота броня
|
|
||||||
Gold Leggings=Золоті штани
|
|
||||||
Gold Boots=Золоте взуття
|
|
26
armor_mithril/LICENSE.txt
Normal file
26
armor_mithril/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Mithril
|
--- Mithril
|
||||||
--
|
--
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_mithril
|
# textdomain: armor_mithril
|
||||||
Mithril Helmet=Mitrila Kasko
|
Mithril Helmet=Mitrila Kasko
|
||||||
Mithril Chestplate=Mitrila Kiraso
|
Mithril Chestplate=Mitrila Brustkiraso
|
||||||
Mithril Leggings=Mitrila Pantalono
|
Mithril Leggings=Mitrila Pantalono
|
||||||
Mithril Boots=Mitrilaj Botoj
|
Mithril Boots=Mitrila Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_mithril
|
# textdomain: armor_mithril
|
||||||
Mithril Helmet=Мифриловый Шлем
|
Mithril Helmet=мифриловый шлем
|
||||||
Mithril Chestplate=Мифриловый Нагрудник
|
Mithril Chestplate=мифриловый бронежилет
|
||||||
Mithril Leggings=Мифриловые Поножи
|
Mithril Leggings=мифриловые гамаши
|
||||||
Mithril Boots=Мифриловые Ботинки
|
Mithril Boots=мифриловые ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_mithril
|
|
||||||
Mithril Helmet=Міфріловий шолом
|
|
||||||
Mithril Chestplate=Міфрілова броня
|
|
||||||
Mithril Leggings=Міфрілові штани
|
|
||||||
Mithril Boots=Міфрілове взуття
|
|
26
armor_nether/LICENSE.txt
Normal file
26
armor_nether/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
|
|
||||||
--- Nether
|
--- Nether
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_nether
|
# textdomain: armor_nether
|
||||||
Nether Helmet=Inferna Kasko
|
Nether Helmet=Inferna Kasko
|
||||||
Nether Chestplate=Inferna Kiraso
|
Nether Chestplate=Inferna Brustkiraso
|
||||||
Nether Leggings=Inferna Pantalono
|
Nether Leggings=Inferna Pantalono
|
||||||
Nether Boots=Infernaj Botoj
|
Nether Boots=Inferna Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_nether
|
# textdomain: armor_nether
|
||||||
Nether Helmet=Незерский Шлем
|
Nether Helmet=адский шлем
|
||||||
Nether Chestplate=Незерский Нагрудник
|
Nether Chestplate=адский бронежилет
|
||||||
Nether Leggings=Незерские Поножи
|
Nether Leggings=адские гамаши
|
||||||
Nether Boots=Незерские Ботинки
|
Nether Boots=адские ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_nether
|
|
||||||
Nether Helmet=Пекельний шолом
|
|
||||||
Nether Chestplate=Пекельна броня
|
|
||||||
Nether Leggings=Пекельні штани
|
|
||||||
Nether Boots=Пекельне взуття
|
|
@ -1,4 +1,4 @@
|
|||||||
name = armor_nether
|
name = armor_nether
|
||||||
depends = 3d_armor
|
depends = 3d_armor
|
||||||
optional_depends = nether
|
optional_depends = nether
|
||||||
description = Adds craftable nether armor.
|
description = Adds craftable wood armor.
|
||||||
|
26
armor_steel/LICENSE.txt
Normal file
26
armor_steel/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Steel
|
--- Steel
|
||||||
--
|
--
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_steel
|
# textdomain: armor_steel
|
||||||
Steel Helmet=Ŝtala Kasko
|
Steel Helmet=Ŝtala Kasko
|
||||||
Steel Chestplate=Ŝtala Kiraso
|
Steel Chestplate=Ŝtala Brustkiraso
|
||||||
Steel Leggings=Ŝtala Pantalono
|
Steel Leggings=Ŝtala Pantalono
|
||||||
Steel Boots=Ŝtalaj Botoj
|
Steel Boots=Ŝtala Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_steel
|
# textdomain: armor_steel
|
||||||
Steel Helmet=Стальной Шлем
|
Steel Helmet=стальной шлем
|
||||||
Steel Chestplate=Стальной Нагрудник
|
Steel Chestplate=стальной бронежилет
|
||||||
Steel Leggings=Стальные Поножи
|
Steel Leggings=стальные гамаши
|
||||||
Steel Boots=Стальные Ботинки
|
Steel Boots=стальные ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_steel
|
|
||||||
Steel Helmet=Сталевий шолом
|
|
||||||
Steel Chestplate=Сталева броня
|
|
||||||
Steel Leggings=Сталеві штани
|
|
||||||
Steel Boots=Сталеве взуття
|
|
26
armor_wood/LICENSE.txt
Normal file
26
armor_wood/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] 3d Armor [3d_armor]
|
||||||
|
=========================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
|
|
||||||
-- support for i18n
|
-- support for i18n
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = armor.get_translator
|
||||||
|
|
||||||
--- Wood
|
--- Wood
|
||||||
--
|
--
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_wood
|
# textdomain: armor_wood
|
||||||
Wood Helmet=Ligna Kasko
|
Wood Helmet=Ligna Kasko
|
||||||
Wood Chestplate=Ligna Kiraso
|
Wood Chestplate=Ligna Brustkiraso
|
||||||
Wood Leggings=Ligna Pantalono
|
Wood Leggings=Ligna Pantalono
|
||||||
Wood Boots=Lignaj Botoj
|
Wood Boots=Ligna Botoj
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
# textdomain: armor_wood
|
# textdomain: armor_wood
|
||||||
Wood Helmet=Деревянный Шлем
|
Wood Helmet=деревянный шлем
|
||||||
Wood Chestplate=Деревянный Нагрудник
|
Wood Chestplate=деревянный бронежилет
|
||||||
Wood Leggings=Деревянные Поножи
|
Wood Leggings=деревянные гамаши
|
||||||
Wood Boots=Деревянные Ботинки
|
Wood Boots=деревянные ботинки
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: armor_wood
|
|
||||||
Wood Helmet=Дерев'яний шолом
|
|
||||||
Wood Chestplate=Дерев'яна броня
|
|
||||||
Wood Leggings=Дерев'яні штани
|
|
||||||
Wood Boots=Дерев'яне взуття
|
|
359
cc-by-sa-3.0.txt
359
cc-by-sa-3.0.txt
@ -1,359 +0,0 @@
|
|||||||
Creative Commons Legal Code
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported
|
|
||||||
|
|
||||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
|
||||||
LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN
|
|
||||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
|
||||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
|
||||||
REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR
|
|
||||||
DAMAGES RESULTING FROM ITS USE.
|
|
||||||
|
|
||||||
License
|
|
||||||
|
|
||||||
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE
|
|
||||||
COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY
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|
||||||
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|
|
||||||
AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
|
|
||||||
|
|
||||||
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
|
|
||||||
1. Definitions
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|
||||||
|
|
||||||
a. "Adaptation" means a work based upon the Work, or upon the Work and
|
|
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|
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|
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
|
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|
||||||
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|
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|
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b. "Collection" means a collection of literary or artistic works, such as
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
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|
|
||||||
collective whole. A work that constitutes a Collection will not be
|
|
||||||
considered an Adaptation (as defined below) for the purposes of this
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|
||||||
License.
|
|
||||||
c. "Creative Commons Compatible License" means a license that is listed
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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License Elements as this License.
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|
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d. "Distribute" means to make available to the public the original and
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|
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|
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e. "License Elements" means the following high-level license attributes
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|
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|
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f. "Licensor" means the individual, individuals, entity or entities that
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|
||||||
g. "Original Author" means, in the case of a literary or artistic work,
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|
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|
||||||
or if no individual or entity can be identified, the publisher; and in
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|
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addition (i) in the case of a performance the actors, singers,
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|
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musicians, dancers, and other persons who act, sing, deliver, declaim,
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|
||||||
play in, interpret or otherwise perform literary or artistic works or
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|
||||||
expressions of folklore; (ii) in the case of a phonogram the producer
|
|
||||||
being the person or legal entity who first fixes the sounds of a
|
|
||||||
performance or other sounds; and, (iii) in the case of broadcasts, the
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|
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organization that transmits the broadcast.
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|
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h. "Work" means the literary and/or artistic work offered under the terms
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|
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|
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|
||||||
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|
||||||
pamphlet and other writing; a lecture, address, sermon or other work
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|
||||||
of the same nature; a dramatic or dramatico-musical work; a
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|
||||||
choreographic work or entertainment in dumb show; a musical
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|
||||||
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|
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assimilated works expressed by a process analogous to cinematography;
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|
||||||
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|
||||||
lithography; a photographic work to which are assimilated works
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|
||||||
expressed by a process analogous to photography; a work of applied
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|
||||||
art; an illustration, map, plan, sketch or three-dimensional work
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|
||||||
relative to geography, topography, architecture or science; a
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|
||||||
performance; a broadcast; a phonogram; a compilation of data to the
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|
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extent it is protected as a copyrightable work; or a work performed by
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|
||||||
a variety or circus performer to the extent it is not otherwise
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|
||||||
considered a literary or artistic work.
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|
||||||
i. "You" means an individual or entity exercising rights under this
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|
||||||
License who has not previously violated the terms of this License with
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|
||||||
respect to the Work, or who has received express permission from the
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
2. Fair Dealing Rights. Nothing in this License is intended to reduce,
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
||||||
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||||||
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
The above rights may be exercised in all media and formats whether now
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|
||||||
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|
||||||
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
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Distribute or Publicly Perform. You may not offer or impose any terms
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
||||||
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|
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|
||||||
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|
||||||
practicable, remove from the Adaptation any credit as required by
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
comply with the terms of the Applicable License generally and the
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
terms of the Applicable License. This Section 4(b) applies to the
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
c. If You Distribute, or Publicly Perform the Work or any Adaptations or
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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503
lgpl-2.1.md
503
lgpl-2.1.md
@ -1,503 +0,0 @@
|
|||||||
# GNU LESSER GENERAL PUBLIC LICENSE
|
|
||||||
|
|
||||||
Version 2.1, February 1999
|
|
||||||
|
|
||||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
[This is the first released version of the Lesser GPL. It also counts
|
|
||||||
as the successor of the GNU Library Public License, version 2, hence
|
|
||||||
the version number 2.1.]
|
|
||||||
|
|
||||||
## Preamble
|
|
||||||
|
|
||||||
The licenses for most software are designed to take away your freedom
|
|
||||||
to share and change it. By contrast, the GNU General Public Licenses
|
|
||||||
are intended to guarantee your freedom to share and change free
|
|
||||||
software--to make sure the software is free for all its users.
|
|
||||||
|
|
||||||
This license, the Lesser General Public License, applies to some
|
|
||||||
specially designated software packages--typically libraries--of the
|
|
||||||
Free Software Foundation and other authors who decide to use it. You
|
|
||||||
can use it too, but we suggest you first think carefully about whether
|
|
||||||
this license or the ordinary General Public License is the better
|
|
||||||
strategy to use in any particular case, based on the explanations
|
|
||||||
below.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom of use,
|
|
||||||
not price. Our General Public Licenses are designed to make sure that
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|
||||||
you have the freedom to distribute copies of free software (and charge
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|
||||||
for this service if you wish); that you receive source code or can get
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|
||||||
it if you want it; that you can change the software and use pieces of
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|
||||||
it in new free programs; and that you are informed that you can do
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|
||||||
these things.
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|
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|
||||||
To protect your rights, we need to make restrictions that forbid
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|
||||||
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|
||||||
rights. These restrictions translate to certain responsibilities for
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|
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|
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For example, if you distribute copies of the library, whether gratis
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|
||||||
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|
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|
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|
||||||
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|
||||||
it. And you must show them these terms so they know their rights.
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|
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We protect your rights with a two-step method: (1) we copyright the
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To protect each distributor, we want to make it very clear that there
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|
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is no warranty for the free library. Also, if the library is modified
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
Finally, software patents pose a constant threat to the existence of
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|
||||||
any free program. We wish to make sure that a company cannot
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
Most GNU software, including some libraries, is covered by the
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||||||
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When a program is linked with a library, whether statically or using a
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|
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We call this license the "Lesser" General Public License because it
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||||||
For example, on rare occasions, there may be a special need to
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|
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||||||
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||||||
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|
||||||
In other cases, permission to use a particular library in non-free
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||||||
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|
||||||
free software. For example, permission to use the GNU C Library in
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|
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|
||||||
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|
||||||
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|
||||||
Although the Lesser General Public License is Less protective of the
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|
||||||
users' freedom, it does ensure that the user of a program that is
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|
||||||
linked with the Library has the freedom and the wherewithal to run
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|
||||||
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|
||||||
The precise terms and conditions for copying, distribution and
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|
||||||
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|
||||||
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|
||||||
former contains code derived from the library, whereas the latter must
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|
||||||
be combined with the library in order to run.
|
|
||||||
|
|
||||||
## TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
**0.** This License Agreement applies to any software library or other
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|
||||||
program which contains a notice placed by the copyright holder or
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|
||||||
other authorized party saying it may be distributed under the terms of
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||||||
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||||||
A "library" means a collection of software functions and/or data
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prepared so as to be conveniently linked with application programs
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||||||
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|
||||||
The "Library", below, refers to any such software library or work
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which has been distributed under these terms. A "work based on the
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"Source code" for a work means the preferred form of the work for
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Activities other than copying, distribution and modification are not
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distribute such modifications or work under the terms of Section 1
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- **a)** The modified work must itself be a software library.
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facility is invoked, then you must make a good faith effort to
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|
||||||
ensure that, in the event an application does not supply such
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|
||||||
function or table, the facility still operates, and performs
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|
||||||
whatever part of its purpose remains meaningful.
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|
||||||
(For example, a function in a library to compute square roots has
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|
||||||
a purpose that is entirely well-defined independent of
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|
||||||
the application. Therefore, Subsection 2d requires that any
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|
||||||
application-supplied function or table used by this function must
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|
||||||
be optional: if the application does not supply it, the square
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|
||||||
root function must still compute square roots.)
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|
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These requirements apply to the modified work as a whole. If
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entire whole, and thus to each and every part regardless of who wrote
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|
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Thus, it is not the intent of this section to claim rights or contest
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In addition, mere aggregation of another work not based on the Library
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**3.** You may opt to apply the terms of the ordinary GNU General
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To do this, you must alter all the notices that refer to this License,
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Once this change is made in a given copy, it is irreversible for that
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||||||
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|
||||||
subsequent copies and derivative works made from that copy.
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|
||||||
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|
||||||
This option is useful when you wish to copy part of the code of the
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|
||||||
Library into a program that is not a library.
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|
||||||
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|
||||||
**4.** You may copy and distribute the Library (or a portion or
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|
||||||
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|
||||||
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|
||||||
it with the complete corresponding machine-readable source code, which
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|
||||||
must be distributed under the terms of Sections 1 and 2 above on a
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|
||||||
medium customarily used for software interchange.
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|
||||||
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|
||||||
If distribution of object code is made by offering access to copy from
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|
||||||
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|
||||||
code from the same place satisfies the requirement to distribute the
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|
||||||
source code, even though third parties are not compelled to copy the
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|
||||||
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|
||||||
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|
||||||
**5.** A program that contains no derivative of any portion of the
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|
||||||
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|
||||||
linked with it, is called a "work that uses the Library". Such a work,
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|
||||||
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|
||||||
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|
||||||
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|
||||||
However, linking a "work that uses the Library" with the Library
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|
||||||
creates an executable that is a derivative of the Library (because it
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
When a "work that uses the Library" uses material from a header file
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|
||||||
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|
||||||
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|
||||||
Whether this is true is especially significant if the work can be
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|
||||||
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|
||||||
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|
||||||
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|
||||||
If such an object file uses only numerical parameters, data structure
|
|
||||||
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|
|
||||||
(ten lines or less in length), then the use of the object file is
|
|
||||||
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|
|
||||||
(Executables containing this object code plus portions of the Library
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|
||||||
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|
||||||
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|
||||||
Otherwise, if the work is a derivative of the Library, you may
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
**6.** As an exception to the Sections above, you may also combine or
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
You must give prominent notice with each copy of the work that the
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
- **d)** If distribution of the work is made by offering access to
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|
||||||
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|
||||||
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|
||||||
- **e)** Verify that the user has already received a copy of these
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|
||||||
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|
||||||
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|
||||||
For an executable, the required form of the "work that uses the
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
It may happen that this requirement contradicts the license
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
**7.** You may place library facilities that are a work based on the
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|
||||||
Library side-by-side in a single library together with other library
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
- **a)** Accompany the combined library with a copy of the same work
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|
||||||
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|
||||||
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|
||||||
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|
||||||
- **b)** Give prominent notice with the combined library of the fact
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|
||||||
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|
||||||
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|
||||||
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|
||||||
**8.** You may not copy, modify, sublicense, link with, or distribute
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
**9.** You are not required to accept this License, since you have not
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||||||
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||||||
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||||||
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||||||
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|
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**10.** Each time you redistribute the Library (or any work based on
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||||||
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||||||
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You are not responsible for enforcing compliance by third parties with
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|
||||||
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|
||||||
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|
||||||
**11.** If, as a consequence of a court judgment or allegation of
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|
||||||
patent infringement or for any other reason (not limited to patent
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|
||||||
issues), conditions are imposed on you (whether by court order,
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|
||||||
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|
||||||
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||||||
If you cannot distribute so as to satisfy simultaneously your
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
||||||
If any portion of this section is held invalid or unenforceable under
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
It is not the purpose of this section to induce you to infringe any
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|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
This section is intended to make thoroughly clear what is believed to
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|
||||||
be a consequence of the rest of this License.
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|
||||||
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|
||||||
**12.** If the distribution and/or use of the Library is restricted in
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
**13.** The Free Software Foundation may publish revised and/or new
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|
||||||
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|
||||||
new versions will be similar in spirit to the present version, but may
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|
||||||
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|
||||||
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|
||||||
Each version is given a distinguishing version number. If the Library
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
**14.** If you wish to incorporate parts of the Library into other
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
and reuse of software generally.
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|
||||||
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|
||||||
**NO WARRANTY**
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|
||||||
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|
||||||
**15.** BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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|
||||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
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|
||||||
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|
||||||
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|
||||||
**16.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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|
||||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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|
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
|
||||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
||||||
DAMAGES.
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|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
## How to Apply These Terms to Your New Libraries
|
|
||||||
|
|
||||||
If you develop a new library, and you want it to be of the greatest
|
|
||||||
possible use to the public, we recommend making it free software that
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|
||||||
everyone can redistribute and change. You can do so by permitting
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|
||||||
redistribution under these terms (or, alternatively, under the terms
|
|
||||||
of the ordinary General Public License).
|
|
||||||
|
|
||||||
To apply these terms, attach the following notices to the library. It
|
|
||||||
is safest to attach them to the start of each source file to most
|
|
||||||
effectively convey the exclusion of warranty; and each file should
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|
||||||
have at least the "copyright" line and a pointer to where the full
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|
||||||
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|
||||||
|
|
||||||
one line to give the library's name and an idea of what it does.
|
|
||||||
Copyright (C) year name of author
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|
||||||
|
|
||||||
This library is free software; you can redistribute it and/or
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|
||||||
modify it under the terms of the GNU Lesser General Public
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|
||||||
License as published by the Free Software Foundation; either
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|
||||||
version 2.1 of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This library is distributed in the hope that it will be useful,
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|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
||||||
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|
||||||
Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public
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|
||||||
License along with this library; if not, write to the Free Software
|
|
||||||
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|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper
|
|
||||||
mail.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or
|
|
||||||
your school, if any, to sign a "copyright disclaimer" for the library,
|
|
||||||
if necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in
|
|
||||||
the library `Frob' (a library for tweaking knobs) written
|
|
||||||
by James Random Hacker.
|
|
||||||
|
|
||||||
signature of Ty Coon, 1 April 1990
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
That's all there is to it!
|
|
@ -13,6 +13,10 @@ armor_material_nether (Enable nether armor) bool true
|
|||||||
# Increase this if you get initialization glitches when a player first joins.
|
# Increase this if you get initialization glitches when a player first joins.
|
||||||
armor_init_delay (Initialization delay) int 2
|
armor_init_delay (Initialization delay) int 2
|
||||||
|
|
||||||
|
# Number of initialization attempts.
|
||||||
|
# Use in conjunction with armor_init_delay if initialization problems persist.
|
||||||
|
armor_init_times (Initialization attempts) int 10
|
||||||
|
|
||||||
# Increase this if armor is not getting into bones due to server lag.
|
# Increase this if armor is not getting into bones due to server lag.
|
||||||
armor_bones_delay (Delay for bones) int 1
|
armor_bones_delay (Delay for bones) int 1
|
||||||
|
|
||||||
|
26
shields/LICENSE.txt
Normal file
26
shields/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
[mod] Shields [shields]
|
||||||
|
=======================
|
||||||
|
|
||||||
|
License Source Code
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
License Textures
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -1,9 +1,9 @@
|
|||||||
# textdomain: shields
|
# textdomain: shields
|
||||||
Admin Shield=Adminschild
|
Admin Shield=Adminschild
|
||||||
Wooden Shield=Holzschild
|
Wooden Shield=Holzschild
|
||||||
Enhanced Wood Shield=Verstärkter Holzschild
|
Enhanced Wood Shield=verbessert Holzschild
|
||||||
Cactus Shield=Kaktusschild
|
Cactus Shield=Kaktusschild
|
||||||
Enhanced Cactus Shield=Verstärkter Kaktusschild
|
Enhanced Cactus Shield=verbessert Kaktusschild
|
||||||
Steel Shield=Stahlschild
|
Steel Shield=Stahlschild
|
||||||
Bronze Shield=Bronzeschild
|
Bronze Shield=Bronzeschild
|
||||||
Diamond Shield=Diamantschild
|
Diamond Shield=Diamantschild
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
# textdomain: shields
|
|
||||||
Admin Shield=Escudo de admin
|
|
||||||
Wooden Shield=Escudo de madera
|
|
||||||
Enhanced Wood Shield=Escudo de madera mejorado
|
|
||||||
Cactus Shield=Escudo de cactus
|
|
||||||
Enhanced Cactus Shield=Escudo de cactus mejorado
|
|
||||||
Steel Shield=Escudo de acero
|
|
||||||
Bronze Shield=Escudo de bronce
|
|
||||||
Diamond Shield=Escudo de diamante
|
|
||||||
Gold Shield=Escudo de oro
|
|
||||||
Mithril Shield=Escudo de mitrilo
|
|
||||||
Crystal Shield=Escudo de cristal
|
|
||||||
Nether Shield=Escudo de nether
|
|
@ -1,13 +0,0 @@
|
|||||||
# textdomain: shields
|
|
||||||
Admin Shield=Щит Админа
|
|
||||||
Wooden Shield=Деревянный Щит
|
|
||||||
Enhanced Wood Shield=Улучшенный Деревянный Щит
|
|
||||||
Cactus Shield=Кактусовый Щит
|
|
||||||
Enhanced Cactus Shield=Улучшенный Кактусовый Щит
|
|
||||||
Steel Shield=Стальной Щит
|
|
||||||
Bronze Shield=Бронзовый Щит
|
|
||||||
Diamond Shield=Алмазный Щит
|
|
||||||
Gold Shield=Золотой Щит
|
|
||||||
Mithril Shield=Мифриловый Щит
|
|
||||||
Crystal Shield=Кристальный Щит
|
|
||||||
Nether Shield=Незерский Щит
|
|
@ -1,13 +0,0 @@
|
|||||||
# textdomain: shields
|
|
||||||
Admin Shield=Щит адміна
|
|
||||||
Wooden Shield=Дерев'яний щит
|
|
||||||
Enhanced Wood Shield=Зміцнений дерев'яний щит
|
|
||||||
Cactus Shield=Кактусовий щит
|
|
||||||
Enhanced Cactus Shield=Зміцнений кактусовий щит
|
|
||||||
Steel Shield=Сталевий щит
|
|
||||||
Bronze Shield=Бронзовий щит
|
|
||||||
Diamond Shield=Діамантовий щит
|
|
||||||
Gold Shield=Золотий щит
|
|
||||||
Mithril Shield=Міфріловий щит
|
|
||||||
Crystal Shield=Кристальний щит
|
|
||||||
Nether Shield=Пекельний щит
|
|
18
wieldview/LICENSE.txt
Normal file
18
wieldview/LICENSE.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
[mod] visible wielded items [wieldview]
|
||||||
|
=======================================
|
||||||
|
|
||||||
|
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
@ -92,7 +92,7 @@ local get_image_from_tile = memoize(function(tile)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return "blank.png"
|
return "3d_armor_trans.png"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function get_image_cube(tiles)
|
local function get_image_cube(tiles)
|
||||||
@ -139,7 +139,7 @@ local function get_image_cube(tiles)
|
|||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
return "blank.png"
|
return "3d_armor_trans.png"
|
||||||
end
|
end
|
||||||
|
|
||||||
local function is_normal_node(drawtype)
|
local function is_normal_node(drawtype)
|
||||||
@ -158,7 +158,7 @@ armor.get_wield_image = memoize(function(item)
|
|||||||
item = ItemStack(item)
|
item = ItemStack(item)
|
||||||
|
|
||||||
if item:is_empty() then
|
if item:is_empty() then
|
||||||
return "blank.png"
|
return "3d_armor_trans.png"
|
||||||
end
|
end
|
||||||
|
|
||||||
local def = item:get_definition()
|
local def = item:get_definition()
|
||||||
@ -169,7 +169,7 @@ armor.get_wield_image = memoize(function(item)
|
|||||||
local meta = item:get_meta()
|
local meta = item:get_meta()
|
||||||
local color = meta:get("color") or def.color
|
local color = meta:get("color") or def.color
|
||||||
|
|
||||||
local image = "blank.png"
|
local image = "3d_armor_trans.png"
|
||||||
|
|
||||||
if def.wield_image and def.wield_image ~= "" then
|
if def.wield_image and def.wield_image ~= "" then
|
||||||
local parts = {def.wield_image}
|
local parts = {def.wield_image}
|
||||||
@ -193,7 +193,7 @@ armor.get_wield_image = memoize(function(item)
|
|||||||
|
|
||||||
elseif def.type == "node" then
|
elseif def.type == "node" then
|
||||||
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
|
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
|
||||||
image = "blank.png"
|
image = "3d_armor_trans.png"
|
||||||
|
|
||||||
else
|
else
|
||||||
local tiles = def.tiles
|
local tiles = def.tiles
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user