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version-0.
...
version-0.
Author | SHA1 | Date | |
---|---|---|---|
b9c8681e14 | |||
2fc92880fd | |||
b4cfdac6f5 | |||
59b26b37f9 | |||
7226dd6174 | |||
4fc51971d1 | |||
291b34bfc6 | |||
da7df11ce4 | |||
4ff61da39a |
@ -68,6 +68,9 @@ armor_fire_protect = false
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-- Enable punch damage effects.
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armor_punch_damage = true
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-- Enable migration of old armor inventories
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armor_migrate_old_inventory = true
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API
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---
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@ -72,7 +72,8 @@ armor = {
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on_damage = {},
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on_destroy = {},
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},
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version = "0.4.10",
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migrate_old_inventory = true,
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version = "0.4.11",
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}
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armor.config = {
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@ -174,7 +175,7 @@ armor.update_player_visuals = function(self, player)
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end
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armor.set_player_armor = function(self, player)
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local name, player_inv = self:get_valid_player(player, "[set_player_armor]")
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local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
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if not name then
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return
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end
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@ -199,7 +200,7 @@ armor.set_player_armor = function(self, player)
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change[group] = 1
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levels[group] = 0
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end
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local list = player_inv:get_list("armor")
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local list = armor_inv:get_list("armor")
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if type(list) ~= "table" then
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return
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end
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@ -218,6 +219,7 @@ armor.set_player_armor = function(self, player)
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local level = def.groups["armor_"..element]
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levels["fleshy"] = levels["fleshy"] + level
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end
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break
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end
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-- DEPRECATED, use armor_groups instead
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if def.groups["armor_radiation"] and levels["radiation"] then
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@ -296,7 +298,7 @@ armor.set_player_armor = function(self, player)
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end
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armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
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local name, player_inv = self:get_valid_player(player, "[punch]")
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local name, armor_inv = self:get_valid_player(player, "[punch]")
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if not name then
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return
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end
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@ -304,7 +306,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local count = 0
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local recip = true
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local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
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local list = player_inv:get_list("armor")
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local name = stack:get_name()
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@ -419,12 +421,64 @@ armor.get_armor_formspec = function(self, name, listring)
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for _, attr in pairs(self.attributes) do
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formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
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end
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for _, group in pairs(self.attributes) do
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formspec = formspec:gsub("armor_group_"..group, armor.def[name][group])
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for group, _ in pairs(self.registered_groups) do
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formspec = formspec:gsub("armor_group_"..group,
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armor.def[name].groups[group])
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end
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return formspec
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end
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armor.serialize_inventory_list = function(self, list)
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local list_table = {}
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for _, stack in ipairs(list) do
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table.insert(list_table, stack:to_string())
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end
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return minetest.serialize(list_table)
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end
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armor.deserialize_inventory_list = function(self, list_string)
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local list_table = minetest.deserialize(list_string)
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local list = {}
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for _, stack in ipairs(list_table or {}) do
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table.insert(list, ItemStack(stack))
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end
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return list
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end
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armor.load_armor_inventory = function(self, player)
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local msg = "[load_armor_inventory]"
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local name = player:get_player_name()
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if not name then
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minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
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return
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end
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not armor_inv then
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minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
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return
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end
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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armor_inv:set_list("armor", self:deserialize_inventory_list(armor_list_string))
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return true
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end
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end
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armor.save_armor_inventory = function(self, player)
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local msg = "[save_armor_inventory]"
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local name = player:get_player_name()
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if not name then
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minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
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return
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end
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not armor_inv then
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minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
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return
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end
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player:set_attribute("3d_armor_inventory", self:serialize_inventory_list(armor_inv:get_list("armor")))
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end
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armor.update_inventory = function(self, player)
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-- DEPRECATED: Legacy inventory support
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end
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@ -436,17 +490,13 @@ armor.set_inventory_stack = function(self, player, i, stack)
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minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
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return
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end
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not player_inv then
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minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
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return
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elseif not armor_inv then
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if not armor_inv then
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minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
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return
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end
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player_inv:set_stack("armor", i, stack)
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armor_inv:set_stack("armor", i, stack)
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self:save_armor_inventory(player)
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end
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armor.get_valid_player = function(self, player, msg)
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@ -460,9 +510,9 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
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return
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end
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local inv = player:get_inventory()
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local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not inv then
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minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
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minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
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return
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end
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return name, inv
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@ -111,27 +111,23 @@ end)
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local function init_player_armor(player)
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local pos = player:getpos()
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if not name or not player_inv or not pos then
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if not name or not pos then
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return false
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end
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor:save_armor_inventory(player)
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armor:run_callbacks("on_equip", player, index, stack)
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armor:set_player_armor(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor:save_armor_inventory(player)
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armor:run_callbacks("on_unequip", player, index, stack)
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armor:set_player_armor(player)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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local stack = inv:get_stack(to_list, to_index)
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player_inv:set_stack(to_list, to_index, stack)
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player_inv:set_stack(from_list, from_index, nil)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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@ -158,10 +154,18 @@ local function init_player_armor(player)
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end,
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}, name)
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armor_inv:set_size("armor", 6)
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player_inv:set_size("armor", 6)
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if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
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local player_inv = player:get_inventory()
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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armor:save_armor_inventory(player)
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player_inv:set_size("armor", 0)
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end
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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local stack = armor_inv:get_stack("armor", i)
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armor:run_callbacks("on_equip", player, i, stack)
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end
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armor.def[name] = {
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@ -256,13 +260,13 @@ end)
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if armor.config.drop == true or armor.config.destroy == true then
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minetest.register_on_dieplayer(function(player)
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local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]")
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local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
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if not name then
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return
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end
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local drop = {}
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for i=1, player_inv:get_size("armor") do
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local stack = player_inv:get_stack("armor", i)
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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armor:set_inventory_stack(player, i, nil)
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386
3d_armor/locale/ms.po
Normal file
@ -0,0 +1,386 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-08-06 18:20+0200\n"
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"PO-Revision-Date: 2018-02-07 13:25+0800\n"
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"Language-Team: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.0.6\n"
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"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"Language: ms\n"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player name is nil @1"
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msgstr "3d_armor: Nama pemain tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player inventory is nil @1"
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msgstr "3d_armor: Inventori pemain tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Detached armor inventory is nil @1"
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msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor: Rujukan pemain tiada nilai @1"
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#: ../3d_armor/armor.lua
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msgid "Admin Helmet"
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msgstr "Helmet Pentadbir"
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#: ../3d_armor/armor.lua
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msgid "Admin Chestplate"
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msgstr "Perisai Dada Pentadbir"
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#: ../3d_armor/armor.lua
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msgid "Admin Leggings"
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msgstr "Perisai Kaki Pentadbir"
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#: ../3d_armor/armor.lua
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msgid "Admin Boots"
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msgstr "But Pentadbir"
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#: ../3d_armor/armor.lua
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msgid "Wood Helmet"
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msgstr "Helmet Kayu"
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|
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#: ../3d_armor/armor.lua
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msgid "Wood Chestplate"
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msgstr "Perisai Dada Kayu"
|
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|
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#: ../3d_armor/armor.lua
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msgid "Wood Leggings"
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msgstr "Perisai Kaki Kayu"
|
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|
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#: ../3d_armor/armor.lua
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msgid "Wood Boots"
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msgstr "But Kayu"
|
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|
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#: ../3d_armor/armor.lua
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msgid "Cactus Helmet"
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msgstr "Helmet Kaktus"
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|
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#: ../3d_armor/armor.lua
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msgid "Cactus Chestplate"
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msgstr "Perisai Dada Kaktus"
|
||||
|
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#: ../3d_armor/armor.lua
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msgid "Cactus Leggings"
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msgstr "Perisai Kaki Kaktus"
|
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|
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#: ../3d_armor/armor.lua
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msgid "Cactus Boots"
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msgstr "But Kaktus"
|
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|
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#: ../3d_armor/armor.lua
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msgid "Steel Helmet"
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msgstr "Helmet Keluli"
|
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|
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#: ../3d_armor/armor.lua
|
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msgid "Steel Chestplate"
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msgstr "Perisai Dada Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
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msgid "Steel Leggings"
|
||||
msgstr "Perisai Kaki Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
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msgid "Steel Boots"
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||||
msgstr "But Keluli"
|
||||
|
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#: ../3d_armor/armor.lua
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msgid "Bronze Helmet"
|
||||
msgstr "Helmet Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
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msgid "Bronze Chestplate"
|
||||
msgstr "Perisai Dada Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
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msgid "Bronze Leggings"
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||||
msgstr "Perisai Kaki Gangsa"
|
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|
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#: ../3d_armor/armor.lua
|
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msgid "Bronze Boots"
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||||
msgstr "But Gangsa"
|
||||
|
||||
# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond.
|
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#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Helmet Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Perisai Dada Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Perisai Kaki Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
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msgid "Diamond Boots"
|
||||
msgstr "But Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Helmet Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Perisai Dada Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Perisai Kaki Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "But Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Helmet Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Perisai Dada Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Perisai Kaki Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "But Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Helmet Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Perisai Dada Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Perisai Kaki Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "But Kristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiasi"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Tahap"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Pulih"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Api"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "@1 anda telah musnah!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Gagal mengasalkan pemain"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nod-nod Api dilumpuhkan"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Kembali"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Perisai"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Bhg atas dirian perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Dirian perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Dirian Perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Dirian perisai Berkunci"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Dirian Perisai (milik @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Perisai 3d"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Perisai tidak diasalkan!"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr "hazmat_suit: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr "Helmet Keselamatan"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr "Perisai Dada Keselamatan"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr "Perisai Tangan Keselamatan"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr "Perisai Kaki Keselamatan"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr "But Keselamatan"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr "Pakaian Keselamatan"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Perisai Pegang Pentadbir"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Perisai Pegang Kayu"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Perisai Pegang Kayu Kukuh"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Perisai Pegang Kaktus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Perisai Pegang Kaktus Kukuh"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Perisai Pegang Keluli"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Perisai Pegang Gangsa"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Perisai Pegang Intan"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Perisai Pegang Emas"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Perisai Pegang Mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Perisai Pegang Kristal"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr "technic_armor: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
# 'Lead' here is the chemical compound so the translation is 'plumbum', not 'pimpin' (act of leading).
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr "Plumbum"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr "Loyang"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr "Besi Tuang"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr "Keluli Karbon"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr "Keluli Tahan Karat"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr "Timah"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr "Perak"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr "Helmet"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr "Perisai Dada"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggings"
|
||||
msgstr "Perisai Kaki"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr "But"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr "Perisai Pegang"
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr "@2 @1"
|
@ -1,5 +1,5 @@
|
||||
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
|
||||
==========================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
|
||||
=================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2016-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
Lecense Models: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0
|
||||
Lecense Models: (C) 2016-2018 Stuart Jones - CC BY-SA 3.0
|
||||
|
||||
UV model mapping by tobyplowy(aka toby109tt)
|
||||
|
||||
|
@ -321,11 +321,23 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"},
|
||||
interval = 15,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local num
|
||||
num = #minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if num > 0 then return end
|
||||
update_entity(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:armor_stand",
|
||||
recipe = {
|
||||
{"", "default:fence_wood", ""},
|
||||
{"", "default:fence_wood", ""},
|
||||
{"", "group:fence", ""},
|
||||
{"", "group:fence", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
@ -1,5 +1,5 @@
|
||||
[mod] 3d Armor integration to unified inventory [3d_armor_ui]
|
||||
=============================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
3D Armor - Visible Player Armor
|
||||
===============================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
Armor Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
|
||||
Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
|
||||
|
||||
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
|
||||
|
||||
|
25
README.md
@ -1,5 +1,5 @@
|
||||
Modpack - 3d Armor [0.4.10]
|
||||
==========================
|
||||
Modpack - 3d Armor [0.4.11]
|
||||
===========================
|
||||
|
||||
### Table of Contents
|
||||
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
||||
@ -9,8 +9,6 @@ Modpack - 3d Armor [0.4.10]
|
||||
- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
|
||||
- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
|
||||
- [[mod] Shields [shields]](#mod-shields-shields)
|
||||
- [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor)
|
||||
- [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit)
|
||||
- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
|
||||
|
||||
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
|
||||
@ -19,7 +17,7 @@ Modpack - 3d Armor [0.4.10]
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
Minetest Version: 0.4.15
|
||||
Minetest Version: 0.4.16
|
||||
|
||||
Game: minetest_game and many derivatives
|
||||
|
||||
@ -63,23 +61,6 @@ Depends: 3d_armor
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not want shields then simply remove the shields folder from the modpack.
|
||||
|
||||
[mod] Technic Armor [technic_armor]
|
||||
-----------------------------------
|
||||
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
-------------------------------
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
|
||||
|
||||
Requires technic mod.
|
||||
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
-------------------------------------
|
||||
|
||||
|
@ -1,7 +0,0 @@
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
===============================
|
||||
|
||||
License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1
|
||||
|
||||
License Textures: HybridDog and numberZero - 2015-2017 WTFPL
|
||||
|
@ -1,12 +0,0 @@
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
===============================
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
|
||||
|
||||
Requires technic mod.
|
||||
|
||||
*Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Textures by HybridDog and numberZero
|
@ -1,2 +0,0 @@
|
||||
3d_armor
|
||||
technic?
|
@ -1 +0,0 @@
|
||||
Adds hazmat suit (protects from water, fire and radiation) to 3d_armor.
|
@ -1,105 +0,0 @@
|
||||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
if not minetest.get_modpath("technic") then
|
||||
minetest.log("warning", S("hazmat_suit: Mod loaded but unused."))
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:helmet_hazmat", {
|
||||
description = S("Hazmat Helmet"),
|
||||
inventory_image = "hazmat_suit_inv_helmet_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:chestplate_hazmat", {
|
||||
description = S("Hazmat Chestplate"),
|
||||
inventory_image = "hazmat_suit_inv_chestplate_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:sleeve_hazmat", {
|
||||
description = S("Hazmat Sleeve"),
|
||||
inventory_image = "hazmat_suit_inv_sleeve_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:leggings_hazmat", {
|
||||
description = S("Hazmat Leggins"),
|
||||
inventory_image = "hazmat_suit_inv_leggings_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:boots_hazmat", {
|
||||
description = S("Hazmat Boots"),
|
||||
inventory_image = "hazmat_suit_inv_boots_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
armor:register_armor("hazmat_suit:suit_hazmat", {
|
||||
description = S("Hazmat Suit"),
|
||||
inventory_image = "hazmat_suit_inv_suit_hazmat.png",
|
||||
groups = {armor_head=1, armor_torso=1, armor_legs=1, armor_feet=1,
|
||||
armor_heal=20, armor_fire=4, armor_water=1, armor_use=1000,
|
||||
physics_jump=-0.1, physics_speed=-0.2, physics_gravity=0.1},
|
||||
armor_groups = {fleshy=35, radiation=50},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:helmet_hazmat",
|
||||
recipe = {
|
||||
{"", "technic:stainless_steel_ingot", ""},
|
||||
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
|
||||
{"technic:rubber", "technic:rubber", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:chestplate_hazmat",
|
||||
recipe = {
|
||||
{"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"},
|
||||
{"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:sleeve_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "dye:yellow"},
|
||||
{"", "technic:stainless_steel_ingot"},
|
||||
{"", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:leggings_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "technic:lead_ingot", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:boots_hazmat",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"technic:rubber", "", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:suit_hazmat",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"hazmat_suit:helmet_hazmat",
|
||||
"hazmat_suit:chestplate_hazmat",
|
||||
"hazmat_suit:leggings_hazmat",
|
||||
"hazmat_suit:boots_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
},
|
||||
})
|
Before Width: | Height: | Size: 359 B |
Before Width: | Height: | Size: 334 B |
Before Width: | Height: | Size: 409 B |
Before Width: | Height: | Size: 355 B |
Before Width: | Height: | Size: 334 B |
Before Width: | Height: | Size: 383 B |
Before Width: | Height: | Size: 614 B |
Before Width: | Height: | Size: 492 B |
@ -1 +0,0 @@
|
||||
hazmat_suit/textures/hazmat_suit_suit_hazmat.png:all
|
@ -1,8 +1,8 @@
|
||||
[mod] Shields [shields]
|
||||
=======================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
|
||||
License Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
|
||||
|
||||
https://github.com/daviddoesminetest/3d-armors-new-textures
|
||||
|
@ -1,7 +0,0 @@
|
||||
[mod] Technic Armor [technic_armor]
|
||||
===================================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
|
||||
|
||||
License Textures: poet.nohit and numberZero - 2015-2017 WTFPL
|
||||
|
@ -1,9 +0,0 @@
|
||||
[mod] Technic Armor [technic_armor]
|
||||
===================================
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Textures by poet.nohit and numberZero
|
@ -1,3 +0,0 @@
|
||||
3d_armor
|
||||
technic_worldgen?
|
||||
moreores?
|
@ -1 +0,0 @@
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
@ -1,66 +0,0 @@
|
||||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
local F = armor_i18n.fgettext
|
||||
|
||||
if not minetest.get_modpath("technic_worldgen") then
|
||||
minetest.log("warning", S("technic_armor: Mod loaded but unused."))
|
||||
return
|
||||
end
|
||||
|
||||
local stats = {
|
||||
lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
|
||||
brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
|
||||
cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
|
||||
carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
|
||||
stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
|
||||
}
|
||||
if minetest.get_modpath("moreores") then
|
||||
stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
|
||||
stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
|
||||
end
|
||||
|
||||
local parts = {
|
||||
helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
|
||||
chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
|
||||
leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
|
||||
boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
|
||||
}
|
||||
if minetest.get_modpath("shields") then
|
||||
parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
|
||||
end
|
||||
|
||||
-- Makes a craft recipe based on a template
|
||||
-- template is a recipe-like table but indices are used instead of actual item names:
|
||||
-- 0 means nothing, everything else is treated as an index in the materials table
|
||||
local function make_recipe(template, materials)
|
||||
local recipe = {}
|
||||
for j, trow in ipairs(template) do
|
||||
local rrow = {}
|
||||
for i, tcell in ipairs(trow) do
|
||||
if tcell == 0 then
|
||||
rrow[i] = ""
|
||||
else
|
||||
rrow[i] = materials[tcell]
|
||||
end
|
||||
end
|
||||
recipe[j] = rrow
|
||||
end
|
||||
return recipe
|
||||
end
|
||||
|
||||
for key, armor in pairs(stats) do
|
||||
for partkey, part in pairs(parts) do
|
||||
local partname = "technic_armor:"..partkey.."_"..key
|
||||
minetest.register_tool(partname, {
|
||||
-- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
description = S("@1 @2", armor.name, part.name),
|
||||
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
|
||||
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = partname,
|
||||
recipe = make_recipe(part.craft, {armor.material}),
|
||||
})
|
||||
end
|
||||
end
|
@ -1,41 +0,0 @@
|
||||
technic_armor/textures/technic_armor_helmet_brass.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_brass.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_brass.png:legs
|
||||
technic_armor/textures/technic_armor_boots_brass.png:feet
|
||||
technic_armor/textures/technic_armor_shield_brass.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_cast.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_cast.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_cast.png:legs
|
||||
technic_armor/textures/technic_armor_boots_cast.png:feet
|
||||
technic_armor/textures/technic_armor_shield_cast.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_stainless.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_stainless.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_stainless.png:legs
|
||||
technic_armor/textures/technic_armor_boots_stainless.png:feet
|
||||
technic_armor/textures/technic_armor_shield_stainless.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_tin.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_tin.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_tin.png:legs
|
||||
technic_armor/textures/technic_armor_boots_tin.png:feet
|
||||
technic_armor/textures/technic_armor_shield_tin.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_lead.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_lead.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_lead.png:legs
|
||||
technic_armor/textures/technic_armor_boots_lead.png:feet
|
||||
technic_armor/textures/technic_armor_shield_lead.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_carbon.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_carbon.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_carbon.png:legs
|
||||
technic_armor/textures/technic_armor_boots_carbon.png:feet
|
||||
technic_armor/textures/technic_armor_shield_carbon.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_silver.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_silver.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_silver.png:legs
|
||||
technic_armor/textures/technic_armor_boots_silver.png:feet
|
||||
technic_armor/textures/technic_armor_shield_silver.png:shield
|
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