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			14 Commits
		
	
	
		
			version-0.
			...
			multiskin
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 9f49060ae6 | ||
|  | 8e8c79aca2 | ||
|  | 601fee1079 | ||
|  | c36b1e5fc4 | ||
|  | b1f9e9f1fd | ||
|  | f150e4c988 | ||
|  | 503f44ac70 | ||
|  | eb7a52daff | ||
|  | 753be543f1 | ||
|  | 35db060560 | ||
|  | fd77253816 | ||
|  | f6502ba32b | ||
|  | aa9984b789 | ||
|  | afce9f1140 | 
| @@ -1,7 +1,4 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
|  | ||||
| local skin_previews = {} | ||||
| local use_multiskin = minetest.global_exists("multiskin") | ||||
| local use_player_monoids = minetest.global_exists("player_monoids") | ||||
| local use_armor_monoid = minetest.global_exists("armor_monoid") | ||||
| local armor_def = setmetatable({}, { | ||||
| @@ -42,7 +39,7 @@ armor = { | ||||
| 		"list[current_player;main;0,5.85;8,3;8]", | ||||
| 	def = armor_def, | ||||
| 	textures = armor_textures, | ||||
| 	default_skin = "character", | ||||
| 	default_skin = "character.png", | ||||
| 	materials = { | ||||
| 		wood = "group:wood", | ||||
| 		cactus = "default:cactus", | ||||
| @@ -73,7 +70,7 @@ armor = { | ||||
| 		on_destroy = {}, | ||||
| 	}, | ||||
| 	migrate_old_inventory = true, | ||||
| 	version = "0.4.11", | ||||
| 	version = "0.4.9", | ||||
| } | ||||
|  | ||||
| armor.config = { | ||||
| @@ -160,16 +157,22 @@ armor.run_callbacks = function(self, callback, player, index, stack) | ||||
| end | ||||
|  | ||||
| armor.update_player_visuals = function(self, player) | ||||
| 	if not player then | ||||
| 	local name = self:get_valid_player(player, "[update_player_visuals]") | ||||
| 	if not name then | ||||
| 		return | ||||
| 	end | ||||
| 	local name = player:get_player_name() | ||||
| 	if self.textures[name] then | ||||
| 		default.player_set_textures(player, { | ||||
| 			self.textures[name].skin, | ||||
| 			self.textures[name].armor, | ||||
| 			self.textures[name].wielditem, | ||||
| 		}) | ||||
| 	local textures = { | ||||
| 		"blank.png", | ||||
| 		"blank.png", | ||||
| 		self.textures[name].armor, | ||||
| 		self.textures[name].wielditem, | ||||
| 	} | ||||
| 	if use_multiskin then | ||||
| 		multiskin.textures[name] = textures | ||||
| 		multiskin.update_player_visuals(player) | ||||
| 	else | ||||
| 		textures[1] = armor.default_skin | ||||
| 		default.player_set_textures(player, textures) | ||||
| 	end | ||||
| 	self:run_callbacks("on_update", player) | ||||
| end | ||||
| @@ -182,14 +185,17 @@ armor.set_player_armor = function(self, player) | ||||
| 	local state = 0 | ||||
| 	local count = 0 | ||||
| 	local material = {count=1} | ||||
| 	local preview = armor:get_preview(name) | ||||
| 	local texture = "3d_armor_trans.png" | ||||
| 	local preview = "3d_armor_preview.png" | ||||
| 	local texture = "blank.png" | ||||
| 	local textures = {} | ||||
| 	local physics = {} | ||||
| 	local attributes = {} | ||||
| 	local levels = {} | ||||
| 	local groups = {} | ||||
| 	local change = {} | ||||
| 	if use_multiskin then | ||||
| 		preview = multiskin.get_preview(player) or preview | ||||
| 	end | ||||
| 	for _, phys in pairs(self.physics) do | ||||
| 		physics[phys] = 1 | ||||
| 	end | ||||
| @@ -383,29 +389,6 @@ armor.damage = function(self, player, index, stack, use) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| armor.get_player_skin = function(self, name) | ||||
| 	if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then | ||||
| 		return skins.skins[name]..".png" | ||||
| 	elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then | ||||
| 		return u_skins.u_skins[name]..".png" | ||||
| 	elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then | ||||
| 		return wardrobe.playerSkins[name] | ||||
| 	end | ||||
| 	return armor.default_skin..".png" | ||||
| end | ||||
|  | ||||
| armor.add_preview = function(self, preview) | ||||
| 	skin_previews[preview] = true | ||||
| end | ||||
|  | ||||
| armor.get_preview = function(self, name) | ||||
| 	local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png") | ||||
| 	if skin_previews[preview] then | ||||
| 		return preview | ||||
| 	end | ||||
| 	return "character_preview.png" | ||||
| end | ||||
|  | ||||
| armor.get_armor_formspec = function(self, name, listring) | ||||
| 	if armor.def[name].init_time == 0 then | ||||
| 		return "label[0,0;Armor not initialized!]" | ||||
| @@ -487,7 +470,7 @@ armor.set_inventory_stack = function(self, player, i, stack) | ||||
| 	local msg = "[set_inventory_stack]" | ||||
| 	local name = player:get_player_name() | ||||
| 	if not name then | ||||
| 		minetest.log("warning", S("3d_armor: Player name is nil @1", msg)) | ||||
| 		minetest.log("warning", "3d_armor: Player name is nil "..msg) | ||||
| 		return | ||||
| 	end | ||||
| 	local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) | ||||
| @@ -502,17 +485,17 @@ end | ||||
| armor.get_valid_player = function(self, player, msg) | ||||
| 	msg = msg or "" | ||||
| 	if not player then | ||||
| 		minetest.log("warning", S("3d_armor: Player reference is nil @1", msg)) | ||||
| 		minetest.log("warning", "3d_armor: Player reference is nil "..msg) | ||||
| 		return | ||||
| 	end | ||||
| 	local name = player:get_player_name() | ||||
| 	if not name then | ||||
| 		minetest.log("warning", S("3d_armor: Player name is nil @1", msg)) | ||||
| 		minetest.log("warning", "3d_armor: Player name is nil "..msg) | ||||
| 		return | ||||
| 	end | ||||
| 	local inv = minetest.get_inventory({type="detached", name=name.."_armor"}) | ||||
| 	if not inv then | ||||
| 		minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg)) | ||||
| 		minetest.log("warning", "3d_armor: Player inventory is nil "..msg) | ||||
| 		return | ||||
| 	end | ||||
| 	return name, inv | ||||
|   | ||||
| @@ -1,5 +1,13 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| armor:register_armor("3d_armor:helmet_admin", { | ||||
| 	description = S("Admin Helmet"), | ||||
|   | ||||
| @@ -5,3 +5,4 @@ fire? | ||||
| ethereal? | ||||
| bakedclay? | ||||
| intllib? | ||||
| multiskin? | ||||
|   | ||||
| @@ -1,13 +1,13 @@ | ||||
| -- support for i18n | ||||
| armor_i18n = { } | ||||
| local MP = minetest.get_modpath(minetest.get_current_modname()) | ||||
| armor_i18n.gettext, armor_i18n.ngettext = dofile(MP.."/intllib.lua") | ||||
| -- escaping formspec | ||||
| armor_i18n.fgettext = function(...) return minetest.formspec_escape(armor_i18n.gettext(...)) end | ||||
| -- local functions | ||||
| local S = armor_i18n.gettext | ||||
| local F = armor_i18n.fgettext | ||||
|  | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
| local modname = minetest.get_current_modname() | ||||
| local modpath = minetest.get_modpath(modname) | ||||
| local worldpath = minetest.get_worldpath() | ||||
| @@ -65,25 +65,14 @@ for material, _ in pairs(armor.materials) do | ||||
| end | ||||
|  | ||||
| -- Mod Compatibility | ||||
|  | ||||
| if minetest.get_modpath("multiskin") then | ||||
| 	multiskin.model = "3d_armor_character.b3d" | ||||
| end | ||||
| if minetest.get_modpath("technic") then | ||||
| 	armor.formspec = armor.formspec.. | ||||
| 		"label[5,2.5;"..F("Radiation")..":  armor_group_radiation]" | ||||
| 		"label[5,2.5;"..S("Radiation")..":  armor_group_radiation]" | ||||
| 	armor:register_armor_group("radiation") | ||||
| end | ||||
| local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} | ||||
| for _, mod in pairs(skin_mods) do | ||||
| 	local path = minetest.get_modpath(mod) | ||||
| 	if path then | ||||
| 		local dir_list = minetest.get_dir_list(path.."/textures") | ||||
| 		for _, fn in pairs(dir_list) do | ||||
| 			if fn:find("_preview.png$") then | ||||
| 				armor:add_preview(fn) | ||||
| 			end | ||||
| 		end | ||||
| 		armor.skin_mod = mod | ||||
| 	end | ||||
| end | ||||
| if not minetest.get_modpath("moreores") then | ||||
| 	armor.materials.mithril = nil | ||||
| end | ||||
| @@ -96,16 +85,17 @@ dofile(modpath.."/armor.lua") | ||||
| -- Armor Initialization | ||||
|  | ||||
| armor.formspec = armor.formspec.. | ||||
| 	"label[5,1;"..F("Level")..": armor_level]".. | ||||
| 	"label[5,1.5;"..F("Heal")..":  armor_attr_heal]" | ||||
| 	"label[5,1;"..S("Level")..": armor_level]".. | ||||
| 	"label[5,1.5;"..S("Heal")..":  armor_attr_heal]" | ||||
| if armor.config.fire_protect then | ||||
| 	armor.formspec = armor.formspec.."label[5,2;"..F("Fire")..":  armor_fire]" | ||||
| 	armor.formspec = armor.formspec.."label[5,2;"..S("Fire")..":  armor_fire]" | ||||
| end | ||||
| armor:register_on_destroy(function(player, index, stack) | ||||
| 	local name = player:get_player_name() | ||||
| 	local def = stack:get_definition() | ||||
| 	if name and def and def.description then | ||||
| 		minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description)) | ||||
| 		minetest.chat_send_player(name, S("Your").." "..def.description.." ".. | ||||
| 			S("got destroyed").."!") | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| @@ -184,24 +174,13 @@ local function init_player_armor(player) | ||||
| 	for group, _ in pairs(armor.registered_groups) do | ||||
| 		armor.def[name].groups[group] = 0 | ||||
| 	end | ||||
| 	local skin = armor:get_player_skin(name) | ||||
| 	armor.textures[name] = { | ||||
| 		skin = skin, | ||||
| 		armor = "3d_armor_trans.png", | ||||
| 		wielditem = "3d_armor_trans.png", | ||||
| 		preview = armor.default_skin.."_preview.png", | ||||
| 		armor = "blank.png", | ||||
| 		wielditem = "blank.png", | ||||
| 	} | ||||
| 	local texture_path = minetest.get_modpath("player_textures") | ||||
| 	if texture_path then | ||||
| 		local dir_list = minetest.get_dir_list(texture_path.."/textures") | ||||
| 		for _, fn in pairs(dir_list) do | ||||
| 			if fn == "player_"..name..".png" then | ||||
| 				armor.textures[name].skin = fn | ||||
| 				break | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	armor:set_player_armor(player) | ||||
| 	minetest.after(0, function(player) | ||||
| 		armor:set_player_armor(player) | ||||
| 	end, player) | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| @@ -210,9 +189,10 @@ end | ||||
| default.player_register_model("3d_armor_character.b3d", { | ||||
| 	animation_speed = 30, | ||||
| 	textures = { | ||||
| 		armor.default_skin..".png", | ||||
| 		"3d_armor_trans.png", | ||||
| 		"3d_armor_trans.png", | ||||
| 		armor.default_skin, | ||||
| 		"blank.png", | ||||
| 		"blank.png", | ||||
| 		"blank.png", | ||||
| 	}, | ||||
| 	animations = { | ||||
| 		stand = {x=0, y=79}, | ||||
| @@ -224,22 +204,6 @@ default.player_register_model("3d_armor_character.b3d", { | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	local name = armor:get_valid_player(player, "[on_player_receive_fields]") | ||||
| 	if not name then | ||||
| 		return | ||||
| 	end | ||||
| 	for field, _ in pairs(fields) do | ||||
| 		if string.find(field, "skins_set") then | ||||
| 			minetest.after(0, function(player) | ||||
| 				local skin = armor:get_player_skin(name) | ||||
| 				armor.textures[name].skin = skin | ||||
| 				armor:set_player_armor(player) | ||||
| 			end, player) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	default.player_set_model(player, "3d_armor_character.b3d") | ||||
| 	minetest.after(0, function(player) | ||||
| @@ -344,7 +308,7 @@ minetest.register_globalstep(function(dtime) | ||||
| 			local remove = init_player_armor(player) == true | ||||
| 			pending_players[player] = count + 1 | ||||
| 			if remove == false and count > armor.config.init_times then | ||||
| 				minetest.log("warning", S("3d_armor: Failed to initialize player")) | ||||
| 				minetest.log("warning", "3d_armor: Failed to initialize player") | ||||
| 				remove = true | ||||
| 			end | ||||
| 			if remove == true then | ||||
| @@ -365,7 +329,7 @@ if armor.config.fire_protect == true then | ||||
| 		end | ||||
| 	end | ||||
| else | ||||
| 	print (S("[3d_armor] Fire Nodes disabled")) | ||||
| 	print ("[3d_armor] Fire Nodes disabled") | ||||
| end | ||||
|  | ||||
| if armor.config.water_protect == true or armor.config.fire_protect == true then | ||||
|   | ||||
| @@ -1,45 +0,0 @@ | ||||
|  | ||||
| -- Fallback functions for when `intllib` is not installed. | ||||
| -- Code released under Unlicense <http://unlicense.org>. | ||||
|  | ||||
| -- Get the latest version of this file at: | ||||
| --   https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua | ||||
|  | ||||
| local function format(str, ...) | ||||
| 	local args = { ... } | ||||
| 	local function repl(escape, open, num, close) | ||||
| 		if escape == "" then | ||||
| 			local replacement = tostring(args[tonumber(num)]) | ||||
| 			if open == "" then | ||||
| 				replacement = replacement..close | ||||
| 			end | ||||
| 			return replacement | ||||
| 		else | ||||
| 			return "@"..open..num..close | ||||
| 		end | ||||
| 	end | ||||
| 	return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) | ||||
| end | ||||
|  | ||||
| local gettext, ngettext | ||||
| if minetest.get_modpath("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		gettext, ngettext = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		gettext = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Fill in missing functions. | ||||
|  | ||||
| gettext = gettext or function(msgid, ...) | ||||
| 	return format(msgid, ...) | ||||
| end | ||||
|  | ||||
| ngettext = ngettext or function(msgid, msgid_plural, n, ...) | ||||
| 	return format(n==1 and msgid or msgid_plural, ...) | ||||
| end | ||||
|  | ||||
| return gettext, ngettext | ||||
| @@ -1,384 +0,0 @@ | ||||
| # SOME DESCRIPTIVE TITLE. | ||||
| # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER | ||||
| # This file is distributed under the same license as the PACKAGE package. | ||||
| # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. | ||||
| # | ||||
| msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: \n" | ||||
| "Report-Msgid-Bugs-To: \n" | ||||
| "POT-Creation-Date: 2017-08-06 18:20+0200\n" | ||||
| "PO-Revision-Date: 2017-08-06 18:20+0200\n" | ||||
| "Last-Translator: fat115 <fat115@framasoft.org>\n" | ||||
| "Language-Team: \n" | ||||
| "Language: fr\n" | ||||
| "MIME-Version: 1.0\n" | ||||
| "Content-Type: text/plain; charset=UTF-8\n" | ||||
| "Content-Transfer-Encoding: 8bit\n" | ||||
| "X-Generator: Poedit 1.8.12\n" | ||||
| "Plural-Forms: nplurals=2; plural=(n > 1);\n" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player name is nil @1" | ||||
| msgstr "3d_armor : Nom du joueur non trouvé @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player inventory is nil @1" | ||||
| msgstr "3d_armor : Inventaire du joueur non trouvé @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Detached armor inventory is nil @1" | ||||
| msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player reference is nil @1" | ||||
| msgstr "3d_armor : Référence au joueur non trouvée @1" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Helmet" | ||||
| msgstr "Casque d'admin" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Chestplate" | ||||
| msgstr "Cuirasse d'admin" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Leggings" | ||||
| msgstr "Jambières d'admin" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Boots" | ||||
| msgstr "Bottes d'admin" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Helmet" | ||||
| msgstr "Casque en bois" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Chestplate" | ||||
| msgstr "Cuirasse en bois" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Leggings" | ||||
| msgstr "Jambières en bois" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Boots" | ||||
| msgstr "Bottes en bois" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Helmet" | ||||
| msgstr "Casque en cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Chestplate" | ||||
| msgstr "Cuirasse en cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Leggings" | ||||
| msgstr "Jambières en cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Boots" | ||||
| msgstr "Bottes en cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Helmet" | ||||
| msgstr "Casque en acier" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Chestplate" | ||||
| msgstr " = Cuirasse en acier" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Leggings" | ||||
| msgstr "Jambières en acier" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Boots" | ||||
| msgstr "Bottes en acier" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Helmet" | ||||
| msgstr "Casque en bronze" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Chestplate" | ||||
| msgstr "Cuirasse en bronze" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Leggings" | ||||
| msgstr "Jambières en bronze" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Boots" | ||||
| msgstr "Bottes en bronze" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Helmet" | ||||
| msgstr "Casque en diamant" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Chestplate" | ||||
| msgstr "Cuirasse en diamant" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Leggings" | ||||
| msgstr "Jambières en diamant" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Boots" | ||||
| msgstr "Bottes en diamant" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Helmet" | ||||
| msgstr "Casque en or" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Chestplate" | ||||
| msgstr "Cuirasse en or" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Leggings" | ||||
| msgstr "Jambières en or" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Boots" | ||||
| msgstr "Bottes en or" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Helmet" | ||||
| msgstr "Casque en mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Chestplate" | ||||
| msgstr "Cuirasse en mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Leggings" | ||||
| msgstr "Jambières en mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Boots" | ||||
| msgstr "Bottes en mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Helmet" | ||||
| msgstr "Casque en cristal" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Chestplate" | ||||
| msgstr "Cuirasse en cristal" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Leggings" | ||||
| msgstr "Jambières en cristal" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Boots" | ||||
| msgstr "Bottes en cristal" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Radiation" | ||||
| msgstr "Radiation" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Level" | ||||
| msgstr "Niveau" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Heal" | ||||
| msgstr "Soins" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Fire" | ||||
| msgstr "Fire" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "Your @1 got destroyed!" | ||||
| msgstr "Une partie de votre armure a été détruite : @1 !" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "3d_armor: Failed to initialize player" | ||||
| msgstr "3d_armor : Impossible d'initialiser le joueur" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "[3d_armor] Fire Nodes disabled" | ||||
| msgstr "[3d_armor] Noeuds de type feu désactivés" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "3d_armor_ip: Mod loaded but unused." | ||||
| msgstr "3d_armor_ip : Mod chargé mais inutilisé." | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "Back" | ||||
| msgstr "Retour" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Armor" | ||||
| msgstr "Armure" | ||||
|  | ||||
| #: ../3d_armor_sfinv/init.lua | ||||
| msgid "3d_armor_sfinv: Mod loaded but unused." | ||||
| msgstr "3d_armor_sfinv : Mod chargé mais inutilisé." | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand top" | ||||
| msgstr "Haut de support d'armure" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand" | ||||
| msgstr "Support d'armure" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand" | ||||
| msgstr "Support d'armure" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Locked Armor stand" | ||||
| msgstr "Support d'armure verrouillé" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand (owned by @1)" | ||||
| msgstr "Support d'armure (propriété de @1)" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d_armor_ui: Mod loaded but unused." | ||||
| msgstr "3d_armor_ui : Mod chargé mais inutilisé." | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d Armor" | ||||
| msgstr "Armure 3d" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "Armor not initialized!" | ||||
| msgstr "Armure non initialisée !" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "hazmat_suit: Mod loaded but unused." | ||||
| msgstr "hazmat_suit : Mod chargé mais non utilisé." | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Helmet" | ||||
| msgstr "Casque 'Hazmat'" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Chestplate" | ||||
| msgstr "Cuirasse 'Hazmat'" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Sleeve" | ||||
| msgstr "Manches 'Hazmat'" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Leggins" | ||||
| msgstr "Jambières 'Hazmat'" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Boots" | ||||
| msgstr "Bottes 'Hazmat'" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Suit" | ||||
| msgstr "Combinaison 'Hazmat'" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Admin Shield" | ||||
| msgstr "Bouclier d'admin" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Wooden Shield" | ||||
| msgstr "Bouclier en bois" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Wood Shield" | ||||
| msgstr "Bouclier en bois amélioré" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Cactus Shield" | ||||
| msgstr "Bouclier en cactus" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Cactus Shield" | ||||
| msgstr "Bouclier en cactus amélioré" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Steel Shield" | ||||
| msgstr "Bouclier en acier" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Bronze Shield" | ||||
| msgstr "Bouclier en bronze" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Diamond Shield" | ||||
| msgstr "Bouclier en diamant" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Gold Shield" | ||||
| msgstr "Bouclier en or" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Mithril Shield" | ||||
| msgstr "Bouclier en mithril" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Crystal Shield" | ||||
| msgstr "Bouclier en cristal" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "technic_armor: Mod loaded but unused." | ||||
| msgstr "technic_armor : Mod chargé mais non utilisé." | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Lead" | ||||
| msgstr "plomb" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Brass" | ||||
| msgstr "laiton" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Cast Iron" | ||||
| msgstr "fonte" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Carbon Steel" | ||||
| msgstr "acier au carbone" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Stainless Steel" | ||||
| msgstr "acier inoxydable" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Tin" | ||||
| msgstr "étain" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Silver" | ||||
| msgstr "argent" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Helmet" | ||||
| msgstr "Casque" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Chestplate" | ||||
| msgstr "Cuirasse" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Leggings" | ||||
| msgstr "Jambières" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Boots" | ||||
| msgstr "Bottes" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Shield" | ||||
| msgstr "Bouclier" | ||||
|  | ||||
| #. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "@1 @2" | ||||
| msgstr "@2 en @1" | ||||
| @@ -1,384 +0,0 @@ | ||||
| # ITALIAN LOCALE FILE FOR THE 3D ARMOR MODULE | ||||
| # Copyright (C) 2012-2017 Stuart Jones | ||||
| # This file is distributed under the same license as the 3D ARMOR package. | ||||
| # Hamlet <h4mlet@riseup.net>, 2017. | ||||
| # | ||||
| msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: Italian localization file for the 3D Armor module\n" | ||||
| "Report-Msgid-Bugs-To: \n" | ||||
| "POT-Creation-Date: 2017-08-06 18:20+0200\n" | ||||
| "PO-Revision-Date: 2017-08-18 00:36+0100\n" | ||||
| "Last-Translator: H4mlet <h4mlet@riseup.net>\n" | ||||
| "Language-Team: ITALIANO\n" | ||||
| "Language: it\n" | ||||
| "MIME-Version: 1.0\n" | ||||
| "Content-Type: text/plain; charset=UTF-8\n" | ||||
| "Content-Transfer-Encoding: 8bit\n" | ||||
| "Plural-Forms: nplurals=2; plural=(n != 1);\n" | ||||
| "X-Generator: Poedit 1.6.10\n" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player name is nil @1" | ||||
| msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player inventory is nil @1" | ||||
| msgstr "3d_armor: L'inventario della/del giocatrice/tore è nullo @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Detached armor inventory is nil @1" | ||||
| msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player reference is nil @1" | ||||
| msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Helmet" | ||||
| msgstr "Elmo dell'amministratrice/tore" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Chestplate" | ||||
| msgstr "Corazza dell'amministratrice/tore" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Leggings" | ||||
| msgstr "Gambali dell'amministratrice/tore" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Boots" | ||||
| msgstr "Stivali dell'amministratrice/tore" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Helmet" | ||||
| msgstr "Elmo di legno" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Chestplate" | ||||
| msgstr "Corazza di legno" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Leggings" | ||||
| msgstr "Gambali di legno" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Boots" | ||||
| msgstr "Stivali di legno" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Helmet" | ||||
| msgstr "Elmo di cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Chestplate" | ||||
| msgstr "Corazza di cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Leggings" | ||||
| msgstr "Gambali di cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Boots" | ||||
| msgstr "Stivali di cactus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Helmet" | ||||
| msgstr "Elmo di acciaio" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Chestplate" | ||||
| msgstr "Corazza di acciaio" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Leggings" | ||||
| msgstr "Gambali di acciaio" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Boots" | ||||
| msgstr "Stivali di acciaio" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Helmet" | ||||
| msgstr "Elmo di bronzo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Chestplate" | ||||
| msgstr "Corazza di bronzo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Leggings" | ||||
| msgstr "Gambali di bronzo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Boots" | ||||
| msgstr "Stivali di bronzo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Helmet" | ||||
| msgstr "Elmo di diamante" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Chestplate" | ||||
| msgstr "Corazza di diamante" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Leggings" | ||||
| msgstr "Gambali di diamante" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Boots" | ||||
| msgstr "Stivali di diamante" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Helmet" | ||||
| msgstr "Elmo d'oro" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Chestplate" | ||||
| msgstr "Corazza d'oro" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Leggings" | ||||
| msgstr "Gambali d'oro" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Boots" | ||||
| msgstr "Stivali d'oro" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Helmet" | ||||
| msgstr "Elmo di mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Chestplate" | ||||
| msgstr "Corazza di mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Leggings" | ||||
| msgstr "Gambali di mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Boots" | ||||
| msgstr "Stivali di mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Helmet" | ||||
| msgstr "Elmo di cristallo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Chestplate" | ||||
| msgstr "Corazza di cristallo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Leggings" | ||||
| msgstr "Gambali di cristallo" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Boots" | ||||
| msgstr "Stivali di cristallo" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Radiation" | ||||
| msgstr "Radiazione" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Level" | ||||
| msgstr "Livello" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Heal" | ||||
| msgstr "Guarigione" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Fire" | ||||
| msgstr "Fuoco" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "Your @1 got destroyed!" | ||||
| msgstr "Il/i vostro/i @1 è/sono stato/i distrutto/i!" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "3d_armor: Failed to initialize player" | ||||
| msgstr "3d_armor: Inizializzazione della/del giocatrice/tore fallita" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "[3d_armor] Fire Nodes disabled" | ||||
| msgstr "[3d_armor] Nodi fuoco disabilitati" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "3d_armor_ip: Mod loaded but unused." | ||||
| msgstr "3d_armor_ip: Mod caricato ma inutilizzato." | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "Back" | ||||
| msgstr "Indietro" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Armor" | ||||
| msgstr "Armatura" | ||||
|  | ||||
| #: ../3d_armor_sfinv/init.lua | ||||
| msgid "3d_armor_sfinv: Mod loaded but unused." | ||||
| msgstr "3d_armor_sfinv: Mod caricato ma inutilizzato." | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand top" | ||||
| msgstr "Parte superiore del supporto per armatura" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand" | ||||
| msgstr "Supporto per armatura" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand" | ||||
| msgstr "Supporto per armatura" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Locked Armor stand" | ||||
| msgstr "Supporto per armatura chiuso a chiave" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand (owned by @1)" | ||||
| msgstr "Supporto per armatura (di proprietà di @1)" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d_armor_ui: Mod loaded but unused." | ||||
| msgstr "3d_armor_ui: Mod caricato ma inutilizzato." | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d Armor" | ||||
| msgstr "Armatura 3D" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "Armor not initialized!" | ||||
| msgstr "Armatura non inizializzata!" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "hazmat_suit: Mod loaded but unused." | ||||
| msgstr "hazmat_suit: Mod caricato ma inutilizzato." | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Helmet" | ||||
| msgstr "Elmo hazmat" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Chestplate" | ||||
| msgstr "Corazza hazmat" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Sleeve" | ||||
| msgstr "Manica hazmat" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Leggins" | ||||
| msgstr "Gambali hazmat" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Boots" | ||||
| msgstr "Stivali hazmat" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Suit" | ||||
| msgstr "Completo hazmat" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Admin Shield" | ||||
| msgstr "Scudo dell'amministratrice/tore" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Wooden Shield" | ||||
| msgstr "Scudo di legno" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Wood Shield" | ||||
| msgstr "Scudo di legno migliorato" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Cactus Shield" | ||||
| msgstr "Scudo di cactus" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Cactus Shield" | ||||
| msgstr "Scudo di cactus migliorato" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Steel Shield" | ||||
| msgstr "Scudo di acciaio" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Bronze Shield" | ||||
| msgstr "Scudo di bronzo" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Diamond Shield" | ||||
| msgstr "Scudo di diamante" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Gold Shield" | ||||
| msgstr "Scudo d'oro" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Mithril Shield" | ||||
| msgstr "Scudo di mithril" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Crystal Shield" | ||||
| msgstr "Scudo di cristallo" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "technic_armor: Mod loaded but unused." | ||||
| msgstr "technic_armor: Mod caricato ma inutilizzato." | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Lead" | ||||
| msgstr "Piombo" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Brass" | ||||
| msgstr "Ottone" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Cast Iron" | ||||
| msgstr "Ghisa" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Carbon Steel" | ||||
| msgstr "Acciaio al carbonio" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Stainless Steel" | ||||
| msgstr "Acciaio inossidabile" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Tin" | ||||
| msgstr "Stagno" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Silver" | ||||
| msgstr "Argento" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Helmet" | ||||
| msgstr "Elmo" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Chestplate" | ||||
| msgstr "Corazza" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Leggings" | ||||
| msgstr "Gambali" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Boots" | ||||
| msgstr "Stivali" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Shield" | ||||
| msgstr "Scudo" | ||||
|  | ||||
| #. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "@1 @2" | ||||
| msgstr "@2 di @1" | ||||
| @@ -1,386 +0,0 @@ | ||||
| # SOME DESCRIPTIVE TITLE. | ||||
| # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER | ||||
| # This file is distributed under the same license as the PACKAGE package. | ||||
| # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. | ||||
| # | ||||
| msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: \n" | ||||
| "Report-Msgid-Bugs-To: \n" | ||||
| "POT-Creation-Date: 2017-08-06 18:20+0200\n" | ||||
| "PO-Revision-Date: 2018-02-07 13:25+0800\n" | ||||
| "Language-Team: \n" | ||||
| "MIME-Version: 1.0\n" | ||||
| "Content-Type: text/plain; charset=UTF-8\n" | ||||
| "Content-Transfer-Encoding: 8bit\n" | ||||
| "X-Generator: Poedit 2.0.6\n" | ||||
| "Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n" | ||||
| "Plural-Forms: nplurals=1; plural=0;\n" | ||||
| "Language: ms\n" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player name is nil @1" | ||||
| msgstr "3d_armor: Nama pemain tiada nilai @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player inventory is nil @1" | ||||
| msgstr "3d_armor: Inventori pemain tiada nilai @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Detached armor inventory is nil @1" | ||||
| msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player reference is nil @1" | ||||
| msgstr "3d_armor: Rujukan pemain tiada nilai @1" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Helmet" | ||||
| msgstr "Helmet Pentadbir" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Chestplate" | ||||
| msgstr "Perisai Dada Pentadbir" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Leggings" | ||||
| msgstr "Perisai Kaki Pentadbir" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Boots" | ||||
| msgstr "But Pentadbir" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Helmet" | ||||
| msgstr "Helmet Kayu" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Chestplate" | ||||
| msgstr "Perisai Dada Kayu" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Leggings" | ||||
| msgstr "Perisai Kaki Kayu" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Boots" | ||||
| msgstr "But Kayu" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Helmet" | ||||
| msgstr "Helmet Kaktus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Chestplate" | ||||
| msgstr "Perisai Dada Kaktus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Leggings" | ||||
| msgstr "Perisai Kaki Kaktus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Boots" | ||||
| msgstr "But Kaktus" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Helmet" | ||||
| msgstr "Helmet Keluli" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Chestplate" | ||||
| msgstr "Perisai Dada Keluli" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Leggings" | ||||
| msgstr "Perisai Kaki Keluli" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Boots" | ||||
| msgstr "But Keluli" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Helmet" | ||||
| msgstr "Helmet Gangsa" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Chestplate" | ||||
| msgstr "Perisai Dada Gangsa" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Leggings" | ||||
| msgstr "Perisai Kaki Gangsa" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Boots" | ||||
| msgstr "But Gangsa" | ||||
|  | ||||
| # 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond. | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Helmet" | ||||
| msgstr "Helmet Intan" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Chestplate" | ||||
| msgstr "Perisai Dada Intan" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Leggings" | ||||
| msgstr "Perisai Kaki Intan" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Boots" | ||||
| msgstr "But Intan" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Helmet" | ||||
| msgstr "Helmet Emas" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Chestplate" | ||||
| msgstr "Perisai Dada Emas" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Leggings" | ||||
| msgstr "Perisai Kaki Emas" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Boots" | ||||
| msgstr "But Emas" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Helmet" | ||||
| msgstr "Helmet Mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Chestplate" | ||||
| msgstr "Perisai Dada Mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Leggings" | ||||
| msgstr "Perisai Kaki Mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Boots" | ||||
| msgstr "But Mithril" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Helmet" | ||||
| msgstr "Helmet Kristal" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Chestplate" | ||||
| msgstr "Perisai Dada Kristal" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Leggings" | ||||
| msgstr "Perisai Kaki Kristal" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Boots" | ||||
| msgstr "But Kristal" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Radiation" | ||||
| msgstr "Radiasi" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Level" | ||||
| msgstr "Tahap" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Heal" | ||||
| msgstr "Pulih" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Fire" | ||||
| msgstr "Api" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "Your @1 got destroyed!" | ||||
| msgstr "@1 anda telah musnah!" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "3d_armor: Failed to initialize player" | ||||
| msgstr "3d_armor: Gagal mengasalkan pemain" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "[3d_armor] Fire Nodes disabled" | ||||
| msgstr "[3d_armor] Nod-nod Api dilumpuhkan" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "3d_armor_ip: Mod loaded but unused." | ||||
| msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan." | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "Back" | ||||
| msgstr "Kembali" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Armor" | ||||
| msgstr "Perisai" | ||||
|  | ||||
| #: ../3d_armor_sfinv/init.lua | ||||
| msgid "3d_armor_sfinv: Mod loaded but unused." | ||||
| msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan." | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand top" | ||||
| msgstr "Bhg atas dirian perisai" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand" | ||||
| msgstr "Dirian perisai" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand" | ||||
| msgstr "Dirian Perisai" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Locked Armor stand" | ||||
| msgstr "Dirian perisai Berkunci" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand (owned by @1)" | ||||
| msgstr "Dirian Perisai (milik @1)" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d_armor_ui: Mod loaded but unused." | ||||
| msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan." | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d Armor" | ||||
| msgstr "Perisai 3d" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "Armor not initialized!" | ||||
| msgstr "Perisai tidak diasalkan!" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "hazmat_suit: Mod loaded but unused." | ||||
| msgstr "hazmat_suit: Mods dimuatkan tetapi tidak digunakan." | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Helmet" | ||||
| msgstr "Helmet Keselamatan" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Chestplate" | ||||
| msgstr "Perisai Dada Keselamatan" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Sleeve" | ||||
| msgstr "Perisai Tangan Keselamatan" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Leggins" | ||||
| msgstr "Perisai Kaki Keselamatan" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Boots" | ||||
| msgstr "But Keselamatan" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Suit" | ||||
| msgstr "Pakaian Keselamatan" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Admin Shield" | ||||
| msgstr "Perisai Pegang Pentadbir" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Wooden Shield" | ||||
| msgstr "Perisai Pegang Kayu" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Wood Shield" | ||||
| msgstr "Perisai Pegang Kayu Kukuh" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Cactus Shield" | ||||
| msgstr "Perisai Pegang Kaktus" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Cactus Shield" | ||||
| msgstr "Perisai Pegang Kaktus Kukuh" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Steel Shield" | ||||
| msgstr "Perisai Pegang Keluli" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Bronze Shield" | ||||
| msgstr "Perisai Pegang Gangsa" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Diamond Shield" | ||||
| msgstr "Perisai Pegang Intan" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Gold Shield" | ||||
| msgstr "Perisai Pegang Emas" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Mithril Shield" | ||||
| msgstr "Perisai Pegang Mithril" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Crystal Shield" | ||||
| msgstr "Perisai Pegang Kristal" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "technic_armor: Mod loaded but unused." | ||||
| msgstr "technic_armor: Mods dimuatkan tetapi tidak digunakan." | ||||
|  | ||||
| # 'Lead' here is the chemical compound so the translation is 'plumbum', not 'pimpin' (act of leading). | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Lead" | ||||
| msgstr "Plumbum" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Brass" | ||||
| msgstr "Loyang" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Cast Iron" | ||||
| msgstr "Besi Tuang" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Carbon Steel" | ||||
| msgstr "Keluli Karbon" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Stainless Steel" | ||||
| msgstr "Keluli Tahan Karat" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Tin" | ||||
| msgstr "Timah" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Silver" | ||||
| msgstr "Perak" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Helmet" | ||||
| msgstr "Helmet" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Chestplate" | ||||
| msgstr "Perisai Dada" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Leggings" | ||||
| msgstr "Perisai Kaki" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Boots" | ||||
| msgstr "But" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Shield" | ||||
| msgstr "Perisai Pegang" | ||||
|  | ||||
| #. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "@1 @2" | ||||
| msgstr "@2 @1" | ||||
| @@ -1,383 +0,0 @@ | ||||
| # SOME DESCRIPTIVE TITLE. | ||||
| # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER | ||||
| # This file is distributed under the same license as the PACKAGE package. | ||||
| # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. | ||||
| # | ||||
| #, fuzzy | ||||
| msgid "" | ||||
| msgstr "" | ||||
| "Project-Id-Version: PACKAGE VERSION\n" | ||||
| "Report-Msgid-Bugs-To: \n" | ||||
| "POT-Creation-Date: 2017-08-06 18:20+0200\n" | ||||
| "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||||
| "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||||
| "Language-Team: LANGUAGE <LL@li.org>\n" | ||||
| "Language: \n" | ||||
| "MIME-Version: 1.0\n" | ||||
| "Content-Type: text/plain; charset=CHARSET\n" | ||||
| "Content-Transfer-Encoding: 8bit\n" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player name is nil @1" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player inventory is nil @1" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Detached armor inventory is nil @1" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/api.lua | ||||
| msgid "3d_armor: Player reference is nil @1" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Admin Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Wood Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Cactus Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Steel Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Bronze Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Diamond Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Gold Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Mithril Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/armor.lua | ||||
| msgid "Crystal Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Radiation" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Level" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Heal" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Fire" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "Your @1 got destroyed!" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "3d_armor: Failed to initialize player" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor/init.lua | ||||
| msgid "[3d_armor] Fire Nodes disabled" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "3d_armor_ip: Mod loaded but unused." | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua | ||||
| msgid "Back" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua | ||||
| msgid "Armor" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_sfinv/init.lua | ||||
| msgid "3d_armor_sfinv: Mod loaded but unused." | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand top" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor stand" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Locked Armor stand" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_stand/init.lua | ||||
| msgid "Armor Stand (owned by @1)" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d_armor_ui: Mod loaded but unused." | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "3d Armor" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../3d_armor_ui/init.lua | ||||
| msgid "Armor not initialized!" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "hazmat_suit: Mod loaded but unused." | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Sleeve" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Leggins" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../hazmat_suit/init.lua | ||||
| msgid "Hazmat Suit" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Admin Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Wooden Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Wood Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Cactus Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Enhanced Cactus Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Steel Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Bronze Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Diamond Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Gold Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Mithril Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../shields/init.lua | ||||
| msgid "Crystal Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "technic_armor: Mod loaded but unused." | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Lead" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Brass" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Cast Iron" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Carbon Steel" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Stainless Steel" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Tin" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Silver" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Helmet" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Chestplate" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Leggings" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Boots" | ||||
| msgstr "" | ||||
|  | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "Shield" | ||||
| msgstr "" | ||||
|  | ||||
| #. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) | ||||
| #: ../technic_armor/init.lua | ||||
| msgid "@1 @2" | ||||
| msgstr "" | ||||
| Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 349 B | 
| @@ -1,25 +0,0 @@ | ||||
| #! /bin/bash | ||||
|  | ||||
| # To create a new translation: | ||||
| #   msginit --locale=ll_CC -o locale/ll_CC.po -i locale/template.pot | ||||
|  | ||||
| cd "$(dirname "${BASH_SOURCE[0]}")/.."; | ||||
|  | ||||
| # Extract translatable strings. | ||||
| xgettext --from-code=UTF-8 \ | ||||
| 		--language=Lua \ | ||||
| 		--sort-by-file \ | ||||
| 		--keyword=S \ | ||||
| 		--keyword=NS:1,2 \ | ||||
| 		--keyword=N_ \ | ||||
| 		--keyword=F \ | ||||
| 		--add-comments='Translators:' \ | ||||
| 		--add-location=file \ | ||||
| 		-o locale/template.pot \ | ||||
| 		$(find .. -name '*.lua') | ||||
|  | ||||
| # Update translations. | ||||
| find locale -name '*.po' | while read -r file; do | ||||
| 	echo $file | ||||
| 	msgmerge --update $file locale/template.pot; | ||||
| done | ||||
| @@ -1,5 +1,5 @@ | ||||
| [mod] 3d Armor integration to inventory plus [3d_armor_ip] | ||||
| ========================================================== | ||||
|  | ||||
| License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1 | ||||
| License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
|   | ||||
| @@ -1,13 +1,9 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
| local F = armor_i18n.fgettext | ||||
|  | ||||
| if not minetest.global_exists("inventory_plus") then | ||||
| 	minetest.log("warning", S("3d_armor_ip: Mod loaded but unused.")) | ||||
| 	minetest.log("warning", "3d_armor_ip: Mod loaded but unused.") | ||||
| 	return | ||||
| end | ||||
|  | ||||
| armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F("Back").."]"..armor.formspec | ||||
| armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor.formspec | ||||
| armor:register_on_update(function(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local formspec = armor:get_armor_formspec(name, true) | ||||
| @@ -23,7 +19,7 @@ if minetest.get_modpath("crafting") then | ||||
| end | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	inventory_plus.register_button(player,"armor", S("Armor")) | ||||
| 	inventory_plus.register_button(player,"armor", "Armor") | ||||
| end) | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| [mod] 3d Armor sfinv integration [3d_armor_sfinv] | ||||
| ================================================= | ||||
|  | ||||
| License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1 | ||||
| License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
|   | ||||
| @@ -1,13 +1,10 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
|  | ||||
| if not minetest.global_exists("sfinv") then | ||||
| 	minetest.log("warning", S("3d_armor_sfinv: Mod loaded but unused.")) | ||||
| 	minetest.log("warning", "3d_armor_sfinv: Mod loaded but unused.") | ||||
| 	return | ||||
| end | ||||
|  | ||||
| sfinv.register_page("3d_armor:armor", { | ||||
| 	title = S("Armor"), | ||||
| 	title = "Armor", | ||||
| 	get = function(self, player, context) | ||||
| 		local name = player:get_player_name() | ||||
| 		local formspec = armor:get_armor_formspec(name, true) | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| [mod] 3d Armor Stand [3d_armor_stand] | ||||
| ===================================== | ||||
|  | ||||
| License Source Code: (C) 2016-2018 Stuart Jones - LGPL v2.1 | ||||
| License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
| Lecense Models: (C) 2016-2018 Stuart Jones - CC BY-SA 3.0 | ||||
| Lecense Models: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0 | ||||
|  | ||||
| UV model mapping by tobyplowy(aka toby109tt) | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,13 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
|  | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
| local armor_stand_formspec = "size[8,7]" .. | ||||
| 	default.gui_bg .. | ||||
| 	default.gui_bg_img .. | ||||
| @@ -165,7 +172,7 @@ minetest.register_node("3d_armor_stand:armor_stand", { | ||||
| 	on_construct = function(pos) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		meta:set_string("formspec", armor_stand_formspec) | ||||
| 		meta:set_string("infotext", S("Armor Stand")) | ||||
| 		meta:set_string("infotext", "Armor Stand") | ||||
| 		local inv = meta:get_inventory() | ||||
| 		for _, element in pairs(elements) do | ||||
| 			inv:set_size("armor_"..element, 1) | ||||
| @@ -233,7 +240,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", { | ||||
| 	on_construct = function(pos) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		meta:set_string("formspec", armor_stand_formspec) | ||||
| 		meta:set_string("infotext", S("Armor Stand")) | ||||
| 		meta:set_string("infotext", "Armor Stand") | ||||
| 		meta:set_string("owner", "") | ||||
| 		local inv = meta:get_inventory() | ||||
| 		for _, element in pairs(elements) do | ||||
| @@ -254,7 +261,8 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", { | ||||
| 		minetest.add_entity(pos, "3d_armor_stand:armor_entity") | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		meta:set_string("owner", placer:get_player_name() or "") | ||||
| 		meta:set_string("infotext", S("Armor Stand (owned by @1)", meta:get_string("owner"))) | ||||
| 		meta:set_string("infotext", "Armor Stand (owned by " .. | ||||
| 		meta:get_string("owner") .. ")") | ||||
| 		add_hidden_node(pos, placer) | ||||
| 	end, | ||||
| 	allow_metadata_inventory_put = function(pos, listname, index, stack, player) | ||||
| @@ -321,18 +329,6 @@ minetest.register_entity("3d_armor_stand:armor_entity", { | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"}, | ||||
| 	interval = 15, | ||||
| 	chance = 1, | ||||
| 	action = function(pos, node, active_object_count, active_object_count_wider) | ||||
| 		local num | ||||
| 		num = #minetest.get_objects_inside_radius(pos, 0.5) | ||||
| 		if num > 0 then return end | ||||
| 		update_entity(pos) | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "3d_armor_stand:armor_stand", | ||||
| 	recipe = { | ||||
| @@ -348,3 +344,4 @@ minetest.register_craft({ | ||||
| 		{"3d_armor_stand:armor_stand", "default:steel_ingot"}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| [mod] 3d Armor integration to unified inventory [3d_armor_ui] | ||||
| ============================================================= | ||||
|  | ||||
| License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1 | ||||
| License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
|   | ||||
| @@ -1,11 +1,17 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
| local F = armor_i18n.fgettext | ||||
|  | ||||
| if not minetest.global_exists("unified_inventory") then | ||||
| 	minetest.log("warning", S("3d_armor_ui: Mod loaded but unused.")) | ||||
| 	minetest.log("warning", "3d_armor_ui: Mod loaded but unused.") | ||||
| 	return | ||||
| end | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| if unified_inventory.sfinv_compat_layer then | ||||
| 	return | ||||
| @@ -21,7 +27,6 @@ end) | ||||
| unified_inventory.register_button("armor", { | ||||
| 	type = "image", | ||||
| 	image = "inventory_plus_armor.png", | ||||
| 	tooltip = S("3d Armor") | ||||
| }) | ||||
|  | ||||
| unified_inventory.register_page("armor", { | ||||
| @@ -29,23 +34,23 @@ unified_inventory.register_page("armor", { | ||||
| 		local fy = perplayer_formspec.formspec_y | ||||
| 		local name = player:get_player_name() | ||||
| 		if armor.def[name].init_time == 0 then | ||||
| 			return {formspec="label[0,0;"..F("Armor not initialized!").."]"} | ||||
| 			return {formspec="label[0,0;Armor not initialized!]"} | ||||
| 		end | ||||
| 		local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. | ||||
| 			"label[0,0;"..F("Armor").."]".. | ||||
| 			"label[0,0;Armor]".. | ||||
| 			"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. | ||||
| 			"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. | ||||
| 			"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]".. | ||||
| 			"label[5.0,"..(fy + 0.5)..";"..F("Heal")..":  "..armor.def[name].heal.."]".. | ||||
| 			"label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]".. | ||||
| 			"label[5.0,"..(fy + 0.5)..";"..S("Heal")..":  "..armor.def[name].heal.."]".. | ||||
| 			"listring[current_player;main]".. | ||||
| 			"listring[detached:"..name.."_armor;armor]" | ||||
| 		if armor.config.fire_protect then | ||||
| 			formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. | ||||
| 				F("Fire")..":  "..armor.def[name].fire.."]" | ||||
| 				S("Fire")..":  "..armor.def[name].fire.."]" | ||||
| 		end | ||||
| 		if minetest.global_exists("technic") then | ||||
| 			formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. | ||||
| 				F("Radiation")..":  "..armor.def[name].groups["radiation"].."]" | ||||
| 				S("Radiation")..":  "..armor.def[name].groups["radiation"].."]" | ||||
| 		end | ||||
| 		return {formspec=formspec} | ||||
| 	end, | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| 3D Armor - Visible Player Armor | ||||
| =============================== | ||||
|  | ||||
| License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1 | ||||
| License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
| Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0 | ||||
| Armor Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0 | ||||
|  | ||||
| Special credit to Jordach and MirceaKitsune for providing the default 3d character model. | ||||
|  | ||||
|   | ||||
							
								
								
									
										25
									
								
								README.md
									
									
									
									
									
								
							
							
						
						| @@ -1,5 +1,5 @@ | ||||
| Modpack - 3d Armor [0.4.11] | ||||
| =========================== | ||||
| Modpack - 3d Armor [0.4.9] | ||||
| ========================== | ||||
|  | ||||
| ### Table of Contents | ||||
| <!-- START doctoc generated TOC please keep comment here to allow auto update --> | ||||
| @@ -9,6 +9,8 @@ Modpack - 3d Armor [0.4.11] | ||||
| - [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor) | ||||
| - [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview) | ||||
| - [[mod] Shields [shields]](#mod-shields-shields) | ||||
| - [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor) | ||||
| - [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit) | ||||
| - [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand) | ||||
|  | ||||
| <!-- END doctoc generated TOC please keep comment here to allow auto update --> | ||||
| @@ -44,8 +46,6 @@ and [simple_skins] by TenPlus1. | ||||
| Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. | ||||
| see armor.conf.example for all available options. | ||||
|  | ||||
| For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods | ||||
|  | ||||
| [mod] Visible Wielded Items [wieldview] | ||||
| --------------------------------------- | ||||
|  | ||||
| @@ -61,6 +61,23 @@ Depends: 3d_armor | ||||
| Originally a part of 3d_armor, shields have been re-included as an optional extra. | ||||
| If you do not want shields then simply remove the shields folder from the modpack. | ||||
|  | ||||
| [mod] Technic Armor [technic_armor] | ||||
| ----------------------------------- | ||||
|  | ||||
| Depends: 3d_armor, technic_worldgen | ||||
|  | ||||
| Adds tin, silver and technic materials to 3d_armor. | ||||
| Requires technic (technic_worldgen at least) mod. | ||||
|  | ||||
| [mod] Hazmat Suit [hazmat_suit] | ||||
| ------------------------------- | ||||
|  | ||||
| Depends: 3d_armor, technic | ||||
|  | ||||
| Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply. | ||||
|  | ||||
| Requires technic mod. | ||||
|  | ||||
| [mod] 3d Armor Stand [3d_armor_stand] | ||||
| ------------------------------------- | ||||
|  | ||||
|   | ||||
							
								
								
									
										7
									
								
								hazmat_suit/LICENSE.txt
									
									
									
									
									
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						| @@ -0,0 +1,7 @@ | ||||
| [mod] Hazmat Suit [hazmat_suit] | ||||
| =============================== | ||||
|  | ||||
| License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
| License Textures: HybridDog and numberZero - 2015-2017 WTFPL | ||||
|  | ||||
							
								
								
									
										12
									
								
								hazmat_suit/README.txt
									
									
									
									
									
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						| @@ -0,0 +1,12 @@ | ||||
| [mod] Hazmat Suit [hazmat_suit] | ||||
| =============================== | ||||
|  | ||||
| Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply. | ||||
|  | ||||
| Requires technic mod. | ||||
|  | ||||
| *Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275 | ||||
|  | ||||
| Depends: 3d_armor, technic | ||||
|  | ||||
| Textures by HybridDog and numberZero | ||||
							
								
								
									
										2
									
								
								hazmat_suit/depends.txt
									
									
									
									
									
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						| @@ -0,0 +1,2 @@ | ||||
| 3d_armor | ||||
| technic? | ||||
							
								
								
									
										1
									
								
								hazmat_suit/description.txt
									
									
									
									
									
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						| @@ -0,0 +1 @@ | ||||
| Adds hazmat suit (protects from water, fire and radiation) to 3d_armor. | ||||
							
								
								
									
										112
									
								
								hazmat_suit/init.lua
									
									
									
									
									
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						| @@ -0,0 +1,112 @@ | ||||
| if not minetest.get_modpath("technic") then | ||||
| 	minetest.log("warning", "hazmat_suit: Mod loaded but unused.") | ||||
| 	return | ||||
| end | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_craftitem("hazmat_suit:helmet_hazmat", { | ||||
| 		description = S("Hazmat Helmet"), | ||||
| 		inventory_image = "hazmat_suit_inv_helmet_hazmat.png", | ||||
| 		stack_max = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("hazmat_suit:chestplate_hazmat", { | ||||
| 		description = S("Hazmat Chestplate"), | ||||
| 		inventory_image = "hazmat_suit_inv_chestplate_hazmat.png", | ||||
| 		stack_max = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("hazmat_suit:sleeve_hazmat", { | ||||
| 		description = S("Hazmat Sleeve"), | ||||
| 		inventory_image = "hazmat_suit_inv_sleeve_hazmat.png", | ||||
| 		stack_max = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("hazmat_suit:leggings_hazmat", { | ||||
| 		description = S("Hazmat Leggins"), | ||||
| 		inventory_image = "hazmat_suit_inv_leggings_hazmat.png", | ||||
| 		stack_max = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("hazmat_suit:boots_hazmat", { | ||||
| 		description = S("Hazmat Boots"), | ||||
| 		inventory_image = "hazmat_suit_inv_boots_hazmat.png", | ||||
| 		stack_max = 1, | ||||
| }) | ||||
|  | ||||
| armor:register_armor("hazmat_suit:suit_hazmat", { | ||||
| 	description = S("Hazmat Suit"), | ||||
| 	inventory_image = "hazmat_suit_inv_suit_hazmat.png", | ||||
| 	groups = {armor_head=1, armor_torso=1, armor_legs=1, armor_feet=1, | ||||
| 		armor_heal=20, armor_fire=4, armor_water=1, armor_use=1000, | ||||
| 		physics_jump=-0.1, physics_speed=-0.2, physics_gravity=0.1}, | ||||
| 	armor_groups = {fleshy=35, radiation=50}, | ||||
| 	damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "hazmat_suit:helmet_hazmat", | ||||
| 	recipe = { | ||||
| 		{"", "technic:stainless_steel_ingot", ""}, | ||||
| 		{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"}, | ||||
| 		{"technic:rubber", "technic:rubber", "technic:rubber"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "hazmat_suit:chestplate_hazmat", | ||||
| 	recipe = { | ||||
| 		{"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"}, | ||||
| 		{"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"}, | ||||
| 		{"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "hazmat_suit:sleeve_hazmat", | ||||
| 	recipe = { | ||||
| 		{"technic:rubber", "dye:yellow"}, | ||||
| 		{"", "technic:stainless_steel_ingot"}, | ||||
| 		{"", "technic:rubber"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "hazmat_suit:leggings_hazmat", | ||||
| 	recipe = { | ||||
| 		{"technic:rubber", "technic:lead_ingot", "technic:rubber"}, | ||||
| 		{"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"}, | ||||
| 		{"technic:lead_ingot", "", "technic:lead_ingot"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "hazmat_suit:boots_hazmat", | ||||
| 	recipe = { | ||||
| 		{"", "", ""}, | ||||
| 		{"technic:rubber", "", "technic:rubber"}, | ||||
| 		{"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "hazmat_suit:suit_hazmat", | ||||
| 	type = "shapeless", | ||||
| 	recipe = { | ||||
| 		"hazmat_suit:helmet_hazmat", | ||||
| 		"hazmat_suit:chestplate_hazmat", | ||||
| 		"hazmat_suit:leggings_hazmat", | ||||
| 		"hazmat_suit:boots_hazmat", | ||||
| 		"hazmat_suit:sleeve_hazmat", | ||||
| 		"hazmat_suit:sleeve_hazmat", | ||||
| 	}, | ||||
| }) | ||||
							
								
								
									
										
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										1
									
								
								hazmat_suit/textures/preview_index.txt
									
									
									
									
									
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						| @@ -0,0 +1 @@ | ||||
| hazmat_suit/textures/hazmat_suit_suit_hazmat.png:all | ||||
| @@ -1,8 +1,8 @@ | ||||
| [mod] Shields [shields] | ||||
| ======================= | ||||
|  | ||||
| License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1 | ||||
| License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
| License Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0 | ||||
| License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0 | ||||
|  | ||||
| https://github.com/daviddoesminetest/3d-armors-new-textures | ||||
|   | ||||
| @@ -7,3 +7,10 @@ Depends: 3d_armor | ||||
|  | ||||
| Originally a part of 3d_armor, shields have been re-included as an optional extra. | ||||
| If you do not what shields then simply remove the shields folder from the modpack. | ||||
|  | ||||
| Shields Configuration | ||||
| --------------------- | ||||
|  | ||||
| Override the following default settings by adding them to your minetest.conf file. | ||||
|  | ||||
| shields_disable_sounds = false | ||||
|   | ||||
| @@ -1,14 +1,22 @@ | ||||
| -- support for i18n | ||||
| local S = armor_i18n.gettext | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") | ||||
| local use_moreores = minetest.get_modpath("moreores") | ||||
| local function play_sound_effect(player, name) | ||||
| 	if player then | ||||
| 	if not disable_sounds and player then | ||||
| 		local pos = player:getpos() | ||||
| 		if pos then | ||||
| 			minetest.sound_play({ | ||||
| 			minetest.sound_play(name, { | ||||
| 				pos = pos, | ||||
| 				name = name, | ||||
| 				max_hear_distance = 10, | ||||
| 				gain = 0.5, | ||||
| 			}) | ||||
| @@ -28,15 +36,6 @@ armor:register_armor("shields:shield_admin", { | ||||
| 	description = S("Admin Shield"), | ||||
| 	inventory_image = "shields_inv_shield_admin.png", | ||||
| 	groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, | ||||
| 	on_punched = function(player, hitter, time_from_last_punch, tool_capabilities) | ||||
| 		if type(hitter) == "userdata" then | ||||
| 			if hitter:is_player() then | ||||
| 				hitter:set_wielded_item("") | ||||
| 			end | ||||
| 			play_sound_effect(player, "default_dig_metal") | ||||
| 		end | ||||
| 		return false | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_alias("adminshield", "shields:shield_admin") | ||||
|   | ||||
							
								
								
									
										7
									
								
								technic_armor/LICENSE.txt
									
									
									
									
									
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						| @@ -0,0 +1,7 @@ | ||||
| [mod] Technic Armor [technic_armor] | ||||
| =================================== | ||||
|  | ||||
| License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 | ||||
|  | ||||
| License Textures: poet.nohit and numberZero - 2015-2017 WTFPL | ||||
|  | ||||
							
								
								
									
										9
									
								
								technic_armor/README.txt
									
									
									
									
									
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						| @@ -0,0 +1,9 @@ | ||||
| [mod] Technic Armor [technic_armor] | ||||
| =================================== | ||||
|  | ||||
| Adds tin, silver and technic materials to 3d_armor. | ||||
| Requires technic (technic_worldgen at least) mod. | ||||
|  | ||||
| Depends: 3d_armor, technic_worldgen | ||||
|  | ||||
| Textures by poet.nohit and numberZero | ||||
							
								
								
									
										3
									
								
								technic_armor/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | ||||
| 3d_armor | ||||
| technic_worldgen? | ||||
| moreores? | ||||
							
								
								
									
										1
									
								
								technic_armor/description.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | ||||
| Adds tin, silver and technic materials to 3d_armor. | ||||
							
								
								
									
										71
									
								
								technic_armor/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,71 @@ | ||||
| if not minetest.get_modpath("technic_worldgen") then | ||||
| 	minetest.log("warning", "technic_armor: Mod loaded but unused.") | ||||
| 	return | ||||
| end | ||||
| local S = function(s) return s end | ||||
| if minetest.global_exists("intllib") then | ||||
| 	if intllib.make_gettext_pair then | ||||
| 		-- New method using gettext. | ||||
| 		S = intllib.make_gettext_pair() | ||||
| 	else | ||||
| 		-- Old method using text files. | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local stats = { | ||||
| 	lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 }, | ||||
| 	brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, | ||||
| 	cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, | ||||
| 	carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, | ||||
| 	stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, | ||||
| } | ||||
| if minetest.get_modpath("moreores") then | ||||
| 	stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } | ||||
| 	stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 } | ||||
| end | ||||
|  | ||||
| local parts = { | ||||
| 	helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} }, | ||||
| 	chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} }, | ||||
| 	leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} }, | ||||
| 	boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} }, | ||||
| } | ||||
| if minetest.get_modpath("shields") then | ||||
| 	parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} } | ||||
| end | ||||
|  | ||||
| -- Makes a craft recipe based on a template | ||||
| -- template is a recipe-like table but indices are used instead of actual item names: | ||||
| -- 0 means nothing, everything else is treated as an index in the materials table | ||||
| local function make_recipe(template, materials) | ||||
| 	local recipe = {} | ||||
| 	for j, trow in ipairs(template) do | ||||
| 		local rrow = {} | ||||
| 		for i, tcell in ipairs(trow) do | ||||
| 			if tcell == 0 then | ||||
| 				rrow[i] = "" | ||||
| 			else | ||||
| 				rrow[i] = materials[tcell] | ||||
| 			end | ||||
| 		end | ||||
| 		recipe[j] = rrow | ||||
| 	end | ||||
| 	return recipe | ||||
| end | ||||
|  | ||||
| for key, armor in pairs(stats) do | ||||
| 	for partkey, part in pairs(parts) do | ||||
| 		local partname = "technic_armor:"..partkey.."_"..key | ||||
| 		minetest.register_tool(partname, { | ||||
| 			description = armor.name.." "..part.name, | ||||
| 			inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png", | ||||
| 			groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)}, | ||||
| 			wear = 0, | ||||
| 		}) | ||||
| 		minetest.register_craft({ | ||||
| 			output = partname, | ||||
| 			recipe = make_recipe(part.craft, {armor.material}), | ||||
| 		}) | ||||
| 	end | ||||
| end | ||||
							
								
								
									
										41
									
								
								technic_armor/textures/preview_index.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,41 @@ | ||||
| technic_armor/textures/technic_armor_helmet_brass.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_brass.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_brass.png:legs | ||||
| technic_armor/textures/technic_armor_boots_brass.png:feet | ||||
| technic_armor/textures/technic_armor_shield_brass.png:shield | ||||
|  | ||||
| technic_armor/textures/technic_armor_helmet_cast.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_cast.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_cast.png:legs | ||||
| technic_armor/textures/technic_armor_boots_cast.png:feet | ||||
| technic_armor/textures/technic_armor_shield_cast.png:shield | ||||
|  | ||||
| technic_armor/textures/technic_armor_helmet_stainless.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_stainless.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_stainless.png:legs | ||||
| technic_armor/textures/technic_armor_boots_stainless.png:feet | ||||
| technic_armor/textures/technic_armor_shield_stainless.png:shield | ||||
|  | ||||
| technic_armor/textures/technic_armor_helmet_tin.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_tin.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_tin.png:legs | ||||
| technic_armor/textures/technic_armor_boots_tin.png:feet | ||||
| technic_armor/textures/technic_armor_shield_tin.png:shield | ||||
|  | ||||
| technic_armor/textures/technic_armor_helmet_lead.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_lead.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_lead.png:legs | ||||
| technic_armor/textures/technic_armor_boots_lead.png:feet | ||||
| technic_armor/textures/technic_armor_shield_lead.png:shield | ||||
|  | ||||
| technic_armor/textures/technic_armor_helmet_carbon.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_carbon.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_carbon.png:legs | ||||
| technic_armor/textures/technic_armor_boots_carbon.png:feet | ||||
| technic_armor/textures/technic_armor_shield_carbon.png:shield | ||||
|  | ||||
| technic_armor/textures/technic_armor_helmet_silver.png:head | ||||
| technic_armor/textures/technic_armor_chestplate_silver.png:torso | ||||
| technic_armor/textures/technic_armor_leggings_silver.png:legs | ||||
| technic_armor/textures/technic_armor_boots_silver.png:feet | ||||
| technic_armor/textures/technic_armor_shield_silver.png:shield | ||||
							
								
								
									
										
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