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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-28 22:36:39 +02:00

18 Commits

Author SHA1 Message Date
76f61d6c4e update integration test to minetest 5.2.0 2020-05-14 21:35:43 +02:00
b4eebf604e fix ci badge urls 2020-05-01 16:33:46 +02:00
0da0088889 Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor 2020-05-01 16:30:35 +02:00
dbc6ccf089 Add missing fuel recipes for wood and cactus armor.
Fixes https://github.com/stujones11/minetest-3d_armor/issues/174
2020-04-30 08:18:29 +02:00
acd8b2647d Don't damage armor when drowning, eating or starving. 2020-04-30 08:15:37 +02:00
a6b89e7929 Fix count when armor is destroyed. 2020-04-29 11:10:11 +02:00
c3a755518e Silence png warnings.
Closes https://github.com/mt-mods/3d_armor/pull/1
2020-04-09 07:22:39 +02:00
4c99049600 Merge pull request #2 from mt-mods/code-quality
add luacheck and integration test workflows / fix luacheck errors
2020-02-17 17:36:52 +01:00
f81cb10f20 add luacheck and integration test workflows / fix luacheck errors
partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
f3ad7ec6f1 add armor breakage alerts
something I've wanted for a while...
2019-12-28 23:13:41 +11:00
fccd4d8b15 Merge branch 'preserve_immortal' of https://github.com/SmallJoker/minetest-3d_armor
PR: https://github.com/stujones11/minetest-3d_armor/pull/170
2019-12-17 14:36:05 +01:00
e5b2cf3a34 new armor and shield textures 2019-12-15 19:03:25 +01:00
d2608351f6 extend bone search radius
hopefully fixes https://github.com/pandorabox-io/pandorabox.io/issues/364
2019-12-09 11:04:11 +01:00
a05eae3782 Preserve immortal group for per-player damage 2019-10-07 20:12:58 +02:00
2ac90f8d19 drop invalid item instead of erase it 2019-07-16 09:40:28 +07:00
4adc602704 Update api.lua 2019-06-17 13:03:27 -05:00
e248752ee4 Use newer functions from MT/MTG 5.0.0+
These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
47ecef46f7 Update licenses 2019-05-27 20:30:03 +01:00
174 changed files with 379 additions and 56 deletions

14
.github/workflows/integration-test.yml vendored Normal file
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@ -0,0 +1,14 @@
name: integration-test
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: integration-test
run: ./integration-test.sh

17
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,17 @@
name: luacheck
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

34
.luacheckrc Normal file
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@ -0,0 +1,34 @@
unused_args = false
globals = {
"wieldview",
"armor",
"armor_i18n",
"inventory_plus"
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"vector", "ItemStack",
"dump", "VoxelArea",
-- deps
"default",
"minetest",
"unified_inventory",
"intllib",
"wardrobe",
"player_monoids",
"armor_monoid",
"sfinv",
"ARMOR_MATERIALS",
"ARMOR_FIRE_NODES",
"pova",
"skins",
"u_skins"
}

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@ -1,9 +1,26 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
License Source Code
-------------------
License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
https://github.com/daviddoesminetest/3d-armors-new-textures
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
local material = {count=1}
local preview = armor:get_preview(name)
local texture = "3d_armor_trans.png"
local textures = {}
local physics = {}
local attributes = {}
local levels = {}
@ -279,6 +278,11 @@ armor.set_player_armor = function(self, player)
if use_armor_monoid then
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
else
-- Preserve immortal group (damage disabled for player)
local immortal = player:get_armor_groups().immortal
if immortal and immortal ~= 0 then
groups.immortal = 1
end
player:set_armor_groups(groups)
end
if use_player_monoids then
@ -312,6 +316,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
if not name then
return
end
local set_state
local set_count
local state = 0
local count = 0
local recip = true
@ -319,8 +325,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
local list = armor_inv:get_list("armor")
for i, stack in pairs(list) do
if stack:get_count() == 1 then
local name = stack:get_name()
local use = minetest.get_item_group(name, "armor_use") or 0
local itemname = stack:get_name()
local use = minetest.get_item_group(itemname, "armor_use") or 0
local damage = use > 0
local def = stack:get_definition() or {}
if type(def.on_punched) == "function" then
@ -368,15 +374,21 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
end
end
if damage == true and hitter == "fire" then
damage = minetest.get_item_group(name, "flammable") > 0
damage = minetest.get_item_group(itemname, "flammable") > 0
end
if damage == true then
self:damage(player, i, stack, use)
set_state = self.def[name].state
set_count = self.def[name].count
end
state = state + stack:get_wear()
count = count + 1
end
end
if set_count and set_count ~= count then
state = set_state or state
count = set_count or count
end
self.def[name].state = state
self.def[name].count = count
end
@ -466,7 +478,8 @@ end
armor.load_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
if inv then
local armor_list_string = player:get_attribute("3d_armor_inventory")
local meta = player:get_meta()
local armor_list_string = meta:get_string("3d_armor_inventory")
if armor_list_string then
inv:set_list("armor",
self:deserialize_inventory_list(armor_list_string))
@ -478,7 +491,8 @@ end
armor.save_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
if inv then
player:set_attribute("3d_armor_inventory",
local meta = player:get_meta()
meta:set_string("3d_armor_inventory",
self:serialize_inventory_list(inv:get_list("armor")))
end
end
@ -519,7 +533,7 @@ armor.drop_armor = function(pos, stack)
if node then
local obj = minetest.add_item(pos, stack)
if obj then
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
end
end
end

View File

@ -79,6 +79,19 @@ if armor.materials.wood then
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
})
local wood_armor_fuel = {
helmet = 6,
chestplate = 8,
leggings = 7,
boots = 5
}
for armor, burn in pairs(wood_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_wood",
burntime = burn,
})
end
end
if armor.materials.cactus then
@ -110,6 +123,19 @@ if armor.materials.cactus then
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
local cactus_armor_fuel = {
helmet = 14,
chestplate = 16,
leggings = 15,
boots = 13
}
for armor, burn in pairs(cactus_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_cactus",
burntime = burn,
})
end
end
if armor.materials.steel then

View File

@ -15,19 +15,23 @@ local F = minetest.formspec_escape
dofile(modpath.."/api.lua")
-- integration test
if minetest.settings:get_bool("enable_3d_armor_integration_test") then
dofile(modpath.."/integration_test.lua")
end
-- Legacy Config Support
local input = io.open(modpath.."/armor.conf", "r")
if input then
dofile(modpath.."/armor.conf")
input:close()
input = nil
end
input = io.open(worldpath.."/armor.conf", "r")
if input then
dofile(worldpath.."/armor.conf")
input:close()
input = nil
end
for name, _ in pairs(armor.config) do
local global = "ARMOR_"..name:upper()
@ -99,22 +103,33 @@ armor.formspec = armor.formspec..
if armor.config.fire_protect then
armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
end
armor:register_on_damage(function(player, index, stack)
local name = player:get_player_name()
local def = stack:get_definition()
if name and def and def.description and stack:get_wear() > 60100 then
minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end
end)
armor:register_on_destroy(function(player, index, stack)
local name = player:get_player_name()
local def = stack:get_definition()
if name and def and def.description then
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end
end)
local function validate_armor_inventory(player)
-- Workaround for detached inventory swap exploit
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
local pos = player:get_pos()
if not inv then
return
end
local armor_prev = {}
local armor_list_string = player:get_attribute("3d_armor_inventory")
local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
if armor_list_string then
local armor_list = armor:deserialize_inventory_list(armor_list_string)
for i, stack in ipairs(armor_list) do
@ -140,6 +155,7 @@ local function validate_armor_inventory(player)
elements[element] = true;
else
inv:remove_item("armor", stack)
minetest.item_drop(stack, player, pos)
-- The following code returns invalid items to the player's main
-- inventory but could open up the possibity for a hacked client
-- to receive items back they never really had. I am not certain
@ -158,9 +174,9 @@ local function validate_armor_inventory(player)
end
end
local function init_player_armor(player)
local name = player:get_player_name()
local pos = player:get_pos()
local function init_player_armor(initplayer)
local name = initplayer:get_player_name()
local pos = initplayer:get_pos()
if not name or not pos then
return false
end
@ -203,20 +219,20 @@ local function init_player_armor(player)
end,
}, name)
armor_inv:set_size("armor", 6)
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
local player_inv = player:get_inventory()
if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
local player_inv = initplayer:get_inventory()
player_inv:set_size("armor", 6)
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
armor:save_armor_inventory(player)
armor:save_armor_inventory(initplayer)
player_inv:set_size("armor", 0)
end
for i=1, 6 do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
armor:run_callbacks("on_equip", player, i, stack)
armor:run_callbacks("on_equip", initplayer, i, stack)
end
end
armor.def[name] = {
@ -252,7 +268,7 @@ local function init_player_armor(player)
end
end
end
armor:set_player_armor(player)
armor:set_player_armor(initplayer)
return true
end
@ -280,24 +296,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then
return
end
local player_name = player:get_player_name()
for field, _ in pairs(fields) do
if string.find(field, "skins_set") then
minetest.after(0, function(player)
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin
armor:set_player_armor(player)
end, player)
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if player then
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin
armor:set_player_armor(pplayer)
end
end)
end
end
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
minetest.after(0, function(player)
if init_player_armor(player) == false then
pending_players[player] = 0
local player_name = player:get_player_name()
minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0
end
end, player)
end)
end)
minetest.register_on_leaveplayer(function(player)
@ -330,8 +353,8 @@ if armor.config.drop == true or armor.config.destroy == true then
if pos and armor.config.destroy == false then
minetest.after(armor.config.bones_delay, function()
local meta = nil
local maxp = vector.add(pos, 8)
local minp = vector.subtract(pos, 8)
local maxp = vector.add(pos, 16)
local minp = vector.subtract(pos, 16)
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
for _, p in pairs(bones) do
local m = minetest.get_meta(p)
@ -370,8 +393,9 @@ if armor.config.punch_damage == true then
end)
end
minetest.register_on_player_hpchange(function(player, hp_change)
if player and hp_change < 0 then
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if player and reason.type ~= "drown" and reason.hunger == nil
and hp_change < 0 then
local name = player:get_player_name()
if name then
local heal = armor.def[name].heal
@ -406,7 +430,7 @@ minetest.register_globalstep(function(dtime)
end
end)
-- Fire Protection and water breating, added by TenPlus1
-- Fire Protection and water breathing, added by TenPlus1.
if armor.config.fire_protect == true then
-- override hot nodes so they do not hurt player anywhere but mod

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@ -0,0 +1,25 @@
minetest.log("warning", "[TEST] integration-test enabled!")
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
if file then
for name in pairs(minetest.registered_nodes) do
file:write(name .. '\n')
end
file:close()
end
minetest.log("warning", "[TEST] integration tests done!")
minetest.request_shutdown("success")
end)
end)

4
3d_armor/mod.conf Normal file
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@ -0,0 +1,4 @@
name = 3d_armor
depends = default
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
description = Adds craftable armor that is visible to other players.

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