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18 Commits
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version-0.
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a05eae3782 | |||
2ac90f8d19 | |||
4adc602704 | |||
e248752ee4 | |||
47ecef46f7 |
14
.github/workflows/integration-test.yml
vendored
Normal file
@ -0,0 +1,14 @@
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name: integration-test
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: integration-test
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run: ./integration-test.sh
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17
.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,17 @@
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name: luacheck
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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34
.luacheckrc
Normal file
@ -0,0 +1,34 @@
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unused_args = false
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globals = {
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"wieldview",
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"armor",
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"armor_i18n",
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"inventory_plus"
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}
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read_globals = {
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-- Stdlib
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Minetest
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"vector", "ItemStack",
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"dump", "VoxelArea",
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-- deps
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"default",
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"minetest",
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"unified_inventory",
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"intllib",
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"wardrobe",
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"player_monoids",
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"armor_monoid",
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"sfinv",
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"ARMOR_MATERIALS",
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"ARMOR_FIRE_NODES",
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"pova",
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"skins",
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"u_skins"
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}
|
@ -1,9 +1,26 @@
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[mod] 3d Armor [3d_armor]
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=========================
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License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
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License Source Code
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-------------------
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License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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https://github.com/daviddoesminetest/3d-armors-new-textures
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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License Textures
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----------------
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Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
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|
@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
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local material = {count=1}
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local textures = {}
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local physics = {}
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local attributes = {}
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local levels = {}
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@ -279,6 +278,11 @@ armor.set_player_armor = function(self, player)
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if use_armor_monoid then
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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else
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-- Preserve immortal group (damage disabled for player)
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local immortal = player:get_armor_groups().immortal
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if immortal and immortal ~= 0 then
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groups.immortal = 1
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end
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player:set_armor_groups(groups)
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end
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if use_player_monoids then
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@ -312,6 +316,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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if not name then
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return
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end
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local set_state
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local set_count
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local state = 0
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local count = 0
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local recip = true
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@ -319,8 +325,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local name = stack:get_name()
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local use = minetest.get_item_group(name, "armor_use") or 0
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local itemname = stack:get_name()
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local use = minetest.get_item_group(itemname, "armor_use") or 0
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local damage = use > 0
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local def = stack:get_definition() or {}
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if type(def.on_punched) == "function" then
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@ -368,15 +374,21 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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end
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end
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if damage == true and hitter == "fire" then
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damage = minetest.get_item_group(name, "flammable") > 0
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damage = minetest.get_item_group(itemname, "flammable") > 0
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end
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if damage == true then
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self:damage(player, i, stack, use)
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set_state = self.def[name].state
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set_count = self.def[name].count
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end
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state = state + stack:get_wear()
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count = count + 1
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end
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end
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if set_count and set_count ~= count then
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state = set_state or state
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count = set_count or count
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end
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self.def[name].state = state
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self.def[name].count = count
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end
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@ -466,7 +478,8 @@ end
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armor.load_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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if inv then
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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local meta = player:get_meta()
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local armor_list_string = meta:get_string("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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@ -478,7 +491,8 @@ end
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armor.save_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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if inv then
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player:set_attribute("3d_armor_inventory",
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local meta = player:get_meta()
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meta:set_string("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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end
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@ -519,7 +533,7 @@ armor.drop_armor = function(pos, stack)
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if node then
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local obj = minetest.add_item(pos, stack)
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if obj then
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
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end
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end
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|
@ -79,6 +79,19 @@ if armor.materials.wood then
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
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})
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local wood_armor_fuel = {
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helmet = 6,
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chestplate = 8,
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leggings = 7,
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boots = 5
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}
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for armor, burn in pairs(wood_armor_fuel) do
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minetest.register_craft({
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type = "fuel",
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recipe = "3d_armor:" .. armor .. "_wood",
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burntime = burn,
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})
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end
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end
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if armor.materials.cactus then
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@ -110,6 +123,19 @@ if armor.materials.cactus then
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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local cactus_armor_fuel = {
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helmet = 14,
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chestplate = 16,
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leggings = 15,
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boots = 13
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}
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for armor, burn in pairs(cactus_armor_fuel) do
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minetest.register_craft({
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type = "fuel",
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recipe = "3d_armor:" .. armor .. "_cactus",
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burntime = burn,
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})
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end
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end
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if armor.materials.steel then
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|
@ -15,19 +15,23 @@ local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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end
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-- Legacy Config Support
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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input = io.open(worldpath.."/armor.conf", "r")
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if input then
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dofile(worldpath.."/armor.conf")
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input:close()
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input = nil
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end
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for name, _ in pairs(armor.config) do
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local global = "ARMOR_"..name:upper()
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@ -99,22 +103,33 @@ armor.formspec = armor.formspec..
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if armor.config.fire_protect then
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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end
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armor:register_on_damage(function(player, index, stack)
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local name = player:get_player_name()
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local def = stack:get_definition()
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if name and def and def.description and stack:get_wear() > 60100 then
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minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
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minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
|
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end
|
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end)
|
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armor:register_on_destroy(function(player, index, stack)
|
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local name = player:get_player_name()
|
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local def = stack:get_definition()
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if name and def and def.description then
|
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minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
|
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minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
|
||||
end
|
||||
end)
|
||||
|
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local function validate_armor_inventory(player)
|
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-- Workaround for detached inventory swap exploit
|
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local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
|
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local pos = player:get_pos()
|
||||
if not inv then
|
||||
return
|
||||
end
|
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local armor_prev = {}
|
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local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||
local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
|
||||
local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
|
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if armor_list_string then
|
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local armor_list = armor:deserialize_inventory_list(armor_list_string)
|
||||
for i, stack in ipairs(armor_list) do
|
||||
@ -140,6 +155,7 @@ local function validate_armor_inventory(player)
|
||||
elements[element] = true;
|
||||
else
|
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inv:remove_item("armor", stack)
|
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minetest.item_drop(stack, player, pos)
|
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-- The following code returns invalid items to the player's main
|
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-- inventory but could open up the possibity for a hacked client
|
||||
-- to receive items back they never really had. I am not certain
|
||||
@ -158,9 +174,9 @@ local function validate_armor_inventory(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function init_player_armor(player)
|
||||
local name = player:get_player_name()
|
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local pos = player:get_pos()
|
||||
local function init_player_armor(initplayer)
|
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local name = initplayer:get_player_name()
|
||||
local pos = initplayer:get_pos()
|
||||
if not name or not pos then
|
||||
return false
|
||||
end
|
||||
@ -203,20 +219,20 @@ local function init_player_armor(player)
|
||||
end,
|
||||
}, name)
|
||||
armor_inv:set_size("armor", 6)
|
||||
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
|
||||
local player_inv = player:get_inventory()
|
||||
if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
|
||||
local player_inv = initplayer:get_inventory()
|
||||
player_inv:set_size("armor", 6)
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
armor:save_armor_inventory(initplayer)
|
||||
player_inv:set_size("armor", 0)
|
||||
end
|
||||
for i=1, 6 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
armor:run_callbacks("on_equip", initplayer, i, stack)
|
||||
end
|
||||
end
|
||||
armor.def[name] = {
|
||||
@ -252,7 +268,7 @@ local function init_player_armor(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:set_player_armor(initplayer)
|
||||
return true
|
||||
end
|
||||
|
||||
@ -280,24 +296,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if player then
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin
|
||||
armor:set_player_armor(pplayer)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.b3d")
|
||||
minetest.after(0, function(player)
|
||||
if init_player_armor(player) == false then
|
||||
pending_players[player] = 0
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if pplayer and init_player_armor(pplayer) == false then
|
||||
pending_players[pplayer] = 0
|
||||
end
|
||||
end, player)
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
@ -330,8 +353,8 @@ if armor.config.drop == true or armor.config.destroy == true then
|
||||
if pos and armor.config.destroy == false then
|
||||
minetest.after(armor.config.bones_delay, function()
|
||||
local meta = nil
|
||||
local maxp = vector.add(pos, 8)
|
||||
local minp = vector.subtract(pos, 8)
|
||||
local maxp = vector.add(pos, 16)
|
||||
local minp = vector.subtract(pos, 16)
|
||||
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
|
||||
for _, p in pairs(bones) do
|
||||
local m = minetest.get_meta(p)
|
||||
@ -370,8 +393,9 @@ if armor.config.punch_damage == true then
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
if player and hp_change < 0 then
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
if player and reason.type ~= "drown" and reason.hunger == nil
|
||||
and hp_change < 0 then
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
local heal = armor.def[name].heal
|
||||
@ -406,7 +430,7 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Fire Protection and water breating, added by TenPlus1
|
||||
-- Fire Protection and water breathing, added by TenPlus1.
|
||||
|
||||
if armor.config.fire_protect == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
|
25
3d_armor/integration_test.lua
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
minetest.log("warning", "[TEST] integration-test enabled!")
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.after(1, function()
|
||||
|
||||
local data = minetest.write_json({ success = true }, true);
|
||||
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
|
||||
if file then
|
||||
file:write(data)
|
||||
file:close()
|
||||
end
|
||||
|
||||
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
|
||||
if file then
|
||||
for name in pairs(minetest.registered_nodes) do
|
||||
file:write(name .. '\n')
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
minetest.log("warning", "[TEST] integration tests done!")
|
||||
minetest.request_shutdown("success")
|
||||
end)
|
||||
end)
|
4
3d_armor/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = 3d_armor
|
||||
depends = default
|
||||
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
|
||||
description = Adds craftable armor that is visible to other players.
|
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Before Width: | Height: | Size: 368 B After Width: | Height: | Size: 245 B |
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Before Width: | Height: | Size: 368 B After Width: | Height: | Size: 261 B |
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Before Width: | Height: | Size: 389 B After Width: | Height: | Size: 267 B |
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Before Width: | Height: | Size: 431 B After Width: | Height: | Size: 348 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 261 B |
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Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 253 B |
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Before Width: | Height: | Size: 398 B After Width: | Height: | Size: 256 B |
Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 430 B After Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 398 B After Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 398 B After Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 256 B |
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Before Width: | Height: | Size: 366 B After Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 180 B |
Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 183 B |
Before Width: | Height: | Size: 366 B After Width: | Height: | Size: 186 B |
Before Width: | Height: | Size: 366 B After Width: | Height: | Size: 189 B |
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 180 B |
Before Width: | Height: | Size: 359 B After Width: | Height: | Size: 194 B |
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 151 B |
Before Width: | Height: | Size: 379 B After Width: | Height: | Size: 214 B |
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 413 B After Width: | Height: | Size: 217 B |
Before Width: | Height: | Size: 379 B After Width: | Height: | Size: 212 B |
Before Width: | Height: | Size: 379 B After Width: | Height: | Size: 213 B |
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 378 B After Width: | Height: | Size: 233 B |
Before Width: | Height: | Size: 414 B After Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 406 B After Width: | Height: | Size: 288 B |