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version-0.
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version-0.
Author | SHA1 | Date | |
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cc25d6be13 | |||
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0157ebd683 | |||
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f17a104ab1 | |||
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be1d353ec0 | |||
241aa663f1 | |||
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0ec2dbfb36 | |||
7fc991765c | |||
991d2955e0 | |||
64ec3dcf93 | |||
e1caf0ab0c | |||
a44d1a2530 | |||
16bc6232ca | |||
6efe3bf116 | |||
67867e78ec |
@ -1,13 +1,16 @@
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minetest.register_alias("adminboots","3d_armor:boots_admin")
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minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
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minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
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minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
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minetest.register_alias("adminleggings","3d_armor:leggings_admin")
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minetest.register_tool("3d_armor:helmet_admin", {
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description = "Admin Helmet",
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inventory_image = "3d_armor_inv_helmet_admin.png",
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groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1, not_in_creative_inventory=1},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:chestplate_admin", {
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@ -15,6 +18,9 @@ minetest.register_tool("3d_armor:chestplate_admin", {
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:leggings_admin", {
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@ -22,6 +28,9 @@ minetest.register_tool("3d_armor:leggings_admin", {
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inventory_image = "3d_armor_inv_leggings_admin.png",
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groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:boots_admin", {
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@ -29,5 +38,8 @@ minetest.register_tool("3d_armor:boots_admin", {
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inventory_image = "3d_armor_inv_boots_admin.png",
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groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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@ -18,12 +18,13 @@ ARMOR_FIRE_PROTECT = false
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-- Fire protection nodes, (name, protection level, damage)
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"fire:basic_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"bakedclay:safe_fire", 2, 1},
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{"default:torch", 1, 1},
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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}
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-- Increase this if you get initialization glitches when a player first joins.
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@ -54,3 +55,7 @@ ARMOR_LEVEL_MULTIPLIER = 1
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-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
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ARMOR_HEAL_MULTIPLIER = 1
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-- You can use this to increase or decrease overall armor radiation protection,
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-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
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-- Note: patched technic mod is required
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ARMOR_RADIATION_MULTIPLIER = 1
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@ -6,6 +6,7 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DESTROY = false
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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wood = "group:wood",
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cactus = "default:cactus",
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@ -18,11 +19,12 @@ ARMOR_MATERIALS = {
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}
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"bakedclay:safe_fire", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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}
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@ -50,28 +52,19 @@ if not minetest.get_modpath("ethereal") then
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ARMOR_MATERIALS.crystal = nil
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end
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-- override hot nodes so they do not hurt player anywhere but mod
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if ARMOR_FIRE_PROTECT == true then
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for _, row in ipairs(ARMOR_FIRE_NODES) do
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if minetest.registered_nodes[row[1]] then
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minetest.override_item(row[1], {damage_per_second = 0})
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end
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end
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end
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local time = 0
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armor = {
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player_hp = {},
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump","speed","gravity"},
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formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[current_player;craft;4,1;3,3;]"
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.."list[current_player;craftpreview;7,2;1,1;]",
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.."list[current_player;craftpreview;7,2;1,1;]"
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.."listring[current_player;main]"
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.."listring[current_player;craft]",
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textures = {},
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default_skin = "character",
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version = "0.4.4",
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version = "0.4.5",
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}
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if minetest.get_modpath("inventory_plus") then
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@ -81,6 +74,7 @@ if minetest.get_modpath("inventory_plus") then
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.."label[5,1;Level: armor_level]"
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.."label[5,1.5;Heal: armor_heal]"
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.."label[5,2;Fire: armor_fire]"
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.."label[5,2.5;Radiation: armor_radiation]"
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.."list[current_player;main;0,4.5;8,4;]"
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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@ -93,24 +87,19 @@ elseif minetest.get_modpath("unified_inventory") then
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image = "inventory_plus_armor.png",
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
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.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
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.."label[5,1;Level: "..armor.def[name].level.."]"
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.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
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.."label[5,2;Fire: "..armor.def[name].fire.."]"
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if minetest.setting_getbool("unified_inventory_lite") then
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formspec = "background[0.06,0.49;7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
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.."image[2.5,0.25;2,4;"..armor.textures[name].preview.."]"
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.."label[5,0.5;Level: "..armor.def[name].level.."]"
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.."label[5,1;Heal: "..armor.def[name].heal.."]"
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.."label[5,1.5;Fire: "..armor.def[name].fire.."]"
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end
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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end,
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})
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@ -156,6 +145,8 @@ armor.set_player_armor = function(self, player)
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local armor_level = 0
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local armor_heal = 0
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local armor_fire = 0
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local armor_water = 0
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local armor_radiation = 0
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local state = 0
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local items = 0
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local elements = {}
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@ -175,16 +166,16 @@ armor.set_player_armor = function(self, player)
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if v == false then
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local level = def.groups["armor_"..k]
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if level then
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local texture = item:gsub("%:", "_")
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local texture = def.texture or item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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preview = preview.."^"..texture.."_preview.png"
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armor_level = armor_level + level
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state = state + stack:get_wear()
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items = items + 1
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local heal = def.groups["armor_heal"] or 0
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armor_heal = armor_heal + heal
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local fire = def.groups["armor_fire"] or 0
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armor_fire = armor_fire + fire
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armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
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armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
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armor_water = armor_water + (def.groups["armor_water"] or 0)
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armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
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for kk,vv in ipairs(self.physics) do
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local o_value = def.groups["physics_"..vv]
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if o_value then
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@ -213,6 +204,7 @@ armor.set_player_armor = function(self, player)
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end
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armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
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armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
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armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
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if #textures > 0 then
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armor_texture = table.concat(textures, "^")
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end
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@ -220,6 +212,7 @@ armor.set_player_armor = function(self, player)
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if armor_level > 0 then
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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armor_groups.radiation = 100 - armor_radiation
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end
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player:set_armor_groups(armor_groups)
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player:set_physics_override(physics_o)
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@ -233,70 +226,14 @@ armor.set_player_armor = function(self, player)
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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self.def[name].fire = armor_fire
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self.def[name].water = armor_water
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self.def[name].radiation = armor_radiation
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self:update_player_visuals(player)
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end
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armor.update_armor = function(self, player)
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local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
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if not name then
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return
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end
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local hp = player:get_hp() or 0
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if ARMOR_FIRE_PROTECT == true then
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pos.y = pos.y + 1.4 -- head level
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local node_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
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local node_feet = minetest.get_node(pos).name
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-- is player inside a hot node?
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for _, row in ipairs(ARMOR_FIRE_NODES) do
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-- check for fire protection, if not enough then get hurt
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if row[1] == node_head or row[1] == node_feet then
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if hp > 0 and armor.def[name].fire < row[2] then
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hp = hp - row[3] * ARMOR_UPDATE_TIME
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player:set_hp(hp)
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break
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end
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end
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end
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end
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if hp <= 0 or hp == self.player_hp[name] then
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return
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end
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if self.player_hp[name] > hp then
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local heal_max = 0
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local state = 0
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local items = 0
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local use = stack:get_definition().groups["armor_use"] or 0
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local heal = stack:get_definition().groups["armor_heal"] or 0
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local item = stack:get_name()
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stack:add_wear(use)
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armor_inv:set_stack("armor", i, stack)
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player_inv:set_stack("armor", i, stack)
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state = state + stack:get_wear()
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items = items + 1
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if stack:get_count() == 0 then
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local desc = minetest.registered_items[item].description
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if desc then
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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end
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self:set_player_armor(player)
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armor:update_inventory(player)
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end
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heal_max = heal_max + heal
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end
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end
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self.def[name].state = state
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self.def[name].count = items
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heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
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if heal_max > math.random(100) then
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player:set_hp(self.player_hp[name])
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return
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end
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end
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self.player_hp[name] = hp
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-- Legacy support: Called when armor levels are changed
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-- Other mods can hook on to this function, see hud mod for example
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end
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armor.get_player_skin = function(self, name)
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@ -331,6 +268,7 @@ armor.get_armor_formspec = function(self, name)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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formspec = formspec:gsub("armor_fire", armor.def[name].fire)
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formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
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return formspec
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end
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@ -346,11 +284,13 @@ armor.update_inventory = function(self, player)
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else
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local formspec = armor:get_armor_formspec(name)
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if inv_mod == "inventory_plus" then
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formspec = formspec.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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local page = player:get_inventory_formspec()
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if page:find("detached:"..name.."_armor") then
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inventory_plus.set_inventory_formspec(player, formspec)
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end
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else
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elseif not core.setting_getbool("creative_mode") then
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player:set_inventory_formspec(formspec)
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end
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end
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@ -467,16 +407,6 @@ minetest.register_on_joinplayer(function(player)
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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-- Legacy support, import player's armor from old inventory format
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for _,v in pairs(armor.elements) do
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local list = "armor_"..v
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armor_inv:add_item("armor", player_inv:get_stack(list, 1))
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player_inv:set_stack(list, 1, nil)
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end
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-- TODO Remove this on the next version upate
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armor.player_hp[name] = 0
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armor.def[name] = {
|
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state = 0,
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count = 0,
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@ -486,6 +416,8 @@ minetest.register_on_joinplayer(function(player)
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speed = 1,
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gravity = 1,
|
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fire = 0,
|
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water = 0,
|
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radiation = 0,
|
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}
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armor.textures[name] = {
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skin = armor.default_skin..".png",
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@ -501,7 +433,7 @@ minetest.register_on_joinplayer(function(player)
|
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elseif skin_mod == "simple_skins" then
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local skin = skins.skins[name]
|
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if skin then
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armor.textures[name].skin = skin..".png"
|
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armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "u_skins" then
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local skin = u_skins.u_skins[name]
|
||||
@ -566,16 +498,22 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node = minetest.get_node(vector.round(pos))
|
||||
if node then
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
if node.name ~= "bones:bones" then
|
||||
pos.y = pos.y+1
|
||||
node = minetest.get_node(vector.round(pos))
|
||||
if node.name ~= "bones:bones" then
|
||||
minetest.log("warning", "Failed to add armor to bones node.")
|
||||
return
|
||||
end
|
||||
end
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
else
|
||||
@ -588,13 +526,110 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > ARMOR_UPDATE_TIME then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player)
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
|
||||
if name and hp_change < 0 then
|
||||
|
||||
-- used for insta kill tools/commands like /kill (doesnt damage armor)
|
||||
if hp_change < -100 then
|
||||
return hp_change
|
||||
end
|
||||
time = 0
|
||||
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
armor.def[name].state = state
|
||||
armor.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max > math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
armor:update_armor(player)
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
-- Fire Protection and water breating, added by TenPlus1
|
||||
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
end
|
||||
else
|
||||
print ("[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
armor.timer = armor.timer + dtime
|
||||
if armor.timer < ARMOR_UPDATE_TIME then
|
||||
return
|
||||
end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local hp = player:get_hp()
|
||||
-- water breathing
|
||||
if name and armor.def[name].water > 0 then
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
end
|
||||
-- fire protection
|
||||
if ARMOR_FIRE_PROTECT == true
|
||||
and name and pos and hp then
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
-- check fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
hp = hp - row[3] * ARMOR_UPDATE_TIME
|
||||
player:set_hp(hp)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
armor.timer = 0
|
||||
end)
|
||||
|
||||
-- kill player when command issued
|
||||
minetest.register_chatcommand("kill", {
|
||||
params = "<name>",
|
||||
description = "Kills player instantly",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_hp(-1001)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
1
3d_armor/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds craftable armor that is visible to other players.
|
Before Width: | Height: | Size: 725 B After Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 602 B After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 545 B After Width: | Height: | Size: 533 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 524 B After Width: | Height: | Size: 508 B |
Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 475 B |
Before Width: | Height: | Size: 798 B After Width: | Height: | Size: 511 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 549 B |
Before Width: | Height: | Size: 485 B After Width: | Height: | Size: 472 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 184 B |
7
3d_armor_stand/LICENSE.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
License Source Code: LGPL v2.1
|
||||
|
||||
Lecense Media: CC BY-SA 3.0
|
||||
|
21
3d_armor_stand/README.txt
Normal file
@ -0,0 +1,21 @@
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
Depends: 3d_armor
|
||||
|
||||
Adds a chest-like armor stand for armor storage and display.
|
||||
|
||||
Crafting
|
||||
--------
|
||||
|
||||
F = Wooden Fence [default:fence_wood]
|
||||
S = Steel Ingot [default:steel_ingot]
|
||||
|
||||
+---+---+---+
|
||||
| | F | |
|
||||
+---+---+---+
|
||||
| | F | |
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
+---+---+---+
|
||||
|
2
3d_armor_stand/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
3d_armor
|
||||
|
301
3d_armor_stand/init.lua
Normal file
@ -0,0 +1,301 @@
|
||||
local armor_stand_formspec = "size[8,7]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
default.get_hotbar_bg(0,3) ..
|
||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
||||
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
||||
"list[current_name;armor_feet;4,1.5;1,1;]" ..
|
||||
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||
"list[current_player;main;0,3;8,1;]" ..
|
||||
"list[current_player;main;0,4.25;8,3;8]"
|
||||
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
|
||||
local function get_stand_object(pos)
|
||||
local object = nil
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5) or {}
|
||||
for _, obj in pairs(objects) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
if ent.name == "3d_armor_stand:armor_entity" then
|
||||
-- Remove duplicates
|
||||
if object then
|
||||
obj:remove()
|
||||
else
|
||||
object = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return object
|
||||
end
|
||||
|
||||
local function update_entity(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
if not string.find(node.name, "3d_armor_stand:") then
|
||||
object:remove()
|
||||
return
|
||||
end
|
||||
else
|
||||
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
end
|
||||
if object then
|
||||
local texture = "3d_armor_trans.png"
|
||||
local textures = {}
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local yaw = 0
|
||||
if inv then
|
||||
for _, element in pairs(elements) do
|
||||
local stack = inv:get_stack("armor_"..element, 1)
|
||||
if stack:get_count() == 1 then
|
||||
local item = stack:get_name() or ""
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups["armor_"..element] then
|
||||
local texture = def.texture or item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #textures > 0 then
|
||||
texture = table.concat(textures, "^")
|
||||
end
|
||||
if node.param2 then
|
||||
local rot = node.param2 % 4
|
||||
if rot == 1 then
|
||||
yaw = 3 * math.pi / 2
|
||||
elseif rot == 2 then
|
||||
yaw = math.pi
|
||||
elseif rot == 3 then
|
||||
yaw = math.pi / 2
|
||||
end
|
||||
end
|
||||
object:setyaw(yaw)
|
||||
object:set_properties({textures={texture}})
|
||||
end
|
||||
end
|
||||
|
||||
local function has_locked_armor_stand_privilege(meta, player)
|
||||
local name = ""
|
||||
if player then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
name = player:get_player_name()
|
||||
end
|
||||
if name ~= meta:get_string("owner") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
description = "Armor stand",
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"default_wood.png", "default_steel_block.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
|
||||
},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", "Armor Stand")
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
if not inv:is_empty("armor_"..element) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
after_place_node = function(pos)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups[listname] then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos)
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
after_destruct = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
object:remove()
|
||||
end
|
||||
minetest.after(1, function(pos)
|
||||
update_entity(pos)
|
||||
end, pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("3d_armor_stand:locked_armor_stand", {
|
||||
description = "Locked Armor stand",
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"default_wood.png", "default_steel_block.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
|
||||
},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", "Armor Stand")
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
if not inv:is_empty("armor_"..element) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Armor Stand (owned by " ..
|
||||
meta:get_string("owner") .. ")")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_armor_stand_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups[listname] then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_armor_stand_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos)
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
after_destruct = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
object:remove()
|
||||
end
|
||||
minetest.after(1, function(pos)
|
||||
update_entity(pos)
|
||||
end, pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||
physical = true,
|
||||
visual = "mesh",
|
||||
mesh = "3d_armor_entity.obj",
|
||||
visual_size = {x=1, y=1},
|
||||
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
|
||||
textures = {"3d_armor_trans.png"},
|
||||
pos = nil,
|
||||
timer = 0,
|
||||
on_activate = function(self)
|
||||
local pos = self.object:getpos()
|
||||
if pos then
|
||||
self.pos = vector.round(pos)
|
||||
update_entity(pos)
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
if not self.pos then
|
||||
return
|
||||
end
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 1 then
|
||||
self.timer = 0
|
||||
local pos = self.object:getpos()
|
||||
if pos then
|
||||
if vector.equals(vector.round(pos), self.pos) then
|
||||
return
|
||||
end
|
||||
end
|
||||
update_entity(self.pos)
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:armor_stand",
|
||||
recipe = {
|
||||
{"", "default:fence_wood", ""},
|
||||
{"", "default:fence_wood", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:locked_armor_stand",
|
||||
recipe = {
|
||||
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
193
3d_armor_stand/models/3d_armor_entity.obj
Normal file
@ -0,0 +1,193 @@
|
||||
# Blender v2.73 (sub 0) OBJ File: '3d_armor_entity_3.blend'
|
||||
# www.blender.org
|
||||
mtllib 3d_armor_entity.mtl
|
||||
o Player_Cube
|
||||
v 2.200000 9.763893 1.200000
|
||||
v 2.200000 9.763893 -1.200000
|
||||
v 2.200000 2.663871 1.200000
|
||||
v 2.200000 2.663871 -1.200000
|
||||
v -2.200000 9.763893 -1.200000
|
||||
v -2.200000 9.763893 1.200000
|
||||
v -2.200000 2.663871 -1.200000
|
||||
v -2.200000 2.663871 1.200000
|
||||
v 2.300000 13.863962 2.300000
|
||||
v 2.300000 13.863962 -2.300000
|
||||
v 2.300000 9.263885 2.300000
|
||||
v 2.300000 9.263885 -2.300000
|
||||
v -2.300000 13.863962 -2.300000
|
||||
v -2.300000 13.863962 2.300000
|
||||
v -2.300000 9.263885 -2.300000
|
||||
v -2.300000 9.263885 2.300000
|
||||
v -2.322686 2.473175 -1.300000
|
||||
v -2.322686 2.473175 1.300000
|
||||
v -4.713554 2.682348 1.300000
|
||||
v -4.713554 2.682348 -1.300000
|
||||
v -1.686446 9.745432 -1.300000
|
||||
v -1.686446 9.745432 1.300000
|
||||
v -4.077313 9.954605 1.300000
|
||||
v -4.077313 9.954605 -1.300000
|
||||
v 4.077313 9.954605 -1.300000
|
||||
v 4.077313 9.954605 1.300000
|
||||
v 1.686446 9.745432 1.300000
|
||||
v 1.686446 9.745432 -1.300000
|
||||
v 4.713554 2.682348 -1.300000
|
||||
v 4.713554 2.682348 1.300000
|
||||
v 2.322686 2.473175 1.300000
|
||||
v 2.322686 2.473175 -1.300000
|
||||
v 0.139099 2.938947 -1.200000
|
||||
v 0.139099 2.938947 1.200000
|
||||
v 0.261266 -4.059988 1.200000
|
||||
v 0.261266 -4.059988 -1.200000
|
||||
v 2.660901 -4.018101 1.190000
|
||||
v 2.660901 -4.018101 -1.210000
|
||||
v 2.538733 2.980834 1.190000
|
||||
v 2.538733 2.980834 -1.210000
|
||||
v -0.139099 2.938947 -1.200000
|
||||
v -0.139099 2.938947 1.200000
|
||||
v -0.261266 -4.059988 1.200000
|
||||
v -0.261266 -4.059988 -1.200000
|
||||
v -2.538734 2.980834 -1.210000
|
||||
v -2.538734 2.980834 1.190000
|
||||
v -2.660901 -4.018101 -1.210000
|
||||
v -2.660901 -4.018101 1.190000
|
||||
v -2.799999 -4.387500 1.390000
|
||||
v -2.799999 -4.387500 -1.410000
|
||||
v -2.800000 -0.812499 1.390000
|
||||
v -2.800000 -0.812499 -1.410000
|
||||
v -0.000000 -4.387500 -1.400000
|
||||
v -0.000000 -4.387500 1.400000
|
||||
v -0.000000 -0.812499 1.400000
|
||||
v -0.000000 -0.812499 -1.400000
|
||||
v 2.800000 -0.812499 -1.410000
|
||||
v 2.800000 -0.812499 1.390000
|
||||
v 2.799999 -4.387500 -1.410000
|
||||
v 2.799999 -4.387500 1.390000
|
||||
v 0.000000 -4.387500 -1.400000
|
||||
v 0.000000 -4.387500 1.400000
|
||||
v 0.000000 -0.812499 1.400000
|
||||
v 0.000000 -0.812499 -1.400000
|
||||
v 2.267006 13.830965 2.267006
|
||||
v 2.267006 13.830965 -2.267006
|
||||
v 2.267006 9.296881 2.267006
|
||||
v 2.267006 9.296881 -2.267006
|
||||
v -2.267006 13.830965 -2.267006
|
||||
v -2.267006 13.830965 2.267006
|
||||
v -2.267006 9.296881 -2.267006
|
||||
v -2.267006 9.296881 2.267006
|
||||
vt 0.250000 0.375000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.312500 0.000000
|
||||
vt 0.312500 0.375000
|
||||
vt 0.437500 0.375000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.562500 0.375000
|
||||
vt 0.562500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.500000 0.000000
|
||||
vt 0.500000 0.375000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.375000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.875000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.750000 0.375000
|
||||
vt 0.812500 0.500000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.687500 0.375000
|
||||
vt 0.687500 0.500000
|
||||
vt 0.687500 0.000000
|
||||
vt 0.750000 0.000000
|
||||
vt 0.812500 0.000000
|
||||
vt 0.875000 0.375000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.187500 0.375000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.062500 0.000000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.125000 0.000000
|
||||
vt 0.437500 0.875000
|
||||
vt 0.437500 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.375000 0.875000
|
||||
vt 0.250000 0.875000
|
||||
vt 0.312500 0.875000
|
||||
vt 0.312500 0.656250
|
||||
vt 0.250000 0.656250
|
||||
vt 0.500000 0.875000
|
||||
vt 0.437500 0.656250
|
||||
vt 0.500000 0.656250
|
||||
vt 0.375000 0.656250
|
||||
vt 0.312500 1.000000
|
||||
usemtl Armor
|
||||
s off
|
||||
f 1/1 3/2 4/3 2/4
|
||||
f 5/5 6/6 1/7 2/4
|
||||
f 8/6 7/5 4/8 3/9
|
||||
f 5/5 2/4 4/3 7/10
|
||||
f 7/10 8/11 6/12 5/5
|
||||
f 8/11 3/13 1/14 6/12
|
||||
f 9/15 11/16 12/17 10/18
|
||||
f 13/19 14/20 9/21 10/18
|
||||
f 12/22 11/23 16/20 15/19
|
||||
f 13/19 10/18 12/17 15/24
|
||||
f 14/22 13/19 15/24 16/25
|
||||
f 9/26 14/22 16/25 11/27
|
||||
f 17/28 18/24 19/29 20/30
|
||||
f 24/31 23/32 22/24 21/28
|
||||
f 23/31 24/14 20/13 19/33
|
||||
f 24/31 21/28 17/34 20/33
|
||||
f 21/28 22/30 18/35 17/34
|
||||
f 22/30 23/36 19/37 18/35
|
||||
f 27/30 31/35 30/37 26/36
|
||||
f 28/28 32/34 31/35 27/30
|
||||
f 25/31 29/33 32/34 28/28
|
||||
f 26/31 30/33 29/13 25/14
|
||||
f 25/31 28/28 27/24 26/32
|
||||
f 32/28 29/30 30/29 31/24
|
||||
f 40/38 33/39 34/40 39/41
|
||||
f 36/42 38/38 37/41 35/43
|
||||
f 39/44 37/45 38/46 40/39
|
||||
f 34/1 35/2 37/47 39/42
|
||||
f 40/38 38/48 36/46 33/39
|
||||
f 33/42 36/47 35/48 34/38
|
||||
f 45/38 46/41 42/40 41/39
|
||||
f 41/42 42/38 43/48 44/47
|
||||
f 45/38 41/39 44/46 47/48
|
||||
f 42/1 46/42 48/47 43/2
|
||||
f 46/44 45/39 47/46 48/45
|
||||
f 44/42 43/43 48/41 47/38
|
||||
f 53/49 54/50 49/51 50/52
|
||||
f 51/53 52/54 50/55 49/56
|
||||
f 55/57 51/49 49/58 54/59
|
||||
f 52/52 56/54 53/55 50/60
|
||||
f 56/49 55/52 54/60 53/58
|
||||
f 52/52 51/51 55/61 56/54
|
||||
f 64/49 61/58 62/60 63/52
|
||||
f 57/52 59/60 61/55 64/54
|
||||
f 63/57 62/59 60/58 58/49
|
||||
f 58/53 60/56 59/55 57/54
|
||||
f 61/49 59/52 60/51 62/50
|
||||
f 57/52 64/54 63/61 58/51
|
||||
f 65/15 66/18 68/17 67/16
|
||||
f 69/19 66/18 65/21 70/20
|
||||
f 68/22 71/19 72/20 67/23
|
||||
f 69/19 71/24 68/17 66/18
|
||||
f 70/22 72/25 71/24 69/19
|
||||
f 65/26 67/27 72/25 70/22
|
191
3d_armor_stand/models/3d_armor_stand.obj
Normal file
@ -0,0 +1,191 @@
|
||||
# Blender v2.73 (sub 0) OBJ File: '3d_armor_stand.blend'
|
||||
# www.blender.org
|
||||
mtllib 3d_armor_stand.mtl
|
||||
o Player_Cube
|
||||
v 0.062500 1.312500 -0.062500
|
||||
v 0.062500 1.312500 0.062500
|
||||
v -0.062500 1.312500 -0.062500
|
||||
v -0.062500 1.312500 0.062500
|
||||
v -0.187500 -0.437504 0.062500
|
||||
v -0.187500 -0.437504 -0.062500
|
||||
v -0.187500 0.937500 0.062500
|
||||
v -0.187500 0.937500 -0.062500
|
||||
v -0.250000 0.250000 0.062500
|
||||
v -0.250000 0.250000 -0.062500
|
||||
v -0.250000 0.125003 0.062500
|
||||
v -0.250000 0.125003 -0.062500
|
||||
v 0.250000 0.250000 0.062500
|
||||
v 0.250000 0.250000 -0.062500
|
||||
v 0.250000 0.125003 0.062500
|
||||
v 0.250000 0.125003 -0.062500
|
||||
v -0.062500 -0.437504 -0.062500
|
||||
v -0.062500 -0.437504 0.062500
|
||||
v -0.062500 0.937500 0.062500
|
||||
v -0.062500 0.937500 -0.062500
|
||||
v 0.062500 0.250000 0.062500
|
||||
v 0.062500 0.250000 -0.062500
|
||||
v 0.187500 0.250000 -0.062500
|
||||
v 0.187500 0.250000 0.062500
|
||||
v 0.187500 0.937500 -0.062500
|
||||
v 0.187500 0.937500 0.062500
|
||||
v 0.187500 -0.437504 -0.062500
|
||||
v 0.187500 -0.437504 0.062500
|
||||
v 0.062500 -0.437504 -0.062500
|
||||
v 0.062500 -0.437504 0.062500
|
||||
v 0.062500 0.937500 0.062500
|
||||
v 0.062500 0.937500 -0.062500
|
||||
v -0.062500 0.812500 -0.062500
|
||||
v -0.187500 0.812500 -0.062500
|
||||
v -0.062500 0.812500 0.062500
|
||||
v -0.187500 0.812500 0.062500
|
||||
v 0.062500 0.812500 -0.062500
|
||||
v 0.187500 0.812500 -0.062500
|
||||
v 0.187500 0.812500 0.062500
|
||||
v 0.062500 0.812500 0.062500
|
||||
v 0.375000 0.812500 0.062500
|
||||
v 0.375000 0.812500 -0.062500
|
||||
v 0.375000 0.937500 0.062500
|
||||
v 0.375000 0.937500 -0.062500
|
||||
v 0.500000 -0.437500 -0.500000
|
||||
v 0.500000 -0.437500 0.500000
|
||||
v -0.500000 -0.437500 -0.500000
|
||||
v -0.500000 -0.437500 0.500000
|
||||
v -0.062500 0.250000 -0.062500
|
||||
v -0.187500 0.250000 -0.062500
|
||||
v -0.062500 0.250000 0.062500
|
||||
v -0.187500 0.250000 0.062500
|
||||
v -0.375000 0.937500 0.062500
|
||||
v -0.375000 0.937500 -0.062500
|
||||
v -0.375000 0.812500 -0.062500
|
||||
v -0.375000 0.812500 0.062500
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.187500 0.124998 0.062500
|
||||
v 0.187500 0.124998 -0.062500
|
||||
v 0.062500 0.124998 0.062500
|
||||
v 0.062500 0.124998 -0.062500
|
||||
v -0.062500 0.124998 -0.062500
|
||||
v -0.187500 0.124998 -0.062500
|
||||
v -0.062500 0.124998 0.062500
|
||||
v -0.187500 0.124998 0.062500
|
||||
vt 0.000000 0.000000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.875000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.750000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.750000 0.250000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.750000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.625000 -0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.250000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.375000 -0.000000
|
||||
vt 0.125000 0.250000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.125000 0.000000
|
||||
vt -0.000000 0.937500
|
||||
vt 1.000000 0.937500
|
||||
vt 0.937500 0.000000
|
||||
vt 0.937500 1.000000
|
||||
vt 1.000000 0.062500
|
||||
vt 0.000000 0.062500
|
||||
vt 0.062500 0.000000
|
||||
vt 0.062500 1.000000
|
||||
g Player_Cube_Stand
|
||||
usemtl Stand
|
||||
s off
|
||||
f 64/1 29/2 30/3 63/4
|
||||
f 52/5 50/6 10/7 9/8
|
||||
f 17/9 18/10 5/11 6/12
|
||||
f 68/3 66/2 6/1 5/4
|
||||
f 7/13 8/14 54/7 53/8
|
||||
f 67/15 68/16 5/17 18/7
|
||||
f 62/4 27/3 29/18 64/8
|
||||
f 66/3 65/18 17/8 6/4
|
||||
f 9/19 10/20 12/21 11/22
|
||||
f 63/7 30/15 28/16 61/17
|
||||
f 65/18 67/15 18/7 17/8
|
||||
f 61/8 28/18 27/15 62/7
|
||||
f 19/23 7/24 36/14 35/25
|
||||
f 8/14 7/13 19/26 20/25
|
||||
f 23/15 24/18 13/20 14/21
|
||||
f 13/8 15/27 16/28 14/7
|
||||
f 39/29 38/30 42/10 41/11
|
||||
f 29/31 27/4 28/1 30/32
|
||||
f 25/28 26/27 43/26 44/25
|
||||
f 38/12 25/19 44/13 42/33
|
||||
f 25/28 32/7 31/8 26/27
|
||||
f 8/26 20/13 33/33 34/29
|
||||
f 25/19 38/12 37/11 32/20
|
||||
f 31/17 40/7 39/28 26/34
|
||||
f 26/34 39/28 41/25 43/23
|
||||
f 43/7 41/28 42/34 44/17
|
||||
f 53/22 54/21 55/35 56/36
|
||||
f 36/14 7/24 53/17 56/7
|
||||
f 8/26 34/29 55/11 54/20
|
||||
f 34/37 36/33 56/4 55/1
|
||||
f 51/13 21/26 22/25 49/14
|
||||
f 20/4 3/12 1/19 32/8
|
||||
f 40/15 31/16 19/23 35/25
|
||||
f 35/29 33/30 37/2 40/3
|
||||
f 33/33 20/13 32/5 37/38
|
||||
f 3/14 4/24 2/23 1/25
|
||||
f 19/12 4/4 3/1 20/9
|
||||
f 31/36 2/17 4/7 19/22
|
||||
f 32/22 1/7 2/8 31/19
|
||||
f 23/5 62/38 64/33 22/13
|
||||
f 21/14 63/24 61/39 24/6
|
||||
f 61/3 62/2 16/10 15/11
|
||||
f 62/38 23/5 14/8 16/4
|
||||
f 24/6 61/39 15/17 13/7
|
||||
f 50/18 66/3 12/11 10/20
|
||||
f 66/40 68/38 11/4 12/1
|
||||
f 50/18 49/26 65/29 66/3
|
||||
f 51/25 52/15 68/16 67/23
|
||||
f 68/16 52/15 9/21 11/35
|
||||
f 49/26 22/13 64/33 65/29
|
||||
f 51/25 67/23 63/24 21/14
|
||||
f 67/33 65/37 64/30 63/29
|
||||
f 37/1 22/2 21/3 40/4
|
||||
f 38/4 23/3 22/18 37/8
|
||||
f 40/7 21/15 24/16 39/17
|
||||
f 39/8 24/18 23/15 38/7
|
||||
f 36/2 34/3 50/4 52/1
|
||||
f 35/15 36/16 52/17 51/7
|
||||
f 34/3 33/18 49/8 50/4
|
||||
f 33/18 35/15 51/7 49/8
|
||||
g Player_Cube_Base
|
||||
usemtl Base
|
||||
f 47/17 48/1 46/10 45/35
|
||||
f 59/1 57/10 58/35 60/17
|
||||
f 48/17 60/41 58/42 46/35
|
||||
f 46/43 58/10 57/35 45/44
|
||||
f 47/1 45/10 57/45 59/46
|
||||
f 48/47 47/48 59/17 60/1
|
BIN
3d_armor_stand/textures/3d_armor_stand_feet.png
Normal file
After Width: | Height: | Size: 243 B |
BIN
3d_armor_stand/textures/3d_armor_stand_head.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
3d_armor_stand/textures/3d_armor_stand_legs.png
Normal file
After Width: | Height: | Size: 249 B |
BIN
3d_armor_stand/textures/3d_armor_stand_torso.png
Normal file
After Width: | Height: | Size: 274 B |
49
README.md
@ -1,15 +1,34 @@
|
||||
Modpack - 3d Armor [0.4.4]
|
||||
Modpack - 3d Armor [0.4.5]
|
||||
==========================
|
||||
|
||||
### Table of Contents
|
||||
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
||||
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
||||
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
|
||||
|
||||
- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
|
||||
- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
|
||||
- [[mod] Shields [shields]](#mod-shields-shields)
|
||||
- [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor)
|
||||
- [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit)
|
||||
- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
|
||||
|
||||
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
|
||||
|
||||
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
depends: default
|
||||
Minetest Version: 0.4.13
|
||||
|
||||
recommends: inventory_plus or unified_inventory (use only one)
|
||||
Game: minetest_game and many derivatives
|
||||
|
||||
Depends: default
|
||||
|
||||
Recommends: inventory_plus or unified_inventory (use only one)
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
a player's armor group level making them less vulnerable to attack.
|
||||
|
||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
||||
percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
|
||||
@ -28,14 +47,14 @@ see armor.conf.example for all available options.
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
---------------------------------------
|
||||
|
||||
depends: 3d_armor
|
||||
Depends: 3d_armor
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
[mod] Shields [shields]
|
||||
-----------------------
|
||||
|
||||
depends: 3d_armor
|
||||
Depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not want shields then simply remove the shields folder from the modpack.
|
||||
@ -43,8 +62,22 @@ If you do not want shields then simply remove the shields folder from the modpac
|
||||
[mod] Technic Armor [technic_armor]
|
||||
-----------------------------------
|
||||
|
||||
depends: 3d_armor
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic mod to be installed for craft registration.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
-------------------------------
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
|
||||
Requires technic mod.
|
||||
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
-------------------------------------
|
||||
|
||||
Depends: 3d_armor
|
||||
|
||||
Adds a chest-like armor stand for armor storage and display.
|
||||
|
1
description.txt
Normal file
@ -0,0 +1 @@
|
||||
Visible player armor & wielded items.
|
10
hazmat_suit/README.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
===================================
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
|
||||
Requires technic mod.
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Source code by numZero
|
||||
Textures by HybridDog and numZero
|
2
hazmat_suit/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
3d_armor
|
||||
technic
|
1
hazmat_suit/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds hazmat suit (protects from water, fire and radiation) to 3d_armor.
|
126
hazmat_suit/init.lua
Normal file
@ -0,0 +1,126 @@
|
||||
local part_count = 4
|
||||
|
||||
local level = 35
|
||||
local heal = 20
|
||||
local use = 1000
|
||||
local fire = 4
|
||||
local water = 1
|
||||
local radiation = 50
|
||||
|
||||
if minetest.get_modpath("shields") then
|
||||
level = level / 0.9
|
||||
end
|
||||
|
||||
if part_count == #armor.elements then
|
||||
level = level / 1.1
|
||||
end
|
||||
|
||||
level = math.floor(level / part_count)
|
||||
heal = math.floor(heal / part_count)
|
||||
fire = math.floor(fire / part_count)
|
||||
radiation = math.floor(radiation / part_count)
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:helmet_hazmat", {
|
||||
description = "Hazmat Helmet",
|
||||
inventory_image = "hazmat_suit_inv_helmet_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:chestplate_hazmat", {
|
||||
description = "Hazmat Chestplate",
|
||||
inventory_image = "hazmat_suit_inv_chestplate_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:sleeve_hazmat", {
|
||||
description = "Hazmat Sleeve",
|
||||
inventory_image = "hazmat_suit_inv_sleeve_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:leggings_hazmat", {
|
||||
description = "Hazmat Leggins",
|
||||
inventory_image = "hazmat_suit_inv_leggings_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:boots_hazmat", {
|
||||
description = "Hazmat Boots",
|
||||
inventory_image = "hazmat_suit_inv_boots_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_tool("hazmat_suit:suit_hazmat", {
|
||||
description = "Hazmat Suit",
|
||||
inventory_image = "hazmat_suit_inv_suit_hazmat.png",
|
||||
groups = {
|
||||
armor_head = level,
|
||||
armor_torso = level,
|
||||
armor_legs = level,
|
||||
armor_feet = level,
|
||||
armor_heal = heal,
|
||||
armor_use = use,
|
||||
armor_fire = fire,
|
||||
armor_water = water,
|
||||
armor_radiation = radiation,
|
||||
},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:helmet_hazmat",
|
||||
recipe = {
|
||||
{"", "technic:stainless_steel_ingot", ""},
|
||||
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
|
||||
{"technic:rubber", "technic:rubber", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:chestplate_hazmat",
|
||||
recipe = {
|
||||
{"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"},
|
||||
{"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:sleeve_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "dye:yellow"},
|
||||
{"", "technic:stainless_steel_ingot"},
|
||||
{"", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:leggings_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "technic:lead_ingot", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:boots_hazmat",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"technic:rubber", "", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:suit_hazmat",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"hazmat_suit:helmet_hazmat",
|
||||
"hazmat_suit:chestplate_hazmat",
|
||||
"hazmat_suit:leggings_hazmat",
|
||||
"hazmat_suit:boots_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
},
|
||||
})
|
BIN
hazmat_suit/textures/hazmat_suit_inv_boots_hazmat.png
Normal file
After Width: | Height: | Size: 198 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_chestplate_hazmat.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_helmet_hazmat.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_leggings_hazmat.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_sleeve_hazmat.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_suit_hazmat.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
hazmat_suit/textures/hazmat_suit_suit_hazmat.png
Normal file
After Width: | Height: | Size: 792 B |
BIN
hazmat_suit/textures/hazmat_suit_suit_hazmat_preview.png
Normal file
After Width: | Height: | Size: 1005 B |
BIN
screenshot.png
Normal file
After Width: | Height: | Size: 145 KiB |
1
shields/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds visible shields to 3d armor.
|
@ -5,7 +5,7 @@ local use_moreores = minetest.get_modpath("moreores")
|
||||
minetest.register_tool("shields:shield_admin", {
|
||||
description = "Admin Shield",
|
||||
inventory_image = "shields_inv_shield_admin.png",
|
||||
groups = {armor_shield=1000, armor_heal=100, armor_use=0},
|
||||
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
===================================
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic mod to be installed for craft registration.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
Depends: 3d_armor
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Source code and textures by poet.nohit
|
||||
Source code and textures by poet.nohit and numzero
|
||||
|
@ -1 +1,3 @@
|
||||
3d_armor
|
||||
technic_worldgen
|
||||
moreores?
|
||||
|
1
technic_armor/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
@ -1,101 +1,56 @@
|
||||
if minetest.get_modpath("technic") then
|
||||
local stats = {
|
||||
brass = { name="Brass", armor=1.8, heal=0, use=650 },
|
||||
cast = { name="Cast Iron", armor=2.5, heal=8, use=200 },
|
||||
carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 },
|
||||
stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 },
|
||||
}
|
||||
local mats = {
|
||||
brass="technic:brass_ingot",
|
||||
cast="technic:cast_iron_ingot",
|
||||
carbon="technic:carbon_steel_ingot",
|
||||
stainless="technic:stainless_steel_ingot",
|
||||
}
|
||||
if minetest.get_modpath("moreores") then
|
||||
stats.tin = { name="Tin", armor=1.6, heal=0, use=750 }
|
||||
stats.silver = { name="Silver", armor=1.8, heal=6, use=650 }
|
||||
mats.tin = "moreores:tin_ingot"
|
||||
mats.silver = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(stats) do
|
||||
minetest.register_tool("technic_armor:helmet_"..k, {
|
||||
description = v.name.." Helmet",
|
||||
inventory_image = "technic_armor_inv_helmet_"..k..".png",
|
||||
groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("technic_armor:chestplate_"..k, {
|
||||
description = v.name.." Chestplate",
|
||||
inventory_image = "technic_armor_inv_chestplate_"..k..".png",
|
||||
groups = {armor_torso=math.floor(8*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("technic_armor:leggings_"..k, {
|
||||
description = v.name.." Leggings",
|
||||
inventory_image = "technic_armor_inv_leggings_"..k..".png",
|
||||
groups = {armor_legs=math.floor(7*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("technic_armor:boots_"..k, {
|
||||
description = v.name.." Boots",
|
||||
inventory_image = "technic_armor_inv_boots_"..k..".png",
|
||||
groups = {armor_feet=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
for k, v in pairs(mats) do
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("shields") then
|
||||
for k, v in pairs(stats) do
|
||||
minetest.register_tool("technic_armor:shield_"..k, {
|
||||
description = v.name.." Shield",
|
||||
inventory_image = "technic_armor_inv_shield_"..k..".png",
|
||||
groups = {armor_shield=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
local m = mats[k]
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:shield_"..k,
|
||||
recipe = {
|
||||
{m, m, m},
|
||||
{m, m, m},
|
||||
{"", m, ""},
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
local stats = {
|
||||
lead = { name="Lead", material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
|
||||
brass = { name="Brass", material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
|
||||
cast = { name="Cast Iron", material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
|
||||
carbon = { name="Carbon Steel", material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
|
||||
stainless = { name="Stainless Steel", material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
|
||||
}
|
||||
if minetest.get_modpath("moreores") then
|
||||
stats.tin = { name="Tin", material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
|
||||
stats.silver = { name="Silver", material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
|
||||
end
|
||||
|
||||
local parts = {
|
||||
helmet = { place="head", name="Helmet", level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
|
||||
chestplate = { place="torso", name="Chestplate", level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
|
||||
leggings = { place="legs", name="Leggings", level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
|
||||
boots = { place="feet", name="Boots", level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
|
||||
}
|
||||
if minetest.get_modpath("shields") then
|
||||
parts.shield = { place="shield", name="Shield", level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
|
||||
end
|
||||
|
||||
-- Makes a craft recipe based on a template
|
||||
-- template is a recipe-like table but indices are used instead of actual item names:
|
||||
-- 0 means nothing, everything else is treated as an index in the materials table
|
||||
local function make_recipe(template, materials)
|
||||
local recipe = {}
|
||||
for j, trow in ipairs(template) do
|
||||
local rrow = {}
|
||||
for i, tcell in ipairs(trow) do
|
||||
if tcell == 0 then
|
||||
rrow[i] = ""
|
||||
else
|
||||
rrow[i] = materials[tcell]
|
||||
end
|
||||
end
|
||||
recipe[j] = rrow
|
||||
end
|
||||
return recipe
|
||||
end
|
||||
|
||||
for key, armor in pairs(stats) do
|
||||
for partkey, part in pairs(parts) do
|
||||
local partname = "technic_armor:"..partkey.."_"..key
|
||||
minetest.register_tool(partname, {
|
||||
description = armor.name.." "..part.name,
|
||||
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
|
||||
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = partname,
|
||||
recipe = make_recipe(part.craft, {armor.material}),
|
||||
})
|
||||
end
|
||||
end
|
||||
|
BIN
technic_armor/textures/technic_armor_boots_lead.png
Normal file
After Width: | Height: | Size: 499 B |
BIN
technic_armor/textures/technic_armor_boots_lead_preview.png
Normal file
After Width: | Height: | Size: 423 B |
BIN
technic_armor/textures/technic_armor_chestplate_lead.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
technic_armor/textures/technic_armor_chestplate_lead_preview.png
Normal file
After Width: | Height: | Size: 936 B |
Before Width: | Height: | Size: 549 B After Width: | Height: | Size: 533 B |
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 436 B |
Before Width: | Height: | Size: 549 B After Width: | Height: | Size: 533 B |
BIN
technic_armor/textures/technic_armor_helmet_lead.png
Normal file
After Width: | Height: | Size: 893 B |
BIN
technic_armor/textures/technic_armor_helmet_lead_preview.png
Normal file
After Width: | Height: | Size: 430 B |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 506 B |
Before Width: | Height: | Size: 722 B After Width: | Height: | Size: 696 B |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 506 B |
BIN
technic_armor/textures/technic_armor_inv_boots_lead.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
technic_armor/textures/technic_armor_inv_chestplate_lead.png
Normal file
After Width: | Height: | Size: 361 B |
BIN
technic_armor/textures/technic_armor_inv_helmet_lead.png
Normal file
After Width: | Height: | Size: 293 B |
BIN
technic_armor/textures/technic_armor_inv_leggings_lead.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
technic_armor/textures/technic_armor_inv_shield_lead.png
Normal file
After Width: | Height: | Size: 707 B |
BIN
technic_armor/textures/technic_armor_leggings_lead.png
Normal file
After Width: | Height: | Size: 586 B |
BIN
technic_armor/textures/technic_armor_leggings_lead_preview.png
Normal file
After Width: | Height: | Size: 535 B |
BIN
technic_armor/textures/technic_armor_shield_lead.png
Normal file
After Width: | Height: | Size: 740 B |
BIN
technic_armor/textures/technic_armor_shield_lead_preview.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
1
wieldview/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Makes hand wielded items visible to other players.
|