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https://github.com/minetest-mods/3d_armor.git
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version-0.
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version-0.
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4b70580ce4 | |||
65b6d58580 | |||
98786fd8f7 | |||
9105e8403e | |||
6b2e3adc00 | |||
c9001f9e53 | |||
c39f838893 | |||
862deff373 |
7
3d_armor/LICENSE.txt
Normal file
7
3d_armor/LICENSE.txt
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@ -0,0 +1,7 @@
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[mod] 3d Armor [3d_armor]
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=========================
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License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
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License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
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@ -64,7 +64,7 @@ armor = {
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.."listring[current_player;craft]",
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.."listring[current_player;craft]",
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textures = {},
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textures = {},
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default_skin = "character",
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default_skin = "character",
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version = "0.4.5",
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version = "0.4.7",
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}
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}
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if minetest.get_modpath("inventory_plus") then
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if minetest.get_modpath("inventory_plus") then
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@ -397,7 +397,7 @@ minetest.register_on_joinplayer(function(player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return count
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return count
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end,
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end,
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})
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}, name)
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if inv_mod == "inventory_plus" then
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if inv_mod == "inventory_plus" then
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inventory_plus.register_button(player,"armor", "Armor")
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inventory_plus.register_button(player,"armor", "Armor")
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end
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end
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@ -626,7 +626,18 @@ end)
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minetest.register_chatcommand("kill", {
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minetest.register_chatcommand("kill", {
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params = "<name>",
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params = "<name>",
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description = "Kills player instantly",
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description = "Kills player instantly",
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privs = {ban=true},
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func = function(name, param)
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func = function(name, param)
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local player = minetest.get_player_by_name(param)
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if player then
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player:set_hp(0)
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end
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end,
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})
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minetest.register_chatcommand("killme", {
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description = "Kill yourself instantly",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player then
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if player then
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player:set_hp(-1001)
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player:set_hp(-1001)
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Binary file not shown.
Binary file not shown.
@ -1,7 +1,7 @@
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[mod] 3d Armor Stand [3d_armor_stand]
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[mod] 3d Armor Stand [3d_armor_stand]
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=====================================
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=====================================
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License Source Code: LGPL v2.1
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License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1
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Lecense Media: CC BY-SA 3.0
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Lecense Media: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0
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@ -1,11 +1,9 @@
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3D Armor - Visible Player Armor
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3D Armor - Visible Player Armor
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===============================
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===============================
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Default Item Textures (C) Cisoun - WTFPL
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License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
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Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
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Armor Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
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Source Code: Copyright (C) 2013 Stuart Jones - LGPL
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Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
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Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
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@ -1,4 +1,4 @@
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Modpack - 3d Armor [0.4.5]
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Modpack - 3d Armor [0.4.7]
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==========================
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==========================
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### Table of Contents
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### Table of Contents
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@ -72,8 +72,10 @@ Requires technic (technic_worldgen at least) mod.
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Depends: 3d_armor, technic
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Depends: 3d_armor, technic
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Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
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Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
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Requires technic mod.
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Requires technic mod.
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*Requires patched version of [technic mod](https://github.com/minetest-technic/technic/pull/275)
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[mod] 3d Armor Stand [3d_armor_stand]
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[mod] 3d Armor Stand [3d_armor_stand]
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-------------------------------------
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-------------------------------------
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7
hazmat_suit/LICENSE.txt
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7
hazmat_suit/LICENSE.txt
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@ -0,0 +1,7 @@
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[mod] Hazmat Suit [hazmat_suit]
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===============================
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License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1
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License Textures: HybridDog and numberZero - 2015-2017 WTFPL
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@ -1,10 +1,12 @@
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[mod] Hazmat Suit [hazmat_suit]
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[mod] Hazmat Suit [hazmat_suit]
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===================================
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===============================
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Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
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Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
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Requires technic mod.
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Requires technic mod.
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*Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275
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Depends: 3d_armor, technic
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Depends: 3d_armor, technic
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Source code by numZero
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Textures by HybridDog and numberZero
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Textures by HybridDog and numZero
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6
shields/LICENSE.txt
Normal file
6
shields/LICENSE.txt
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@ -0,0 +1,6 @@
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[mod] Shields [shields]
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=======================
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License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
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License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
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@ -1,3 +1,6 @@
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[mod] Shields [shields]
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=======================
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Adds shields to 3d_armor
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Adds shields to 3d_armor
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Depends: 3d_armor
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Depends: 3d_armor
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7
technic_armor/LICENSE.txt
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7
technic_armor/LICENSE.txt
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@ -0,0 +1,7 @@
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[mod] Technic Armor [technic_armor]
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===================================
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License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
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License Textures: poet.nohit and numberZero - 2015-2017 WTFPL
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@ -6,4 +6,4 @@ Requires technic (technic_worldgen at least) mod.
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Depends: 3d_armor, technic_worldgen
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Depends: 3d_armor, technic_worldgen
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Source code and textures by poet.nohit and numzero
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Textures by poet.nohit and numberZero
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5
wieldview/LICENSE.txt
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5
wieldview/LICENSE.txt
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@ -0,0 +1,5 @@
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[mod] visible wielded items [wieldview]
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=======================================
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License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
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