Modpack - 3d Armor ================== ![3d_armor screenshot](https://github.com/minetest-mods/3d_armor/blob/master/screenshot.png) ![](https://github.com/minetest-mods/3d_armor/workflows/luacheck/badge.svg) ![](https://github.com/minetest-mods/3d_armor/workflows/integration-test/badge.svg) ### Table of Contents - [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor) - [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview) - [[mod] Shields [shields]](#mod-shields-shields) - [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand) [mod] Visible Player Armor [3d_armor] ------------------------------------- Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack. Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material). Overview of all items, API and settings: **[3d_armor reference](https://minetest-mods.github.io/3d_armor/reference/)** **Dependencies:** * Luanti/Minetest: 5.4.0 or newer * Mods `default` and `player_api` * Provided by [minetest_game](https://github.com/luanti-org/minetest_game) and many derivatives **Features:** (optional) * Fire protection (added by TenPlus1): * Depends on the mod `ethereal` and the (provided) `armor_crystal` mod. * Each piece of armor increases fire protection by 1 (one). * level 1: protects against torches * level 2: protects against crystal spikes * level 3: protects against fire * level 5: protects against lava * Inventory mod compatibility: * `3d_armor_sfinv` for `sfinv` (minetest_game and derivatives) * `3d_armor_ip` for `inventory_plus` * `3d_armor_ui` for `unified_inventory` * Compatible with `smart_inventory` without any mod dependency. * Supported skin mods: * `skins` by Zeg9 * `player_textures` by PilzAdam * `simple_skins` by TenPlus1 * Supported by `skinsdb` * Supported physics mods: * `player_monoids` * `armor_monoid` * `pova` Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options. **Types of armor:** The specific "armors as modpack" refactorization allows anyone to enable/disable any armors they want as mods rather than obscure settings of the past. (See [#78](https://github.com/minetest-mods/3d_armor/commit/9444afd7222a71fc17d40c9793506812d715dcc3) for further explanation.) - armor_admin - armor_bronze - armor_cactus - armor_crystal - armor_diamond - armor_gold - armor_mithril - armor_nether - armor_steel - armor_wood All these mods depend on 3d_armor. [mod] Visible Wielded Items [wieldview] --------------------------------------- Depends: 3d_armor Makes hand wielded items visible to other players. [mod] Shields [shields] ----------------------- Depends: 3d_armor Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack. [mod] 3d Armor Stand [3d_armor_stand] ------------------------------------- Depends: 3d_armor Adds a chest-like armor stand for armor storage and display.