--- Registered armors. -- -- @topic armor -- support for i18n local S = armor.get_translator --- Bronze -- -- Requires setting `armor_material_bronze`. -- -- @section bronze if armor.materials.bronze then --- Bronze Helmet -- -- @helmet 3d_armor:helmet_bronze -- @img 3d_armor_inv_helmet_bronze.png -- @grp armor_head 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.01 -- @grp physics_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:helmet_bronze", { description = S("Bronze Helmet"), inventory_image = "3d_armor_inv_helmet_bronze.png", groups = {armor_head=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Bronze Chestplate -- -- @chestplate 3d_armor:chestplate_bronze -- @img 3d_armor_inv_chestplate_bronze.png -- @grp armor_torso 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.04 -- @grp physics_gravity 0.04 -- @armorgrp fleshy 15 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:chestplate_bronze", { description = S("Bronze Chestplate"), inventory_image = "3d_armor_inv_chestplate_bronze.png", groups = {armor_torso=1, armor_heal=6, armor_use=400, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Bronze Leggings -- -- @leggings 3d_armor:leggings_bronze -- @img 3d_armor_inv_leggings_bronze.png -- @grp armor_legs 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.03 -- @grp physics_gravity 0.03 -- @armorgrp fleshy 15 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:leggings_bronze", { description = S("Bronze Leggings"), inventory_image = "3d_armor_inv_leggings_bronze.png", groups = {armor_legs=1, armor_heal=6, armor_use=400, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Bronze Boots -- -- @boots 3d_armor:boots_bronze -- @img 3d_armor_inv_boots_bronze.png -- @grp armor_feet 1 -- @grp armor_heal 6 -- @grp armor_use 400 -- @grp physics_speed -0.01 -- @grp physics_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:boots_bronze", { description = S("Bronze Boots"), inventory_image = "3d_armor_inv_boots_bronze.png", groups = {armor_feet=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) --- Crafting -- -- @section craft --- Craft recipes for helmets, chestplates, leggings, boots, & shields. -- -- @craft armor -- @usage -- Key: -- - m: material -- - wood: group:wood -- - cactus: default:cactus -- - steel: default:steel_ingot -- - bronze: default:bronze_ingot -- - diamond: default:diamond -- - gold: default:gold_ingot -- - mithril: moreores:mithril_ingot -- - crystal: ethereal:crystal_ingot -- - nether: nether:nether_ingot -- -- helmet: chestplate: leggings: -- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ │ │ │ │ m │ m │ m │ │ m │ │ m │ -- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘ -- -- boots: shield: -- ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ │ │ │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ │ m │ │ -- └───┴───┴───┘ └───┴───┴───┘ local s = "bronze" local m = armor.materials.bronze minetest.register_craft({ output = "3d_armor:helmet_"..s, recipe = { {m, m, m}, {m, "", m}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..s, recipe = { {m, "", m}, {m, m, m}, {m, m, m}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..s, recipe = { {m, m, m}, {m, "", m}, {m, "", m}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..s, recipe = { {m, "", m}, {m, "", m}, }, }) end -- print to log after mod was loaded successfully print ("[MOD] 3D Armor - Armor Bronze loaded")