--- Registered armors. -- -- @topic armor -- support for i18n local S = armor.get_translator --- Steel -- -- Requires setting `armor_material_steel`. -- -- @section steel if armor.materials.steel then --- Steel Helmet -- -- @helmet 3d_armor:helmet_steel -- @img 3d_armor_inv_helmet_steel.png -- @grp armor_head 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -0.01 -- @grp physica_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:helmet_steel", { description = S("Steel Helmet"), inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Steel Chestplate -- -- @chestplate 3d_armor:chestplate_steel -- @img 3d_armor_inv_chestplate_steel.png -- @grp armor_torso 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -- @grp physics_gravity -- @armorgrp fleshy -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:chestplate_steel", { description = S("Steel Chestplate"), inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=1, armor_heal=0, armor_use=800, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Steel Leggings -- -- @leggings 3d_armor:leggings_steel -- @img 3d_armor_inv_leggings_steel.png -- @grp armor_legs 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -0.03 -- @grp physics_gravity 0.03 -- @armorgrp fleshy 15 -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:leggings_steel", { description = S("Steel Leggings"), inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=1, armor_heal=0, armor_use=800, physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Steel Boots -- -- @boots 3d_armor:boots_steel -- @img 3d_armor_inv_boots_steel.png -- @grp armor_feet 1 -- @grp armor_heal 0 -- @grp armor_use 800 -- @grp physics_speed -0.01 -- @grp physics_gravity 0.01 -- @armorgrp fleshy 10 -- @damagegrp cracky 2 -- @damagegrp snappy 3 -- @damagegrp choppy 2 -- @damagegrp crumbly 1 -- @damagegrp level 2 armor:register_armor(":3d_armor:boots_steel", { description = S("Steel Boots"), inventory_image = "3d_armor_inv_boots_steel.png", groups = {armor_feet=1, armor_heal=0, armor_use=800, physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) --- Crafting -- -- @section craft --- Craft recipes for helmets, chestplates, leggings, boots, & shields. -- -- @craft armor -- @usage -- Key: -- - m: material -- - wood: group:wood -- - cactus: default:cactus -- - steel: default:steel_ingot -- - bronze: default:bronze_ingot -- - diamond: default:diamond -- - gold: default:gold_ingot -- - mithril: moreores:mithril_ingot -- - crystal: ethereal:crystal_ingot -- - nether: nether:nether_ingot -- -- helmet: chestplate: leggings: -- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ │ │ │ │ m │ m │ m │ │ m │ │ m │ -- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘ -- -- boots: shield: -- ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ │ │ │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ │ m │ │ -- └───┴───┴───┘ └───┴───┴───┘ local s = "steel" local m = armor.materials.steel minetest.register_craft({ output = "3d_armor:helmet_"..s, recipe = { {m, m, m}, {m, "", m}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..s, recipe = { {m, "", m}, {m, m, m}, {m, m, m}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..s, recipe = { {m, m, m}, {m, "", m}, {m, "", m}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..s, recipe = { {m, "", m}, {m, "", m}, }, }) end -- print to log after mod was loaded successfully print ("[MOD] 3D Armor - Armor Steel loaded")