Topic settings
3D Armor Settings
Settings
| armor_material_wood | Enable wood armor. | 
| armor_material_cactus | Enable cactus armor. | 
| armor_material_steel | Enable steel armor. | 
| armor_material_bronze | Enable bronze armor. | 
| armor_material_diamond | Enable diamond armor. | 
| armor_material_gold | Enable gold armor. | 
| armor_material_mithril | Enable mithril armor. | 
| armor_material_crystal | Enable crystal armor. | 
| armor_material_nether | Enable nether armor. | 
| armor_init_delay | Initialization delay. | 
| armor_bones_delay | Delay for bones. | 
| armor_update_time | Armor refresh rate [seconds]. | 
| armor_drop | Drop armor on death. | 
| armor_destroy | Pulverize armor on death. | 
| armor_level_multiplier | Armor effectiveness multiplier. | 
| armor_heal_multiplier | Armor healing multiplier. | 
| armor_set_elements | Armor set items. | 
| armor_set_multiplier | Armor Set Bonus multiplier. | 
| armor_water_protect | Enable water protection. | 
| armor_fire_protect | Enable fire protection. | 
| armor_fire_protect_torch | Enable fire protection torch damage. | 
| armor_punch_damage | Enable damage effects. | 
| armor_migrate_old_inventory | Migrate old armor inventories. | 
| armor_transparent | Transparent armor. | 
| shields_disable_sounds | Disable shield sounds. | 
| wieldview_update_time | Wieldview refresh rate [seconds]. | 
| wieldview_node_tiles | Show nodes as tiles. | 
Settings
- armor_material_wood
- 
Enable wood armor. Definition: - type:- bool
- default:- true
 
- armor_material_cactus
- 
Enable cactus armor. Definition: - type:- bool
- default:- true
 
- armor_material_steel
- 
Enable steel armor. Definition: - type:- bool
- default:- true
 
- armor_material_bronze
- 
Enable bronze armor. Definition: - type:- bool
- default:- true
 
- armor_material_diamond
- 
Enable diamond armor. Definition: - type:- bool
- default:- true
 
- armor_material_gold
- 
Enable gold armor. Definition: - type:- bool
- default:- true
 
- armor_material_mithril
- 
Enable mithril armor. Definition: - type:- bool
- default:- true
 
- armor_material_crystal
- 
Enable crystal armor. Definition: - type:- bool
- default:- true
 
- armor_material_nether
- 
Enable nether armor. Definition: - type:- bool
- default:- true
 
- armor_init_delay
- 
Initialization delay. Increase this if you get initialization glitches when a player first joins. Definition: - type:- int
- default:- 2
 
- armor_bones_delay
- 
Delay for bones. Increase this if armor is not getting into bones due to server lag. Definition: - type:- int
- default:- 1
 
- armor_update_time
- 
Armor refresh rate [seconds]. How often player armor items are updated. Definition: - type:- int
- default:- 1
 
- armor_drop
- 
Drop armor on death. Drop armor when a player dies. Uses bones mod if present, otherwise items are dropped around the player. Definition: - type:- bool
- default:- true
 
- armor_destroy
- 
Pulverize armor on death. Pulverize armor when a player dies, overrides armor_drop. Definition: - type:- bool
- default:- false
 
- armor_level_multiplier
- 
Armor effectiveness multiplier. You can use this to increase or decrease overall armor effectiveness, eg: level_multiplier = 0.5 will reduce armor level by half. Definition: - type:- float
- default:- 1
 
- armor_heal_multiplier
- 
Armor healing multiplier. You can use this to increase or decrease overall armor healing, eg: armorhealmultiplier = 0 will disable healing altogether. Definition: - type:- float
- default:- 1
 
- armor_set_elements
- 
Armor set items. Armor set item names, remove or add items to include them or remove them from whats considered an Armor set. Definition: - type:string
- default:- head
 
- armor_set_multiplier
- 
Armor Set Bonus multiplier. Bonus multiplier when wearing armor set, set to the same as armorlevelmultiplier to disable Definition: - type:- float
- default:- 1.1
 
- armor_water_protect
- 
Enable water protection. Enable water protection (periodically restores breath when activated). Definition: - type:- bool
- default:- true
 
- armor_fire_protect
- 
Enable fire protection. Enable fire protection (defaults true if using ethereal mod). Definition: - type:- bool
- default:- false
 
- armor_fire_protect_torch
- 
Enable fire protection torch damage. Enable fire damage from torches (defaults true if using ethereal mod). Definition: - type:- bool
- default:- false
 
- armor_punch_damage
- 
Enable damage effects. Enable punch damage effects. Definition: - type:- bool
- default:- true
 
- armor_migrate_old_inventory
- 
Migrate old armor inventories. Enable migration of old armor inventories. Definition: - type:- bool
- default:- true
 
- armor_transparent
- 
Transparent armor. Armor is not visible on player model when enabled. Definition: - type:- bool
- default:- false
 
- shields_disable_sounds
- 
Disable shield sounds. Definition: - type:- bool
- default:- false
 
- wieldview_update_time
- 
Wieldview refresh rate [seconds]. Set number of seconds between visible wielded item updates. Definition: - type:- int
- default:- 2
 
- wieldview_node_tiles
- 
Show nodes as tiles. Show nodes as tiles, disabled by default. Definition: - type:- bool
- default:- false