-- support for i18n local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape local has_technic = minetest.get_modpath("technic") ~= nil if not minetest.global_exists("unified_inventory") then minetest.log("warning", "3d_armor_ui: Mod loaded but unused.") return end local ui = unified_inventory if ui.sfinv_compat_layer then return end armor:register_on_update(function(player) local name = player:get_player_name() if unified_inventory.current_page[name] == "armor" then unified_inventory.set_inventory_formspec(player, "armor") end end) unified_inventory.register_button("armor", { type = "image", image = "inventory_plus_armor.png", tooltip = S("3d Armor") }) unified_inventory.register_page("armor", { get_formspec = function(player, perplayer_formspec) local fy = perplayer_formspec.form_header_y + 0.5 local gridx = perplayer_formspec.std_inv_x local gridy = 0.6 local name = player:get_player_name() if armor.def[name].init_time == 0 then return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"} end local formspec = perplayer_formspec.standard_inv_bg.. perplayer_formspec.standard_inv.. ui.make_inv_img_grid(gridx, gridy, 2, 3).. string.format("label[%f,%f;%s]", perplayer_formspec.form_header_x, perplayer_formspec.form_header_y, F(S("Armor"))).. string.format("list[detached:%s_armor;armor;%f,%f;2,3;]", name, gridx + ui.list_img_offset, gridy + ui.list_img_offset) .. "image[3.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. "label[6.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]".. "label[6.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]".. "listring[current_player;main]".. "listring[detached:"..name.."_armor;armor]" if armor.config.fire_protect then formspec = formspec.."label[6.0,"..(fy + 1.0)..";".. F(S("Fire"))..": "..armor.def[name].fire.."]" end if has_technic then formspec = formspec.."label[6.0,"..(fy + 1.5)..";".. F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]" end return {formspec=formspec} end, }) -- print to log after mod was loaded successfully print ("[MOD] 3D Armor UI loaded")