Topic settings
3D Armor Settings
Settings
| armor_material_wood | Enable wood armor. | 
| armor_material_cactus | Enable cactus armor. | 
| armor_material_steel | Enable steel armor. | 
| armor_material_bronze | Enable bronze armor. | 
| armor_material_diamond | Enable diamond armor. | 
| armor_material_gold | Enable gold armor. | 
| armor_material_mithril | Enable mithril armor. | 
| armor_material_crystal | Enable crystal armor. | 
| armor_material_nether | Enable nether armor. | 
| armor_init_delay | Initialization delay. | 
| armor_init_times | Initialization attempts. | 
| armor_bones_delay | Delay for bones. | 
| armor_update_time | Armor refresh rate [seconds]. | 
| armor_drop | Drop armor on death. | 
| armor_destroy | Pulverize armor on death. | 
| armor_level_multiplier | Armor effectiveness multiplier. | 
| armor_heal_multiplier | Armor healing multiplier. | 
| armor_set_elements | Armor set items. | 
| armor_set_multiplier | Armor Set Bonus multiplier. | 
| armor_water_protect | Enable water protection. | 
| armor_fire_protect | Enable fire protection. | 
| armor_fire_protect_torch | Enable fire protection torch damage. | 
| armor_punch_damage | Enable damage effects. | 
| armor_migrate_old_inventory | Migrate old armor inventories. | 
| armor_transparent | Transparent armor. | 
| shields_disable_sounds | Disable shield sounds. | 
| wieldview_update_time | Wieldview refresh rate [seconds]. | 
| wieldview_node_tiles | Show nodes as tiles. | 
Settings
- armor_material_wood
 - 
Enable wood armor.
Definition:
type:booldefault:true
 - armor_material_cactus
 - 
Enable cactus armor.
Definition:
type:booldefault:true
 - armor_material_steel
 - 
Enable steel armor.
Definition:
type:booldefault:true
 - armor_material_bronze
 - 
Enable bronze armor.
Definition:
type:booldefault:true
 - armor_material_diamond
 - 
Enable diamond armor.
Definition:
type:booldefault:true
 - armor_material_gold
 - 
Enable gold armor.
Definition:
type:booldefault:true
 - armor_material_mithril
 - 
Enable mithril armor.
Definition:
type:booldefault:true
 - armor_material_crystal
 - 
Enable crystal armor.
Definition:
type:booldefault:true
 - armor_material_nether
 - 
Enable nether armor.
Definition:
type:booldefault:true
 - armor_init_delay
 - 
Initialization delay.
Increase this if you get initialization glitches when a player first joins.
Definition:
type:intdefault:2
 - armor_init_times
 - 
Initialization attempts.
Number of initialization attempts. Use in conjunction with armorinitdelay if initialization problems persist.
Definition:
type:intdefault:10
 - armor_bones_delay
 - 
Delay for bones.
Increase this if armor is not getting into bones due to server lag.
Definition:
type:intdefault:1
 - armor_update_time
 - 
Armor refresh rate [seconds].
How often player armor items are updated.
Definition:
type:intdefault:1
 - armor_drop
 - 
Drop armor on death.
Drop armor when a player dies. Uses bones mod if present, otherwise items are dropped around the player.
Definition:
type:booldefault:true
 - armor_destroy
 - 
Pulverize armor on death.
Pulverize armor when a player dies, overrides armor_drop.
Definition:
type:booldefault:false
 - armor_level_multiplier
 - 
Armor effectiveness multiplier.
You can use this to increase or decrease overall armor effectiveness, eg: level_multiplier = 0.5 will reduce armor level by half.
Definition:
type:floatdefault:1
 - armor_heal_multiplier
 - 
Armor healing multiplier.
You can use this to increase or decrease overall armor healing, eg: armorhealmultiplier = 0 will disable healing altogether.
Definition:
type:floatdefault:1
 - armor_set_elements
 - 
Armor set items.
Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
Definition:
type:stringdefault:head
 - armor_set_multiplier
 - 
Armor Set Bonus multiplier.
Bonus multiplier when wearing armor set, set to the same as armorlevelmultiplier to disable
Definition:
type:floatdefault:1.1
 - armor_water_protect
 - 
Enable water protection.
Enable water protection (periodically restores breath when activated).
Definition:
type:booldefault:true
 - armor_fire_protect
 - 
Enable fire protection.
Enable fire protection (defaults true if using ethereal mod).
Definition:
type:booldefault:false
 - armor_fire_protect_torch
 - 
Enable fire protection torch damage.
Enable fire damage from torches (defaults true if using ethereal mod).
Definition:
type:booldefault:false
 - armor_punch_damage
 - 
Enable damage effects.
Enable punch damage effects.
Definition:
type:booldefault:true
 - armor_migrate_old_inventory
 - 
Migrate old armor inventories.
Enable migration of old armor inventories.
Definition:
type:booldefault:true
 - armor_transparent
 - 
Transparent armor.
Armor is not visible on player model when enabled.
Definition:
type:booldefault:false
 - shields_disable_sounds
 - 
Disable shield sounds.
Definition:
type:booldefault:false
 - wieldview_update_time
 - 
Wieldview refresh rate [seconds].
Set number of seconds between visible wielded item updates.
Definition:
type:intdefault:2
 - wieldview_node_tiles
 - 
Show nodes as tiles.
Show nodes as tiles, disabled by default.
Definition:
type:booldefault:false