Topic settings
3D Armor Settings
Settings
armor_material_wood | Enable wood armor. |
armor_material_cactus | Enable cactus armor. |
armor_material_steel | Enable steel armor. |
armor_material_bronze | Enable bronze armor. |
armor_material_diamond | Enable diamond armor. |
armor_material_gold | Enable gold armor. |
armor_material_mithril | Enable mithril armor. |
armor_material_crystal | Enable crystal armor. |
armor_init_delay | Initialization delay. |
armor_init_times | Initialization attempts. |
armor_bones_delay | Delay for bones. |
armor_update_time | Armor refresh rate [seconds]. |
armor_drop | Drop armor on death. |
armor_destroy | Pulverize armor on death. |
armor_level_multiplier | Armor effectiveness multiplier. |
armor_heal_multiplier | Armor healing multiplier. |
armor_set_elements | Armor set items. |
armor_set_multiplier | Armor Set Bonus multiplier. |
armor_water_protect | Enable water protection. |
armor_fire_protect | Enable fire protection. |
armor_fire_protect_torch | Enable fire protection torch damage. |
armor_punch_damage | Enable damage effects. |
armor_migrate_old_inventory | Migrate old armor inventories. |
armor_transparent | Transparent armor. |
shields_disable_sounds | Disable shield sounds. |
wieldview_update_time | Wieldview refresh rate [seconds]. |
wieldview_node_tiles | Show nodes as tiles. |
Settings
- armor_material_wood
-
Enable wood armor.
Definition:
type:
bool
default:
true
- armor_material_cactus
-
Enable cactus armor.
Definition:
type:
bool
default:
true
- armor_material_steel
-
Enable steel armor.
Definition:
type:
bool
default:
true
- armor_material_bronze
-
Enable bronze armor.
Definition:
type:
bool
default:
true
- armor_material_diamond
-
Enable diamond armor.
Definition:
type:
bool
default:
true
- armor_material_gold
-
Enable gold armor.
Definition:
type:
bool
default:
true
- armor_material_mithril
-
Enable mithril armor.
Definition:
type:
bool
default:
true
- armor_material_crystal
-
Enable crystal armor.
Definition:
type:
bool
default:
true
- armor_init_delay
-
Initialization delay.
Increase this if you get initialization glitches when a player first joins.
Definition:
type:
int
default:
2
- armor_init_times
-
Initialization attempts.
Number of initialization attempts. Use in conjunction with armorinitdelay if initialization problems persist.
Definition:
type:
int
default:
10
- armor_bones_delay
-
Delay for bones.
Increase this if armor is not getting into bones due to server lag.
Definition:
type:
int
default:
1
- armor_update_time
-
Armor refresh rate [seconds].
How often player armor items are updated.
Definition:
type:
int
default:
1
- armor_drop
-
Drop armor on death.
Drop armor when a player dies. Uses bones mod if present, otherwise items are dropped around the player.
Definition:
type:
bool
default:
true
- armor_destroy
-
Pulverize armor on death.
Pulverize armor when a player dies, overrides armor_drop.
Definition:
type:
bool
default:
false
- armor_level_multiplier
-
Armor effectiveness multiplier.
You can use this to increase or decrease overall armor effectiveness, eg: level_multiplier = 0.5 will reduce armor level by half.
Definition:
type:
float
default:
1
- armor_heal_multiplier
-
Armor healing multiplier.
You can use this to increase or decrease overall armor healing, eg: armorhealmultiplier = 0 will disable healing altogether.
Definition:
type:
float
default:
1
- armor_set_elements
-
Armor set items.
Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
Definition:
type:
stringdefault:
head
- armor_set_multiplier
-
Armor Set Bonus multiplier.
Bonus multiplier when wearing armor set, set to the same as armorlevelmultiplier to disable
Definition:
type:
float
default:
1.1
- armor_water_protect
-
Enable water protection.
Enable water protection (periodically restores breath when activated).
Definition:
type:
bool
default:
true
- armor_fire_protect
-
Enable fire protection.
Enable fire protection (defaults true if using ethereal mod).
Definition:
type:
bool
default:
false
- armor_fire_protect_torch
-
Enable fire protection torch damage.
Enable fire damage from torches (defaults true if using ethereal mod).
Definition:
type:
bool
default:
false
- armor_punch_damage
-
Enable damage effects.
Enable punch damage effects.
Definition:
type:
bool
default:
true
- armor_migrate_old_inventory
-
Migrate old armor inventories.
Enable migration of old armor inventories.
Definition:
type:
bool
default:
true
- armor_transparent
-
Transparent armor.
Armor is not visible on player model when enabled.
Definition:
type:
bool
default:
false
- shields_disable_sounds
-
Disable shield sounds.
Definition:
type:
bool
default:
false
- wieldview_update_time
-
Wieldview refresh rate [seconds].
Set number of seconds between visible wielded item updates.
Definition:
type:
int
default:
2
- wieldview_node_tiles
-
Show nodes as tiles.
Show nodes as tiles, disabled by default.
Definition:
type:
bool
default:
false