--- Registered armors. -- -- @topic armor -- support for i18n local S = minetest.get_translator(minetest.get_current_modname()) --- Gold -- -- Requires `armor_material_gold`. -- -- @section gold if armor.materials.gold then --- Gold Helmet -- -- @helmet 3d_armor:helmet_gold -- @img 3d_armor_inv_helmet_gold.png -- @grp armor_head 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.02 -- @grp physics_gravity 0.02 -- @armorgrp fleshy 10 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor(":3d_armor:helmet_gold", { description = S("Gold Helmet"), inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Gold Chestplate -- -- @chestplate 3d_armor:chestplate_gold -- @img 3d_armor_inv_chestplate_gold.png -- @grp armor_torso 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.05 -- @grp physics_gravity 0.05 -- @armorgrp fleshy 15 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor(":3d_armor:chestplate_gold", { description = S("Gold Chestplate"), inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso=1, armor_heal=6, armor_use=300, physics_speed=-0.05, physics_gravity=0.05}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Gold Leggings -- -- @leggings 3d_armor:leggings_gold -- @img 3d_armor_inv_leggings_gold.png -- @grp armor_legs 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.04 -- @grp physics_gravity 0.04 -- @armorgrp fleshy 15 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor(":3d_armor:leggings_gold", { description = S("Gold Leggings"), inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs=1, armor_heal=6, armor_use=300, physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Gold Boots -- -- @boots 3d_armor:boots_gold -- @img 3d_armor_inv_boots_gold.png -- @grp armor_feet 1 -- @grp armor_heal 6 -- @grp armor_use 300 -- @grp physics_speed -0.02 -- @grp physics_gravity 0.02 -- @armorgrp fleshy 10 -- @damagegrp cracky 1 -- @damagegrp snappy 2 -- @damagegrp choppy 2 -- @damagegrp crumbly 3 -- @damagegrp level 2 armor:register_armor(":3d_armor:boots_gold", { description = S("Gold Boots"), inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet=1, armor_heal=6, armor_use=300, physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) --- Crafting -- -- @section craft --- Craft recipes for helmets, chestplates, leggings, boots, & shields. -- -- @craft armor -- @usage -- Key: -- - m: material -- - wood: group:wood -- - cactus: default:cactus -- - steel: default:steel_ingot -- - bronze: default:bronze_ingot -- - diamond: default:diamond -- - gold: default:gold_ingot -- - mithril: moreores:mithril_ingot -- - crystal: ethereal:crystal_ingot -- - nether: nether:nether_ingot -- -- helmet: chestplate: leggings: -- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ │ │ │ │ m │ m │ m │ │ m │ │ m │ -- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘ -- -- boots: shield: -- ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ │ │ │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ │ m │ │ -- └───┴───┴───┘ └───┴───┴───┘ local s = "gold" local m = armor.materials.gold minetest.register_craft({ output = "3d_armor:helmet_"..s, recipe = { {m, m, m}, {m, "", m}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..s, recipe = { {m, "", m}, {m, m, m}, {m, m, m}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..s, recipe = { {m, m, m}, {m, "", m}, {m, "", m}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..s, recipe = { {m, "", m}, {m, "", m}, }, }) end