<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <head> <title>3D Armor</title> <link rel="stylesheet" href="../ldoc.css" type="text/css" /> <link rel="icon" href="https://www.minetest.net/media/icon.svg" type="image/png" /> </head> <body> <div id="container"> <div id="product"> <div id="product_logo"></div> <div id="product_name"><big><b></b></big></div> <div id="product_description"></div> </div> <!-- id="product" --> <div id="main"> <!-- Menu --> <div id="navigation"> <br/> <h1>3d_armor</h1> <ul> <li><a href="../index.html">Index</a></li> </ul> <h2>Contents</h2> <ul> <li><a href="#Settings">Settings</a></li> </ul> <h2>Topics</h2> <ul class=""> <li><a href="../topics/api.html">api</a></li> <li><strong>settings</strong></li> <li><a href="../topics/helmets.html">helmets</a></li> <li><a href="../topics/chestplates.html">chestplates</a></li> <li><a href="../topics/leggings.html">leggings</a></li> <li><a href="../topics/boots.html">boots</a></li> <li><a href="../topics/shields.html">shields</a></li> <li><a href="../topics/crafting.html">crafting</a></li> </ul> </div> <div id="content"> <h1>Topic <code>settings</code></h1> <p>3D Armor Settings</p> <p> </p> <h2><a href="#Settings">Settings</a></h2> <table class="function_list"> <tr> <td class="name" nowrap><a href="#armor_material_wood">armor_material_wood</a></td> <td class="summary">Enable wood armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_cactus">armor_material_cactus</a></td> <td class="summary">Enable cactus armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_steel">armor_material_steel</a></td> <td class="summary">Enable steel armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_bronze">armor_material_bronze</a></td> <td class="summary">Enable bronze armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_diamond">armor_material_diamond</a></td> <td class="summary">Enable diamond armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_gold">armor_material_gold</a></td> <td class="summary">Enable gold armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_mithril">armor_material_mithril</a></td> <td class="summary">Enable mithril armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_crystal">armor_material_crystal</a></td> <td class="summary">Enable crystal armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_material_nether">armor_material_nether</a></td> <td class="summary">Enable nether armor.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_init_delay">armor_init_delay</a></td> <td class="summary">Initialization delay.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_init_times">armor_init_times</a></td> <td class="summary">Initialization attempts.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_bones_delay">armor_bones_delay</a></td> <td class="summary">Delay for bones.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_update_time">armor_update_time</a></td> <td class="summary">Armor refresh rate [seconds].</td> </tr> <tr> <td class="name" nowrap><a href="#armor_drop">armor_drop</a></td> <td class="summary">Drop armor on death.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_destroy">armor_destroy</a></td> <td class="summary">Pulverize armor on death.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_level_multiplier">armor_level_multiplier</a></td> <td class="summary">Armor effectiveness multiplier.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_heal_multiplier">armor_heal_multiplier</a></td> <td class="summary">Armor healing multiplier.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_set_elements">armor_set_elements</a></td> <td class="summary">Armor set items.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_set_multiplier">armor_set_multiplier</a></td> <td class="summary">Armor Set Bonus multiplier.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_water_protect">armor_water_protect</a></td> <td class="summary">Enable water protection.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_fire_protect">armor_fire_protect</a></td> <td class="summary">Enable fire protection.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_fire_protect_torch">armor_fire_protect_torch</a></td> <td class="summary">Enable fire protection torch damage.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_punch_damage">armor_punch_damage</a></td> <td class="summary">Enable damage effects.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_migrate_old_inventory">armor_migrate_old_inventory</a></td> <td class="summary">Migrate old armor inventories.</td> </tr> <tr> <td class="name" nowrap><a href="#armor_transparent">armor_transparent</a></td> <td class="summary">Transparent armor.</td> </tr> <tr> <td class="name" nowrap><a href="#shields_disable_sounds">shields_disable_sounds</a></td> <td class="summary">Disable shield sounds.</td> </tr> <tr> <td class="name" nowrap><a href="#wieldview_update_time">wieldview_update_time</a></td> <td class="summary">Wieldview refresh rate [seconds].</td> </tr> <tr> <td class="name" nowrap><a href="#wieldview_node_tiles">wieldview_node_tiles</a></td> <td class="summary">Show nodes as tiles.</td> </tr> </table> <br/> <br/> <h2 class="section-header "><a name="Settings"></a>Settings</h2> <dl class="function"> <dt> <a name = "armor_material_wood"></a> <strong>armor_material_wood</strong> </dt> <dd> <p>Enable wood armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_cactus"></a> <strong>armor_material_cactus</strong> </dt> <dd> <p>Enable cactus armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_steel"></a> <strong>armor_material_steel</strong> </dt> <dd> <p>Enable steel armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_bronze"></a> <strong>armor_material_bronze</strong> </dt> <dd> <p>Enable bronze armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_diamond"></a> <strong>armor_material_diamond</strong> </dt> <dd> <p>Enable diamond armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_gold"></a> <strong>armor_material_gold</strong> </dt> <dd> <p>Enable gold armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_mithril"></a> <strong>armor_material_mithril</strong> </dt> <dd> <p>Enable mithril armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_crystal"></a> <strong>armor_material_crystal</strong> </dt> <dd> <p>Enable crystal armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_material_nether"></a> <strong>armor_material_nether</strong> </dt> <dd> <p>Enable nether armor. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_init_delay"></a> <strong>armor_init_delay</strong> </dt> <dd> <p>Initialization delay. </p> <p> Increase this if you get initialization glitches when a player first joins.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>int</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>2</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_init_times"></a> <strong>armor_init_times</strong> </dt> <dd> <p>Initialization attempts. </p> <p> Number of initialization attempts. Use in conjunction with armor<em>init</em>delay if initialization problems persist.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>int</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>10</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_bones_delay"></a> <strong>armor_bones_delay</strong> </dt> <dd> <p>Delay for bones. </p> <p> Increase this if armor is not getting into bones due to server lag.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>int</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>1</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_update_time"></a> <strong>armor_update_time</strong> </dt> <dd> <p>Armor refresh rate [seconds]. </p> <p> How often player armor items are updated.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>int</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>1</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_drop"></a> <strong>armor_drop</strong> </dt> <dd> <p>Drop armor on death. </p> <p> Drop armor when a player dies. Uses bones mod if present, otherwise items are dropped around the player.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_destroy"></a> <strong>armor_destroy</strong> </dt> <dd> <p>Pulverize armor on death. </p> <p> Pulverize armor when a player dies, overrides armor_drop.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>false</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_level_multiplier"></a> <strong>armor_level_multiplier</strong> </dt> <dd> <p>Armor effectiveness multiplier. </p> <p> You can use this to increase or decrease overall armor effectiveness, eg: level_multiplier = 0.5 will reduce armor level by half.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>float</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>1</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_heal_multiplier"></a> <strong>armor_heal_multiplier</strong> </dt> <dd> <p>Armor healing multiplier. </p> <p> You can use this to increase or decrease overall armor healing, eg: armor<em>heal</em>multiplier = 0 will disable healing altogether.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>float</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>1</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_set_elements"></a> <strong>armor_set_elements</strong> </dt> <dd> <p>Armor set items. </p> <p> Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <a href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>head</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_set_multiplier"></a> <strong>armor_set_multiplier</strong> </dt> <dd> <p>Armor Set Bonus multiplier. </p> <p> Bonus multiplier when wearing armor set, set to the same as armor<em>level</em>multiplier to disable</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>float</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>1.1</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_water_protect"></a> <strong>armor_water_protect</strong> </dt> <dd> <p>Enable water protection. </p> <p> Enable water protection (periodically restores breath when activated).</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_fire_protect"></a> <strong>armor_fire_protect</strong> </dt> <dd> <p>Enable fire protection. </p> <p> Enable fire protection (defaults true if using ethereal mod).</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>false</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_fire_protect_torch"></a> <strong>armor_fire_protect_torch</strong> </dt> <dd> <p>Enable fire protection torch damage. </p> <p> Enable fire damage from torches (defaults true if using ethereal mod).</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>false</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_punch_damage"></a> <strong>armor_punch_damage</strong> </dt> <dd> <p>Enable damage effects. </p> <p> Enable punch damage effects.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_migrate_old_inventory"></a> <strong>armor_migrate_old_inventory</strong> </dt> <dd> <p>Migrate old armor inventories. </p> <p> Enable migration of old armor inventories.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>true</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "armor_transparent"></a> <strong>armor_transparent</strong> </dt> <dd> <p>Transparent armor. </p> <p> Armor is not visible on player model when enabled.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>false</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "shields_disable_sounds"></a> <strong>shields_disable_sounds</strong> </dt> <dd> <p>Disable shield sounds. </p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>false</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "wieldview_update_time"></a> <strong>wieldview_update_time</strong> </dt> <dd> <p>Wieldview refresh rate [seconds]. </p> <p> Set number of seconds between visible wielded item updates.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>int</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>2</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> <dt> <a name = "wieldview_node_tiles"></a> <strong>wieldview_node_tiles</strong> </dt> <dd> <p>Show nodes as tiles. </p> <p> Show nodes as tiles, disabled by default.</p> <p><strong>Definition:</strong></p> <ul> <li><span style="font-size:80%;"><code>type:</code></span> <code>bool</code></li> <li><span style="font-size:80%;"><code>default:</code></span> <code>false</code></li> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </dd> </dl> </div> <!-- id="content" --> </div> <!-- id="main" --> <div id="about"> <i>generated by <a href="http://github.com/AntumDeluge/LDoc/tree/custom">LDoc 1.4.6-antum-dev</a></i> <i style="float:right;">Last updated 2023-01-14 20:45:16 </i> </div> <!-- id="about" --> </div> <!-- id="container" --> </body> </html>