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3d_armor/armor_mithril/init.lua
Zweihorn 04f9123e98 improved load print patch
From the start my prior PR was aiming at compatibility with legacy clients and servers. If you scan the MT forum you will become aware that there seem to be quite many MT 0.4 servers around which are actively used by many players.

However, the best solution may be this example of a new piece of improved code, if I understand the MT Lua code correctly.

```

-- print to log after mod was loaded successfully
local load_message = "[MOD] XXX loaded"
if minetest.log then
	minetest.log("info", load_message) -- aims at state of the art MT software
else
	print (load_message)  -- aims at legacy MT software used in the field
end

```

Hope this helps.
2022-12-21 19:20:04 +01:00

171 lines
5.0 KiB
Lua

--- Registered armors.
--
-- @topic armor
-- support for i18n
local S = armor.get_translator
--- Mithril
--
-- Requires `armor_material_mithril`.
--
-- @section mithril
if armor.materials.mithril then
--- Mithril Helmet
--
-- @helmet 3d_armor:helmet_mithril
-- @img 3d_armor_inv_helmet_mithril.png
-- @grp armor_head 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:helmet_mithril", {
description = S("Mithril Helmet"),
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Chestplate
--
-- @chestplate 3d_armor:chestplate_mithril
-- @img 3d_armor_inv_chestplate_mithril.png
-- @grp armor_torso 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:chestplate_mithril", {
description = S("Mithril Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Leggings
--
-- @leggings 3d_armor:leggings_mithril
-- @img 3d_armor_inv_leggings_mithril.png
-- @grp armor_legs 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 20
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:leggings_mithril", {
description = S("Mithril Leggings"),
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Boots
--
-- @boots 3d_armor:boots_mithril
-- @img 3d_armor_inv_boots_mithril.png
-- @grp armor_feet 1
-- @grp armor_heal 12
-- @grp armor_use 100
-- @armorgrp fleshy 15
-- @damagegrp cracky 2
-- @damagegrp snappy 1
-- @damagegrp level 3
armor:register_armor(":3d_armor:boots_mithril", {
description = S("Mithril Boots"),
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Crafting
--
-- @section craft
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
--
-- @craft armor
-- @usage
-- Key:
-- - m: material
-- - wood: group:wood
-- - cactus: default:cactus
-- - steel: default:steel_ingot
-- - bronze: default:bronze_ingot
-- - diamond: default:diamond
-- - gold: default:gold_ingot
-- - mithril: moreores:mithril_ingot
-- - crystal: ethereal:crystal_ingot
-- - nether: nether:nether_ingot
--
-- helmet: chestplate: leggings:
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
--
-- boots: shield:
-- ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ │ │ │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ │ m │ │
-- └───┴───┴───┘ └───┴───┴───┘
local s = "mithril"
local m = armor.materials.mithril
minetest.register_craft({
output = "3d_armor:helmet_"..s,
recipe = {
{m, m, m},
{m, "", m},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..s,
recipe = {
{m, "", m},
{m, m, m},
{m, m, m},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..s,
recipe = {
{m, m, m},
{m, "", m},
{m, "", m},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..s,
recipe = {
{m, "", m},
{m, "", m},
},
})
end
-- print to log after mod was loaded successfully
local load_message = "[MOD] 3D Armor - Armor Mithril loaded"
if minetest.log then
minetest.log("info", load_message) -- aims at state of the art MT software
else
print (load_message) -- aims at legacy MT software used in the field
end