mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-12-27 19:20:39 +01:00
181 lines
5.3 KiB
Lua
181 lines
5.3 KiB
Lua
|
|
local time = 0
|
|
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
|
if update_time == nil then
|
|
update_time = 2
|
|
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
|
end
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
|
|
|
|
minetest.register_tool("3d_armor:helmet_steel", {
|
|
description = "Steel Helmet",
|
|
inventory_image = "3d_armor_inv_helmet_steel.png",
|
|
groups = {armor_head=3, armor_heal=15, armor_use=1000},
|
|
wear = 0,
|
|
})
|
|
|
|
minetest.register_tool("3d_armor:chestplate_steel", {
|
|
description = "Steel Chestplate",
|
|
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
|
groups = {armor_torso=3, armor_heal=20, armor_use=2500},
|
|
wear = 0,
|
|
})
|
|
|
|
minetest.register_tool("3d_armor:leggings_steel", {
|
|
description = "Steel Leggings",
|
|
inventory_image = "3d_armor_inv_leggings_steel.png",
|
|
groups = {armor_legs=3, armor_heal=15, armor_use=1500},
|
|
wear = 0,
|
|
})
|
|
|
|
minetest.register_tool("3d_armor:shield_steel", {
|
|
description = "Steel Shield",
|
|
inventory_image = "3d_armor_inv_shield_steel.png",
|
|
groups = {armor_shield=3, armor_heal=20, armor_use=1500},
|
|
wear = 0,
|
|
})
|
|
|
|
minetest.register_tool("3d_armor:shield_wood", {
|
|
description = "Wooden Shield",
|
|
inventory_image = "3d_armor_inv_shield_wood.png",
|
|
groups = {armor_shield=2, armor_heal=10, armor_use=10000},
|
|
wear = 0,
|
|
})
|
|
|
|
minetest.register_tool("3d_armor:shield_enhanced_wood", {
|
|
description = "Enhanced Wooden Shield",
|
|
inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
|
|
groups = {armor_shield=2, armor_heal=15, armor_use=3000},
|
|
wear = 0,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "3d_armor:helmet_steel",
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
|
{"", "", ""},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "3d_armor:chestplate_steel",
|
|
recipe = {
|
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "3d_armor:leggings_steel",
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "3d_armor:shield_steel",
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
{"", "default:steel_ingot", ""},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "3d_armor:shield_wood",
|
|
recipe = {
|
|
{"default:wood", "default:wood", "default:wood"},
|
|
{"default:wood", "default:wood", "default:wood"},
|
|
{"", "default:wood", ""},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "3d_armor:shield_enhanced_wood",
|
|
recipe = {
|
|
{"default:steel_ingot", "default:wood", "default:steel_ingot"},
|
|
{"default:wood", "default:steel_ingot", "default:wood"},
|
|
{"", "default:wood", ""},
|
|
},
|
|
})
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local name = player:get_player_name()
|
|
if fields.outfit then
|
|
inventory_plus.set_inventory_formspec(player, "size[8,7.5]"
|
|
.."button[0,0;2,0.5;main;Back]"
|
|
.."list[current_player;main;0,3.5;8,4;]"
|
|
.."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]"
|
|
.."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]"
|
|
.."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]"
|
|
.."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]")
|
|
return
|
|
end
|
|
for field, _ in pairs(fields) do
|
|
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
|
minetest.after(1, function(player)
|
|
armor_api:set_player_armor(player)
|
|
end, player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
inventory_plus.register_button(player,"outfit", "Outfit")
|
|
local player_inv = player:get_inventory()
|
|
local name = player:get_player_name()
|
|
local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
|
|
on_put = function(inv, listname, index, stack, player)
|
|
player:get_inventory():set_stack(listname, index, stack)
|
|
armor_api:set_player_armor(player)
|
|
end,
|
|
on_take = function(inv, listname, index, stack, player)
|
|
player:get_inventory():set_stack(listname, index, nil)
|
|
armor_api:set_player_armor(player)
|
|
end,
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
if inv:is_empty(listname) then
|
|
return 1
|
|
end
|
|
return 0
|
|
end,
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
return stack:get_count()
|
|
end,
|
|
})
|
|
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
|
|
local armor = "armor_"..v
|
|
player_inv:set_size(armor, 1)
|
|
armor_inv:set_size(armor, 1)
|
|
armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
|
|
end
|
|
armor_api.player_hp[name] = 0
|
|
local texture = armor_api:get_player_skin(name)
|
|
player:set_properties({
|
|
visual = "mesh",
|
|
mesh = "3d_armor_character.x",
|
|
textures = {texture},
|
|
visual_size = {x=1, y=1},
|
|
})
|
|
minetest.after(1, function(player)
|
|
armor_api:set_player_armor(player)
|
|
end, player)
|
|
end)
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
time = time + dtime
|
|
if time > update_time then
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
armor_api:update_wielded_item(player)
|
|
armor_api:update_armor(player)
|
|
end
|
|
time = 0
|
|
end
|
|
end)
|
|
|