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<h1>3d_armor</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
<h2>Contents</h2>
<ul>
<li><a href="#Tables">Tables </a></li>
<li><a href="#Methods">Methods </a></li>
<li><a href="#Armor_Callbacks_Registration">Armor Callbacks Registration </a></li>
</ul>
<h2>Topics</h2>
<ul class="">
<li><strong>api</strong></li>
<li><a href="../topics/settings.html">settings</a></li>
<li><a href="../topics/helmets.html">helmets</a></li>
<li><a href="../topics/chestplates.html">chestplates</a></li>
<li><a href="../topics/leggings.html">leggings</a></li>
<li><a href="../topics/boots.html">boots</a></li>
<li><a href="../topics/shields.html">shields</a></li>
<li><a href="../topics/crafting.html">crafting</a></li>
</ul>
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<div id="content">
<h1>Topic <code>api</code></h1>
<p>3D Armor API</p>
<p>
</p>
<h2><a href="#Tables">Tables </a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#ArmorDef">ArmorDef</a></td>
<td class="summary">Armor definition table used for registering armor.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArmorDef.groups">ArmorDef.groups</a></td>
<td class="summary">Groups table.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArmorDef.armor_groups">ArmorDef.armor_groups</a></td>
<td class="summary">Armor groups table.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArmorDef.damage_groups">ArmorDef.damage_groups</a></td>
<td class="summary">Damage groups table.</td>
</tr>
</table>
<h2><a href="#Methods">Methods </a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#armor:register_armor">armor:register_armor (name, def)</a></td>
<td class="summary">Registers a new armor item.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:register_armor_group">armor:register_armor_group (group, base)</a></td>
<td class="summary">Registers a new armor group.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:run_callbacks">armor:run_callbacks (callback, player, index, stack)</a></td>
<td class="summary">Runs callbacks.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:update_player_visuals">armor:update_player_visuals (player)</a></td>
<td class="summary">Updates visuals.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:set_player_armor">armor:set_player_armor (player)</a></td>
<td class="summary">Sets player's armor attributes.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:punch">armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])</a></td>
<td class="summary">Action when armor is punched.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:damage">armor:damage (player, index, stack, use)</a></td>
<td class="summary">Action when armor is damaged.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:get_weared_armor_elements">armor:get_weared_armor_elements (player)</a></td>
<td class="summary">Get elements of equipped armor.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:equip">armor:equip (player, itemstack)</a></td>
<td class="summary">Equips a piece of armor to a player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:unequip">armor:unequip (player, armor_element)</a></td>
<td class="summary">Unequips a piece of armor from a player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:remove_all">armor:remove_all (player)</a></td>
<td class="summary">Removes all armor worn by player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:get_player_skin">armor:get_player_skin (name)</a></td>
<td class="summary">Retrieves player's current skin.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:update_skin">armor:update_skin (name)</a></td>
<td class="summary">Updates skin.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:add_preview">armor:add_preview (preview)</a></td>
<td class="summary">Adds preview for armor inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:get_preview">armor:get_preview (name)</a></td>
<td class="summary">Retrieves preview for armor inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:get_armor_formspec">armor:get_armor_formspec (name[, listring])</a></td>
<td class="summary">Retrieves armor formspec.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:get_element">armor:get_element (item_name)</a></td>
<td class="summary">Retrieves element.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:serialize_inventory_list">armor:serialize_inventory_list (list)</a></td>
<td class="summary">Serializes armor inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:deserialize_inventory_list">armor:deserialize_inventory_list (list_string)</a></td>
<td class="summary">Deserializes armor inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:load_armor_inventory">armor:load_armor_inventory (player)</a></td>
<td class="summary">Loads armor inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:save_armor_inventory">armor:save_armor_inventory (player)</a></td>
<td class="summary">Saves armor inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:update_inventory">armor:update_inventory (player)</a></td>
<td class="summary">Updates inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:set_inventory_stack">armor:set_inventory_stack (player, i, stack)</a></td>
<td class="summary">Sets inventory stack.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:get_valid_player">armor:get_valid_player (player, msg)</a></td>
<td class="summary">Checks for a player that can use armor.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor.drop_armor">armor.drop_armor (pos, stack)</a></td>
<td class="summary">Drops armor item at given position.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor.set_skin_mod">armor.set_skin_mod (mod)</a></td>
<td class="summary">Allows skin mod to be set manually.</td>
</tr>
</table>
<h2><a href="#Armor_Callbacks_Registration">Armor Callbacks Registration </a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#armor:register_on_update">armor:register_on_update (func)</a></td>
<td class="summary">Registers a callback for when player visuals are update.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:register_on_equip">armor:register_on_equip (func)</a></td>
<td class="summary">Registers a callback for when armor is equipped.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:register_on_unequip">armor:register_on_unequip (func)</a></td>
<td class="summary">Registers a callback for when armor is unequipped.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:register_on_damage">armor:register_on_damage (func)</a></td>
<td class="summary">Registers a callback for when armor is damaged.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#armor:register_on_destroy">armor:register_on_destroy (func)</a></td>
<td class="summary">Registers a callback for when armor is destroyed.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Tables"></a>Tables </h2>
<dl class="function">
<dt>
<a name = "ArmorDef"></a>
<strong>ArmorDef</strong>
</dt>
<dd>
Armor definition table used for registering armor.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Fields:</h3>
<ul>
<li><span class="parameter">description</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Human-readable name/description.
</li>
<li><span class="parameter">inventory_image</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Image filename used for icon.
</li>
<li><span class="parameter">groups</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
See: <a href="../topics/api.html#ArmorDef.groups">ArmorDef.groups</a>
</li>
<li><span class="parameter">armor_groups</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
See: <a href="../topics/api.html#ArmorDef.armor_groups">ArmorDef.armor_groups</a>
</li>
<li><span class="parameter">damage_groups</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
See: <a href="../topics/api.html#ArmorDef.damage_groups">ArmorDef.damage_groups</a>
</li>
</ul>
<h3>See also:</h3>
<ul>
<a href="https://minetest.gitlab.io/minetest/definition-tables/#item-definition">ItemDef</a>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> def = {
description = <span class="string">"Wood Helmet"</span>,
inventory_image = <span class="string">"3d_armor_inv_helmet_wood.png"</span>,
groups = {armor_head=<span class="number">1</span>, armor_heal=<span class="number">0</span>, armor_use=<span class="number">2000</span>, flammable=<span class="number">1</span>},
armor_groups = {fleshy=<span class="number">5</span>},
damage_groups = {cracky=<span class="number">3</span>, snappy=<span class="number">2</span>, choppy=<span class="number">3</span>, crumbly=<span class="number">2</span>, level=<span class="number">1</span>},
}</pre>
</ul>
</dd>
<dt>
<a name = "ArmorDef.groups"></a>
<strong>ArmorDef.groups</strong>
</dt>
<dd>
Groups table. </p>
<p> General groups defining item behavior.</p>
<p> Some commonly used groups: <strong><em>armor_&lt;type&gt;</em></strong>, <strong><em>armor_heal</em></strong>, <strong><em>armor_use</em></strong>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Fields:</h3>
<ul>
<li><span class="parameter">armor_type</span>
<span class="types"><span class="type">int</span></span>
The armor type. "head", "torso", "hands", "shield", etc.
(<strong>Note:</strong> replace "type" with actual type).
</li>
<li><span class="parameter">armor_heal</span>
<span class="types"><span class="type">int</span></span>
Healing value of armor when equipped.
</li>
<li><span class="parameter">armor_use</span>
<span class="types"><span class="type">int</span></span>
Amount of uses/damage before armor "breaks".
</li>
</ul>
<h3>See also:</h3>
<ul>
<a href="https://minetest.gitlab.io/minetest/groups/">groups</a>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">groups = {
armor_head = <span class="number">1</span>,
armor_heal = <span class="number">5</span>,
armor_use = <span class="number">2000</span>,
flammable = <span class="number">1</span>,
}</pre>
</ul>
</dd>
<dt>
<a name = "ArmorDef.armor_groups"></a>
<strong>ArmorDef.armor_groups</strong>
</dt>
<dd>
Armor groups table. </p>
<p> Groups that this item is effective against when taking damage.</p>
<p> Some commonly used groups: <strong><em>fleshy</em></strong>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor_groups = {
fleshy = <span class="number">5</span>,
}</pre>
</ul>
</dd>
<dt>
<a name = "ArmorDef.damage_groups"></a>
<strong>ArmorDef.damage_groups</strong>
</dt>
<dd>
Damage groups table. </p>
<p> Groups that this item is effective on when used as a weapon/tool.</p>
<p> Some commonly used groups: <strong><em>cracky</em></strong>, <strong><em>snappy</em></strong>, <strong><em>choppy</em></strong>, <strong><em>crumbly</em></strong>, <strong><em>level</em></strong>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>See also:</h3>
<ul>
<a href="https://minetest.gitlab.io/minetest/entity-damage-mechanism/">entity_damage_mechanism</a>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">damage_groups = {
cracky = <span class="number">3</span>,
snappy = <span class="number">2</span>,
choppy = <span class="number">3</span>,
crumbly = <span class="number">2</span>,
level = <span class="number">1</span>,
}</pre>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Methods"></a>Methods </h2>
<dl class="function">
<dt>
<a name = "armor:register_armor"></a>
<strong>armor:register_armor (name, def)</strong>
</dt>
<dd>
Registers a new armor item.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Armor item technical name (ex: "3d_armor:helmet_gold").
</li>
<li><span class="parameter">def</span>
<span class="types"><a class="type" href="../topics/api.html#ArmorDef">ArmorDef</a></span>
Armor definition table.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor:register_armor(<span class="string">"3d_armor:helmet_wood"</span>, {
description = <span class="string">"Wood Helmet"</span>,
inventory_image = <span class="string">"3d_armor_inv_helmet_wood.png"</span>,
groups = {armor_head=<span class="number">1</span>, armor_heal=<span class="number">0</span>, armor_use=<span class="number">2000</span>, flammable=<span class="number">1</span>},
armor_groups = {fleshy=<span class="number">5</span>},
damage_groups = {cracky=<span class="number">3</span>, snappy=<span class="number">2</span>, choppy=<span class="number">3</span>, crumbly=<span class="number">2</span>, level=<span class="number">1</span>},
})</pre>
</ul>
</dd>
<dt>
<a name = "armor:register_armor_group"></a>
<strong>armor:register_armor_group (group, base)</strong>
</dt>
<dd>
Registers a new armor group.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">group</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Group ID.
</li>
<li><span class="parameter">base</span>
<span class="types"><span class="type">int</span></span>
Base armor value.
</li>
</ul>
</dd>
<dt>
<a name = "armor:run_callbacks"></a>
<strong>armor:run_callbacks (callback, player, index, stack)</strong>
</dt>
<dd>
Runs callbacks.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">callback</span>
<span class="types"><span class="type">function</span></span>
Function to execute.
</li>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
First parameter passed to callback.
</li>
<li><span class="parameter">index</span>
<span class="types"><span class="type">int</span></span>
Second parameter passed to callback.
</li>
<li><span class="parameter">stack</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
Callback owner.
</li>
</ul>
</dd>
<dt>
<a name = "armor:update_player_visuals"></a>
<strong>armor:update_player_visuals (player)</strong>
</dt>
<dd>
Updates visuals.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
</ul>
</dd>
<dt>
<a name = "armor:set_player_armor"></a>
<strong>armor:set_player_armor (player)</strong>
</dt>
<dd>
Sets player's armor attributes.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
</ul>
</dd>
<dt>
<a name = "armor:punch"></a>
<strong>armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])</strong>
</dt>
<dd>
Action when armor is punched.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
Player wearing the armor.
</li>
<li><span class="parameter">hitter</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
Entity attacking player.
</li>
<li><span class="parameter">time_from_last_punch</span>
<span class="types"><span class="type">int</span></span>
Time in seconds since last punch action.
(<em>optional</em>)
</li>
<li><span class="parameter">tool_capabilities</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
See <a href="https://minetest.gitlab.io/minetest/entity-damage-mechanism/">entity_damage_mechanism</a>.
(<em>optional</em>)
</li>
</ul>
</dd>
<dt>
<a name = "armor:damage"></a>
<strong>armor:damage (player, index, stack, use)</strong>
</dt>
<dd>
Action when armor is damaged.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
<li><span class="parameter">index</span>
<span class="types"><span class="type">int</span></span>
Inventory index where armor is equipped.
</li>
<li><span class="parameter">stack</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
Armor item receiving damaged.
</li>
<li><span class="parameter">use</span>
<span class="types"><span class="type">int</span></span>
Amount of wear to add to armor item.
</li>
</ul>
</dd>
<dt>
<a name = "armor:get_weared_armor_elements"></a>
<strong>armor:get_weared_armor_elements (player)</strong>
</dt>
<dd>
Get elements of equipped armor.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
List of equipped armors.
</ol>
</dd>
<dt>
<a name = "armor:equip"></a>
<strong>armor:equip (player, itemstack)</strong>
</dt>
<dd>
Equips a piece of armor to a player.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
Player to whom item is equipped.
</li>
<li><span class="parameter">itemstack</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
Armor item to be equipped.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
Leftover item stack.
</ol>
</dd>
<dt>
<a name = "armor:unequip"></a>
<strong>armor:unequip (player, armor_element)</strong>
</dt>
<dd>
Unequips a piece of armor from a player.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
Player from whom item is removed.
</li>
<li><span class="parameter">armor_element</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Armor type identifier associated with the item
to be removed ("head", "torso", "hands", "shield", "legs", "feet", etc.).
</li>
</ul>
</dd>
<dt>
<a name = "armor:remove_all"></a>
<strong>armor:remove_all (player)</strong>
</dt>
<dd>
Removes all armor worn by player.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
</ul>
</dd>
<dt>
<a name = "armor:get_player_skin"></a>
<strong>armor:get_player_skin (name)</strong>
</dt>
<dd>
Retrieves player's current skin.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Player name.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Skin filename.
</ol>
</dd>
<dt>
<a name = "armor:update_skin"></a>
<strong>armor:update_skin (name)</strong>
</dt>
<dd>
Updates skin.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Player name.
</li>
</ul>
</dd>
<dt>
<a name = "armor:add_preview"></a>
<strong>armor:add_preview (preview)</strong>
</dt>
<dd>
Adds preview for armor inventory.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">preview</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Preview image filename.
</li>
</ul>
</dd>
<dt>
<a name = "armor:get_preview"></a>
<strong>armor:get_preview (name)</strong>
</dt>
<dd>
Retrieves preview for armor inventory.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Player name.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Preview image filename.
</ol>
</dd>
<dt>
<a name = "armor:get_armor_formspec"></a>
<strong>armor:get_armor_formspec (name[, listring])</strong>
</dt>
<dd>
Retrieves armor formspec.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Player name.
</li>
<li><span class="parameter">listring</span>
<span class="types"><span class="type">bool</span></span>
Use <code>listring</code> formspec element (default: <code>false</code>).
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Formspec formatted string.
</ol>
</dd>
<dt>
<a name = "armor:get_element"></a>
<strong>armor:get_element (item_name)</strong>
</dt>
<dd>
Retrieves element.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">item_name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
Armor element.
</ol>
</dd>
<dt>
<a name = "armor:serialize_inventory_list"></a>
<strong>armor:serialize_inventory_list (list)</strong>
</dt>
<dd>
Serializes armor inventory.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">list</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
Inventory contents.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
</ol>
</dd>
<dt>
<a name = "armor:deserialize_inventory_list"></a>
<strong>armor:deserialize_inventory_list (list_string)</strong>
</dt>
<dd>
Deserializes armor inventory.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">list_string</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Serialized inventory contents.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
</ol>
</dd>
<dt>
<a name = "armor:load_armor_inventory"></a>
<strong>armor:load_armor_inventory (player)</strong>
</dt>
<dd>
Loads armor inventory.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
</ol>
</dd>
<dt>
<a name = "armor:save_armor_inventory"></a>
<strong>armor:save_armor_inventory (player)</strong>
</dt>
<dd>
Saves armor inventory. </p>
<p> Inventory is stored in <a href="https://minetest.gitlab.io/minetest/class-reference/#playermetaref">PlayerMetaRef</a> string "3d_armor_inventory".
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
</ul>
</dd>
<dt>
<a name = "armor:update_inventory"></a>
<strong>armor:update_inventory (player)</strong>
</dt>
<dd>
Updates inventory. </p>
<p> DEPRECATED: Legacy inventory support.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
</li>
</ul>
</dd>
<dt>
<a name = "armor:set_inventory_stack"></a>
<strong>armor:set_inventory_stack (player, i, stack)</strong>
</dt>
<dd>
Sets inventory stack.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
<li><span class="parameter">i</span>
<span class="types"><span class="type">int</span></span>
Armor inventory index.
</li>
<li><span class="parameter">stack</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
Armor item.
</li>
</ul>
</dd>
<dt>
<a name = "armor:get_valid_player"></a>
<strong>armor:get_valid_player (player, msg)</strong>
</dt>
<dd>
Checks for a player that can use armor.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
</li>
<li><span class="parameter">msg</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Additional info for log messages.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">list</span></span>
Player name &amp; armor inventory.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> name, inv = armor:get_valid_player(player, <span class="string">"[equip]"</span>)</pre>
</ul>
</dd>
<dt>
<a name = "armor.drop_armor"></a>
<strong>armor.drop_armor (pos, stack)</strong>
</dt>
<dd>
Drops armor item at given position.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">pos</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector">vector</a></span>
</li>
<li><span class="parameter">stack</span>
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
Armor item to be dropped.
</li>
</ul>
</dd>
<dt>
<a name = "armor.set_skin_mod"></a>
<strong>armor.set_skin_mod (mod)</strong>
</dt>
<dd>
Allows skin mod to be set manually. </p>
<p> Useful for skin mod forks that do not use the same name.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">mod</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Name of skin mod. Recognized names are "simple_skins", "u_skins", &amp; "wardrobe".
</li>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Armor_Callbacks_Registration"></a>Armor Callbacks Registration </h2>
<dl class="function">
<dt>
<a name = "armor:register_on_update"></a>
<strong>armor:register_on_update (func)</strong>
</dt>
<dd>
Registers a callback for when player visuals are update.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">func</span>
<span class="types"><span class="type">function</span></span>
Function to be executed.
</li>
</ul>
<h3>See also:</h3>
<ul>
<a href="../topics/api.html#armor:update_player_visuals">armor:update_player_visuals</a>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor:register_on_update(<span class="keyword">function</span>(player, index, stack)
<span class="comment">-- code to execute
</span> <span class="keyword">end</span>)</pre>
</ul>
</dd>
<dt>
<a name = "armor:register_on_equip"></a>
<strong>armor:register_on_equip (func)</strong>
</dt>
<dd>
Registers a callback for when armor is equipped.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">func</span>
<span class="types"><span class="type">function</span></span>
Function to be executed.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor:register_on_equip(<span class="keyword">function</span>(player, index, stack)
<span class="comment">-- code to execute
</span> <span class="keyword">end</span>)</pre>
</ul>
</dd>
<dt>
<a name = "armor:register_on_unequip"></a>
<strong>armor:register_on_unequip (func)</strong>
</dt>
<dd>
Registers a callback for when armor is unequipped.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">func</span>
<span class="types"><span class="type">function</span></span>
Function to be executed.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor:register_on_unequip(<span class="keyword">function</span>(player, index, stack)
<span class="comment">-- code to execute
</span> <span class="keyword">end</span>)</pre>
</ul>
</dd>
<dt>
<a name = "armor:register_on_damage"></a>
<strong>armor:register_on_damage (func)</strong>
</dt>
<dd>
Registers a callback for when armor is damaged.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">func</span>
<span class="types"><span class="type">function</span></span>
Function to be executed.
</li>
</ul>
<h3>See also:</h3>
<ul>
<a href="../topics/api.html#armor:damage">armor:damage</a>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor:register_on_damage(<span class="keyword">function</span>(player, index, stack)
<span class="comment">-- code to execute
</span> <span class="keyword">end</span>)</pre>
</ul>
</dd>
<dt>
<a name = "armor:register_on_destroy"></a>
<strong>armor:register_on_destroy (func)</strong>
</dt>
<dd>
Registers a callback for when armor is destroyed.
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">func</span>
<span class="types"><span class="type">function</span></span>
Function to be executed.
</li>
</ul>
<h3>See also:</h3>
<ul>
<a href="../topics/api.html#armor:damage">armor:damage</a>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">armor:register_on_destroy(<span class="keyword">function</span>(player, index, stack)
<span class="comment">-- code to execute
</span> <span class="keyword">end</span>)</pre>
</ul>
</dd>
</dl>
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