mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-18 16:20:41 +01:00
66 lines
2.7 KiB
Lua
66 lines
2.7 KiB
Lua
if not minetest.get_modpath("technic_worldgen") then
|
|
minetest.log("warning", "technic_armor: Mod loaded but unused.")
|
|
return
|
|
end
|
|
local S = function(s) return s end
|
|
if minetest.global_exists("intllib") then
|
|
S = intllib.Getter()
|
|
end
|
|
|
|
local stats = {
|
|
lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
|
|
brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
|
|
cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
|
|
carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
|
|
stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
|
|
}
|
|
if minetest.get_modpath("moreores") then
|
|
stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
|
|
stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
|
|
end
|
|
|
|
local parts = {
|
|
helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
|
|
chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
|
|
leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
|
|
boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
|
|
}
|
|
if minetest.get_modpath("shields") then
|
|
parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
|
|
end
|
|
|
|
-- Makes a craft recipe based on a template
|
|
-- template is a recipe-like table but indices are used instead of actual item names:
|
|
-- 0 means nothing, everything else is treated as an index in the materials table
|
|
local function make_recipe(template, materials)
|
|
local recipe = {}
|
|
for j, trow in ipairs(template) do
|
|
local rrow = {}
|
|
for i, tcell in ipairs(trow) do
|
|
if tcell == 0 then
|
|
rrow[i] = ""
|
|
else
|
|
rrow[i] = materials[tcell]
|
|
end
|
|
end
|
|
recipe[j] = rrow
|
|
end
|
|
return recipe
|
|
end
|
|
|
|
for key, armor in pairs(stats) do
|
|
for partkey, part in pairs(parts) do
|
|
local partname = "technic_armor:"..partkey.."_"..key
|
|
minetest.register_tool(partname, {
|
|
description = armor.name.." "..part.name,
|
|
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
|
|
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
|
|
wear = 0,
|
|
})
|
|
minetest.register_craft({
|
|
output = partname,
|
|
recipe = make_recipe(part.craft, {armor.material}),
|
|
})
|
|
end
|
|
end
|