Let there be birds

This commit is contained in:
Neuromancer 2012-08-17 09:36:04 -05:00
commit 640f41d324
7 changed files with 713 additions and 0 deletions

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1
ambience/depends.txt Normal file
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default

60
ambience/init.lua Normal file
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-- ***********************************************************************************
-- ***********************************************
-- Ambience **************************************************
-- ***********************************************
-- ***********************************************************************************
BIRDS = true
-- ***********************************************************************************
-- BIRDS **************************************************
-- ***********************************************************************************
if BIRDS == true then
local bird = {}
bird.sounds = {}
bird_sound = function(p)
local wanted_sound = {name="bird", gain=0.6}
bird.sounds[minetest.hash_node_position(p)] = {
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
name = wanted_sound.name, }
end
bird_stop = function(p)
local sound = bird.sounds[minetest.hash_node_position(p)]
if sound ~= nil then
minetest.sound_stop(sound.handle)
bird.sounds[minetest.hash_node_position(p)] = nil
end
end
minetest.register_on_dignode(function(p, node)
if node.name == "4seasons:bird" then
bird_stop(p)
end
end)
minetest.register_abm({
nodenames = { "4seasons:leaves_spring",'default:leaves' },
interval = NATURE_GROW_INTERVAL,
chance = 200,
action = function(pos, node, active_object_count, active_object_count_wider)
local air = { x=pos.x, y=pos.y+1,z=pos.z }
local is_air = minetest.env:get_node_or_nil(air)
if is_air ~= nil and is_air.name == 'air' then
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
bird_sound(air)
end
end
})
minetest.register_abm({
nodenames = {'4seasons:bird' },
interval = NATURE_GROW_INTERVAL,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:remove_node(pos)
bird_stop(pos)
end
})
end

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ambience/init.lua~ Normal file
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-- ***********************************************************************************
-- ***********************************************
-- 4SEASONS **************************************************
-- ***********************************************
-- ***********************************************************************************
SEASON_LENGTH = 1500 -- max tested 1500
WEATHER_CHANGE_INTERVAL = 60
BIRDS = true
PLANTLIKE = function(nodeid, nodename,type,option)
if option == nil then option = false end
local params ={ description = nodename, drawtype = "plantlike", tile_images = {"4seasons_"..nodeid..'.png'},
inventory_image = "4seasons_"..nodeid..'.png', wield_image = "4seasons_"..nodeid..'.png', paramtype = "light", }
if type == 'veg' then
params.groups = {snappy=2,dig_immediate=3,flammable=2}
params.sounds = default.node_sound_leaves_defaults()
if option == false then params.walkable = false end
elseif type == 'met' then -- metallic
params.groups = {cracky=3}
params.sounds = default.node_sound_stone_defaults()
elseif type == 'cri' then -- craft items
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
params.sounds = default.node_sound_wood_defaults()
if option == false then params.walkable = false end
elseif type == 'eat' then -- edible
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
params.sounds = default.node_sound_wood_defaults()
params.walkable = false
params.on_use = minetest.item_eat(option)
end
minetest.register_node("4seasons:"..nodeid, params)
end
-- ***********************************************************************************
-- SEASONAL CHANGES **************************************************
-- ***********************************************************************************
SEASON_FILE = minetest.get_worldpath()..'/4seasons.season'
local function set_season(t)
CURRENT_SEASON = t
-- write to file
local f = io.open(SEASON_FILE, "w")
f:write(CURRENT_SEASON)
io.close(f)
end
local f = io.open(SEASON_FILE, "r")
if f ~= nil then
CURRENT_SEASON = f:read("*n")
io.close(f)
else
print('could not find season file, creating one (setting summer).')
set_season(3)
end
switch_seasons = function()
if CURRENT_SEASON == 1 then
set_season(2) -- set to spring
print('changing to spring')
minetest.after(SEASON_LENGTH,switch_seasons)
elseif CURRENT_SEASON == 2 then
set_season(3) -- set to summer
print('changing to summer')
minetest.after(SEASON_LENGTH,switch_seasons)
elseif CURRENT_SEASON == 3 then
set_season(4) -- set to autumn
print('changing to autumn')
minetest.after(SEASON_LENGTH,switch_seasons)
elseif CURRENT_SEASON == 4 then
set_season(1) -- set to winter
print('changing to winter')
minetest.after(SEASON_LENGTH,switch_seasons)
end
end
minetest.after(SEASON_LENGTH,switch_seasons)
minetest.register_chatcommand("season", {
params = "<season>",
description = "set the season",
privs = {server=true},
func = function(name, param)
if param == 'winter' or param == 'Winter' then set_season(1)
elseif param == 'spring' or param == 'Spring' then set_season(2)
elseif param == 'summer' or param == 'Summer' then set_season(3)
elseif param == 'fall' or param == 'Fall' then set_season(4)
elseif param == 'pause' or param == 'Pause' then set_season(0)
minetest.chat_send_player(name, "Season paused.")
return
else
minetest.chat_send_player(name, "Invalid paramater '"..param.."', try 'winter','spring','summer' or 'fall'.")
return
end
minetest.chat_send_player(name, "Season changed.")
end,
})
minetest.register_abm({
nodenames = { "default:dirt_with_grass","4seasons:grass_autumn",'4seasons:grass_winter',"4seasons:grass_spring",
'default:leaves','4seasons:leaves_autumn','4seasons:leaves_winter','4seasons:leaves_spring',
"default:water_source","default:water_flowing", "default:cactus","default:desert_sand","default:sand","4seasons:desertsand_winter", "4seasons:sand_winter","4seasons:cactus_winter",'4seasons:ice_source','4seasons:ice_flowing' },
interval = WEATHER_CHANGE_INTERVAL,
chance = 6,
action = function(pos, node, active_object_count, active_object_count_wider)
if CURRENT_SEASON == 1 then
if node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' then
minetest.env:add_node(pos,{type="node",name='4seasons:grass_winter'})
elseif node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' then
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_winter'})
elseif node.name == 'default:desert_sand' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:desertsand_winter'})
end
elseif node.name == 'default:sand' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:sand_winter'})
end
elseif node.name == 'default:cactus' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:cactus_winter'})
end
elseif node.name == 'default:water_source' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:ice_source'})
end
elseif node.name == 'default:water_flowing' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:ice_flowing'})
end
end
elseif CURRENT_SEASON == 2 then
if node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' then
minetest.env:add_node(pos,{type="node",name='4seasons:grass_spring'})
elseif node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' then
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_spring'})
elseif node.name == '4seasons:desertsand_winter' then
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
elseif node.name == '4seasons:sand_winter' then
minetest.env:add_node(pos,{type="node",name='default:sand'})
elseif node.name == '4seasons:cactus_winter' then
minetest.env:add_node(pos,{type="node",name='default:cactus'})
elseif node.name == '4seasons:ice_source' then
minetest.env:add_node(pos,{type="node",name='default:water_source'})
elseif node.name == '4seasons:ice_flowing' then
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
end
elseif CURRENT_SEASON == 3 then
if node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' then
minetest.env:add_node(pos,{type="node",name='default:leaves'})
elseif node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' then
minetest.env:add_node(pos,{type="node",name='default:dirt_with_grass'})
elseif node.name == '4seasons:desertsand_winter' then
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
elseif node.name == '4seasons:sand_winter' then
minetest.env:add_node(pos,{type="node",name='default:sand'})
elseif node.name == '4seasons:cactus_winter' then
minetest.env:add_node(pos,{type="node",name='default:cactus'})
elseif node.name == '4seasons:ice_source' then
minetest.env:add_node(pos,{type="node",name='default:water_source'})
elseif node.name == '4seasons:ice_flowing' then
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
end
elseif CURRENT_SEASON == 4 then
if node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' then
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_autumn'})
elseif node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' then
minetest.env:add_node(pos,{type="node",name='4seasons:grass_autumn'})
elseif node.name == '4seasons:desertsand_winter' then
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
elseif node.name == '4seasons:sand_winter' then
minetest.env:add_node(pos,{type="node",name='default:sand'})
elseif node.name == '4seasons:cactus_winter' then
minetest.env:add_node(pos,{type="node",name='default:cactus'})
elseif node.name == '4seasons:ice_source' then
minetest.env:add_node(pos,{type="node",name='default:water_source'})
elseif node.name == '4seasons:ice_flowing' then
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
end
end
end
})
-- ***********************************************************************************
-- BIRDS SPRING/SUMMER **************************************************
-- ***********************************************************************************
if BIRDS == true then
local bird = {}
bird.sounds = {}
bird_sound = function(p)
local wanted_sound = {name="bird", gain=0.6}
bird.sounds[minetest.hash_node_position(p)] = {
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
name = wanted_sound.name, }
end
bird_stop = function(p)
local sound = bird.sounds[minetest.hash_node_position(p)]
if sound ~= nil then
minetest.sound_stop(sound.handle)
bird.sounds[minetest.hash_node_position(p)] = nil
end
end
minetest.register_on_dignode(function(p, node)
if node.name == "4seasons:bird" then
bird_stop(p)
end
end)
minetest.register_abm({
nodenames = { "4seasons:leaves_spring",'default:leaves' },
interval = NATURE_GROW_INTERVAL,
chance = 200,
action = function(pos, node, active_object_count, active_object_count_wider)
local air = { x=pos.x, y=pos.y+1,z=pos.z }
local is_air = minetest.env:get_node_or_nil(air)
if is_air ~= nil and is_air.name == 'air' then
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
bird_sound(air)
end
end
})
minetest.register_abm({
nodenames = {'4seasons:bird' },
interval = NATURE_GROW_INTERVAL,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:remove_node(pos)
bird_stop(pos)
end
})
end
-- ***********************************************************************************
-- SLIMTREES **************************************************
-- ***********************************************************************************
minetest.register_abm({
nodenames = { "4seasons:slimtree" },
interval = 120,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x+1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z-1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z-1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z-1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z-1},{type="node",name="default:leaves"})
end
})
-- ***********************************************************************************
-- PALM TREES **************************************************
-- ***********************************************************************************
minetest.register_abm({
nodenames = { "4seasons:palmtree" },
interval = 120,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x+2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x-2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z+2},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z-2},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z+1},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z-1},{type="node",name="4seasons:palmleaves"})
end
})
-- ***********************************************************************************
-- NODES **************************************************
-- ***********************************************************************************
PLANTLIKE('palmtree','Palmtree Sapling','veg')
PLANTLIKE('slimtree','Slimtree Sapling','veg')
PLANTLIKE('bird','Bird','veg')
minetest.register_node("4seasons:palmleaves", {
description = "Rail",
drawtype = "raillike",
tile_images = {"4seasons_palmleaves.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png"},
inventory_image = "4seasons_palmleaves.png",
wield_image = "4seasons_palmleaves.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
--fixed = <default>
},
groups = {bendy=2,snappy=1,dig_immediate=2},
})
minetest.register_node("4seasons:slimtree_wood", {
description = "Slimtree",
drawtype = "fencelike",
tile_images = {"default_tree.png"},
-- inventory_image = "default_tree.png",
-- wield_image = "default_tree.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = 'default:fence_wood',
})
minetest.register_node("4seasons:ice_source", {
description = "Ice",
tile_images = {"4seasons_ice.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("4seasons:ice_flowing", {
description = "Ice",
tile_images = {"4seasons_ice.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("4seasons:leaves_autumn", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"4seasons_leaves_autumn.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1, items = {
{items = {'default:sapling'}, rarity = 20,},
{items = {'4seasons:leaves_autumn'},}
}},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("4seasons:leaves_spring", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"4seasons_leaves_spring.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1, items = {
{items = {'default:sapling'}, rarity = 20,},
{items = {'4seasons:leaves_spring'},}
}},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("4seasons:grass_spring", {
description = "Dirt with snow",
tile_images = {"4seasons_grass_spring.png", "default_dirt.png", "default_dirt.png^4seasons_grass_spring_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:grass_autumn", {
description = "Dirt with snow",
tile_images = {"4seasons_grass_autumn.png", "default_dirt.png", "default_dirt.png^4seasons_grass_autumn_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:grass_winter", {
description = "Dirt with snow",
tile_images = {"4seasons_snow.png", "default_dirt.png", "default_dirt.png^4seasons_grass_w_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:leaves_winter", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"4seasons_leaves_with_snow.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1, items = {
{items = {'default:sapling'}, rarity = 20,},
{items = {'4seasons:leaves_winter'},}
}},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("4seasons:cactus_winter", {
description = "Cactus",
tile_images = {"4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_side.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("4seasons:sand_winter", {
description = "Sand with snow",
tile_images = {"4seasons_snow.png", "default_sand.png", "default_sand.png^4seasons_sand_w_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:sand',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:desertsand_winter", {
description = "Desert Sand with snow",
tile_images = {"4seasons_snow.png", "default_desert_sand.png", "default_desert_sand.png^4seasons_desertsand_w_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:desert_sand',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})

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