local setmetatable = setmetatable local sub = string.sub local byte = string.byte local char = string.char local table = table local assert = assert local tostring = tostring local type = type local random = math.random module "irc" function parseNick(conn, nick) local access = {} updatePrefixModes(conn) local namestart = 1 for i = 1, #nick - 1 do local c = nick:sub(i, i) if conn.prefixmode[c] then access[conn.prefixmode[c]] = true else namestart = i break end end access.op = access.o access.voice = access.v local name = nick:sub(namestart) return access, name end function updatePrefixModes(conn) if conn.prefixmode and conn.modeprefix then return end conn.prefixmode = {} conn.modeprefix = {} if conn.supports.PREFIX then local modes, prefixes = conn.supports.PREFIX:match("%(([^%)]*)%)(.*)") for i = 1, #modes do conn.prefixmode[prefixes:sub(i, i)] = modes:sub(i, i) conn.modeprefix[ modes:sub(i, i)] = prefixes:sub(i, i) end else conn.prefixmode['@'] = 'o' conn.prefixmode['+'] = 'v' conn.modeprefix['o'] = '@' conn.modeprefix['v'] = '+' end end --mIRC markup scheme (de-facto standard) color = { black = 1, blue = 2, green = 3, red = 4, lightred = 5, purple = 6, brown = 7, yellow = 8, lightgreen = 9, navy = 10, cyan = 11, lightblue = 12, violet = 13, gray = 14, lightgray = 15, white = 16 } local colByte = char(3) setmetatable(color, {__call = function(_, text, colornum) colornum = type(colornum) == "string" and assert(color[colornum], "Invalid color '"..colornum.."'") or colornum return table.concat{colByte, tostring(colornum), text, colByte} end}) local boldByte = char(2) function bold(text) return boldByte..text..boldByte end local underlineByte = char(31) function underline(text) return underlineByte..text..underlineByte end function checkNick(nick) return nick:find("^[a-zA-Z_%-%[|%]%^{|}`][a-zA-Z0-9_%-%[|%]%^{|}`]*$") ~= nil end function defaultNickGenerator(nick) -- LuaBot -> LuaCot -> LuaCou -> ... -- We change a random character rather than appending to the -- nickname as otherwise the new nick could exceed the ircd's -- maximum nickname length. local randindex = random(1, #nick) local randchar = sub(nick, randindex, randindex) local b = byte(randchar) b = b + 1 if b < 65 or b > 125 then b = 65 end -- Get the halves before and after the changed character local first = sub(nick, 1, randindex - 1) local last = sub(nick, randindex + 1, #nick) nick = first..char(b)..last -- Insert the new charachter return nick end function capitalize(text) -- Converts first character to upercase and the rest to lowercase. -- "PING" -> "Ping" | "hello" -> "Hello" | "123" -> "123" return text:sub(1, 1):upper()..text:sub(2):lower() end function split(str, sep) local t = {} for s in str:gmatch("%S+") do table.insert(t, s) end return t end