mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-15 23:20:16 +01:00
270 lines
8.6 KiB
Lua
270 lines
8.6 KiB
Lua
|
local S = minetest.get_translator("worldedit_commands")
|
||
|
|
||
|
local function check_region(name)
|
||
|
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
||
|
end
|
||
|
|
||
|
|
||
|
worldedit.register_command("copy", {
|
||
|
params = "x/y/z/? <amount>",
|
||
|
description = S("Copy the current WorldEdit region along the given axis by <amount> nodes"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
end
|
||
|
return true, axis, tonumber(amount)
|
||
|
end,
|
||
|
nodes_needed = function(name, axis, amount)
|
||
|
return check_region(name) * 2
|
||
|
end,
|
||
|
func = function(name, axis, amount)
|
||
|
if axis == "?" then
|
||
|
local sign
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
amount = amount * sign
|
||
|
end
|
||
|
|
||
|
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
|
||
|
worldedit.player_notify(name, S("@1 nodes copied", count))
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("move", {
|
||
|
params = "x/y/z/? <amount>",
|
||
|
description = S("Move the current WorldEdit region along the given axis by <amount> nodes"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
end
|
||
|
return true, axis, tonumber(amount)
|
||
|
end,
|
||
|
nodes_needed = function(name, axis, amount)
|
||
|
return check_region(name) * 2
|
||
|
end,
|
||
|
func = function(name, axis, amount)
|
||
|
if axis == "?" then
|
||
|
local sign
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
amount = amount * sign
|
||
|
end
|
||
|
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local count = worldedit.move(pos1, pos2, axis, amount)
|
||
|
|
||
|
pos1[axis] = pos1[axis] + amount
|
||
|
pos2[axis] = pos2[axis] + amount
|
||
|
worldedit.marker_update(name)
|
||
|
worldedit.player_notify(name, S("@1 nodes moved", count))
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("stack", {
|
||
|
params = "x/y/z/? <count>",
|
||
|
description = S("Stack the current WorldEdit region along the given axis <count> times"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
end
|
||
|
return true, axis, tonumber(repetitions)
|
||
|
end,
|
||
|
nodes_needed = function(name, axis, repetitions)
|
||
|
return check_region(name) * math.abs(repetitions)
|
||
|
end,
|
||
|
func = function(name, axis, repetitions)
|
||
|
if axis == "?" then
|
||
|
local sign
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
repetitions = repetitions * sign
|
||
|
end
|
||
|
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
|
||
|
worldedit.stack(pos1, pos2, axis, repetitions, function()
|
||
|
worldedit.player_notify(name, S("@1 nodes stacked", count))
|
||
|
end)
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("stack2", {
|
||
|
params = "<count> <x> <y> <z>",
|
||
|
description = S("Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local repetitions, incs = param:match("(%d+)%s*(.+)")
|
||
|
if repetitions == nil then
|
||
|
return false, S("invalid count: @1", param)
|
||
|
end
|
||
|
local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)")
|
||
|
if x == nil then
|
||
|
return false, S("invalid increments: @1", param)
|
||
|
end
|
||
|
|
||
|
return true, tonumber(repetitions), vector.new(tonumber(x), tonumber(y), tonumber(z))
|
||
|
end,
|
||
|
nodes_needed = function(name, repetitions, offset)
|
||
|
return check_region(name) * repetitions
|
||
|
end,
|
||
|
func = function(name, repetitions, offset)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local count = worldedit.volume(pos1, pos2) * repetitions
|
||
|
worldedit.stack2(pos1, pos2, offset, repetitions, function()
|
||
|
worldedit.player_notify(name, S("@1 nodes stacked", count))
|
||
|
end)
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("stretch", {
|
||
|
params = "<stretchx> <stretchy> <stretchz>",
|
||
|
description = S("Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
end
|
||
|
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
|
||
|
if stretchx == 0 or stretchy == 0 or stretchz == 0 then
|
||
|
return false, S("invalid scaling factors: @1", param)
|
||
|
end
|
||
|
return true, stretchx, stretchy, stretchz
|
||
|
end,
|
||
|
nodes_needed = function(name, stretchx, stretchy, stretchz)
|
||
|
return check_region(name) * stretchx * stretchy * stretchz
|
||
|
end,
|
||
|
func = function(name, stretchx, stretchy, stretchz)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
|
||
|
|
||
|
--reset markers to scaled positions
|
||
|
worldedit.pos1[name] = pos1
|
||
|
worldedit.pos2[name] = pos2
|
||
|
worldedit.marker_update(name)
|
||
|
|
||
|
worldedit.player_notify(name, S("@1 nodes stretched", count))
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("transpose", {
|
||
|
params = "x/y/z/? x/y/z/?",
|
||
|
description = S("Transpose the current WorldEdit region along the given axes"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
elseif axis1 == axis2 then
|
||
|
return false, S("invalid usage: axes must be different")
|
||
|
end
|
||
|
return true, axis1, axis2
|
||
|
end,
|
||
|
nodes_needed = check_region,
|
||
|
func = function(name, axis1, axis2)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
if axis1 == "?" then axis1 = worldedit.player_axis(name) end
|
||
|
if axis2 == "?" then axis2 = worldedit.player_axis(name) end
|
||
|
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
||
|
|
||
|
--reset markers to transposed positions
|
||
|
worldedit.pos1[name] = pos1
|
||
|
worldedit.pos2[name] = pos2
|
||
|
worldedit.marker_update(name)
|
||
|
|
||
|
worldedit.player_notify(name, S("@1 nodes transposed", count))
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("flip", {
|
||
|
params = "x/y/z/?",
|
||
|
description = S("Flip the current WorldEdit region along the given axis"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
|
||
|
return false
|
||
|
end
|
||
|
return true, param
|
||
|
end,
|
||
|
nodes_needed = check_region,
|
||
|
func = function(name, param)
|
||
|
if param == "?" then param = worldedit.player_axis(name) end
|
||
|
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
|
||
|
worldedit.player_notify(name, S("@1 nodes flipped", count))
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("rotate", {
|
||
|
params = "x/y/z/? <angle>",
|
||
|
description = S("Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
end
|
||
|
angle = tonumber(angle)
|
||
|
if angle % 90 ~= 0 or angle % 360 == 0 then
|
||
|
return false, S("invalid usage: angle must be multiple of 90")
|
||
|
end
|
||
|
return true, axis, angle
|
||
|
end,
|
||
|
nodes_needed = check_region,
|
||
|
func = function(name, axis, angle)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
if axis == "?" then axis = worldedit.player_axis(name) end
|
||
|
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
|
||
|
|
||
|
--reset markers to rotated positions
|
||
|
worldedit.pos1[name] = pos1
|
||
|
worldedit.pos2[name] = pos2
|
||
|
worldedit.marker_update(name)
|
||
|
|
||
|
worldedit.player_notify(name, S("@1 nodes rotated", count))
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
worldedit.register_command("orient", {
|
||
|
params = "<angle>",
|
||
|
description = S("Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)"),
|
||
|
category = S("Transformations"),
|
||
|
privs = {worldedit=true},
|
||
|
require_pos = 2,
|
||
|
parse = function(param)
|
||
|
local found, _, angle = param:find("^([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
return false
|
||
|
end
|
||
|
angle = tonumber(angle)
|
||
|
if angle % 90 ~= 0 then
|
||
|
return false, S("invalid usage: angle must be multiple of 90")
|
||
|
end
|
||
|
return true, angle
|
||
|
end,
|
||
|
nodes_needed = check_region,
|
||
|
func = function(name, angle)
|
||
|
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
|
||
|
worldedit.player_notify(name, S("@1 nodes oriented", count))
|
||
|
end,
|
||
|
})
|
||
|
|