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Minetest-WorldEdit/worldedit_protection/init.lua

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--if there's no protection mod, no worldedit means no editing, worldedit means editing anywhere (old behaviour)
--if there's a protection mod, no worldedit means editing only in your area, worldedit means editing in no-man's land too, areas means editing anywhere.
--let the other mod load first
minetest.after(0, function()
--I would use mod.soft_depend from commonlib, but there are multiple mods that could create owned land
PROTECTION_MOD_EXISTS = minetest.is_protected == old_is_protected
--else fall back to old behaviour, where
--worldedit privilege is permission to edit everything
end)
--I wanted this function to directly choose the privileges for the chat command, but it only applies once.
--privs={worldedit=true [, server=true]}
--privs={worldedit=worldedit.priv() [, server=true]}
--instead, I had to wrap the rest of func = .
function worldedit.privs(func)
if not minetest.setting_getbool("creative_mode") or not PROTECTION_MOD_EXISTS then
--no protection mod, or not the kind of world where people can just create nodes out of thin air,
--worldedit privilege means editing anywhere
if minetest.check_player_privs(name, {worldedit=true}) then
func(name, param)
else
return
end
else
--protection mod, can edit inside your area without worldedit privilege
--(worldedit and areas let you edit in no-man's land and other-owned area)
func(name, param)
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end
end
--this is... within chatcommands that actually change land
--(should be the same functions as safe_region)
--also check for permission when region is set?
function worldedit.can_edit_volume(name, pos1, pos2)
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--old you-can-worldedit-everything behaviour
if not PROTECTION_MOD_EXISTS then
--then if you were able to run this command, then you have the worldedit privilege.
return true
end
--new ownership-based behaviour
--You can set areas, so you can worldedit them too.
if minetest.check_player_privs(name, {areas=true}) then
return true
end
--[[I need to use a special per-command region (think /stack, or even worse, /move), the same one safe_region uses, but corner points instead of count... instead of a for loop interpolating between pos1 and pos2]]--
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--all-or-nothing here
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
--pos1, pos2 = worldedit.sort_pos(pos1, pos2) --does this matter?
for i in area:iterp(pos1, pos2) do
--[[
THIS SECTION IGNORES the distinction of area that is owned by someone else, but still editable
this is treated as area owned by the editor, or no-man's land depending on if it's shared with one person or everyone
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If it was treated differently (it's not), then single edits would not be able to cross the border between someone else's editable land, and no-man's land, to prevent accidental writes. It may cross the border between multiple people's editable land (or should it?), such as to create a bridge between two skyscrapers that were previously built separately.
2014-04-16 22:35:46 +02:00
This needs testing for the other changes first.
--]]
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--Is it owned?
if minetest.is_protected(i) then
--Is it someone else's?
if minetest.is_protected(i, name) then
--already checked the ability to make it mine (areas)
minetest.chat_send_player(name, "Someone else owns at least part of what you want to edit")
return false
end
--it's mine
--continue
--no-man's land
--can I edit that?
elseif not minetest.check_player_privs(name, {worldedit=true}) then --cache this check?
minetest.chat_send_player(name, "You can only edit area in which you own a plot (missing worldedit privilege)")
return false
end
end
--the whole thing is
--a) owned by me,
--b) owned by no one and I have the worldedit privilege, and/or
--c) owned by someone else and I have the areas privilege.
return true
end