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Minetest-WorldEdit/worldedit_commands/nodename.lua

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local S = minetest.get_translator("worldedit_commands")
-- Strips any kind of escape codes (translation, colors) from a string
-- https://github.com/minetest/minetest/blob/53dd7819277c53954d1298dfffa5287c306db8d0/src/util/string.cpp#L777
local function strip_escapes(input)
local s = function(idx) return input:sub(idx, idx) end
local out = ""
local i = 1
while i <= #input do
if s(i) == "\027" then -- escape sequence
i = i + 1
if s(i) == "(" then -- enclosed
i = i + 1
while i <= #input and s(i) ~= ")" do
if s(i) == "\\" then
i = i + 2
else
i = i + 1
end
end
end
else
out = out .. s(i)
end
i = i + 1
end
--print(("%q -> %q"):format(input, out))
return out
end
local function string_endswith(full, part)
return full:find(part, 1, true) == #full - #part + 1
end
local description_cache = nil
-- normalizes node "description" `nodename`. Return a string (or nil), with the second return value being the error message if the first value is nil.
-- playername contain the name of the player. It may be nil, in which case it wont detect the wielded item when appropriate
worldedit.normalize_nodename = function(nodename, playername)
nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces
if nodename == "" then return nil end
if nodename == "wielded" or nodename == "w" then
if not playername then
return nil, S("no player executing command")
end
local player = minetest.get_player_by_name(playername)
if not player then
return nil, S("no player found: @1", playername)
end
local wielded = player:get_wielded_item()
if not wielded then
return nil, S("no wielded item: @1", playername)
end
if minetest.registered_nodes[wielded:get_name()] then
return wielded:get_name()
else
return nil, S("not a node: @1", wielded:get_name())
end
end
local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases
if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
return fullname
end
nodename = nodename:lower()
for key, _ in pairs(minetest.registered_nodes) do
if string_endswith(key:lower(), ":" .. nodename) then -- matches name (w/o mod part)
return key
end
end
if description_cache == nil then
-- cache stripped descriptions
description_cache = {}
for key, value in pairs(minetest.registered_nodes) do
local desc = strip_escapes(value.description):gsub("\n.*", "", 1):lower()
if desc ~= "" then
description_cache[key] = desc
end
end
end
for key, desc in pairs(description_cache) do
if desc == nodename then -- matches description
return key
end
end
for key, desc in pairs(description_cache) do
if desc == nodename .. " block" then
-- fuzzy description match (e.g. "Steel" == "Steel Block")
return key
end
end
local match = nil
for key, value in pairs(description_cache) do
if value:find(nodename, 1, true) ~= nil then
if match ~= nil then
return nil, S("invalid node name: @1", nodename)
end
match = key -- substring description match (only if no ambiguities)
end
end
if match then
return match
end
return nil, S("invalid node name: @1", nodename)
end