diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index 86b23ec..f129168 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -158,21 +158,23 @@ function worldedit.load_schematic(value) -- This is broken for larger tables in the current version of LuaJIT nodes = minetest.deserialize(content) else - -- XXX: This is a filthy hack that works surprisingly well + -- XXX: This is a filthy hack that works surprisingly well - in LuaJIT, `minetest.deserialize` will fail due to the register limit nodes = {} - value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) + value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) local startpos, startpos1, endpos = 1, 1 - while true do + while true do -- go through each individual node entry (except the last) startpos, endpos = escaped:find("},%s*{", startpos) if not startpos then break end local current = value:sub(startpos1, startpos) - table.insert(nodes, minetest.deserialize("return " .. current)) + local entry = minetest.deserialize("return " .. current) + table.insert(nodes, entry) startpos, startpos1 = endpos, endpos end - table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1))) + local entry = minetest.deserialize("return " .. value:sub(startpos1)) -- process the last entry + table.insert(nodes, entry) end else return nil