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https://github.com/Uberi/Minetest-WorldEdit.git
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Genericize relative direction handling
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@@ -1,3 +1,6 @@
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-- FIXME: worldedit.pos1/2 is a concept of worldedit_commands only, so these functions here
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-- are actually misplaced.
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-- Expands or contracts the cuboid in all axes by amount (positive or negative)
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worldedit.cuboid_volumetric_expand = function(name, amount)
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local pos1 = worldedit.pos1[name]
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@@ -186,61 +189,3 @@ worldedit.marker_get_closest_to_axis = function(name, axis, direction)
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return nil
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end
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end
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-- Translates up, down, left, right, front, back to their corresponding axes and
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-- directions according to faced direction
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worldedit.translate_direction = function(name, direction)
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local axis, dir = worldedit.player_axis(name)
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local resaxis, resdir
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if direction == "up" then
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return 'y', 1
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end
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if direction == "down" then
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return 'y', -1
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end
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if direction == "front" then
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if axis == "y" then
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resaxis = nil
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resdir = nil
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else
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resaxis = axis
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resdir = dir
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end
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end
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if direction == "back" then
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if axis == "y" then
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resaxis = nil
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resdir = nil
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else
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resaxis = axis
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resdir = -dir
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end
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end
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if direction == "left" then
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if axis == 'x' then
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resaxis = 'z'
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resdir = dir
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elseif axis == 'z' then
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resaxis = 'x'
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resdir = -dir
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end
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end
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if direction == "right" then
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if axis == 'x' then
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resaxis = 'z'
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resdir = -dir
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elseif axis == 'z' then
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resaxis = 'x'
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resdir = dir
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end
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end
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return resaxis, resdir
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end
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