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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-10-15 23:25:39 +02:00

Genericize relative direction handling

This commit is contained in:
sfan5
2025-09-24 17:35:25 +02:00
parent 3a79209268
commit 0573cd8755
4 changed files with 120 additions and 129 deletions

View File

@@ -143,22 +143,6 @@ function worldedit.register_command(name, def)
worldedit.registered_commands[name] = def
end
do
local modpath = minetest.get_modpath("worldedit_commands")
for _, name in ipairs({
"code", "cuboid", "manipulations", "marker", "nodename", "primitives",
"region", "schematics", "transform", "wand"
}) do
dofile(modpath .. "/" .. name .. ".lua")
end
if worldedit.register_test then
dofile(modpath .. "/test/init.lua")
end
end
-- Notifies a player of something related to WorldEdit.
-- Message types:
-- "error" = An operation did not work as expected.
@@ -203,7 +187,63 @@ function worldedit.player_axis(name)
return "z", dir.z > 0 and 1 or -1
end
-- Wrapper for the engine's parse_coordinates
-- Look-up table of valid directions (for worldedit.player_direction)
-- Can be stringified for usage in help texts
-- @note Not part of API
worldedit.valid_directions = setmetatable({
x = true, y = true, z = true,
["?"] = true,
up = true, down = true,
front = true, back = true,
left = true, right = true,
}, {
__tostring = function()
return "x/y/z/?/up/down/left/right/front/back"
end
})
-- Accepts a valid directions as above
-- @return axis ("x", "y", or "z") and the sign (1 or -1) *or* nil for invalid combinations
-- @note Not part of API
worldedit.player_direction = function(name, str)
if str == "x" or str == "y" or str == "z" then
return str, 1
elseif str == "up" then
return "y", 1
elseif str == "down" then
return "y", -1
end
local axis, dir = worldedit.player_axis(name)
if str == "?" then
return axis, dir
elseif str == "front" then
if axis ~= "y" then
return axis, dir
end
elseif str == "back" then
if axis ~= "y" then
return axis, -dir
end
elseif str == "left" then
if axis == "x" then
return "z", dir
elseif axis == "z" then
return "x", -dir
end
elseif str == "right" then
if axis == "x" then
return "z", -dir
elseif axis == "z" then
return "x", dir
end
end
return nil, nil
end
-- Wrapper for the engine"s parse_coordinates
-- @return vector or nil
-- @note Not part of API
function worldedit.parse_coordinates(x, y, z, player_name)
@@ -348,3 +388,18 @@ worldedit.register_command("reset", {
return true, S("region reset")
end,
})
-- Load the other parts
do
local modpath = minetest.get_modpath("worldedit_commands")
for _, name in ipairs({
"code", "cuboid", "manipulations", "marker", "nodename", "primitives",
"region", "schematics", "transform", "wand"
}) do
dofile(modpath .. "/" .. name .. ".lua")
end
if worldedit.register_test then
dofile(modpath .. "/test/init.lua")
end
end