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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-10-16 07:35:27 +02:00

Genericize relative direction handling

This commit is contained in:
sfan5
2025-09-24 17:35:25 +02:00
parent 3a79209268
commit 0573cd8755
4 changed files with 120 additions and 129 deletions

View File

@@ -1,3 +1,6 @@
-- FIXME: worldedit.pos1/2 is a concept of worldedit_commands only, so these functions here
-- are actually misplaced.
-- Expands or contracts the cuboid in all axes by amount (positive or negative)
worldedit.cuboid_volumetric_expand = function(name, amount)
local pos1 = worldedit.pos1[name]
@@ -186,61 +189,3 @@ worldedit.marker_get_closest_to_axis = function(name, axis, direction)
return nil
end
end
-- Translates up, down, left, right, front, back to their corresponding axes and
-- directions according to faced direction
worldedit.translate_direction = function(name, direction)
local axis, dir = worldedit.player_axis(name)
local resaxis, resdir
if direction == "up" then
return 'y', 1
end
if direction == "down" then
return 'y', -1
end
if direction == "front" then
if axis == "y" then
resaxis = nil
resdir = nil
else
resaxis = axis
resdir = dir
end
end
if direction == "back" then
if axis == "y" then
resaxis = nil
resdir = nil
else
resaxis = axis
resdir = -dir
end
end
if direction == "left" then
if axis == 'x' then
resaxis = 'z'
resdir = dir
elseif axis == 'z' then
resaxis = 'x'
resdir = -dir
end
end
if direction == "right" then
if axis == 'x' then
resaxis = 'z'
resdir = -dir
elseif axis == 'z' then
resaxis = 'x'
resdir = dir
end
end
return resaxis, resdir
end

View File

@@ -1,5 +1,7 @@
local S = minetest.get_translator("worldedit_commands")
local VALID_DIR = worldedit.valid_directions
worldedit.register_command("outset", {
params = "[h/v] <amount>",
description = S("Outset the selected region."),
@@ -7,7 +9,7 @@ worldedit.register_command("outset", {
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
local find, _, dir, amount = param:find("^(%a*)%s+([+-]?%d+)$")
if find == nil then
return false
end
@@ -47,7 +49,7 @@ worldedit.register_command("inset", {
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
local find, _, dir, amount = param:find("^(%a*)%s+([+-]?%d+)$")
if find == nil then
return false
end
@@ -79,29 +81,21 @@ worldedit.register_command("inset", {
worldedit.register_command("shift", {
params = "x/y/z/?/up/down/left/right/front/back [+/-]<amount>",
params = tostring(VALID_DIR) .. " [+/-]<amount>",
description = S("Shifts the selection area without moving its contents"),
category = S("Region operations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local find, _, direction, amount = param:find("([%?%l]+)%s*([+-]?%d+)")
if find == nil then
local find, _, direction, amount = param:find("^([^%s]+)%s+([+-]?%d+)$")
if find == nil or not VALID_DIR[direction] then
return false
end
return true, direction, tonumber(amount)
end,
func = function(name, direction, amount)
local axis, dir
if direction == "x" or direction == "y" or direction == "z" then
axis, dir = direction, 1
elseif direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis, dir = worldedit.translate_direction(name, direction)
end
local axis, dir = worldedit.player_direction(name, direction)
if axis == nil or dir == nil then
return false, S("Invalid if looking straight up or down")
end
@@ -115,15 +109,15 @@ worldedit.register_command("shift", {
worldedit.register_command("expand", {
params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
params = "[+/-]" .. tostring(VALID_DIR) .. " <amount> [reverse amount]",
description = S("Expands the selection in the selected absolute or relative axis"),
category = S("Region operations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
rev_amount = param:find("^([+-]?)([^%s]+)%s+(%d+)%s*(%d*)$")
if find == nil or not VALID_DIR[direction] then
return false
end
@@ -134,24 +128,10 @@ worldedit.register_command("expand", {
return true, sign, direction, tonumber(amount), tonumber(rev_amount)
end,
func = function(name, sign, direction, amount, rev_amount)
local absolute = direction:find("[xyz?]")
local dir, axis
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, S("Invalid if looking straight up or down")
end
else
if direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis = direction
dir = 1
end
local axis, dir = worldedit.player_direction(name, direction)
if axis == nil or dir == nil then
return false, S("Invalid if looking straight up or down")
end
if sign == "-" then
dir = -dir
end
@@ -165,15 +145,15 @@ worldedit.register_command("expand", {
worldedit.register_command("contract", {
params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
params = "[+/-]" .. tostring(VALID_DIR) .. " [reverse amount]",
description = S("Contracts the selection in the selected absolute or relative axis"),
category = S("Region operations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
rev_amount = param:find("^([+-]?)([^%s]+)%s+(%d+)%s*(%d*)$")
if find == nil or not VALID_DIR[direction] then
return false
end
@@ -184,24 +164,10 @@ worldedit.register_command("contract", {
return true, sign, direction, tonumber(amount), tonumber(rev_amount)
end,
func = function(name, sign, direction, amount, rev_amount)
local absolute = direction:find("[xyz?]")
local dir, axis
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, S("Invalid if looking straight up or down")
end
else
if direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis = direction
dir = 1
end
local axis, dir = worldedit.player_direction(name, direction)
if axis == nil or dir == nil then
return false, S("Invalid if looking straight up or down")
end
if sign == "-" then
dir = -dir
end

View File

@@ -143,22 +143,6 @@ function worldedit.register_command(name, def)
worldedit.registered_commands[name] = def
end
do
local modpath = minetest.get_modpath("worldedit_commands")
for _, name in ipairs({
"code", "cuboid", "manipulations", "marker", "nodename", "primitives",
"region", "schematics", "transform", "wand"
}) do
dofile(modpath .. "/" .. name .. ".lua")
end
if worldedit.register_test then
dofile(modpath .. "/test/init.lua")
end
end
-- Notifies a player of something related to WorldEdit.
-- Message types:
-- "error" = An operation did not work as expected.
@@ -203,7 +187,63 @@ function worldedit.player_axis(name)
return "z", dir.z > 0 and 1 or -1
end
-- Wrapper for the engine's parse_coordinates
-- Look-up table of valid directions (for worldedit.player_direction)
-- Can be stringified for usage in help texts
-- @note Not part of API
worldedit.valid_directions = setmetatable({
x = true, y = true, z = true,
["?"] = true,
up = true, down = true,
front = true, back = true,
left = true, right = true,
}, {
__tostring = function()
return "x/y/z/?/up/down/left/right/front/back"
end
})
-- Accepts a valid directions as above
-- @return axis ("x", "y", or "z") and the sign (1 or -1) *or* nil for invalid combinations
-- @note Not part of API
worldedit.player_direction = function(name, str)
if str == "x" or str == "y" or str == "z" then
return str, 1
elseif str == "up" then
return "y", 1
elseif str == "down" then
return "y", -1
end
local axis, dir = worldedit.player_axis(name)
if str == "?" then
return axis, dir
elseif str == "front" then
if axis ~= "y" then
return axis, dir
end
elseif str == "back" then
if axis ~= "y" then
return axis, -dir
end
elseif str == "left" then
if axis == "x" then
return "z", dir
elseif axis == "z" then
return "x", -dir
end
elseif str == "right" then
if axis == "x" then
return "z", -dir
elseif axis == "z" then
return "x", dir
end
end
return nil, nil
end
-- Wrapper for the engine"s parse_coordinates
-- @return vector or nil
-- @note Not part of API
function worldedit.parse_coordinates(x, y, z, player_name)
@@ -348,3 +388,18 @@ worldedit.register_command("reset", {
return true, S("region reset")
end,
})
-- Load the other parts
do
local modpath = minetest.get_modpath("worldedit_commands")
for _, name in ipairs({
"code", "cuboid", "manipulations", "marker", "nodename", "primitives",
"region", "schematics", "transform", "wand"
}) do
dofile(modpath .. "/" .. name .. ".lua")
end
if worldedit.register_test then
dofile(modpath .. "/test/init.lua")
end
end

View File

@@ -63,6 +63,31 @@ register_test("//inset", make_parsing_test("inset", {
"v foo",
}))
register_test("//shift", make_parsing_test("shift", {
"x 1",
"x -4",
"back 1",
"? 1",
}, {
"+z 1212",
"-z 9",
"xx -5",
"?? 123",
}))
register_test("//expand", make_parsing_test("expand", {
"x 1",
"z 1 2",
"? 1",
"+? 1",
"+left 1",
"-right 1",
}, {
"x -4",
"? 4 -333",
"stupid 5 5",
}))
register_test("//cubeapply", make_parsing_test("cubeapply", {
"2 orient 90",
"2 3 4 orient 90",