From 06cb2934b1e4f08fc082b2a4ca9f594eea5fb9a8 Mon Sep 17 00:00:00 2001 From: Uberi Date: Fri, 20 Dec 2013 19:50:13 -0500 Subject: [PATCH] Full unified_inventory and inventory_plus support! --- worldedit_gui/init.lua | 59 +++++++++++++++++++++++++++++++----------- 1 file changed, 44 insertions(+), 15 deletions(-) diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua index abcc134..16a80af 100644 --- a/worldedit_gui/init.lua +++ b/worldedit_gui/init.lua @@ -1,6 +1,3 @@ ---wip: support unified_inventory, it even seems to have some sort of API now ---wip: make it look good with image buttons and stuff - worldedit = worldedit or {} --[[ @@ -20,6 +17,8 @@ Use `nil` for the `get_formspec` field to denote that the function does not have Use `nil` for the `privs` field to denote that no special privileges are required to use the function. If the identifier is already registered to another function, it will be replaced by the new one. + +The `on_select` function must not call `worldedit.show_page` ]] worldedit.pages = {} --mapping of identifiers to options @@ -68,21 +67,47 @@ local get_formspec = function(name, identifier) return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given end -worldedit.show_page = function(name, page) - --wip - print("not implemented") -end ---add button to inventory_plus if it is installed -if inventory_plus then +if unified_inventory then + local old_func = worldedit.register_gui_function + worldedit.register_gui_function = function(identifier, options) + old_func(identifier, options) + unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_by_name())} end}) + end + + unified_inventory.register_button("worldedit_gui", { + type = "image", + image = "inventory_plus_worldedit_gui.png", + }) + + minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields.worldedit_gui_exit then + unified_inventory.set_inventory_formspec(minetest.get_player_by_name(name), "craft") + return true + end + return false + end) + + worldedit.show_page = function(name, page) + minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page)) + end +elseif inventory_plus then minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") end) - --show the form when the button is pressed + --show the form when the button is pressed and hide it when done + local gui_player_formspecs = {} minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() if fields.worldedit_gui then --main page - worldedit.show_page(player:get_player_name(), "worldedit_gui") + gui_player_formspecs[name] = player:get_inventory_formspec() + worldedit.show_page(name, "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + if gui_player_formspecs[name] then + inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name]) + end return true end return false @@ -91,6 +116,11 @@ if inventory_plus then worldedit.show_page = function(name, page) inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page)) end +else + worldedit.show_page = function(name, page) + minetest.log("error", "WorldEdit GUI cannot be shown, requires unified_inventory or inventory_plus") + end + minetest.log("error", "WorldEdit GUI is unavailable, requires unified_inventory or inventory_plus") end worldedit.register_gui_function("worldedit_gui", { @@ -117,16 +147,15 @@ worldedit.register_gui_function("worldedit_gui", { y = y - height end return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. - (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") .. + "button[0,0;2,0.5;worldedit_gui_exit;Back]" .. "label[2,0;WorldEdit GUI]" .. table.concat(buttons) end, }) worldedit.register_gui_handler("worldedit_gui", function(name, fields) - --check for WorldEdit GUI main formspec button selection - for identifier, entry in pairs(worldedit.pages) do - if fields[identifier] then + for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection + if fields[identifier] and identifier ~= "worldedit_gui" then --ensure player has permission to perform action local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {}) if not has_privs then