diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index ee51561..a6aad16 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -529,20 +529,22 @@ end -- @param pos2 -- @param angle Angle in degrees (90 degree increments only). -- @return The number of nodes oriented. --- TODO: Support 6D facedir rotation along arbitrary axis. function worldedit.orient(pos1, pos2, angle) local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local registered_nodes = minetest.registered_nodes local wallmounted = { - [90] = {[0]=0, 1, 5, 4, 2, 3}, - [180] = {[0]=0, 1, 3, 2, 5, 4}, - [270] = {[0]=0, 1, 4, 5, 3, 2} + [90] = {0, 1, 5, 4, 2, 3, 0, 0}, + [180] = {0, 1, 3, 2, 5, 4, 0, 0}, + [270] = {0, 1, 4, 5, 3, 2, 0, 0} } local facedir = { - [90] = {[0]=1, 2, 3, 0}, - [180] = {[0]=2, 3, 0, 1}, - [270] = {[0]=3, 0, 1, 2} + [90] = { 1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16, + 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22}, + [180] = { 2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 4, 5, + 18, 19, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21}, + [270] = { 3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14, + 7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20} } angle = angle % 360 @@ -558,8 +560,7 @@ function worldedit.orient(pos1, pos2, angle) worldedit.keep_loaded(pos1, pos2) local count = 0 - local set_node, get_node, get_meta, swap_node = minetest.set_node, - minetest.get_node, minetest.get_meta, minetest.swap_node + local get_node, swap_node = minetest.get_node, minetest.swap_node local pos = {x=pos1.x, y=0, z=0} while pos.x <= pos2.x do pos.y = pos1.y @@ -569,17 +570,20 @@ function worldedit.orient(pos1, pos2, angle) local node = get_node(pos) local def = registered_nodes[node.name] if def then - if def.paramtype2 == "wallmounted" then - node.param2 = wallmounted_substitution[node.param2] - local meta = get_meta(pos):to_table() - set_node(pos, node) - get_meta(pos):from_table(meta) + local paramtype2 = def.paramtype2 + if paramtype2 == "wallmounted" or + paramtype2 == "colorwallmounted" then + local orient = node.param2 % 8 + node.param2 = node.param2 - orient + + wallmounted_substitution[orient + 1] + swap_node(pos, node) count = count + 1 - elseif def.paramtype2 == "facedir" then - node.param2 = facedir_substitution[node.param2] - local meta = get_meta(pos):to_table() - set_node(pos, node) - get_meta(pos):from_table(meta) + elseif paramtype2 == "facedir" or + paramtype2 == "colorfacedir" then + local orient = node.param2 % 32 + node.param2 = node.param2 - orient + + facedir_substitution[orient + 1] + swap_node(pos, node) count = count + 1 end end