From 0f9f247cc1f7a41bbcadae304804880df2734a8d Mon Sep 17 00:00:00 2001 From: cornernote Date: Thu, 20 Sep 2012 13:57:01 +0930 Subject: [PATCH] added metasave/metaload to readme --- README.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/README.md b/README.md index 6a9d928..b3e2150 100644 --- a/README.md +++ b/README.md @@ -192,6 +192,20 @@ Load nodes from "(world folder)/schems/.we" with position 1 of the current //load some random filename //load huge_base +### //metasave + +Save the current WorldEdit region including metadata to "(world folder)/schems/.wem". + + //metasave some random filename + //metasave huge_base + +### //metaload + +Load nodes and metadata from "(world folder)/schems/.wem" with position 1 of the current WorldEdit region as the origin. + + //metaload some random filename + //metaload huge_base + WorldEdit API ------------- WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.