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Initial pseudocode
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worldedit_protection/init.lua
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75
worldedit_protection/init.lua
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--I am assuming it's creative mode. What should I do in survival?
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--if there's no protection mod, no worldedit means no editing, worldedit means editing anywhere (old behaviour)
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--if there's a protection mod, no worldedit means editing only in your area, worldedit means editing in no-man's land too, areas means editing anywhere.
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--let the other mod load first
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minetest.after(0, function()
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--I would use mod.soft_depend from commonlib, but there are multiple mods that could create owned land
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PROTECTION_MOD_EXISTS = minetest.is_protected == old_is_protected
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--else fall back to old behaviour, where
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--worldedit privilege is permission to edit everything
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end)
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--this is privs= within chatcommands that actually change land
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--(should be the same functions as safe_region)
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function worldedit.get_privs()
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if not PROTECTION_MOD_EXISTS then
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--no protection mod, worldedit means editing anywhere
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return {worldedit=true}
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end
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--protection mod, can edit inside your area without worldedit privilege
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--(worldedit and areas let you edit in no-man's land and other-owned area)
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return {worldedit=false} -- this array could also be empty
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end
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function worldedit.can_edit_volume(name)
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--old you-can-worldedit-everything behaviour
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if not PROTECTION_MOD_EXISTS then
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--then if you were able to run this command, then you have the worldedit privilege.
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return true
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end
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--new ownership-based behaviour
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--You can set areas, so you can worldedit them too.
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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--all-or-nothing here
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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--pos1, pos2 = worldedit.sort_pos(pos1, pos2) --does this matter?
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for i in area:iterp(pos1, pos2) do
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--THIS SECTION IGNORES the distinction of area that is owned by someone else, but still editable
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--this is treated as area owned by the editor, or no-man's land depending on if it's shared with one person or everyone
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--
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--If it was treated differently (it's not), then single edits would not be able to cross the border between someone else's editable land, and no-man's land, to prevent accidental writes. It may cross the border between multiple people's editable land (or should it?), such as to create a bridge between two skyscrapers that were previously built separately.
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--
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--This needs testing for the other changes first.
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--Is it owned?
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if minetest.is_protected(i) then
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--Is it someone else's?
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if minetest.is_protected(i, name) then
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--already checked the ability to make it mine (areas)
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minetest.chat_send_player(name, "Someone else owns at least part of what you want to edit")
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return false
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end
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--it's mine
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--continue
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--no-man's land
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--can I edit that?
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elseif not minetest.check_player_privs(name, {worldedit=true}) then --cache this check?
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minetest.chat_send_player(name, "You can only edit area in which you own a plot (missing worldedit privilege)")
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return false
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end
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end
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--the whole thing is
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--a) owned by me,
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--b) owned by no one and I have the worldedit privilege, and/or
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--c) owned by someone else and I have the areas privilege.
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return true
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end
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