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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-04 17:10:36 +02:00

Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files.

This commit is contained in:
Anthony Zhang
2012-10-01 16:19:09 -04:00
parent a82ab9176f
commit 12dfbd198d
10 changed files with 333 additions and 322 deletions

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Chat Commands.md Normal file
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Chat Commands
-------------
For more information, see the [README](README.md).
### //reset
Reset the region so that it is empty.
//reset
### //mark
Show markers at the region positions.
//mark
### //pos1
Set WorldEdit region position 1 to the player's location.
//pos1
### //pos2
Set WorldEdit region position 2 to the player's location.
//pos2
### //p set/get
Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
//p set
//p get
### //volume
Display the volume of the current WorldEdit region.
//volume
### //set <node>
Set the current WorldEdit region to <node>.
//set dirt
//set default:glass
//set mesecons:mesecon
### //replace <search node> <replace node>
Replace all instances of <search node> with <place node> in the current WorldEdit region.
//replace cobble stone
//replace default:steelblock glass
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
### //hollowsphere <radius> <node>
Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowsphere 5 dirt
//hollowsphere 12 default:glass
//hollowsphere 17 mesecons:mesecon
### //sphere <radius> <node>
Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//sphere 5 dirt
//sphere 12 default:glass
//sphere 17 mesecons:mesecon
### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
### //cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
### //pyramid <height> <node>
Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
//pyramid 8 dirt
//pyramid 5 default:glass
//pyramid 2 stone
### //spiral <width> <height> <spacer> <node>
Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
//spiral 20 5 3 dirt
//spiral 5 2 1 default:glass
//spiral 7 1 5 stone
### //copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z/? <amount>
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### //flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
### //rotate x/y/z/? <angle>
Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //dig
Dig the current WorldEdit region.
//dig
### //save <file>
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
//save some random filename
//save huge_base
### //load <file>
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
### //metasave <file>
Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
//metasave some random filename
//metasave huge_base
### //metaload <file>
Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base