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Update serialization.lua
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@ -227,6 +227,7 @@ end
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function worldedit.deserialize(origin_pos, value)
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local nodes = load_schematic(value)
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if not nodes then return nil end
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if #nodes == 0 then return #nodes end
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local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
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worldedit.keep_loaded(pos1, pos2)
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