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Fix leaking {safe,check}_region
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@ -11,8 +11,7 @@ if minetest.place_schematic then
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end
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dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
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dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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safe_region = rawget(_G, "safe_region") or function(callback) return callback end
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local safe_region, check_region = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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local function get_position(name) --position 1 retrieval function for when not using `safe_region`
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local pos1 = worldedit.pos1[name]
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@ -1,7 +1,7 @@
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local safe_region_callback = {}
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local safe_region_param = {}
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check_region = function(name, param)
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local function check_region(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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@ -12,7 +12,7 @@ end
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--`callback` is a callback to run when the user confirms
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--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
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safe_region = function(callback, nodes_needed)
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local function safe_region(callback, nodes_needed)
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--default node volume calculation
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nodes_needed = nodes_needed or check_region
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@ -63,3 +63,6 @@ minetest.register_chatcommand("/n", {
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safe_region_callback[name], safe_region_param[name] = nil, nil
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end,
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})
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return safe_region, check_region
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