Documentation for `//stack2`, code style fixes, add author section to README.

This commit is contained in:
Uberi 2014-07-06 19:42:02 -04:00
parent b32aadd7fa
commit 175ac211ca
4 changed files with 162 additions and 143 deletions

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@ -98,13 +98,13 @@ Display the volume of the current WorldEdit region.
//volume //volume
### `//set <node>` ### `//set <node1> ...`
Set the current WorldEdit region to `<node>`. Set the current WorldEdit region to a random mix of `<node1>`, `...`.
//set air //set air
//set cactus //set cactus stone glass
//set Bronze Block //set Bronze
//set mesecons:wire_00000000_off //set mesecons:wire_00000000_off
### `//replace <search node> <replace node>` ### `//replace <search node> <replace node>`
@ -219,6 +219,13 @@ Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
//stack z +5 //stack z +5
//stack ? 12 //stack ? 12
### `//stack2 <count> <x> <y> <z>`
Stack the current WorldEdit region `<count>` times by offset `<x>`, `<y>`, `<z>`.
//stack2 5 3 8 2
//stack2 1 -1 -1 -1
### `//scale <factor>` ### `//scale <factor>`
Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin. Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.

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@ -130,6 +130,21 @@ The WorldEdit Schematic format is accessed via the WorldEdit API, or WorldEdit s
The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document. Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`. The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document. Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
Authors
-------
WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically:
cheapie
cornernote
cyisfor
electricface
kaeza
khonkhortisan
sfan5
ShadowNinja
spillz
Uberi/Temperest
License License
------- -------
Copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote). Copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).

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@ -48,8 +48,16 @@ worldedit.set = function(pos1, pos2, nodenames)
for i,v in ipairs(nodenames) do for i,v in ipairs(nodenames) do
node_ids[i] = minetest.get_content_id(nodenames[i]) node_ids[i] = minetest.get_content_id(nodenames[i])
end end
if #node_ids == 1 then --only one type of node
local id = node_ids[1]
for i in area:iterp(pos1, pos2) do for i in area:iterp(pos1, pos2) do
nodes[i] = node_ids[math.random(#node_ids)] nodes[i] = node_ids[id]
end
else --fill randomly with all types of specified nodes
local id_count, rand = #node_ids, math.random
for i in area:iterp(pos1, pos2) do
nodes[i] = node_ids[rand(id_count)]
end
end end
--update map nodes --update map nodes
@ -260,8 +268,8 @@ worldedit.copy2 = function(pos1, pos2, direction, volume)
oz = originalz oz = originalz
for z = iz, ez, sz do for z = iz, ez, sz do
-- reusing pos1/pos2 as source/dest here -- reusing pos1/pos2 as source/dest here
pos1.x = ox; pos1.y = oy; pos1.z = oz pos1.x, pos1.y, pos1.z = ox, oy, oz
pos2.x = x; pos2.y = y; pos2.z = z pos2.x, pos2.y, pos2.z = x, y, z
local node = get_node(pos1) local node = get_node(pos1)
local meta = to_table(get_meta(pos1)) --get meta of current node local meta = to_table(get_meta(pos1)) --get meta of current node
add_node(pos2,node) add_node(pos2,node)

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@ -279,16 +279,15 @@ minetest.register_chatcommand("/volume", {
}) })
minetest.register_chatcommand("/set", { minetest.register_chatcommand("/set", {
params = "<node>", params = "<node1> ...",
description = "Set the current WorldEdit region to <node>", description = "Set the current WorldEdit region to a random mix of <node1>, ...",
privs = {worldedit=true}, privs = {worldedit=true},
func = safe_region(function(name, param) func = safe_region(function(name, param)
local nodes = {} local nodes = {}
for nodename in param:gmatch("[^%s]+") do for nodename in param:gmatch("[^%s]+") do
local node = get_node(name, nodename) local node = get_node(name, nodename)
if not node then if not node then
worldedit.player_notify(name, 'Could not identify node "'..name..'"') worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
return return
end end
nodes[#nodes + 1] = node nodes[#nodes + 1] = node
@ -620,8 +619,8 @@ minetest.register_chatcommand("/stack", {
}) })
minetest.register_chatcommand("/stack2", { minetest.register_chatcommand("/stack2", {
params = "<count> <x>/<y>/<z>", params = "<count> <x> <y> <z>",
description = "Stack the current WorldEdit region <count> times translating each time by x, y and z in the respective directions.", description = "Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@ -629,36 +628,26 @@ minetest.register_chatcommand("/stack2", {
worldedit.player_notify(name, "Select a position first!") worldedit.player_notify(name, "Select a position first!")
return return
end end
local repetitions, incs = param:match("([0-9]+)%s*(.+)") local repetitions, incs = param:match("(%d+)%s*(.+)")
repetitions = repetitions and tonumber(repetitions)
if repetitions == nil then if repetitions == nil then
worldedit.player_notify(name, "invalid count: " .. param) worldedit.player_notify(name, "invalid count: " .. param)
return return
end end
repetitions = tonumber(repetitions)
local x,y,z = incs:match("(.+)/(.+)/(.+)") local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)")
if x == nil then if x == nil then
worldedit.player_notify(name, "invalid increments: " .. param) worldedit.player_notify(name, "invalid increments: " .. param)
return return
end end
x = tonumber(x) x, y, z = tonumber(x), tonumber(y), tonumber(z)
y = tonumber(y)
z = tonumber(z)
if x == nil or y == nil or z == nil then
worldedit.player_notify(name, "increments must be numbers: " .. param)
return
end
local count = worldedit.volume(pos1, pos2) * repetitions local count = worldedit.volume(pos1, pos2) * repetitions
return safe_region(function() return safe_region(function()
worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions, worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
function() function() worldedit.player_notify(name, count .. " nodes stacked") end)
worldedit.player_notify(name, count .. " nodes stacked") end, function()
end)
end,
function()
return count return count
end)(name,param) -- more hax end)(name,param) -- more hax
end end