From 283f47f10d1bb4f119a2021404ff49c2f32065f5 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 12 Sep 2017 14:52:04 +0200 Subject: [PATCH] Fix invalid node error message of //set and //mix --- worldedit_commands/init.lua | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 1ab8c19..a102dbc 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -398,10 +398,7 @@ minetest.register_chatcommand("/set", { privs = {worldedit=true}, func = safe_region(function(name, param) local node = get_node(name, param) - if not node then - worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"") - return - end + if not node then return end local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) worldedit.player_notify(name, count .. " nodes set") @@ -435,10 +432,7 @@ minetest.register_chatcommand("/mix", { local nodes = {} for nodename in param:gmatch("[^%s]+") do local node = get_node(name, nodename) - if not node then - worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"") - return - end + if not node then return end nodes[#nodes + 1] = node end