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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-11-15 15:10:17 +01:00

Add initial support for Minetest schematic API

This commit is contained in:
kwolekr 2013-06-22 01:26:57 -04:00
parent d4187866db
commit 28e33da852

View File

@ -4,6 +4,8 @@ worldedit.set_pos = {}
worldedit.pos1 = {} worldedit.pos1 = {}
worldedit.pos2 = {} worldedit.pos2 = {}
worldedit.prob_pos = {}
worldedit.prob_list = {}
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
@ -161,6 +163,9 @@ minetest.register_on_punchnode(function(pos, node, puncher)
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
worldedit.set_pos[name] = nil --finished setting positions worldedit.set_pos[name] = nil --finished setting positions
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
worldedit.prob_pos[name] = pos
minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
end end
end end
end) end)
@ -1071,3 +1076,94 @@ minetest.register_chatcommand("/luatransform", {
end end
end, end,
}) })
minetest.register_chatcommand("/mtschemcreate", {
params = "<filename>",
description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
privs = {worldedit=true, server=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return
end
if param == nil then
worldedit.player_notify(name, "no filename specified")
return
end
local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], tostring(param))
if ret == nil then
worldedit.player_notify(name, "Failed to create Minetest schematic", false)
else
worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
end
worldedit.prob_list[name] = {}
end,
})
minetest.register_chatcommand("/mtschemplace", {
params = "<filename>",
description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
privs = {worldedit=true, server=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
worldedit.player_notify(name, "no position selected")
return
end
if param == nil then
worldedit.player_notify(name, "no filename specified")
return
end
if minetest.place_schematic(pos, param) == nil then
worldedit.player_notify(name, "Failed to place Minetest schematic", false)
else
worldedit.player_notify(name, "Placed Minetest schematic " .. param ..
" at " .. minetest.pos_to_string(pos), false)
end
end,
})
minetest.register_chatcommand("/mtschemprob", {
params = "start/finish/get",
description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
privs = {worldedit=true, server=true},
func = function(name, param)
if param == "start" then --start probability setting
worldedit.set_pos[name] = "prob"
worldedit.prob_list[name] = {}
worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
elseif param == "finish" then --finish probability setting
worldedit.set_pos[name] = nil
worldedit.player_notify(name, "finished Minetest schematic probability selection")
elseif param == "get" then --get all nodes that had probabilities set on them
local text = ""
local problist = worldedit.prob_list[name]
if problist == nil then
return
end
for k,v in pairs(problist) do
local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
end
worldedit.player_notify(name, "Currently set node probabilities:")
worldedit.player_notify(name, text)
else
worldedit.player_notify(name, "unknown subcommand: " .. param)
end
end,
})
minetest.register_on_player_receive_fields(
function(player, formname, fields)
if (formname == "prob_val_enter") and (fields.text ~= "") then
local name = player:get_player_name()
local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
local index = table.getn(worldedit.prob_list[name]) + 1
worldedit.prob_list[name][index] = prob_entry
end
end
)