From 2d44c915f0f55343415b2923de15ee857bdec89c Mon Sep 17 00:00:00 2001 From: Alexander Chibrikin Date: Fri, 6 Oct 2023 20:36:30 +0300 Subject: [PATCH] Translate `worldedit_commands` commands --- worldedit_commands/init.lua | 236 ++++++++++++---------- worldedit_commands/locale/worldedit.ru.tr | 91 +++++++++ worldedit_commands/safe.lua | 6 +- 3 files changed, 219 insertions(+), 114 deletions(-) create mode 100644 worldedit_commands/locale/worldedit.ru.tr diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 9bc2366..54ae6d7 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -1,4 +1,6 @@ -minetest.register_privilege("worldedit", "Can use WorldEdit commands") +local S = minetest.get_translator("worldedit") + +minetest.register_privilege("worldedit", S("Can use WorldEdit commands")) worldedit.pos1 = {} worldedit.pos2 = {} @@ -24,13 +26,13 @@ local function chatcommand_handler(cmd_name, name, param) if def.require_pos == 2 then local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then - worldedit.player_notify(name, "no region selected") + worldedit.player_notify(name, S("no region selected")) return end elseif def.require_pos == 1 then local pos1 = worldedit.pos1[name] if pos1 == nil then - worldedit.player_notify(name, "no position 1 selected") + worldedit.player_notify(name, S("no position 1 selected")) return end end @@ -38,7 +40,7 @@ local function chatcommand_handler(cmd_name, name, param) local parsed = {def.parse(param)} local success = table.remove(parsed, 1) if not success then - worldedit.player_notify(name, parsed[1] or "invalid usage") + worldedit.player_notify(name, parsed[1] or S("invalid usage")) return end @@ -241,7 +243,7 @@ local function open_schematic(name, param) end end if err then - worldedit.player_notify(name, "Could not open file \"" .. param .. "\"") + worldedit.player_notify(name, S("Could not open file \"@1\"", param)) return end local value = file:read("*a") @@ -249,7 +251,7 @@ local function open_schematic(name, param) local version = worldedit.read_header(value) if version == nil or version == 0 then - worldedit.player_notify(name, "File is invalid!") + worldedit.player_notify(name, S("Invalid file format!")) return elseif version > worldedit.LATEST_SERIALIZATION_VERSION then worldedit.player_notify(name, "Schematic was created with a newer version of WorldEdit.") @@ -263,12 +265,12 @@ end worldedit.register_command("about", { privs = {}, params = "", - description = "Get information about the WorldEdit mod", + description = S("Get information about the WorldEdit mod"), func = function(name) - worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string.. + worldedit.player_notify(name, S("WorldEdit @1".. " is available on this server. Type //help to get a list of ".. "commands, or get more information at ".. - "https://github.com/Uberi/Minetest-WorldEdit") + "https://github.com/Uberi/Minetest-WorldEdit", worldedit.version_string)) end, }) @@ -276,7 +278,7 @@ worldedit.register_command("about", { worldedit.register_command("help", { privs = {}, params = "[all/]", - description = "Get help for WorldEdit commands", + description = S("Get help for WorldEdit commands"), parse = function(param) return true, param end, @@ -293,7 +295,7 @@ worldedit.register_command("help", { end if not minetest.check_player_privs(name, "worldedit") then - return false, "You are not allowed to use any WorldEdit commands." + return false, S("You are not allowed to use any WorldEdit commands.") end if param == "" then local cmds = {} @@ -303,9 +305,9 @@ worldedit.register_command("help", { end end table.sort(cmds) - return true, "Available commands: " .. table.concat(cmds, " ") .. "\n" + return true, S("Available commands: @1@n" .. "Use '//help ' to get more information," - .. " or '//help all' to list everything." + .. " or '//help all' to list everything.", table.concat(cmds, " ")) elseif param == "all" then local cmds = {} for cmd, def in pairs(worldedit.registered_commands) do @@ -314,11 +316,11 @@ worldedit.register_command("help", { end end table.sort(cmds) - return true, "Available commands:\n"..table.concat(cmds, "\n") + return true, S("Available commands:@n") .. table.concat(cmds, "\n") else local def = worldedit.registered_commands[param] if not def then - return false, "Command not available: " .. param + return false, S("Command not available: ") .. param else return true, format_help_line(param, def) end @@ -328,7 +330,7 @@ worldedit.register_command("help", { worldedit.register_command("inspect", { params = "[on/off/1/0/true/false/yes/no/enable/disable]", - description = "Enable or disable node inspection", + description = S("Enable or disable node inspection"), privs = {worldedit=true}, parse = function(param) if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then @@ -342,11 +344,14 @@ worldedit.register_command("inspect", { if enable then worldedit.inspect[name] = true local axis, sign = worldedit.player_axis(name) - worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis", - name, axis .. (sign > 0 and "+" or "-"))) + worldedit.player_notify(name, S( + "inspector: inspection enabled for @1, currently facing the @2 axis", + name, + axis .. (sign > 0 and "+" or "-") + )) else worldedit.inspect[name] = nil - worldedit.player_notify(name, "inspector: inspection disabled") + worldedit.player_notify(name, S("inspector: inspection disabled")) end end, }) @@ -371,15 +376,22 @@ minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if worldedit.inspect[name] then local axis, sign = worldedit.player_axis(name) - local message = string.format("inspector: %s at %s (param1=%d, param2=%d, received light=%d) punched facing the %s axis", - node.name, minetest.pos_to_string(pos), node.param1, node.param2, get_node_rlight(pos), axis .. (sign > 0 and "+" or "-")) + local message = S( + S("inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis"), + node.name, + minetest.pos_to_string(pos), + node.param1, + node.param2, + get_node_rlight(pos), + axis .. (sign > 0 and "+" or "-") + ) worldedit.player_notify(name, message) end end) worldedit.register_command("reset", { params = "", - description = "Reset the region so that it is empty", + description = S("Reset the region so that it is empty"), privs = {worldedit=true}, func = function(name) worldedit.pos1[name] = nil @@ -394,7 +406,7 @@ worldedit.register_command("reset", { worldedit.register_command("mark", { params = "", - description = "Show markers at the region positions", + description = S("Show markers at the region positions"), privs = {worldedit=true}, func = function(name) worldedit.marker_update(name) @@ -404,7 +416,7 @@ worldedit.register_command("mark", { worldedit.register_command("unmark", { params = "", - description = "Hide markers if currently shown", + description = S("Hide markers if currently shown"), privs = {worldedit=true}, func = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] @@ -419,60 +431,60 @@ worldedit.register_command("unmark", { worldedit.register_command("pos1", { params = "", - description = "Set WorldEdit region position 1 to the player's location", + description = S("Set WorldEdit region position 1 to the player's location"), privs = {worldedit=true}, func = function(name) local pos = minetest.get_player_by_name(name):get_pos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos1[name] = pos worldedit.mark_pos1(name) - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos))) end, }) worldedit.register_command("pos2", { params = "", - description = "Set WorldEdit region position 2 to the player's location", + description = S("Set WorldEdit region position 2 to the player's location"), privs = {worldedit=true}, func = function(name) local pos = minetest.get_player_by_name(name):get_pos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos2[name] = pos worldedit.mark_pos2(name) - worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos))) end, }) worldedit.register_command("p", { params = "set/set1/set2/get", - description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", + description = S("Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region"), privs = {worldedit=true}, parse = function(param) if param == "set" or param == "set1" or param == "set2" or param == "get" then return true, param end - return false, "unknown subcommand: " .. param + return false, S("unknown subcommand: ") .. param end, func = function(name, param) if param == "set" then --set both WorldEdit positions worldedit.set_pos[name] = "pos1" - worldedit.player_notify(name, "select positions by punching two nodes") + worldedit.player_notify(name, S("select positions by punching two nodes")) elseif param == "set1" then --set WorldEdit position 1 worldedit.set_pos[name] = "pos1only" - worldedit.player_notify(name, "select position 1 by punching a node") + worldedit.player_notify(name, S("select position @1 by punching a node", 1)) elseif param == "set2" then --set WorldEdit position 2 worldedit.set_pos[name] = "pos2" - worldedit.player_notify(name, "select position 2 by punching a node") + worldedit.player_notify(name, S("select position @1 by punching a node", 2)) elseif param == "get" then --display current WorldEdit positions if worldedit.pos1[name] ~= nil then worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) else - worldedit.player_notify(name, "position 1 not set") + worldedit.player_notify(name, S("position @1 not set", 1)) end if worldedit.pos2[name] ~= nil then worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) else - worldedit.player_notify(name, "position 2 not set") + worldedit.player_notify(name, S("position @1 not set", 2)) end end end, @@ -480,7 +492,7 @@ worldedit.register_command("p", { worldedit.register_command("fixedpos", { params = "set1/set2 ", - description = "Set a WorldEdit region position to the position at (, , )", + description = S("Set a WorldEdit region position to the position at (, , )"), privs = {worldedit=true}, parse = function(param) local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$") @@ -493,11 +505,11 @@ worldedit.register_command("fixedpos", { if flag == "set1" then worldedit.pos1[name] = pos worldedit.mark_pos1(name) - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos))) else --flag == "set2" worldedit.pos2[name] = pos worldedit.mark_pos2(name) - worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos))) end end, }) @@ -509,17 +521,17 @@ minetest.register_on_punchnode(function(pos, node, puncher) worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos))) elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = nil --finished setting positions - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos))) elseif worldedit.set_pos[name] == "pos2" then --setting position 2 worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.set_pos[name] = nil --finished setting positions - worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos))) elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities worldedit.prob_pos[name] = pos minetest.show_formspec(name, "prob_val_enter", "field[text;;]") @@ -529,7 +541,7 @@ end) worldedit.register_command("volume", { params = "", - description = "Display the volume of the current WorldEdit region", + description = S("Display the volume of the current WorldEdit region"), privs = {worldedit=true}, require_pos = 2, func = function(name) @@ -546,7 +558,7 @@ worldedit.register_command("volume", { worldedit.register_command("deleteblocks", { params = "", - description = "remove all MapBlocks (16x16x16) containing the selected area from the map", + description = S("Remove all MapBlocks (16x16x16) containing the selected area from the map"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, @@ -554,35 +566,35 @@ worldedit.register_command("deleteblocks", { local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local success = minetest.delete_area(pos1, pos2) if success then - worldedit.player_notify(name, "Area deleted.") + worldedit.player_notify(name, S("Area deleted.")) else - worldedit.player_notify(name, "There was an error during deletion of the area.") + worldedit.player_notify(name, S("There was an error during deletion of the area.")) end end, }) worldedit.register_command("set", { params = "", - description = "Set the current WorldEdit region to ", + description = S("Set the current WorldEdit region to "), privs = {worldedit=true}, require_pos = 2, parse = function(param) local node = worldedit.normalize_nodename(param) if not node then - return false, "invalid node name: " .. param + return false, S("invalid node name: @1", param) end return true, node end, nodes_needed = check_region, func = function(name, node) local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes set") + worldedit.player_notify(name, S("@1 nodes set", count)) end, }) worldedit.register_command("param2", { params = "", - description = "Set param2 of all nodes in the current WorldEdit region to ", + description = S("Set param2 of all nodes in the current WorldEdit region to "), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -590,20 +602,20 @@ worldedit.register_command("param2", { if not param2 then return false elseif param2 < 0 or param2 > 255 then - return false, "Param2 is out of range (must be between 0 and 255 inclusive!)" + return false, S("Param2 is out of range (must be between 0 and 255 inclusive!)") end return true, param2 end, nodes_needed = check_region, func = function(name, param2) local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2) - worldedit.player_notify(name, count .. " nodes altered") + worldedit.player_notify(name, S("@1 nodes altered", count)) end, }) worldedit.register_command("mix", { params = " [count1] [count2] ...", - description = "Fill the current WorldEdit region with a random mix of , ...", + description = S("Fill the current WorldEdit region with a random mix of , ..."), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -617,7 +629,7 @@ worldedit.register_command("mix", { else local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end nodes[#nodes + 1] = node end @@ -631,7 +643,7 @@ worldedit.register_command("mix", { func = function(name, nodes) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.set(pos1, pos2, nodes) - worldedit.player_notify(name, count .. " nodes set") + worldedit.player_notify(name, S("@1 nodes set", count)) end, }) @@ -642,18 +654,18 @@ local check_replace = function(param) end local newsearchnode = worldedit.normalize_nodename(searchnode) if not newsearchnode then - return false, "invalid search node name: " .. searchnode + return false, S("invalid search node name: @1", searchnode) end local newreplacenode = worldedit.normalize_nodename(replacenode) if not newreplacenode then - return false, "invalid replace node name: " .. replacenode + return false, S("invalid replace node name: @1", replacenode) end return true, newsearchnode, newreplacenode end worldedit.register_command("replace", { params = " ", - description = "Replace all instances of with in the current WorldEdit region", + description = S("Replace all instances of with in the current WorldEdit region"), privs = {worldedit=true}, require_pos = 2, parse = check_replace, @@ -686,14 +698,14 @@ local check_cube = function(param) end local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end return true, tonumber(w), tonumber(h), tonumber(l), node end worldedit.register_command("hollowcube", { params = " ", - description = "Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .", + description = S("Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of ."), privs = {worldedit=true}, require_pos = 1, parse = check_cube, @@ -702,13 +714,13 @@ worldedit.register_command("hollowcube", { end, func = function(name, w, h, l, node) local count = worldedit.cube(worldedit.pos1[name], w, h, l, node, true) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("cube", { params = " ", - description = "Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .", + description = S("Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of ."), privs = {worldedit=true}, require_pos = 1, parse = check_cube, @@ -717,7 +729,7 @@ worldedit.register_command("cube", { end, func = function(name, w, h, l, node) local count = worldedit.cube(worldedit.pos1[name], w, h, l, node) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) @@ -728,14 +740,14 @@ local check_sphere = function(param) end local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end return true, tonumber(radius), node end worldedit.register_command("hollowsphere", { params = " ", - description = "Add hollow sphere centered at WorldEdit position 1 with radius , composed of ", + description = S("Add hollow sphere centered at WorldEdit position 1 with radius , composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_sphere, @@ -744,13 +756,13 @@ worldedit.register_command("hollowsphere", { end, func = function(name, radius, node) local count = worldedit.sphere(worldedit.pos1[name], radius, node, true) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("sphere", { params = " ", - description = "Add sphere centered at WorldEdit position 1 with radius , composed of ", + description = S("Add sphere centered at WorldEdit position 1 with radius , composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_sphere, @@ -759,7 +771,7 @@ worldedit.register_command("sphere", { end, func = function(name, radius, node) local count = worldedit.sphere(worldedit.pos1[name], radius, node) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) @@ -770,14 +782,14 @@ local check_dome = function(param) end local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end return true, tonumber(radius), node end worldedit.register_command("hollowdome", { params = " ", - description = "Add hollow dome centered at WorldEdit position 1 with radius , composed of ", + description = S("Add hollow dome centered at WorldEdit position 1 with radius , composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_dome, @@ -786,13 +798,13 @@ worldedit.register_command("hollowdome", { end, func = function(name, radius, node) local count = worldedit.dome(worldedit.pos1[name], radius, node, true) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("dome", { params = " ", - description = "Add dome centered at WorldEdit position 1 with radius , composed of ", + description = S("Add dome centered at WorldEdit position 1 with radius , composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_dome, @@ -801,7 +813,7 @@ worldedit.register_command("dome", { end, func = function(name, radius, node) local count = worldedit.dome(worldedit.pos1[name], radius, node) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) @@ -818,7 +830,7 @@ local check_cylinder = function(param) end local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end return true, axis, tonumber(length), tonumber(radius1), tonumber(radius2), node end @@ -840,13 +852,13 @@ worldedit.register_command("hollowcylinder", { length = length * sign end local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node, true) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("cylinder", { params = "x/y/z/? [radius2] ", - description = "Add cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of ", + description = S("Add cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_cylinder, @@ -861,7 +873,7 @@ worldedit.register_command("cylinder", { length = length * sign end local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) @@ -872,14 +884,14 @@ local check_pyramid = function(param) end local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end return true, axis, tonumber(height), node end worldedit.register_command("hollowpyramid", { params = "x/y/z/? ", - description = "Add hollow pyramid centered at WorldEdit position 1 along the given axis with height , composed of ", + description = S("Add hollow pyramid centered at WorldEdit position 1 along the given axis with height , composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_pyramid, @@ -893,13 +905,13 @@ worldedit.register_command("hollowpyramid", { height = height * sign end local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("pyramid", { params = "x/y/z/? ", - description = "Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of ", + description = S("Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_pyramid, @@ -913,13 +925,13 @@ worldedit.register_command("pyramid", { height = height * sign end local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("spiral", { params = " ", - description = "Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of ", + description = S("Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of "), privs = {worldedit=true}, require_pos = 1, parse = function(param) @@ -929,7 +941,7 @@ worldedit.register_command("spiral", { end local node = worldedit.normalize_nodename(nodename) if not node then - return false, "invalid node name: " .. nodename + return false, S("invalid node name: @1", nodename) end return true, tonumber(length), tonumber(height), tonumber(space), node end, @@ -938,13 +950,13 @@ worldedit.register_command("spiral", { end, func = function(name, length, height, space, node) local count = worldedit.spiral(worldedit.pos1[name], length, height, space, node) - worldedit.player_notify(name, count .. " nodes added") + worldedit.player_notify(name, S("@1 nodes added", count)) end, }) worldedit.register_command("copy", { params = "x/y/z/? ", - description = "Copy the current WorldEdit region along the given axis by nodes", + description = S("Copy the current WorldEdit region along the given axis by nodes"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -971,7 +983,7 @@ worldedit.register_command("copy", { worldedit.register_command("move", { params = "x/y/z/? ", - description = "Move the current WorldEdit region along the given axis by nodes", + description = S("Move the current WorldEdit region along the given axis by nodes"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1003,7 +1015,7 @@ worldedit.register_command("move", { worldedit.register_command("stack", { params = "x/y/z/? ", - description = "Stack the current WorldEdit region along the given axis times", + description = S("Stack the current WorldEdit region along the given axis times"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1033,7 +1045,7 @@ worldedit.register_command("stack", { worldedit.register_command("stack2", { params = " ", - description = "Stack the current WorldEdit region times by offset , , ", + description = S("Stack the current WorldEdit region times by offset , , "), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1063,7 +1075,7 @@ worldedit.register_command("stack2", { worldedit.register_command("stretch", { params = " ", - description = "Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin", + description = S("Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1095,7 +1107,7 @@ worldedit.register_command("stretch", { worldedit.register_command("transpose", { params = "x/y/z/? x/y/z/?", - description = "Transpose the current WorldEdit region along the given axes", + description = S("Transpose the current WorldEdit region along the given axes"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1125,7 +1137,7 @@ worldedit.register_command("transpose", { worldedit.register_command("flip", { params = "x/y/z/?", - description = "Flip the current WorldEdit region along the given axis", + description = S("Flip the current WorldEdit region along the given axis"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1144,7 +1156,7 @@ worldedit.register_command("flip", { worldedit.register_command("rotate", { params = "x/y/z/? ", - description = "Rotate the current WorldEdit region around the given axis by angle (90 degree increment)", + description = S("Rotate the current WorldEdit region around the given axis by angle (90 degree increment)"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1175,7 +1187,7 @@ worldedit.register_command("rotate", { worldedit.register_command("orient", { params = "", - description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", + description = S("Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1198,7 +1210,7 @@ worldedit.register_command("orient", { worldedit.register_command("fixlight", { params = "", - description = "Fix the lighting in the current WorldEdit region", + description = S("Fix the lighting in the current WorldEdit region"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, @@ -1210,7 +1222,7 @@ worldedit.register_command("fixlight", { worldedit.register_command("drain", { params = "", - description = "Remove any fluid node within the current WorldEdit region", + description = S("Remove any fluid node within the current WorldEdit region"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, @@ -1308,7 +1320,7 @@ end worldedit.register_command("clearcut", { params = "", - description = "Remove any plant, tree or foilage-like nodes in the selected region", + description = S("Remove any plant, tree or foliage-like nodes in the selected region"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, @@ -1321,7 +1333,7 @@ worldedit.register_command("clearcut", { worldedit.register_command("hide", { params = "", - description = "Hide all nodes in the current WorldEdit region non-destructively", + description = S("Hide all nodes in the current WorldEdit region non-destructively"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, @@ -1333,13 +1345,13 @@ worldedit.register_command("hide", { worldedit.register_command("suppress", { params = "", - description = "Suppress all in the current WorldEdit region non-destructively", + description = S("Suppress all in the current WorldEdit region non-destructively"), privs = {worldedit=true}, require_pos = 2, parse = function(param) local node = worldedit.normalize_nodename(param) if not node then - return false, "invalid node name: " .. param + return false, S("invalid node name: @1", param) end return true, node end, @@ -1352,13 +1364,13 @@ worldedit.register_command("suppress", { worldedit.register_command("highlight", { params = "", - description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", + description = S("Highlight in the current WorldEdit region by hiding everything else non-destructively"), privs = {worldedit=true}, require_pos = 2, parse = function(param) local node = worldedit.normalize_nodename(param) if not node then - return false, "invalid node name: " .. param + return false, S("invalid node name: @1", param) end return true, node end, @@ -1371,7 +1383,7 @@ worldedit.register_command("highlight", { worldedit.register_command("restore", { params = "", - description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", + description = S("Restores nodes hidden with WorldEdit in the current WorldEdit region"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, @@ -1400,7 +1412,7 @@ end worldedit.register_command("save", { params = "", - description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", + description = S("Save the current WorldEdit region to \"(world folder)/schems/.we\""), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1438,7 +1450,7 @@ worldedit.register_command("save", { worldedit.register_command("allocate", { params = "", - description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", + description = S("Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region"), privs = {worldedit=true}, require_pos = 1, parse = function(param) @@ -1474,7 +1486,7 @@ worldedit.register_command("allocate", { worldedit.register_command("load", { params = "", - description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", + description = S("Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin"), privs = {worldedit=true}, require_pos = 1, parse = function(param) @@ -1505,7 +1517,7 @@ worldedit.register_command("load", { worldedit.register_command("lua", { params = "", - description = "Executes as a Lua chunk in the global namespace", + description = S("Executes as a Lua chunk in the global namespace"), privs = {worldedit=true, server=true}, parse = function(param) return true, param @@ -1524,7 +1536,7 @@ worldedit.register_command("lua", { worldedit.register_command("luatransform", { params = "", - description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", + description = S("Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region"), privs = {worldedit=true, server=true}, require_pos = 2, parse = function(param) @@ -1545,8 +1557,8 @@ worldedit.register_command("luatransform", { worldedit.register_command("mtschemcreate", { params = "", - description = "Save the current WorldEdit region using the Minetest ".. - "Schematic format to \"(world folder)/schems/.mts\"", + description = S("Save the current WorldEdit region using the Minetest ".. + "Schematic format to \"(world folder)/schems/.mts\""), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -1579,7 +1591,7 @@ worldedit.register_command("mtschemcreate", { worldedit.register_command("mtschemplace", { params = "", - description = "Load nodes from \"(world folder)/schems/.mts\" with position 1 of the current WorldEdit region as the origin", + description = S("Load nodes from \"(world folder)/schems/.mts\" with position 1 of the current WorldEdit region as the origin"), privs = {worldedit=true}, require_pos = 1, parse = function(param) @@ -1606,7 +1618,7 @@ worldedit.register_command("mtschemplace", { worldedit.register_command("mtschemprob", { params = "start/finish/get", - description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry", + description = S("Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry"), privs = {worldedit=true}, parse = function(param) if param ~= "start" and param ~= "finish" and param ~= "get" then @@ -1656,7 +1668,7 @@ end) worldedit.register_command("clearobjects", { params = "", - description = "Clears all objects within the WorldEdit region", + description = S("Clears all objects within the WorldEdit region"), privs = {worldedit=true}, require_pos = 2, nodes_needed = check_region, diff --git a/worldedit_commands/locale/worldedit.ru.tr b/worldedit_commands/locale/worldedit.ru.tr new file mode 100644 index 0000000..1acc890 --- /dev/null +++ b/worldedit_commands/locale/worldedit.ru.tr @@ -0,0 +1,91 @@ +# textdomain: worldedit + +### init.lua ### +Can use WorldEdit commands=Возможность редактировать мир с помощью команд WorldEdit + +no region selected=не выделен регион +no position 1 selected=не установлена позиция региона 1 +invalid usage=не верное использование команды +Could not open file "@1"=Не удаётся открыть файл "@1" +Invalid file format!=Не верный формат файла! + +Get information about the WorldEdit mod=Вывести информацию о WorldEdit +WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at https://github.com/Uberi/Minetest-WorldEdit=WorldEdit @1 доступен на этом сервере. Наберите команду //help чтобы увидеть список команд, больше информации по ссылке https://github.com/Uberi/Minetest-WorldEdit +Get help for WorldEdit commands=Вывести информацию об использовании команд WorldEdit +You are not allowed to use any WorldEdit commands.=У вас нет привилегий, чтобы использовать команды WorldEdit. +Available commands: @1@nUse '//help ' to get more information, or '//help all' to list everything.=Доступные команды: @1@nИспользуйте '//help ' для получения информации по команде или '//help all' для вывода подсказок по всем командам. +Available commands:@n=Доступные команды:@n +Command not available: =Команда не найдена: +Enable or disable node inspection=Включить/отключить инспекцию блоков +inspector: inspection enabled for @1, currently facing the @2 axis=inspector: инспекция включена для @1, текущий взор в направлении оси @2 +inspector: inspection disabled=inspector: инспекция отключена +inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=@5) ударен по поверхности @6 +Reset the region so that it is empty=Сбросить выделение области +Show markers at the region positions=Отобразить маркеры выделенной области +Hide markers if currently shown=Скрыть маркеры выделенной области +Set WorldEdit region position 1 to the player's location=Установить маркер 1 для WorldEdit-региона в месте нахождения игрока +Set WorldEdit region position 2 to the player's location=Установить маркер 2 для WorldEdit-региона в месте нахождения игрока +Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=Выделить WorldEdit-регион или установить маркеры для WorldEdit-региона, либо отобразить уже выбранную область +unknown subcommand: =неизвестная подкоманда: +select positions by punching two nodes=выберите позиции, ударив по блокам +select position @1 by punching a node=выберите позицию @1, ударив по блоку +position @1 not set=позиция @1 не установлена +Set a WorldEdit region position to the position at (, , )=Установить маркер для WorldEdit в позиции (, , ) +position @1 set to @2=позиция @1 установлена в @2 +Display the volume of the current WorldEdit region=Вывести информацию об объёме текущей выделенной области WorldEdit (кол-во нод, размеры) +Remove all MapBlocks (16x16x16) containing the selected area from the map=Удалить MapBlocks (16x16x16), содержащие выбранную область +Area deleted.=Область удалена. +There was an error during deletion of the area.=Что-то пошло не так при удалении области. +Set the current WorldEdit region to =Заполнить выбранный WorldEdit-регион указанным типом блоков +invalid node name: @1=неверное название блока: @1 +@1 nodes set=@1 блок(а/ов) установленно +Set param2 of all nodes in the current WorldEdit region to =Проставить param2 для всех блоков в текущем WorldEdit-регионе +Param2 is out of range (must be between 0 and 255 inclusive!)=Значение param2 должно быть от 0 до 255 (включительно!) +@1 nodes altered=изменено @1 блок(а/ов) +Fill the current WorldEdit region with a random mix of , ...=Заполнить выбранный WorldEdit-регион смесью указанных типов блоков +invalid search node name: @1=неверное название блока-поиска: @1 +invalid replace node name: @1=неверное название блока-замены: @1 +Replace all instances of with in the current WorldEdit region=Заменить все блоки на в выбранной WorldEdit-области +Replace all nodes other than with in the current WorldEdit region=Заменить все блоки, кроме , на в выбранной WorldEdit-области +Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .=Установить полый куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков . +@1 nodes added=добавлен(о) @1 блок(а/ов) +Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .=Установить куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков . +Add hollow sphere centered at WorldEdit position 1 with radius , composed of =Установить полую сферу с центром в WorldEdit-позиции 1 радиусом , состоящую из блоков +Add sphere centered at WorldEdit position 1 with radius , composed of =Установить сферу с центром в WorldEdit-позиции 1 радиусом , состоящую из блоков +Add hollow dome centered at WorldEdit position 1 with radius , composed of =Установить полый купол с центром в WorldEdit-позиции 1 радиусом , состоящий из блоков +Add dome centered at WorldEdit position 1 with radius , composed of =Установить купол с центром в WorldEdit-позиции 1 радиусом , состоящий из блоков +Add hollow cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of =Установить полый цилиндр вдоль указанной оси, с центром в позиции 1, высотой/длинной , с радиусом основания (и радиусом вершины [radius 2]), состоящий из блоков +Add cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of =Установить цилиндр вдоль указанной оси, с центром в позиции 1, высотой/длинной , с радиусом основания (и радиусом вершины [radius 2]), состоящий из блоков +Add hollow pyramid centered at WorldEdit position 1 along the given axis with height , composed of =Установить полую пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой , состоящую из блоков +Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of =Установить пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой , состоящую из блоков +Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of =Установить спираль с центром в WorldEdit-позиции 1 шириной , высотой и с расстоянием между витками , состоящую из блоков +Copy the current WorldEdit region along the given axis by nodes=Копировать текущий WorldEdit-регион со смещением вдоль указанной оси (x/y/z) на блоков +Move the current WorldEdit region along the given axis by nodes=Переместить текущий WorldEdit-регион вдоль указанной оси (x/y/z) на блоков +Stack the current WorldEdit region along the given axis times=Размножить текущий WorldEdit-регион вдоль указанной оси раз +Stack the current WorldEdit region times by offset , , =Размножить текущий WorldEdit-регион раз с шагом , , по соответствующим осям +Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin=Масштабировать текущий WorldEdit-регион с коэффициентами , , вдоль осей X, Y и Z, используя WorldEdit-позицию 1 в качестве точки отсчёта +Transpose the current WorldEdit region along the given axes=Транспонировать текущий WorldEdit-регион по заданным осям. +Flip the current WorldEdit region along the given axis=Перевернуть/Отразить текущий WorldEdit-регион вдоль указанной оси +Rotate the current WorldEdit region around the given axis by angle (90 degree increment)=Повернуть текущий WorldEdit-регион вокруг оси на угол (шаг - 90 градусов) +Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)=Повернуть блоки в текущем WorldEdit-регионе вокруг оси Y на угол (шаг - 90 градусов) +Fix the lighting in the current WorldEdit region=Исправить освещение в текущем WorldEdit-регионе +Remove any fluid node within the current WorldEdit region=Удалить любые жидкости в текущем WorldEdit-регионе +Remove any plant, tree or foliage-like nodes in the selected region=Удалить любые растения, деревья или листье-подобные ноды в текущем WorldEdit-регионе +Hide all nodes in the current WorldEdit region non-destructively=Скрыть узлы текущего WorldEdit-региона, не удаляя их +Suppress all in the current WorldEdit region non-destructively=Скрыть все блоки в текущем WorldEdit-регионе, не удаляя их +Highlight in the current WorldEdit region by hiding everything else non-destructively=Скрыть все блоки, кроме , в текущем WorldEdit-регионе, не удаляя их +Restores nodes hidden with WorldEdit in the current WorldEdit region=Восстановить скрытые WorldEdit'ом узлы в текущем WorldEdit-регионе +Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=Предупреждение: Схема содержит слишком много свободного места и будет смещена при размещении или загрузке. Чтобы избежать этого, уменьшите область так, чтобы она охватывала именно те узлы, которые необходимо сохранить. +Save the current WorldEdit region to "(world folder)/schems/.we"=Сохранить текущий WorldEdit-регион в файл "(world folder)/schems/.we" +Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region=Установить область, определённую узлами из "(world folder)/schems/.we", как текущий WorldEdit-регион +Load nodes from "(world folder)/schems/[.we[m]]" with position 1 of the current WorldEdit region as the origin=Загрузить регион из "(world folder)/schems/[.we[m]]" с WorldEdit-позицией 1 в качестве точки отсчёта +Executes as a Lua chunk in the global namespace=Выполнить как Lua-код в глобальном пространстве имён +Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=Выполнить как Lua-код в глобальном пространстве имён, с доступом к переменным позиций для каждого блока в текущем WordEdit-регионе +Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts"=Сохранить текущий WorldEdit-регион с использованием сжатия в формат Minetest Schematic в файл "(world folder)/schems/.mts" +Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin=Загрузить блоки из "(world folder)/schems/.mts" с WorldEdit-позицией 1 в качестве точки отсчёта +Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=Начать запись вероятностей для Minetest Schematic, ударяя по блокам, закончить запись вероятностей или вывести уже записанные вероятности +Clears all objects within the WorldEdit region=Очистить все объекты в текущем WorldEdit-регионе + +### safe.lua ### +Confirm a pending operation=Подтвердить отложенную операцию +Abort a pending operation=Отклонить отложенную операцию diff --git a/worldedit_commands/safe.lua b/worldedit_commands/safe.lua index c83cac8..baa28a4 100644 --- a/worldedit_commands/safe.lua +++ b/worldedit_commands/safe.lua @@ -1,3 +1,5 @@ +local S = minetest.get_translator("worldedit") + local safe_region_callback = {} --`count` is the number of nodes that would possibly be modified @@ -18,7 +20,7 @@ end minetest.register_chatcommand("/y", { params = "", - description = "Confirm a pending operation", + description = S("Confirm a pending operation"), func = function(name) local callback = safe_region_callback[name] if not callback then @@ -33,7 +35,7 @@ minetest.register_chatcommand("/y", { minetest.register_chatcommand("/n", { params = "", - description = "Abort a pending operation", + description = S("Abort a pending operation"), func = function(name) if not safe_region_callback[name] then worldedit.player_notify(name, "no operation pending")