From 30564657013f45bb2388cec4a3e029da02a4db85 Mon Sep 17 00:00:00 2001 From: bell07 Date: Thu, 2 Nov 2017 16:41:00 +0100 Subject: [PATCH] remove assert if sfinv disabled The mod should not crash the game if sfinv is loaded but disabled --- worldedit_gui/init.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua index 137a057..6624ce6 100644 --- a/worldedit_gui/init.lua +++ b/worldedit_gui/init.lua @@ -134,8 +134,7 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) end end -elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15) - assert(sfinv.enabled) +elseif rawget(_G, "sfinv") and sfinv.enabled then --sfinv installed (part of minetest_game since 0.4.15) and not disabled local orig_get = sfinv.pages["sfinv:crafting"].get sfinv.override_page("sfinv:crafting", { get = function(self, player, context)