diff --git a/worldedit_commands/mark.lua b/worldedit_commands/mark.lua index 874999d..a195280 100644 --- a/worldedit_commands/mark.lua +++ b/worldedit_commands/mark.lua @@ -2,22 +2,23 @@ worldedit.marker1 = {} worldedit.marker2 = {} worldedit.marker_region = {} +local init_sentinel = "new" .. tostring(math.random(99999)) + --marks worldedit region position 1 worldedit.mark_pos1 = function(name, region_too) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - if pos1 ~= nil then - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos1) - end if worldedit.marker1[name] ~= nil then --marker already exists worldedit.marker1[name]:remove() --remove marker worldedit.marker1[name] = nil end if pos1 ~= nil then + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos1, pos1) + --add marker - worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1") + worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel) if worldedit.marker1[name] ~= nil then worldedit.marker1[name]:get_luaentity().player_name = name end @@ -31,18 +32,17 @@ end worldedit.mark_pos2 = function(name, region_too) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - if pos2 ~= nil then - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos2, pos2) - end if worldedit.marker2[name] ~= nil then --marker already exists worldedit.marker2[name]:remove() --remove marker worldedit.marker2[name] = nil end if pos2 ~= nil then + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos2, pos2) + --add marker - worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2") + worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel) if worldedit.marker2[name] ~= nil then worldedit.marker2[name]:get_luaentity().player_name = name end @@ -56,7 +56,6 @@ worldedit.mark_region = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if worldedit.marker_region[name] ~= nil then --marker already exists - --wip: make the area stay loaded somehow for _, entity in ipairs(worldedit.marker_region[name]) do entity:remove() end @@ -86,7 +85,8 @@ worldedit.mark_region = function(name) --XY plane markers for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do - local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube") + local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z} + local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel) if marker ~= nil then marker:set_properties({ visual_size={x=sizex * 2, y=sizey * 2}, @@ -99,7 +99,8 @@ worldedit.mark_region = function(name) --YZ plane markers for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do - local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube") + local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5} + local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel) if marker ~= nil then marker:set_properties({ visual_size={x=sizez * 2, y=sizey * 2}, @@ -131,9 +132,11 @@ minetest.register_entity(":worldedit:pos1", { "worldedit_pos1.png", "worldedit_pos1.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, physical = false, + static_save = false, }, - on_step = function(self, dtime) - if worldedit.marker1[self.player_name] == nil then + on_activate = function(self, staticdata, dtime_s) + if staticdata ~= init_sentinel then + -- we were loaded from before static_save = false was added self.object:remove() end end, @@ -155,9 +158,11 @@ minetest.register_entity(":worldedit:pos2", { "worldedit_pos2.png", "worldedit_pos2.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, physical = false, + static_save = false, }, - on_step = function(self, dtime) - if worldedit.marker2[self.player_name] == nil then + on_activate = function(self, staticdata, dtime_s) + if staticdata ~= init_sentinel then + -- we were loaded from before static_save = false was added self.object:remove() end end, @@ -176,11 +181,12 @@ minetest.register_entity(":worldedit:region_cube", { textures = {"worldedit_cube.png"}, visual_size = {x=10, y=10}, physical = false, + static_save = false, }, - on_step = function(self, dtime) - if worldedit.marker_region[self.player_name] == nil then + on_activate = function(self, staticdata, dtime_s) + if staticdata ~= init_sentinel then + -- we were loaded from before static_save = false was added self.object:remove() - return end end, on_punch = function(self, hitter)