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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-26 02:30:40 +01:00
Remove work in progress/unused components
infinity: unused and not public, superseded by minetest.raycast() limited: wip and disabled entirely anyway
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@ -1 +0,0 @@
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worldedit?
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@ -1,103 +0,0 @@
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worldedit = rawget(_G, "worldedit") or {}
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local minetest = minetest --local copy of global
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local get_pointed = function(pos, nearest, distance)
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if distance > 100 then
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return false
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end
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--check for collision with node
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local nodename = minetest.get_node(pos).name
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if nodename ~= "air"
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and nodename ~= "default:water_source"
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and nodename ~= "default:water_flowing" then
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if nodename ~= "ignore" then
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return nearest
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end
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return false
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end
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end
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local use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "nothing" then --pointing at nothing
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local placepos = worldedit.raytrace(user:getpos(), user:get_look_dir(), get_pointed)
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if placepos then --extended reach
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pointed_thing.type = "node"
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pointed_thing.under = nil --wip
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pointed_thing.above = nil --wip
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end
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end
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return minetest.item_place_node(itemstack, user, pointed_thing)
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end
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--
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worldedit.raytrace = function(pos, dir, callback)
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local base = {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)}
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local stepx, stepy, stepz = 0, 0, 0
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local componentx, componenty, componentz = 0, 0, 0
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local intersectx, intersecty, intersectz = 0, 0, 0
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if dir.x == 0 then
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intersectx = math.huge
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elseif dir.x > 0 then
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stepx = 1
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componentx = 1 / dir.x
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intersectx = ((base.x - pos.x) + 1) * componentx
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else
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stepx = -1
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componentx = 1 / -dir.x
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intersectx = (pos.x - base.x) * componentx
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end
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if dir.y == 0 then
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intersecty = math.huge
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elseif dir.y > 0 then
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stepy = 1
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componenty = 1 / dir.y
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intersecty = ((base.y - pos.y) + 1) * componenty
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else
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stepy = -1
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componenty = 1 / -dir.y
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intersecty = (pos.y - base.y) * componenty
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end
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if dir.z == 0 then
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intersectz = math.huge
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elseif dir.z > 0 then
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stepz = 1
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componentz = 1 / dir.z
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intersectz = ((base.z - pos.z) + 1) * componentz
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else
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stepz = -1
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componentz = 1 / -dir.z
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intersectz = (pos.z - base.z) * componentz
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end
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local distance = 0
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local nearest = {x=base.x, y=base.y, z=base.z}
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while true do
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local values = {callback(base, nearest, distance)}
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if #values > 0 then
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return unpack(values)
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end
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nearest.x, nearest.y, nearest.z = base.x, base.y, base.z
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if intersectx < intersecty then
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if intersectx < intersectz then
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base.x = base.x + stepx
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distance = intersectx
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intersectx = intersectx + componentx
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else
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base.z = base.z + stepz
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distance = intersectz
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intersectz = intersectz + componentz
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end
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elseif intersecty < intersectz then
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base.y = base.y + stepy
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distance = intersecty
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intersecty = intersecty + componenty
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else
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base.z = base.z + stepz
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distance = intersectz
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intersectz = intersectz + componentz
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end
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end
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end
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@ -1 +0,0 @@
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worldedit
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@ -1,120 +0,0 @@
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do return end
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do
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local MAX_VOLUME = 30 * 30 * 30
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local we = worldedit
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local volume = we.volume
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local safewrap = function(func)
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return function(pos1, pos2, ...)
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if validbox(pos1, pos2) then
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return func(pos1, pos2, ...)
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end
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return 0, pos1, pos2
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end
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end
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local validbox = function(pos1, pos2)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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if volume(tpos1, tpos2) > MAX_VOLUME then
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return false
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end
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--check for ownership of area if ownership mod is installed
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if owner_defs then
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local inside = false
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for _, def in pairs(owner_defs) do
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--sort positions
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local tdef = {x1=def.x1, x2 = def.x2, y1=def.y1, y2=def.y2, z1=def.z1, z2=def.z2}
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if tdef.x1 > tdef.x2 then
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tdef.x1, tdef.x2 = tdef.x2, tdef.x1
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end
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if tdef.y1 > tdef.y2 then
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tdef.y1, tdef.y2 = tdef.y2, tdef.y1
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end
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if tdef.z1 > tdef.z2 then
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tdef.z1, tdef.z2 = tdef.z2, tdef.z1
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end
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--check ownership
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if tpos1.x >= tdef.x1 and tpos1.x <= tdef.x2
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and tpos2.x >= tdef.x1 and tpos2.x <= tdef.x2
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and tpos1.y >= tdef.y1 and tpos1.y <= tdef.y2
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and tpos2.y >= tdef.y1 and tpos2.y <= tdef.y2
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and tpos1.z >= tdef.z1 and tpos1.z <= tdef.z2
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and tpos2.z >= tdef.z1 and tpos2.z <= tdef.z2
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and name == def.owner then --wip: name isn't available here
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inside = true
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break
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end
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end
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if not inside then
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return false
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end
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end
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return true
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end
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worldedit = {
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sort_pos = we.sort_pos,
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set = safewrap(we.set),
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replace = safewrap(we.replace),
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replaceinverse = safewrap(we.replaceinverse),
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copy = function(pos1, pos2, axis, amount)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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tpos1[axis] = tpos1[axis] + amount
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tpos2[axis] = tpos2[axis] + amount
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if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
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we.copy(pos1, pos2, axis, amount)
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else
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return 0
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end
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end,
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move = function(pos1, pos2, axis, amount)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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tpos1[axis] = tpos1[axis] + amount
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tpos2[axis] = tpos2[axis] + amount
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if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
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we.move(pos1, pos2, axis, amount)
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else
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return 0
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end
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end,
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stack = function(pos1, pos2, axis, count)
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tpos1, tpos2 = we.sort_pos(pos1, pos2)
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local length = (tpos2[axis] - tpos1[axis] + 1) * count
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if count < 0 then
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tpos1[axis] = tpos1[axis] + length
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else
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tpos2[axis] = tpos2[axis] + length
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end
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if validbox(tpos1, tpos2) then
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we.stack(pos1, pos2, axis, amount)
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else
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return 0
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end
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end,
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--wip: add transpose, rotate safely
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flip = safewrap(we.flip),
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orient = safewrap(we.orient),
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fixlight = safewrap(we.fixlight),
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--wip: add primitives here
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volume = we.volume,
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hide = safewrap(we.hide),
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suppress = safewrap(we.suppress),
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highlight = safewrap(we.highlight),
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restore = safewrap(we.restore),
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serialize = safewrap(we.serialize),
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allocate = we.allocate,
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deserialize = function(originpos, value)
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local tpos1, tpos2 = we.allocate(originpos, value)
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if validbox(tpos1, tpos2) then
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we.deserialize(originpos, value)
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else
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return 0
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end
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end,
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}
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end
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