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synced 2025-07-08 11:00:29 +02:00
Merge a7a7b648ce
into 6e7b9a60be
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@ -1,8 +1,65 @@
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--- Generic node manipulations.
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-- @module worldedit.manipulations
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-- List of diagonal symetric nodes. Node name as key
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worldedit.diagonal_nodes = {}
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local mh = worldedit.manip_helpers
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local facedir_substitutions = {
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['flip'] = {
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['x'] = {[0]=0, 3, 2, 1, 4, 7, 6, 5, 8, 11, 10, 9, 16, 19, 18, 17, 12, 15, 14, 13, 20, 23, 22, 21},
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['y'] = {[0]=20, 23, 22, 21, 6, 5, 4, 7, 10, 9, 8, 11, 12, 15, 14, 13, 16, 19, 18, 17, 0, 3, 2, 1},
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['z'] = {[0]=2, 1, 0, 3, 10, 9, 8, 11, 6, 5, 4, 7, 14, 13, 12, 15, 18, 17, 16, 19, 22, 21, 20, 23},
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['diag'] = {
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['x'] = {[0]=1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 17, 16, 19, 18, 13, 12, 15, 14, 21, 20, 23, 22},
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['y'] = {[0]=21, 20, 23, 22, 7, 6, 5, 4, 11, 10, 9, 8, 13, 12, 15, 14, 17, 16, 19, 18, 1, 0, 3, 2},
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['z'] = {[0]=3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 15, 14, 13, 12, 19, 18, 17, 16, 23, 22, 21, 20},
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}
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},
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['rotate'] = {
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['x'] = {
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[90] = {[0]=8, 9, 10, 11, 0, 1, 2, 3, 22, 23, 20, 21, 15, 12, 13, 14, 17, 18, 19, 16, 6, 7, 4, 5},
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[180] = {[0]=22, 23, 20, 21, 8, 9, 10, 11, 4, 5, 6, 7, 14, 15, 12, 13, 18, 19, 16, 17, 2, 3, 0, 1},
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[270] = {[0]=4, 5, 6, 7, 22, 23, 20, 21, 0, 1, 2, 3, 13, 14, 15, 12, 19, 16, 17, 18, 10, 11, 8, 9}
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},
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['y'] = {
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[90] = {[0]=1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16, 9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
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[180] = {[0]=2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 4, 5, 18, 19, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
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[270] = {[0]=3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14, 7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
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},
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['z'] = {
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[90] = {[0]=12, 13, 14, 15, 7, 4, 5, 6, 9, 10, 11, 8, 20, 21, 22, 23, 0, 1, 2, 3, 16, 17, 18, 19},
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[180] = {[0]=20, 21, 22, 23, 6, 7, 4, 5, 10, 11, 8, 9, 16, 17, 18, 19, 12, 13, 14, 15, 0, 1, 2, 3},
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[270] = {[0]=16, 17, 18, 19, 5, 6, 7, 4, 11, 8, 9, 10, 0, 1, 2, 3, 20, 21, 22, 23, 12, 13, 14, 15}
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}
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}
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}
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local wallmounted_substitutions = {
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['flip'] = {
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['x'] = {[0]=1, 0, 3, 2, 4, 5},
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['y'] = {[0]=0, 1, 2, 3, 4, 5},
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['z'] = {[0]=0, 1, 2, 3, 5, 4}
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},
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['rotate'] = {
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['x'] = {
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[90] = {[0]=5, 4, 2, 3, 0, 1},
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[180] = {[0]=1, 0, 2, 3, 5, 4},
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[270] = {[0]=4, 5, 2, 3, 1, 0}
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},
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['y'] = {
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[90] = {[0]=0, 1, 5, 4, 2, 3},
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[180] = {[0]=0, 1, 3, 2, 5, 4},
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[270] = {[0]=0, 1, 4, 5, 3, 2}
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},
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['z'] = {
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[90] = {[0]=2, 3, 1, 0, 4, 5},
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[180] = {[0]=1, 0, 3, 2, 4, 5},
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[270] = {[0]=3, 2, 0, 1, 4, 5}
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}
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}
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}
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--- Sets a region to `node_names`.
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-- @param pos1
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@ -368,7 +425,6 @@ function worldedit.stretch(pos1, pos2, stretch_x, stretch_y, stretch_z)
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return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
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end
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--- Transposes a region between two axes.
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-- @return The number of nodes transposed.
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-- @return The new transposed position 1.
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@ -431,9 +487,9 @@ function worldedit.transpose(pos1, pos2, axis1, axis2)
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end
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--- Flips a region along `axis`.
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--- Flips a region along `axis`. Flips only nodes, no change on nodes orientations
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-- @return The number of nodes flipped.
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function worldedit.flip(pos1, pos2, axis)
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function worldedit.flip_nodes(pos1, pos2, axis)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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@ -469,68 +525,42 @@ function worldedit.flip(pos1, pos2, axis)
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return worldedit.volume(pos1, pos2)
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end
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--- Rotates a region clockwise around an axis.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis ("x", "y", or "z").
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes rotated.
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-- @return The new first position.
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-- @return The new second position.
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function worldedit.rotate(pos1, pos2, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local other1, other2 = worldedit.get_axis_others(axis)
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angle = angle % 360
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local count
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if angle == 90 then
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worldedit.flip(pos1, pos2, other1)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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elseif angle == 180 then
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worldedit.flip(pos1, pos2, other1)
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count = worldedit.flip(pos1, pos2, other2)
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elseif angle == 270 then
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worldedit.flip(pos1, pos2, other2)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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else
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error("Only 90 degree increments are supported!")
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end
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return count, pos1, pos2
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end
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--- Rotates all oriented nodes in a region clockwise around the Y axis.
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--- Change orientation of all oriented nodes in a region.
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-- @param pos1
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-- @param pos2
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-- @param operation Kind of operation: flip or rotate.
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-- @param axis Orientation axis: x, y or z
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes oriented.
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-- TODO: Support 6D facedir rotation along arbitrary axis.
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function worldedit.orient(pos1, pos2, angle)
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--- TODO: When flipping, try to manage diametral symetric nodes (should be rotated instead of flipped)
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function worldedit.orient(pos1, pos2, operation, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local registered_nodes = minetest.registered_nodes
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local wallmounted = {
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[90] = {[0]=0, 1, 5, 4, 2, 3},
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[180] = {[0]=0, 1, 3, 2, 5, 4},
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[270] = {[0]=0, 1, 4, 5, 3, 2}
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}
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local facedir = {
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[90] = {[0]=1, 2, 3, 0},
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[180] = {[0]=2, 3, 0, 1},
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[270] = {[0]=3, 0, 1, 2}
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}
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if axis ~= 'x' and axis ~= 'y' and axis ~= 'z' then
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error("Axis should be 'x', 'y' or 'z'!")
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end
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angle = angle % 360
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if angle == 0 then
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return 0
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local facedir_substitution
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local wallmounted_substitution
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if operation == "rotate" then
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angle = angle % 360
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if angle == 0 then
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return
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else
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if angle % 90 ~= 0 then
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error("Only 90 degree increments are supported!")
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end
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facedir_substitution = facedir_substitutions[operation][axis][angle]
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wallmounted_substitution = wallmounted_substitutions[operation][axis][angle]
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end
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elseif operation == "flip" then
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facedir_substitution = facedir_substitutions[operation][axis]
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wallmounted_substitution = wallmounted_substitutions[operation][axis]
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else
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error("Operation should be 'rotate' or 'flip'!")
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end
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if angle % 90 ~= 0 then
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error("Only 90 degree increments are supported!")
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end
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local wallmounted_substitution = wallmounted[angle]
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local facedir_substitution = facedir[angle]
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worldedit.keep_loaded(pos1, pos2)
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@ -553,7 +583,11 @@ function worldedit.orient(pos1, pos2, angle)
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get_meta(pos):from_table(meta)
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count = count + 1
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elseif def.paramtype2 == "facedir" then
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node.param2 = facedir_substitution[node.param2]
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if operation == 'flip' and worldedit.diagonal_nodes[node.name] then
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node.param2 = facedir_substitutions[operation]['diag'][axis][node.param2]
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else
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node.param2 = facedir_substitution[node.param2]
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end
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local meta = get_meta(pos):to_table()
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set_node(pos, node)
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get_meta(pos):from_table(meta)
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@ -569,6 +603,48 @@ function worldedit.orient(pos1, pos2, angle)
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return count
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end
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--- Rotates a region clockwise around an axis. Oriented nodes are rotated accordingly.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis ("x", "y", or "z").
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-- @param angle Angle in degrees (90 degree increments only).
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-- @return The number of nodes rotated.
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-- @return The new first position.
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-- @return The new second position.
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function worldedit.rotate(pos1, pos2, axis, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local other1, other2 = worldedit.get_axis_others(axis)
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angle = angle % 360
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local count
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if angle == 90 then
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worldedit.flip_nodes(pos1, pos2, other1)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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elseif angle == 180 then
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worldedit.flip_nodes(pos1, pos2, other1)
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count = worldedit.flip_nodes(pos1, pos2, other2)
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elseif angle == 270 then
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worldedit.flip_nodes(pos1, pos2, other2)
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count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
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else
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error("Only 90 degree increments are supported!")
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end
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worldedit.orient(pos1, pos2, "rotate", axis, angle)
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return count, pos1, pos2
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end
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--- Flips a region along `axis`. Oriented nodes are flipped accordingly.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis ("x", "y", or "z").
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-- @return The number of nodes flipped.
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function worldedit.flip(pos1, pos2, axis)
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local count
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count = worldedit.flip_nodes(pos1, pos2, axis)
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worldedit.orient(pos1, pos2, "flip", axis, 0)
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return count
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end
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--- Attempts to fix the lighting in a region.
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-- @return The number of nodes updated.
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@ -624,3 +700,72 @@ function worldedit.clear_objects(pos1, pos2)
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return count
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end
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function worldedit.load_diag_nodes_inventory ()
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-- Moreblocks / Circular saw nodes
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local circular_saw_diag_names = {
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'micro_%s_1', 'micro_%s_2', 'micro_%s_4', 'micro_%s', 'micro_%s_12', 'micro_%s_14', 'micro_%s_15',
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'stair_%s_outer', 'stair_%s_inner',
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'slope_%s_outer', 'slope_%s_outer_half', 'slope_%s_outer_half_raised',
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'slope_%s_inner', 'slope_%s_inner_half', 'slope_%s_inner_half_raised',
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'slope_%s_inner_cut', 'slope_%s_inner_cut_half', 'slope_%s_inner_cut_half_raised',
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'slope_%s_outer_cut', 'slope_%s_outer_cut_half', 'slope_%s_outer_cut_half_raised',
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'slope_%s_cut'}
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if circular_saw then
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for _, name_parts in ipairs(circular_saw.known_nodes) do
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for _, name_format in ipairs(circular_saw_diag_names) do
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local modname = name_parts[1] or ""
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local material = name_parts[2] or ""
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local name = modname..":"..string.format(name_format, material)
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worldedit.diagonal_nodes[name] = name
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end
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end
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end
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-- Homedecor roof blocks
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if minetest.get_modpath("homedecor") then
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local homedecor_nodes = {
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"shingle_outer_corner_wood", "shingle_outer_corner_asphalt",
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"shingle_outer_corner_terracotta", "shingle_inner_corner_wood",
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"shingle_inner_corner_asphalt", "shingle_inner_corner_terracotta"
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}
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for _, name in ipairs(homedecor_nodes) do
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worldedit.diagonal_nodes["homedecor:"..name] = "homedecor"..name
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end
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end
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-- Trunks roof blocks
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if minetest.get_modpath("trunks") then
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worldedit.diagonal_nodes["trunks:twigs_roof_corner"] = "trunks:twigs_roof_corner"
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worldedit.diagonal_nodes["trunks:twigs_roof_corner_2"] = "trunks:twigs_roof_corner_2"
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end
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-- Dryplants roof blocks
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if minetest.get_modpath("dryplants") then
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worldedit.diagonal_nodes["dryplants:reed_roof_corner"] = "dryplants:reed_roof_corner"
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worldedit.diagonal_nodes["dryplants:reed_roof_corner_2"] = "dryplants:reed_roof_corner_2"
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worldedit.diagonal_nodes["dryplants:wetreed_roof_corner"] = "dryplants:wetreed_roof_corner"
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worldedit.diagonal_nodes["dryplants:wetreed_roof_corner_2"] = "dryplants:wetreed_roof_corner_2"
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end
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-- Technics CNC nodes
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if minetest.get_modpath("technic") then
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local cnc_materials = {
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"default:dirt", "default:wood", "default:stone", "default:cobble",
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"default:brick", "default:sandstone", "default:leaves", "default:tree",
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"default:steelblock", "default:bronzeblock",
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"technic:stainless_steel_block", "technic:marble", "technic:granite"}
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local cnc_suffixes = {
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"_technic_cnc_slope_inner_edge", "_technic_cnc_slope_inner_edge_upsdown",
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"_technic_cnc_slope_edge_upsdown", "_technic_cnc_twocurvededge",
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"_technic_cnc_element_edge_double", "_technic_cnc_element_edge"}
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for _, material in ipairs(cnc_materials) do
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for _, suffix in ipairs(cnc_suffixes) do
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worldedit.diagonal_nodes[material..suffix] = material..suffix
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end
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end
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end
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end
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